Files
MikuSB/GameServer/Server/CallGS/Handlers/House/House_Func/HouseGirlLove.cs

61 lines
2.2 KiB
C#

using MikuSB.Proto;
using System.Text.Json.Nodes;
namespace MikuSB.GameServer.Server.CallGS.Handlers.House;
[HouseFunc("SetPlayerRingInfo")]
public class SetPlayerRingInfo : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var ringId = HouseJson.NumField(root, "RingId");
var ringPos = HouseJson.NumField(root, "RingPos");
var ringOffset = HouseJson.NumField(root, "RingOffset");
var sync = new NtfSyncPlayer();
if (ringPos is >= 1 and <= 10 && ringOffset is >= 0 and <= 2)
{
var sid = HouseAttr.PlayerRingInfoSidBase + (uint)ringPos;
var prev = HouseAttr.Read(connection.Player!, sid);
var shift = ringOffset * 10;
var mask = ~(0x3ffu << shift);
var next = (prev & mask) | (((uint)ringId & 0x3ffu) << shift);
await HouseAttr.SetAsync(connection, sid, next, sync, deleteIfZero: true, sendImmediate: true);
}
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Synthesize(root), sync);
}
}
[HouseFunc("ReadGirlLoveStory")]
public class ReadGirlLoveStory : IHouseFuncHandler
{
public async Task Handle(Connection connection, string param)
{
var root = HouseJson.ParseObject(param);
if (root == null) return;
var girlId = HouseJson.NumField(root, "GirlId");
var index = HouseJson.NumField(root, "Index");
var sync = new NtfSyncPlayer();
if (girlId > 0 && index is >= 0 and <= 30)
{
var sid = (uint)(girlId * 50 + 2);
var prev = HouseAttr.Read(connection.Player!, sid);
var next = prev | (1u << index);
await HouseAttr.SetAsync(connection, sid, next, sync, sendImmediate: true);
}
var rsp = new JsonObject
{
["GirlId"] = girlId,
["Index"] = index,
["tbReward"] = new JsonArray(),
["FuncName"] = "ReadGirlLoveStorySuccess"
};
await CallGSRouter.SendScript(connection, "House_Request", HouseRequestScript.Success(rsp), sync);
}
}