Files
Endfield-Data/LuaScripts/UI/Widgets/Toast.lua
2025-12-02 20:37:18 +07:00

167 lines
3.1 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
Toast = HL.Class('Toast', UIWidgetBase)
Toast.m_isInMainHud = HL.Field(HL.Boolean) << false
Toast.m_isToastShowReady = HL.Field(HL.Boolean) << false
Toast.m_isToastShow = HL.Field(HL.Boolean) << false
Toast.m_toastTimerId = HL.Field(HL.Number) << -1
Toast.m_args = HL.Field(HL.Table)
Toast._OnDisable = HL.Override() << function(self)
self:_HideToast()
end
Toast._OnDestroy = HL.Override() << function(self)
self:_HideToast()
end
Toast._OnFirstTimeInit = HL.Override() << function(self)
self:RegisterMessage(MessageConst.ON_PHASE_LEVEL_ON_TOP, function()
self:OnEnterMainHud()
end)
self:RegisterMessage(MessageConst.ON_PHASE_LEVEL_NOT_ON_TOP, function()
self:OnLeaveMainHud()
end)
end
Toast.InitToast = HL.Method(HL.Opt(HL.Table)) << function(self, args)
self:_FirstTimeInit()
self.m_args = args
self.m_isInMainHud = PhaseManager:GetTopPhaseId() == PhaseId.Level
self.view.rectTransform.gameObject:SetActive(false)
end
Toast.OnEnterMainHud = HL.Method() << function(self)
self.m_isInMainHud = true
if self.m_isToastShowReady then
self:ShowToast()
end
end
Toast.OnLeaveMainHud = HL.Method() << function(self)
self.m_isInMainHud = false
end
Toast.ShowToast = HL.Method() << function(self)
if self.view.config.IS_MAIN_HUD_TOAST and not self.m_isInMainHud then
self.m_isToastShowReady = true
return
end
if not self.m_isToastShow then
self.view.rectTransform.gameObject:SetActive(true)
self.m_toastTimerId = self:_StartTimer(self.view.config.SHOW_TOAST_DURATION, function()
self:HideToast()
end)
end
if self.m_isToastShow and self.view.config.IS_NEW_TOAST_REFRESH_TIMER then
self.m_toastTimerId = self:_ClearTimer(self.m_toastTimerId)
self.m_toastTimerId = self:_StartTimer(self.view.config.SHOW_TOAST_DURATION, function()
self:HideToast()
end)
end
self.m_isToastShow = true
if self.view.animation ~= nil then
self.view.animation:PlayInAnimation()
end
if self.m_isToastShowReady then
self.m_isToastShowReady = false
end
end
Toast.HideToast = HL.Method() << function(self)
local finishFunc
if self.m_args then
finishFunc = self.m_args.finishFunc
end
if self.view.animation == nil then
self:_HideToast()
if finishFunc then
finishFunc()
end
else
self.view.animation:PlayOutAnimation(function()
self:_HideToast()
if finishFunc then
finishFunc()
end
end)
end
end
Toast.IsToastShow = HL.Method().Return(HL.Boolean) << function(self)
return self.m_isToastShow
end
Toast._HideToast = HL.Method() << function(self)
if not self.m_isToastShow then
return
end
self.m_isToastShow = false
self.m_toastTimerId = self:_ClearTimer(self.m_toastTimerId)
self.view.rectTransform.gameObject:SetActiveIfNecessary(false)
end
HL.Commit(Toast)
return Toast