Files
Endfield-Data/LuaScripts/UI/Widgets/CircularProgressBar.lua
2025-12-02 20:37:18 +07:00

117 lines
2.7 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
CircularProgressBar = HL.Class('CircularProgressBar', UIWidgetBase)
local TEMP_VALUE_TWEEN_TIME<const> = 0.3
CircularProgressBar.m_totalValue = HL.Field(HL.Number) << 100
CircularProgressBar.m_currentValue = HL.Field(HL.Number) << 0
CircularProgressBar.m_tempValue = HL.Field(HL.Number) << 0
CircularProgressBar.m_tempValueTweener = HL.Field(HL.Userdata) << nil
CircularProgressBar.InitCircularProgressBar = HL.Method(HL.Number) << function(self, totalValue)
self:_FirstTimeInit()
if totalValue > 0 then
self.m_totalValue = totalValue
else
logger.error("CircularProgressBar totalValue must be greater than 0!! ")
end
self.view.currentValue.fillAmount = 0
self.view.tempValue.fillAmount = 0
end
CircularProgressBar.SetCurrentValue = HL.Method(HL.Number) << function(self, value)
if value > 0 then
self.view.displayNode.gameObject:SetActive(true)
end
self.m_currentValue = value
local progress = lume.clamp(self.m_currentValue / self.m_totalValue, 0, 1)
self.view.currentValue.fillAmount = progress
if self.m_currentValue >= self.m_totalValue then
self.view.increaseImage.gameObject:SetActive(false)
self.view.increaseBg.gameObject:SetActive(false)
end
end
CircularProgressBar.SetTempValue = HL.Method(HL.Number) << function(self, value)
if self.m_currentValue == self.m_totalValue then
return
end
if value > self.m_tempValue then
self.view.animationWrapper:PlayInAnimation()
end
self.m_tempValue = value
local displayValue = value + lume.clamp(self.m_currentValue, 0, self.m_totalValue)
local progress = lume.clamp(displayValue / self.m_totalValue, 0, 1)
local function onTweenComplete()
if self.m_tempValue == 0 and self.m_currentValue < 0 then
self.view.displayNode.gameObject:SetActive(false)
end
self.m_tempValueTweener = nil
end
if progress ~= self.view.tempValue.fillAmount then
self.view.displayNode.gameObject:SetActive(true)
if self.m_tempValueTweener then
self.m_tempValueTweener:Kill(false)
self.m_tempValueTweener = nil
end
self.m_tempValueTweener = self.view.tempValue:DOFillAmount(progress, TEMP_VALUE_TWEEN_TIME);
self.m_tempValueTweener:SetEase(CS.DG.Tweening.Ease.InOutQuad)
self.m_tempValueTweener:OnComplete(onTweenComplete)
end
end
CircularProgressBar.RefreshDisplay = HL.Method() << function(self)
self:SetCurrentValue(self.m_currentValue)
self:SetTempValue(self.m_tempValue)
end
HL.Commit(CircularProgressBar)
return CircularProgressBar