Files
Endfield-Data/LuaScripts/UI/Widgets/SortOptionTemplate.lua
2025-12-02 20:37:18 +07:00

44 lines
1.0 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
local TextColorNormal = CS.UnityEngine.Color(105 / 255, 105 / 255, 103 / 255, 1)
local TextColorSelected = CS.UnityEngine.Color(232 / 255, 233 / 255, 232 / 255, 1)
SortOptionTemplate = HL.Class('SortOptionTemplate', UIWidgetBase)
SortOptionTemplate._OnFirstTimeInit = HL.Override() << function(self)
end
SortOptionTemplate.InitSortOptionTemplate = HL.Method(HL.String, HL.Opt(HL.Boolean)) << function(self, text, isSelected)
self:_FirstTimeInit()
self.view.txtOption.text = text
self:SetSelectState(isSelected)
end
SortOptionTemplate.SetSelectState = HL.Method(HL.Opt(HL.Boolean)) << function(self, isSelected)
if isSelected then
self.view.txtOption.color = TextColorSelected
else
self.view.txtOption.color = TextColorNormal
end
self.view.normalNode.gameObject:SetActiveIfNecessary(not isSelected)
self.view.selectedNode.gameObject:SetActiveIfNecessary(isSelected)
end
HL.Commit(SortOptionTemplate)
return SortOptionTemplate