mirror of
https://github.com/MikuLeaks/MikuSB.git
synced 2026-06-04 08:04:01 +00:00
95 lines
3.2 KiB
C#
95 lines
3.2 KiB
C#
using MikuSB.Database;
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using MikuSB.Database.Player;
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using MikuSB.GameServer.Game.Player;
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using MikuSB.Proto;
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using MikuSB.Util;
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using System.Text.Json;
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using System.Text.Json.Nodes;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.VirCapture;
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[CallGSApi("VirCaptureTower_LevelSettlement")]
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public class VirCaptureTower_LevelSettlement : ICallGSHandler
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{
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private const uint LaunchLevelStateGroupId = 21;
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private const uint LaunchPassGroupId = 22;
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private const uint PassedFlagBit = 1u << 8;
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private static readonly Logger Logger = new("VirCaptureTower");
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var (response, sync) = HandleSettlement(connection.Player!, JsonNode.Parse(param));
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await CallGSRouter.SendScript(connection, "VirCaptureTower_LevelSettlement", response.ToJsonString(), sync);
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}
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public static (JsonNode Response, NtfSyncPlayer Sync) HandleSettlement(PlayerInstance player, JsonNode? tbParam)
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{
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var req = tbParam?.Deserialize<VirCaptureTowerSettlementParam>();
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if (req == null || req.LevelId == 0)
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{
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Logger.Error($"Invalid vircapture tower settlement payload: {tbParam?.ToJsonString() ?? "null"}");
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return (new JsonObject { ["sErr"] = "error.BadParam" }, new NtfSyncPlayer());
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}
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var sync = new NtfSyncPlayer();
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var levelStateAttr = GetOrCreateAttr(player.Data, LaunchLevelStateGroupId, (uint)req.LevelId);
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levelStateAttr.Val |= MergeStarMask(req.StarMask) | PassedFlagBit;
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SyncAttr(sync, player, levelStateAttr);
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var passAttr = GetOrCreateAttr(player.Data, LaunchPassGroupId, (uint)req.LevelId);
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passAttr.Val = Math.Max(1u, passAttr.Val + 1);
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SyncAttr(sync, player, passAttr);
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Logger.Info(
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$"VirCaptureTower settlement saved. uid={player.Uid} levelId={req.LevelId} starMask={req.StarMask} " +
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$"levelStateVal={levelStateAttr.Val} passVal={passAttr.Val}");
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DatabaseHelper.SaveDatabaseType(player.Data);
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return (new JsonObject(), sync);
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}
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private static uint MergeStarMask(int starMask)
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{
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uint result = 0;
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for (var i = 0; i < 3; i++)
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{
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if (((starMask >> i) & 1) != 0)
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result |= 1u << i;
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}
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return result;
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}
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private static PlayerAttr GetOrCreateAttr(PlayerGameData data, uint gid, uint sid)
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{
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var attr = data.Attrs.FirstOrDefault(x => x.Gid == gid && x.Sid == sid);
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if (attr != null)
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return attr;
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attr = new PlayerAttr
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{
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Gid = gid,
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Sid = sid
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};
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data.Attrs.Add(attr);
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return attr;
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}
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private static void SyncAttr(NtfSyncPlayer sync, PlayerInstance player, PlayerAttr attr)
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{
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sync.Custom[player.ToPackedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
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sync.Custom[player.ToShiftedAttrKey(attr.Gid, attr.Sid)] = attr.Val;
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}
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}
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internal sealed class VirCaptureTowerSettlementParam
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{
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[JsonPropertyName("nID")]
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public int LevelId { get; set; }
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[JsonPropertyName("nStar")]
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public int StarMask { get; set; }
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}
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