Files
MikuSB/GameServer/Server/CallGS/Handlers/House/House_Func/HouseHotSpring.cs

91 lines
3.5 KiB
C#

using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("UnLockWaterGunGameItem")]
public class UnLockWaterGunGameItem : IHouseFuncHandler
{
private const uint HouseHotSpringInfoStart = 15000;
private const uint WaterGunItemCollectBegin = 17;
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var sync = new NtfSyncPlayer();
if (root["tbItem"] is JsonArray items)
{
var touched = new Dictionary<uint, uint>();
foreach (var node in items)
{
var itemId = HouseJson.ToInt(node);
if (itemId is < 0 or > 60) continue;
var offset = itemId / 30;
var bit = itemId % 30;
var sid = HouseHotSpringInfoStart + WaterGunItemCollectBegin + (uint)offset;
var cur = touched.TryGetValue(sid, out var existing)
? existing
: HouseAttr.Read(connection.Player!, sid);
touched[sid] = cur | (1u << bit);
}
foreach (var (sid, value) in touched)
await HouseAttr.SetAsync(connection, sid, value, sync);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("RouletteEnd")]
public class RouletteEnd : IHouseFuncHandler
{
private const uint HouseHotSpringInfoStart = 15000;
private const uint MaxRoundsInWaterGun = 16;
private const uint HasCompleteGameGuide = 19;
private const uint HotSpringGirlInfoStart = 15100;
private const uint HotSpringGirlAttrCount = 10;
private const uint HotSpringGirlHasCompleteStory = 1;
private const int RoulettePlayModePlot = 1;
private const int RoulettePlayModeEndless = 2;
private const int RouletteEndReasonSuccess = 0;
private const int RouletteTutorialGirlId = 5;
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var modeType = HouseJson.NumField(root, "ModeType");
var girlId = HouseJson.NumField(root, "GirlId");
var isSuccess = HouseJson.NumField(root, "IsSuccess");
var rounds = HouseJson.NumField(root, "Rounds");
var sync = new NtfSyncPlayer();
if (isSuccess == RouletteEndReasonSuccess)
{
if (modeType == RoulettePlayModePlot && girlId > 0)
{
await HouseAttr.SetAsync(
connection,
HotSpringGirlInfoStart + (uint)(girlId * (int)HotSpringGirlAttrCount) + HotSpringGirlHasCompleteStory,
1,
sync);
if (girlId == RouletteTutorialGirlId)
await HouseAttr.SetAsync(connection, HouseHotSpringInfoStart + HasCompleteGameGuide, 1, sync);
}
else if (modeType == RoulettePlayModeEndless && rounds > 0)
{
var sid = HouseHotSpringInfoStart + MaxRoundsInWaterGun;
var prev = HouseAttr.Read(connection.Player!, sid);
if ((uint)rounds > prev)
await HouseAttr.SetAsync(connection, sid, (uint)rounds, sync);
}
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}