Files
Endfield-Data/LuaScripts/UI/Panels/RecycleBinScanUI/RecycleBinScanUICtrl.lua
2025-12-02 20:37:18 +07:00

161 lines
4.0 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.RecycleBinScanUI
RecycleBinScanUICtrl = HL.Class('RecycleBinScanUICtrl', uiCtrl.UICtrl)
RecycleBinScanUICtrl.s_messages = HL.StaticField(HL.Table) << {
}
RecycleBinScanUICtrl.m_recycleBinObjDict = HL.Field(HL.Table)
RecycleBinScanUICtrl.m_recycleBinObjPool = HL.Field(HL.Table)
RecycleBinScanUICtrl.m_recycleBinLogicIdDict = HL.Field(HL.Table)
RecycleBinScanUICtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
self.m_recycleBinObjDict = {}
self.m_recycleBinObjPool = {}
self.m_recycleBinLogicIdDict = {}
end
RecycleBinScanUICtrl.OnClose = HL.Override() << function(self)
if self.m_recycleBinObjDict ~= nil then
for _, v in pairs(self.m_recycleBinObjDict) do
v.recycleBin:Clear()
GameObject.Destroy(v.recycleBin.gameObject)
end
self.m_recycleBinObjDict = nil
end
if self.m_recycleBinObjPool ~= nil then
for _, v in ipairs(self.m_recycleBinObjPool) do
GameObject.Destroy(v.recycleBin.gameObject)
end
self.m_recycleBinObjPool = nil
end
end
RecycleBinScanUICtrl._OnAddRecycleBinUI = HL.StaticMethod(HL.Any) << function(args)
local ctrl = RecycleBinScanUICtrl.AutoOpen(PANEL_ID, args, false)
local entity, coreName, formName, nextRefresh, hpRatio = unpack(args)
ctrl:_AddRecycleBin(entity, coreName, formName, nextRefresh, hpRatio)
end
RecycleBinScanUICtrl._AddRecycleBin = HL.Method(HL.Any, HL.String, HL.String, HL.Number, HL.Number) << function(self, targetObject, coreName, formName, nextRefresh, hpRatio)
if self.m_recycleBinObjDict[targetObject] == nil then
self.m_recycleBinObjDict[targetObject] = self:_CreateRecycleBin()
end
self.m_recycleBinObjDict[targetObject].rectTransform.gameObject:SetActive(true)
local recycleBin = self.m_recycleBinObjDict[targetObject].recycleBin
recycleBin:SetTarget(targetObject)
recycleBin:SyncRefreshInfo(nextRefresh, hpRatio)
self:_InitRecycleBin(self.m_recycleBinObjDict[targetObject], targetObject, coreName, formName)
self.m_recycleBinLogicIdDict[recycleBin.entityLogicId] = recycleBin
end
RecycleBinScanUICtrl._InitRecycleBin = HL.Method(HL.Any, HL.Any, HL.String, HL.String) << function(self, recycleBin, target, coreName, formName)
if not target or not recycleBin then
return
end
recycleBin.doodadCoreName:SetText(coreName)
recycleBin.typeName:SetText(formName)
end
RecycleBinScanUICtrl._CreateRecycleBin = HL.Method().Return(HL.Table) << function(self)
if self.m_recycleBinObjPool ~= nil and #self.m_recycleBinObjPool > 0 then
local result = self.m_recycleBinObjPool[#self.m_recycleBinObjPool]
table.remove(self.m_recycleBinObjPool, #self.m_recycleBinObjPool)
return result
else
local obj = self:_CreateWorldGameObject(self.view.config.CHAR_RECYCLE_BIN)
local result = Utils.wrapLuaNode(obj)
return result
end
end
RecycleBinScanUICtrl._OnRemoveRecycleBinUI = HL.StaticMethod(HL.Any) << function(args)
local opened, ctrl = UIManager:IsOpen(PANEL_ID)
if not opened then
return
end
local ctrl = RecycleBinScanUICtrl.AutoOpen(PANEL_ID, args, false)
local entity = unpack(args)
if ctrl.m_recycleBinObjDict[entity] ~= nil then
local cell = ctrl.m_recycleBinObjDict[entity]
cell.recycleBin:Clear()
cell.rectTransform.gameObject:SetActive(false)
table.insert(ctrl.m_recycleBinObjPool, cell)
ctrl.m_recycleBinObjDict[entity] = nil
end
end
RecycleBinScanUICtrl._OnUpdateRecycleBinUI = HL.StaticMethod(HL.Any) << function(args)
local ctrl = RecycleBinScanUICtrl.AutoOpen(PANEL_ID, args, false)
local entity, formName, nextRefresh, hpRatio = unpack(args)
if ctrl.m_recycleBinObjDict[entity] ~= nil then
local cell = ctrl.m_recycleBinObjDict[entity]
cell.typeName:SetText(formName)
cell.recycleBin:UpdateUI(nextRefresh, hpRatio)
end
end
HL.Commit(RecycleBinScanUICtrl)