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Endfield-Data/LuaScripts/UI/Widgets/RacingEffectCell.lua
2025-12-02 20:37:18 +07:00

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Lua
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local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
RacingEffectCell = HL.Class('RacingEffectCell', UIWidgetBase)
RacingEffectCell._OnFirstTimeInit = HL.Override() << function(self)
end
RacingEffectCell.InitRacingEffectCell = HL.Method(HL.String, HL.Number) << function(self, buffId, layer)
self:_FirstTimeInit()
local found, data = Tables.racingInterTable:TryGetValue(buffId)
if not found then
return
end
self.view.icon:LoadSprite("RacingEffectIcon", data.icon)
self.view.nameText.text = data.name
self.view.numberText.text = "×" .. layer
self.view.infoText:SetAndResolveTextStyle(GameInstance.player.racingDungeonSystem:GetRacingBuffDescription(buffId, layer))
end
HL.Commit(RacingEffectCell)
return RacingEffectCell