Files
Endfield-Data/LuaScripts/UI/Widgets/WeaponIntroduction.lua
2025-12-02 20:37:18 +07:00

51 lines
1.3 KiB
Lua

local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
WeaponIntroduction = HL.Class('WeaponIntroduction', UIWidgetBase)
WeaponIntroduction.m_starCellCache = HL.Field(HL.Forward("UIListCache"))
WeaponIntroduction._OnFirstTimeInit = HL.Override() << function(self)
self.m_starCellCache = UIUtils.genCellCache(self.view.starCell)
end
WeaponIntroduction.InitWeaponIntroduction = HL.Method(HL.String, HL.Number) << function(self, weaponTemplateId, weaponInstId)
self:_FirstTimeInit()
local _, weaponItemCfg = Tables.itemTable:TryGetValue(weaponTemplateId)
if not weaponItemCfg then
logger.error("WeaponExhibitOverview->Can't find weaponItem ID: " .. weaponTemplateId)
return
end
self.m_starCellCache:Refresh(weaponItemCfg.rarity)
self.view.weaponName.text = weaponItemCfg.name
local isTrailWeapon = CharInfoUtils.checkIsWeaponInTrail(weaponInstId)
self.view.lockToggle.gameObject:SetActive(not isTrailWeapon)
self.view.deco05.gameObject:SetActive(not isTrailWeapon)
if not isTrailWeapon then
self.view.lockToggle:InitLockToggle(weaponTemplateId, weaponInstId)
end
UIUtils.setItemRarityImage(self.view.qualityColor, weaponItemCfg.rarity)
end
HL.Commit(WeaponIntroduction)
return WeaponIntroduction