Files
Endfield-Data/LuaScripts/UI/Widgets/EquipCell.lua
2025-12-02 20:37:18 +07:00

63 lines
1.4 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
EquipCell = HL.Class('EquipCell', UIWidgetBase)
EquipCell.equipId = HL.Field(HL.Int) << -1
EquipCell.equipData = HL.Field(HL.Userdata)
EquipCell._OnFirstTimeInit = HL.Override() << function(self)
end
EquipCell.InitEquipCell = HL.Method(HL.Any, HL.Opt(HL.Function)) << function(self, equip, onClick)
self:_FirstTimeInit()
self.equipId = equip.equipId
local charInstId = equip.charInstId
local charInfo = CharInfoUtils.getPlayerCharInfoByInstId(charInstId)
local _, equipData = Tables.equipTable:TryGetValue(self.equipId)
self.equipData = equipData
local partType = equipData.partType
local spriteName = UIConst.UI_EQUIP_PART_ICON_PREFIX .. string.format("%d", partType)
self.view.midLeft.imagePart:LoadSprite(UIConst.UI_SPRITE_EQUIP_PART_ICON, spriteName)
if charInfo then
local charId = charInfo.charId
local charSpriteName = UIConst.UI_CHAR_HEAD_PREFIX .. charId
self.view.imageChar:LoadSprite(UIConst.UI_SPRITE_CHAR_HEAD, charSpriteName)
self.view.imageCharMask.gameObject:SetActive(true)
else
self.view.imageCharMask.gameObject:SetActive(false)
end
self.view.button.onClick:RemoveAllListeners()
self.view.button.onClick:AddListener(function()
if onClick then
onClick()
end
end)
end
HL.Commit(EquipCell)
return EquipCell