72 lines
1.9 KiB
Lua
72 lines
1.9 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.ActivityCharSignCommon
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ActivityCharSignCommonCtrl = HL.Class('ActivityCharSignCommonCtrl', uiCtrl.UICtrl)
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ActivityCharSignCommonCtrl.s_messages = HL.StaticField(HL.Table) << {
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}
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ActivityCharSignCommonCtrl.m_checkInPrefab = HL.Field(HL.Any)
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ActivityCharSignCommonCtrl.m_checkInWidget = HL.Field(HL.Any)
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ActivityCharSignCommonCtrl.OnCreate = HL.Override(HL.Any) << function(self, args)
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local suc,info = Tables.checkInInfoTable:TryGetValue(args.activityId)
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if suc then
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local path = string.format(UIConst.UI_ACTIVITY_CHECK_IN_PREFAB_PATH, info.commonPanelWidgetName)
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local prefab = self:LoadGameObject(path)
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if self.m_checkInPrefab then
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CSUtils.ClearUIComponents(self.m_checkInPrefab)
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GameObject.DestroyImmediate(self.m_checkInPrefab)
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end
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self.m_checkInPrefab = CSUtils.CreateObject(prefab, self.view.main)
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self.m_checkInWidget = Utils.wrapLuaNode(self.m_checkInPrefab)
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end
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local initArg = {
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activityId = args.activityId,
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isPopup = false,
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}
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self.m_checkInWidget:Init(initArg)
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end
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ActivityCharSignCommonCtrl.PlayAnimationOut = HL.Override(HL.Opt(HL.Number)) << function(self, outCompleteActionType)
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outCompleteActionType = outCompleteActionType or UIConst.PANEL_PLAY_ANIMATION_OUT_COMPLETE_ACTION_TYPE.Close
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self.m_checkInWidget.view.animationWrapper:PlayOutAnimation(function()
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if outCompleteActionType == UIConst.PANEL_PLAY_ANIMATION_OUT_COMPLETE_ACTION_TYPE.Close then
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self:Close()
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elseif outCompleteActionType == UIConst.PANEL_PLAY_ANIMATION_OUT_COMPLETE_ACTION_TYPE.Hide then
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self:Hide()
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end
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end)
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end
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ActivityCharSignCommonCtrl.OnActivityCenterNaviFailed = HL.Method() << function(self)
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self.m_checkInWidget:OnActivityCenterNaviFailed()
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end
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HL.Commit(ActivityCharSignCommonCtrl)
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