44 lines
1.0 KiB
Lua
44 lines
1.0 KiB
Lua
local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
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local TextColorNormal = CS.UnityEngine.Color(105 / 255, 105 / 255, 103 / 255, 1)
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local TextColorSelected = CS.UnityEngine.Color(232 / 255, 233 / 255, 232 / 255, 1)
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SortOptionTemplate = HL.Class('SortOptionTemplate', UIWidgetBase)
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SortOptionTemplate._OnFirstTimeInit = HL.Override() << function(self)
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end
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SortOptionTemplate.InitSortOptionTemplate = HL.Method(HL.String, HL.Opt(HL.Boolean)) << function(self, text, isSelected)
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self:_FirstTimeInit()
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self.view.txtOption.text = text
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self:SetSelectState(isSelected)
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end
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SortOptionTemplate.SetSelectState = HL.Method(HL.Opt(HL.Boolean)) << function(self, isSelected)
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if isSelected then
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self.view.txtOption.color = TextColorSelected
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else
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self.view.txtOption.color = TextColorNormal
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end
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self.view.normalNode.gameObject:SetActiveIfNecessary(not isSelected)
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self.view.selectedNode.gameObject:SetActiveIfNecessary(isSelected)
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end
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HL.Commit(SortOptionTemplate)
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return SortOptionTemplate |