Files
Endfield-Data/LuaScripts/UI/Panels/StoryModeToast/StoryModeToastCtrl.lua
2025-12-02 20:37:18 +07:00

56 lines
1.1 KiB
Lua

local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
local PANEL_ID = PanelId.StoryModeToast
StoryModeToastCtrl = HL.Class('StoryModeToastCtrl', uiCtrl.UICtrl)
StoryModeToastCtrl.s_messages = HL.StaticField(HL.Table) << {
}
StoryModeToastCtrl.OnGameModeEnable = HL.StaticMethod(HL.Table) << function(args)
local modeType = unpack(args)
if modeType == GEnums.GameModeType.Story then
UIManager:Close(PANEL_ID)
UIManager:AutoOpen(PANEL_ID, true)
end
end
StoryModeToastCtrl.OnGameModeDisable = HL.StaticMethod(HL.Table) << function(args)
local modeType, mode = unpack(args)
if modeType == GEnums.GameModeType.Story then
UIManager:Close(PANEL_ID)
if mode.showLeaveToast then
UIManager:AutoOpen(PANEL_ID, false)
end
end
end
StoryModeToastCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
self.view.txtToast.text = arg and
Language.LUA_ENTER_STORY_MODE_TOAST or Language.LUA_EXIT_STORY_MODE_TOAST
self:_StartTimer(self.view.config.SHOW_DURATION, function()
self:PlayAnimationOutAndClose()
end)
end
HL.Commit(StoryModeToastCtrl)