Files
MikuSB/GameServer/Server/CallGS/Handlers/House/House_Request.cs
2026-05-03 09:54:46 +09:00

106 lines
3.7 KiB
C#

using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[CallGSApi("House_Request")]
public class House_Request : ICallGSHandler
{
private static readonly Random Random = new();
// GID for all house/arcade attributes
private const uint ArcadeGid = 101;
// HouseStorage.HouseArcadeStart = 18000
// Attr_GirlEndlessModeState = 5 → SID 18005
// ConditionType.TeachMode = 8, Attr_ConditionValStart = 36 → SID 18000+36+8 = 18044
private const uint EndlessModeStateSid = 18000 + 5;
private const uint TeachModeConditionSid = 18000 + 36 + 8; // = 18044
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var req = JsonSerializer.Deserialize<HouseRequestParam>(param);
if (req?.FuncName == null) return;
switch (req.FuncName)
{
case "ArcadeGameEnterMainUI":
await HandleArcadeGameEnterMainUI(connection);
break;
case "ArcadeGameEnter":
await HandleArcadeGameEnter(connection);
break;
case "ArcadeGameSettlement":
await HandleArcadeGameSettlement(connection);
break;
case "ArcadeGameLogSettlement":
await HandleArcadeGameLogSettlement(connection);
break;
default:
var err = new JsonObject { ["FuncName"] = req.FuncName, ["sErr"] = "error.NotImplemented" };
await CallGSRouter.SendScript(connection, "House_Request", err.ToJsonString());
break;
}
}
private static async Task HandleArcadeGameEnterMainUI(Connection connection)
{
var girlList = new JsonArray();
for (int i = 1; i <= 25; i++)
girlList.Add(i);
var rsp = new JsonObject
{
["FuncName"] = "ArcadeGameEnterMainUI",
["tbUnlockGirlList"] = girlList
};
var player = connection.Player!;
var sync = new NtfSyncPlayer();
sync.Custom[player.ToPackedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, TeachModeConditionSid)] = 1;
// Bits 1-25 set → all girls have endless mode unlocked
const uint endlessAllUnlocked = 0x3FFFFFE; // bits 1-25
sync.Custom[player.ToPackedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
sync.Custom[player.ToShiftedAttrKey(ArcadeGid, EndlessModeStateSid)] = endlessAllUnlocked;
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString(), sync);
}
private static async Task HandleArcadeGameEnter(Connection connection)
{
var seed = Random.Next(1, 1_000_000_000);
var rsp = new JsonObject
{
["FuncName"] = "ArcadeGameEnter",
["nSeed"] = seed
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
}
private static async Task HandleArcadeGameSettlement(Connection connection)
{
var rsp = new JsonObject
{
["FuncName"] = "ArcadeGameSettlement",
["nAddExp"] = 0
};
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
}
private static async Task HandleArcadeGameLogSettlement(Connection connection)
{
var rsp = new JsonObject { ["FuncName"] = "ArcadeGameLogSettlement" };
await CallGSRouter.SendScript(connection, "House_Request", rsp.ToJsonString());
}
}
internal sealed class HouseRequestParam
{
[JsonPropertyName("FuncName")]
public string? FuncName { get; set; }
}