Files
MikuSB/GameServer/Server/CallGS/Handlers/Misc/PlayerSetting_SetShowNameCard.cs
2026-05-09 20:03:28 +09:00

40 lines
1.2 KiB
C#

using MikuSB.Database;
using MikuSB.Enums.Player;
using MikuSB.Proto;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace MikuSB.GameServer.Server.CallGS.Handlers.Misc;
[CallGSApi("PlayerSetting_SetShowNameCard")]
public class PlayerSetting_SetShowNameCard : ICallGSHandler
{
public async Task Handle(Connection connection, string param, ushort seqNo)
{
var player = connection.Player!;
var req = JsonSerializer.Deserialize<SetShowNameCardParam>(param);
if (req == null)
return;
var item = player.InventoryManager.GetNormalItem(req.Id);
if (item == null)
{
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "{\"err\":\"error.BadParam\"}");
return;
}
player.SetShowItem((int)ProfileShowItemTypeEnum.SHOWITEM_NAMECARD, item.UniqueId);
DatabaseHelper.SaveDatabaseType(player.Data);
var sync = new NtfSyncPlayer();
sync.ShowItems.AddRange(player.Data.ShowItems);
await CallGSRouter.SendScript(connection, "PlayerSetting_SetShowNameCard", "null", sync);
}
}
internal sealed class SetShowNameCardParam
{
[JsonPropertyName("nID")]
public uint Id { get; set; }
}