58 lines
1.2 KiB
Lua
58 lines
1.2 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.FacRegionUnlockPopup
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FacRegionUnlockPopupCtrl = HL.Class('FacRegionUnlockPopupCtrl', uiCtrl.UICtrl)
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FacRegionUnlockPopupCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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FacRegionUnlockPopupCtrl.OnCreate = HL.Override(HL.Any) << function(self, areaId)
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local data = Tables.sceneAreaTable[areaId]
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local sceneMsg = FactoryUtils.getCurSceneHandler()
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self:_UpdateContent(self.view.bandwidthNode, sceneMsg.bandwidth.max, data.bandwidth)
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self:_UpdateContent(self.view.buildingCountNode, sceneMsg.bandwidth.spMax, data.spBuildingCnt)
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self:_StartTimer(self.view.config.AUTO_CLOSE_TIME, function()
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self:Close()
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end)
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self:_StartTimer(self.view.config.SFX_TIME, function()
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AudioManager.PostEvent("au_ui_fac_unlock")
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end)
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end
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FacRegionUnlockPopupCtrl._UpdateContent = HL.Method(HL.Table, HL.Number, HL.Number) << function(self, node, curMax, addedNum)
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node.beforeTxt.text = curMax - addedNum
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node.afterTxt.text = curMax
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end
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FacRegionUnlockPopupCtrl.OnRegionUnlocked = HL.StaticMethod(HL.Table) << function(arg)
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local areaId = unpack(arg)
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UIManager:AutoOpen(PANEL_ID, areaId)
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end
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HL.Commit(FacRegionUnlockPopupCtrl)
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