149 lines
3.0 KiB
Lua
149 lines
3.0 KiB
Lua
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local phaseBase = require_ex('Phase/Core/PhaseBase')
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local PHASE_ID = PhaseId.GachaWeaponPreheat
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PhaseGachaWeaponPreheat = HL.Class('PhaseGachaWeaponPreheat', phaseBase.PhaseBase)
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PhaseGachaWeaponPreheat.s_messages = HL.StaticField(HL.Table) << {
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}
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PhaseGachaWeaponPreheat.m_preheatObjItem = HL.Field(HL.Forward('PhaseGameObjectItem'))
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PhaseGachaWeaponPreheat.m_preheatDirector = HL.Field(CS.UnityEngine.Playables.PlayableDirector)
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PhaseGachaWeaponPreheat.m_cutsceneData = HL.Field(HL.Any)
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PhaseGachaWeaponPreheat._OnInit = HL.Override() << function(self)
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PhaseGachaWeaponPreheat.Super._OnInit(self)
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end
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PhaseGachaWeaponPreheat.PrepareTransition = HL.Override(HL.Number, HL.Boolean, HL.Opt(HL.Number)) << function(self, transitionType, fastMode, anotherPhaseId)
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end
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PhaseGachaWeaponPreheat._DoPhaseTransitionIn = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
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local maxRarity = 0
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for _, v in ipairs(self.arg.weapons) do
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if v.rarity > maxRarity then
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maxRarity = v.rarity
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end
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end
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GameInstance.player.gacha.curPlayingTimelineMaxRarity = maxRarity
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local _
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_, self.m_cutsceneData = GameWorld.cutsceneManager:TryGetCutsceneData("gacha_weapon_main_ten")
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if self.m_cutsceneData then
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AudioAdapter.LoadAndPinEventsSync(self.m_cutsceneData.audioEvents)
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else
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logger.error("No Cutscene Data 【gacha_weapon_main_ten】")
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end
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self.m_preheatObjItem = self:CreatePhaseGOItem("GachaWeaponPreheat", nil, nil, "Gacha")
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self.m_preheatDirector = self.m_preheatObjItem.view.director
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self.m_preheatObjItem.go:SetLayerRecursive(UIConst.GACHA_LAYER)
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self.m_preheatObjItem.go.transform.position = Vector3(0, 0, 0)
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local panel = self:CreatePhasePanelItem(PanelId.GachaWeaponPreheat, self.arg)
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panel.uiCtrl:Start()
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LuaSystemManager.gachaSystem:UpdateGachaWeaponSettingState()
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end
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PhaseGachaWeaponPreheat._DoPhaseTransitionOut = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
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if self.m_cutsceneData then
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for _, v in pairs(self.m_cutsceneData.audioEvents) do
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AudioAdapter.UnpinEvent(v)
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end
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self.m_cutsceneData = nil
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end
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GameInstance.player.gacha.curPlayingTimelineMaxRarity = 0
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end
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PhaseGachaWeaponPreheat._DoPhaseTransitionBehind = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
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end
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PhaseGachaWeaponPreheat._DoPhaseTransitionBackToTop = HL.Override(HL.Boolean, HL.Opt(HL.Table)) << function(self, fastMode, args)
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end
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PhaseGachaWeaponPreheat._OnActivated = HL.Override() << function(self)
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LuaSystemManager.gachaSystem:UpdateGachaWeaponSettingState()
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end
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PhaseGachaWeaponPreheat._OnDeActivated = HL.Override() << function(self)
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LuaSystemManager.gachaSystem:UpdateGachaWeaponSettingState()
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end
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PhaseGachaWeaponPreheat._OnDestroy = HL.Override() << function(self)
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PhaseGachaWeaponPreheat.Super._OnDestroy(self)
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end
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HL.Commit(PhaseGachaWeaponPreheat)
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