Files
Endfield-Data/Json/Interactive/ModelViewStateControllerData/int_switch_wltech02_postmodel.json
2026-01-31 21:42:01 +07:00

1232 lines
42 KiB
JSON

{
"modelId": "int_switch_wltech02_postmodel",
"clipAssetInfos": [
{
"animationClipName": "A_fx_interactive_switch_green_loop",
"animationClipHash": 78267148922414477,
"animationGuid": {
"val0": 3024437570,
"val1": 1305685346,
"val2": 650679171,
"val3": 1570911112
},
"subClipNameHash": 0
},
{
"animationClipName": "A_fx_interactive_switch_unavailable_loop",
"animationClipHash": 578820075041714832,
"animationGuid": {
"val0": 4182683728,
"val1": 1103444067,
"val2": 514379148,
"val3": 3173373941
},
"subClipNameHash": 0
},
{
"animationClipName": "A_fx_interactive_switch_green_end",
"animationClipHash": 153582525936624476,
"animationGuid": {
"val0": 1905348927,
"val1": 1280503198,
"val2": 381613706,
"val3": 3080752775
},
"subClipNameHash": 0
}
],
"emissiveConfigHashes": [],
"cameraSignalSourceAssetHashes": [],
"modelAnimatorDatas": [
{
"modelName": "int_switch_wltech02_postmodel",
"layerFsmDatas": [
{
"hasAnimClip": false,
"index": 0,
"weight": 1.0,
"layerName": "base",
"stateDatas": [
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "conduit",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": true,
"isLoop": false,
"isStartingNode": true,
"behaviors": [],
"transitions": [
{
"targetStateName": "locked",
"conditionGroup": {
"logic": "OR",
"conditions": [
{
"isInvert": false,
"key": "LockedByGameplayLock",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
},
{
"isInvert": false,
"key": "is_locked",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 10,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
},
{
"targetStateName": "closeidle",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Int"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
},
{
"targetStateName": "openidle",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 1
},
"type": "Int"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "closeidle",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": true,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "2lock",
"conditionGroup": {
"logic": "OR",
"conditions": [
{
"isInvert": false,
"key": "LockedByGameplayLock",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
},
{
"isInvert": false,
"key": "is_locked",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
},
{
"targetStateName": "open",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 1
},
"type": "Int"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "open",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": true,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "openidle",
"conditionGroup": {
"logic": "AND",
"conditions": []
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "openidle",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": true,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "2lock",
"conditionGroup": {
"logic": "OR",
"conditions": [
{
"isInvert": false,
"key": "LockedByGameplayLock",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
},
{
"isInvert": false,
"key": "is_locked",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
},
{
"targetStateName": "close",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Int"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "close",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": true,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "closeidle",
"conditionGroup": {
"logic": "AND",
"conditions": []
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "locked",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": true,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "lock2openidle",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 1
},
"type": "Int"
}
},
{
"isInvert": false,
"key": "LockedByGameplayLock",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
},
{
"isInvert": false,
"key": "is_locked",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
},
{
"targetStateName": "locked2loseidle",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Int"
}
},
{
"isInvert": false,
"key": "LockedByGameplayLock",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
},
{
"isInvert": false,
"key": "is_locked",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "lock2openidle",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": true,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "openidle",
"conditionGroup": {
"logic": "AND",
"conditions": []
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "locked2loseidle",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": true,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "closeidle",
"conditionGroup": {
"logic": "AND",
"conditions": []
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "2lock",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": true,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "locked",
"conditionGroup": {
"logic": "AND",
"conditions": []
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
}
]
}
]
},
{
"modelName": "P_fxint_s_map02_common_switch_01",
"layerFsmDatas": [
{
"hasAnimClip": true,
"index": 0,
"weight": 1.0,
"layerName": "base",
"stateDatas": [
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "conduit",
"isHaveClip": false,
"totalTime": 0.0,
"isEmpty": true,
"isLoop": false,
"isStartingNode": true,
"behaviors": [],
"transitions": [
{
"targetStateName": "locked",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "LockedByGameplayLock",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 10,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
},
{
"targetStateName": "closeidle",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Int"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
},
{
"targetStateName": "openidle",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 1
},
"type": "Int"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "closeidle",
"isHaveClip": true,
"totalTime": 1.0,
"animationClipName": "A_fx_interactive_switch_green_loop",
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "open",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 1
},
"type": "Int"
}
}
]
},
"priority": 30,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
},
{
"targetStateName": "lock_transition",
"conditionGroup": {
"logic": "OR",
"conditions": [
{
"isInvert": false,
"key": "LockedByGameplayLock",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
},
{
"isInvert": false,
"key": "is_locked",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 20,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "open",
"isHaveClip": false,
"totalTime": 0.550000011920929,
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCEffectBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.5,
"type": "Effect",
"canLoopActive": false,
"needForceExecute": false,
"isLoadImmediately": false,
"isPersistence": false,
"innerId": 0,
"effectNodeName": "vfxpoint",
"effectId": "P_fxint_s_map02_common_switch_01_start",
"followRot": true,
"active": false,
"force": false,
"fireAndForget": false,
"dontFollowTrans": false,
"effectAnimationState": "None"
},
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAudioBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.550000011920929,
"type": "Audio",
"canLoopActive": false,
"needForceExecute": false,
"isDirectlyPlay": true,
"isCustom": false,
"customAudioId": "",
"eAudioTriggerState": "Invalid",
"normalAudioId": {
"_id": 555820206
},
"audioNodeName": "",
"stopOnEnd": false,
"transitionTime": 200
}
],
"transitions": [
{
"targetStateName": "openidle",
"conditionGroup": {
"logic": "AND",
"conditions": []
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": true,
"exitTime": 1.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "openidle",
"isHaveClip": true,
"totalTime": 1.0,
"animationClipName": "A_fx_interactive_switch_green_loop",
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "close",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Int"
}
}
]
},
"priority": 30,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
},
{
"targetStateName": "lock_transition",
"conditionGroup": {
"logic": "OR",
"conditions": [
{
"isInvert": false,
"key": "LockedByGameplayLock",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
},
{
"isInvert": false,
"key": "is_locked",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": true,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 20,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "close",
"isHaveClip": false,
"totalTime": 0.6000000238418579,
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCEffectBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.5666666626930237,
"type": "Effect",
"canLoopActive": false,
"needForceExecute": false,
"isLoadImmediately": false,
"isPersistence": false,
"innerId": 0,
"effectNodeName": "vfxpoint",
"effectId": "P_fxint_s_map02_common_switch_01_start",
"followRot": true,
"active": false,
"force": false,
"fireAndForget": false,
"dontFollowTrans": false,
"effectAnimationState": "None"
},
{
"$type": "Beyond.Gameplay.Core.ModelViewStateController.MVSCAudioBehaviorData",
"normalizedTimeFlowBasedActive": false,
"timeFlowSwitch": "0",
"time": 0.6000000238418579,
"type": "Audio",
"canLoopActive": false,
"needForceExecute": false,
"isDirectlyPlay": true,
"isCustom": false,
"customAudioId": "",
"eAudioTriggerState": "Invalid",
"normalAudioId": {
"_id": 555820206
},
"audioNodeName": "",
"stopOnEnd": false,
"transitionTime": 200
}
],
"transitions": [
{
"targetStateName": "closeidle",
"conditionGroup": {
"logic": "AND",
"conditions": []
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": true,
"exitTime": 1.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "locked",
"isHaveClip": true,
"totalTime": 1.0,
"animationClipName": "A_fx_interactive_switch_unavailable_loop",
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "open",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 1
},
"type": "Int"
}
},
{
"isInvert": false,
"key": "LockedByGameplayLock",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
},
{
"isInvert": false,
"key": "is_locked",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
},
{
"targetStateName": "close",
"conditionGroup": {
"logic": "AND",
"conditions": [
{
"isInvert": false,
"key": "state",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Int"
}
},
{
"isInvert": false,
"key": "LockedByGameplayLock",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
},
{
"isInvert": false,
"key": "is_locked",
"comparison": "Equal",
"conditionValue": {
"conditionValue": {
"boolValue": false,
"floatValue": 0.0,
"intValue": 0
},
"type": "Bool"
}
}
]
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
},
{
"stateType": "DeltaTimeBased",
"isSpeedBasedByParam": false,
"speed": 1.0,
"smoothTime": 0.20000000298023224,
"stateName": "lock_transition",
"isHaveClip": true,
"totalTime": 0.36666667461395264,
"animationClipName": "A_fx_interactive_switch_green_end",
"isEmpty": false,
"isLoop": false,
"isStartingNode": false,
"behaviors": [],
"transitions": [
{
"targetStateName": "locked",
"conditionGroup": {
"logic": "AND",
"conditions": []
},
"priority": 0,
"transitionSetting": {
"isFixedDuration": true,
"blendDuration": 0.0,
"hasExitTime": false,
"exitTime": 0.0,
"offset": 0.0,
"easeType": "Linear"
}
}
]
}
]
}
]
}
],
"effectIds": [
"P_fxint_s_map02_common_switch_01_start"
]
}