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40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using MikuSB.Database;
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using MikuSB.Enums.Player;
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using MikuSB.Proto;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
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[CallGSApi("PlayerSetting_SetShowBubble")]
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public class PlayerSetting_SetShowBubble : ICallGSHandler
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{
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public async Task Handle(Connection connection, string param, ushort seqNo)
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{
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var player = connection.Player!;
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var req = JsonSerializer.Deserialize<SetShowBubbleParam>(param);
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if (req == null)
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return;
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var item = player.InventoryManager.GetNormalItem(req.Id);
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if (item == null)
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{
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await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "{\"err\":\"error.BadParam\"}");
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return;
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}
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player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_BUBBLE, item.UniqueId);
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DatabaseHelper.SaveDatabaseType(player.Data);
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var sync = new NtfSyncPlayer();
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sync.ShowItems.AddRange(player.Data.ShowItems);
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await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowBubble", "null", sync);
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}
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}
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internal sealed class SetShowBubbleParam
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{
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[JsonPropertyName("nID")]
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public uint Id { get; set; }
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}
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