Files
Endfield-Data/LuaScripts/UI/Panels/ActivityCharacterGuideLine/ActivityCharacterGuideLineCtrl.lua
2026-01-31 21:42:01 +07:00

53 lines
1.4 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.ActivityCharacterGuideLine
ActivityCharacterGuideLineCtrl = HL.Class('ActivityCharacterGuideLineCtrl', uiCtrl.UICtrl)
ActivityCharacterGuideLineCtrl.s_messages = HL.StaticField(HL.Table) << {
}
ActivityCharacterGuideLineCtrl.m_activityId = HL.Field(HL.String) << ''
ActivityCharacterGuideLineCtrl.m_bgNode = HL.Field(HL.Any)
ActivityCharacterGuideLineCtrl.OnCreate = HL.Override(HL.Any) << function(self, args)
self.m_activityId = args.activityId
self.view.activityCommonInfo:InitActivityCommonInfo(args)
local suc,info = Tables.activityCharacterGuideLineTable:TryGetValue(args.activityId)
if suc then
local path = string.format(UIConst.UI_ACTIVITY_CHAR_GUIDE_LINE_PREFAB_PATH, info.bgNode)
local prefab = self:LoadGameObject(path)
if self.m_bgNode then
CSUtils.ClearUIComponents(self.m_bgNode)
GameObject.DestroyImmediate(self.m_bgNode)
end
self.m_bgNode = CSUtils.CreateObject(prefab, self.view.bgNode)
self.m_bgNode.name = "BgNodeMain"
self.view.btnDetailRedDot:InitRedDot("ActivityCharacterGuideLineBtnDetail", self.m_activityId)
self.view.activityCommonInfo.view.gotoNode.btnDetail.onClick:AddListener(function()
ActivityUtils.setFalseNewUnlockCharacterGuideLine(self.m_activityId)
end)
end
end
HL.Commit(ActivityCharacterGuideLineCtrl)