Files
Endfield-Data/LuaScripts/UI/Widgets/Monster.lua
2025-12-02 20:37:18 +07:00

200 lines
4.5 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
Monster = HL.Class('Monster', UIWidgetBase)
Monster._OnFirstTimeInit = HL.Override() << function(self)
self.redDot = self.view.redDot
end
Monster.redDot = HL.Field(HL.Forward("RedDot"))
Monster.id = HL.Field(HL.String) << ""
Monster.m_isSelected = HL.Field(HL.Boolean) << false
Monster.m_showingHover = HL.Field(HL.Boolean) << false
Monster.m_enableHoverTips = HL.Field(HL.Boolean) << true
Monster._ResetOnInit = HL.Method() << function(self)
self.view.button.onIsNaviTargetChanged = nil
self.view.button.onClick:RemoveAllListeners()
self.view.button.onHoverChange:RemoveAllListeners()
self.view.button.onLongPress:RemoveAllListeners()
if self.redDot then
self.redDot:Stop()
end
end
Monster.InitMonster = HL.Method(HL.Opt(HL.Any, HL.Any, HL.String, HL.Boolean))
<< function(self, monsterTemplateId, onClick, clickableEvenEmpty)
self:_FirstTimeInit()
self:_ResetOnInit()
local isEmpty = monsterTemplateId == nil or string.isEmpty(monsterTemplateId)
self.view.content.gameObject:SetActive(not isEmpty)
if isEmpty then
self.id = ""
if clickableEvenEmpty then
self.view.button.enabled = true
self.view.button.onClick:AddListener(function()
onClick(monsterBundle)
end)
elseif DeviceInfo.usingController then
self.view.button.enabled = true
else
self.view.button.enabled = false
end
self:_UpdateIcon(nil)
return
end
if self.id ~= monsterTemplateId then
self.id = monsterTemplateId
self:SetSelected(false)
end
local _, data = Tables.EnemyTemplateDisplayInfoTable:TryGetValue(monsterTemplateId)
if not data then
logger.error("EnemyTemplateDisplayInfoTable not found: " .. monsterTemplateId)
return
end
self.view.name.text = data.nickname
if self.view.nameScrollText then
self.view.nameScrollText:ForceUpdate()
end
self:_UpdateIcon(data)
if onClick then
self.view.button.enabled = true
if onClick then
self.view.button.onClick:AddListener(function()
onClick(monsterTemplateId)
end)
end
else
self.view.button.enabled = false
end
self.view.button.onHoverChange:RemoveAllListeners()
if self.view.config.SHOW_HOVER_TIP and not isEmpty then
self.view.button.onHoverChange:AddListener(function(isHover)
if not self.m_enableHoverTips and isHover then
return
end
local _, typeInfo = Tables.displayEnemyTypeTable:TryGetValue(data.displayType)
if isHover and not self.m_isSelected then
Notify(MessageConst.SHOW_COMMON_HOVER_TIP, {
mainText = data.name,
subText = typeInfo.name,
delay = self.view.config.HOVER_TIP_DELAY,
})
self.m_showingHover = true
else
Notify(MessageConst.HIDE_COMMON_HOVER_TIP)
self.m_showingHover = false
end
end)
end
end
Monster.SetSelected = HL.Method(HL.Opt(HL.Boolean, HL.Boolean)) << function(self, isSelected, forceUpdate)
self.m_isSelected = isSelected == true
if isSelected and self.view.config.SHOW_HOVER_TIP then
Notify(MessageConst.HIDE_COMMON_HOVER_TIP)
self.m_showingHover = false
end
self.view.selectedBG.gameObject:SetActive(isSelected)
self.view.selectedNode.gameObject:SetActive(isSelected)
end
Monster.SetEnableHoverTips = HL.Method(HL.Boolean) << function(self, enabled)
self.m_enableHoverTips = enabled
if DeviceInfo.usingController and self.view.button.isNaviTarget then
if not enabled and self.m_showingHover then
Notify(MessageConst.HIDE_COMMON_HOVER_TIP)
self.m_showingHover = false
end
end
end
Monster._UpdateIcon = HL.Method(HL.Opt(HL.Any)) << function(self, data)
local loadPath = self.view.config.USE_BIG_ICON and UIConst.UI_SPRITE_MONSTER_ICON_BIG or UIConst.UI_SPRITE_MONSTER_ICON
self.view.icon:LoadSprite(loadPath, data.templateId)
end
Monster._OnDestroy = HL.Override() << function(self)
if self.m_showingHover then
Notify(MessageConst.HIDE_COMMON_HOVER_TIP)
self.m_showingHover = false
end
end
HL.Commit(Monster)
return Monster