645 lines
18 KiB
Lua
645 lines
18 KiB
Lua
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local uiCtrl = require_ex('UI/Panels/Base/UICtrl')
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local PANEL_ID = PanelId.ShopGiftPackEmpty
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local MONTHLY_PASS_CASHSHOPID = "MCard"
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local NORMAL_CASHSHOP_GIFTPACK_PANEL_ID = PanelId.ShopPackage
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local ALL_SHOP_ID = "All"
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local USE_CASH_SHOP_IDS ={
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MCard = 1,
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Seasonal_Rec_pack = 2,
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Permanent_pack = 3,
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Newbie_pack = 4,
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SP_weapon_supply = 5,
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}
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ShopGiftPackEmptyCtrl = HL.Class('ShopGiftPackEmptyCtrl', uiCtrl.UICtrl)
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ShopGiftPackEmptyCtrl.m_tabDataList = HL.Field(HL.Table)
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ShopGiftPackEmptyCtrl.m_currTabCashShopId = HL.Field(HL.String) << ""
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ShopGiftPackEmptyCtrl.m_isControllerTarget = HL.Field(HL.Boolean) << false
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ShopGiftPackEmptyCtrl.m_allGiftPackGoodsByGroup = HL.Field(HL.Table)
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ShopGiftPackEmptyCtrl.m_getTabCellFunc = HL.Field(HL.Function)
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ShopGiftPackEmptyCtrl.m_needNaviGoodsId = HL.Field(HL.String) << ""
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ShopGiftPackEmptyCtrl.m_isInTabClickFunc = HL.Field(HL.Boolean) << false
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ShopGiftPackEmptyCtrl.m_haveSeenGoodsId = HL.Field(HL.Table)
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ShopGiftPackEmptyCtrl.s_messages = HL.StaticField(HL.Table) << {
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[MessageConst.ON_SDK_PRODUCT_INFO_UPDATE] = '_OnSdkProductInfoUpdate',
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[MessageConst.ON_CASH_SHOP_PLATFORM_DATA_REFRESH] = '_OnCashShopPlatformDataRefresh',
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[MessageConst.CASH_SHOP_NEW_OPEN_GOODS] = '_OnCashShopNewOpenGoods',
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[MessageConst.ON_READ_CASH_SHOP_GOODS] = '_OnReadCashShopGoods',
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}
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ShopGiftPackEmptyCtrl.OnCreate = HL.Override(HL.Any) << function(self, arg)
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self.m_phase = arg.phase
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self.m_phase:ShowPsStore()
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self.m_getTabCellFunc = UIUtils.genCachedCellFunction(self.view.cashShopVerticalTabList.scrollList)
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self.view.cashShopVerticalTabList.scrollList.onUpdateCell:AddListener(function(obj, index)
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local cell = self.m_getTabCellFunc(obj)
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local tabData = self.m_tabDataList[LuaIndex(index)]
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cell.cellNameTxt.text = tabData.name
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cell.cellNameShadownTxt.text = tabData.Name
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cell.toggle.onValueChanged:RemoveAllListeners()
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cell.toggle.onValueChanged:AddListener(function(isOn)
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if isOn then
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self:_OnTabClick(tabData, true)
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end
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end)
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cell.stateController:SetState("NOIcon")
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self:_SetupTabTag(cell, tabData)
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end)
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self.m_haveSeenGoodsId = {}
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self:_InitShortCut()
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self:_InitData()
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self:_RefreshUI()
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if arg ~= nil and arg.cashShopId ~= nil then
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self:ChooseTabByCashShopId(arg.cashShopId, nil, true)
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else
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if string.isEmpty(self.m_currTabCashShopId) then
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self:_SetTabByIndex(1, nil, true)
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end
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end
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end
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ShopGiftPackEmptyCtrl._SetupTabTag = HL.Method(HL.Any, HL.Table) << function(self, cell, tabData)
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local goodsIds = {}
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for _, cashGoodsInfo in ipairs(tabData.cashGoodsInfos) do
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table.insert(goodsIds, cashGoodsInfo.goodsId)
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end
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local isNew = CashShopUtils.CheckCashShopNewCashGoodsRedDot(goodsIds)
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cell.cellTagNode.tagNew.gameObject:SetActive(isNew)
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if isNew then
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return
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end
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local tagList = tabData.tagList
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local tagRoot = cell.cellTagNode
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for _, tagId in pairs(tagList) do
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local tagData = Tables.CashShopGiftPackTagTable[tagId]
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local style = tagData.style
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local value = tagData.value
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local tagCell = tagRoot[style]
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if tagCell ~= nil then
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tagCell.gameObject:SetActive(true)
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local haveValue = not string.isEmpty(value)
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local tagText = tagCell.tagText
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local line = tagCell.lineImg
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if tagText ~= nil then
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tagText.gameObject:SetActive(haveValue)
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tagText.text = value
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end
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if line ~= nil then
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line.gameObject:SetActive(haveValue)
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end
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end
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end
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end
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ShopGiftPackEmptyCtrl._InitShortCut = HL.Method() << function(self)
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self:BindInputPlayerAction("cashshop_giftpack_goto_right", function()
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self:_OnGoRight()
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end, self.view.cashShopVerticalTabList.groupTarget.groupId)
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self:BindInputPlayerAction("cashshop_giftpack_goto_right_2", function()
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self:_OnGoRight()
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end, self.view.cashShopVerticalTabList.groupTarget.groupId)
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end
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ShopGiftPackEmptyCtrl._InitData = HL.Method() << function(self)
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self.m_allGiftPackGoodsByGroup = CashShopUtils.GetAllGiftPackGoodsByGroup()
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self.m_tabDataList = {}
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local cashShopTabList = {}
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local monthlyPassShopGoodsInfo = nil
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local allCashGoodsInfos = {}
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for _, groupData in ipairs(self.m_allGiftPackGoodsByGroup) do
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local cashShopId = groupData.cashShopId
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local cashGoodsInfos = {}
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for _, goodsInfo in ipairs(groupData.goodsInfos) do
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local info = goodsInfo
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local _, goodsDataCfg = Tables.GiftpackCashShopGoodsDataTable:TryGetValue(info.goodsId)
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info.cashShopPriority = groupData.clientShowData.priority
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info.isMonthlyPass = cashShopId == MONTHLY_PASS_CASHSHOPID
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info.priority = goodsDataCfg and goodsDataCfg.priority or 100
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info.cashShopId = groupData.cashShopId
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info.cashShopDynamicPriority = groupData.clientShowData.dynamicPriority
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info.dynamicTag = goodsDataCfg.dynamicTag
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info.dynamicPriority = goodsDataCfg.dynamicPriority
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local canBuy = CashShopUtils.CheckCanBuyCashShopGoods(info.goodsId)
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info.soldOutSortValue = canBuy and 0 or 1
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table.insert(cashGoodsInfos, info)
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table.insert(allCashGoodsInfos, info)
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if cashShopId == MONTHLY_PASS_CASHSHOPID then
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monthlyPassShopGoodsInfo = info
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end
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end
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local haveCfgTabData, cfgTabData = Tables.CashshopShopTabDataTable:TryGetValue(cashShopId)
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local tagList = {}
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if haveCfgTabData then
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for _, tag in pairs(cfgTabData.tagList) do
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table.insert(tagList, tag)
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end
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end
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local tabData = {
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cashShopId = cashShopId,
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priority = groupData.clientShowData.priority,
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isMonthlyPass = cashShopId == MONTHLY_PASS_CASHSHOPID,
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name = groupData.clientShowData.shopName,
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cashGoodsInfos = cashGoodsInfos,
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clientShowData = groupData.clientShowData,
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tagList = tagList,
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}
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table.insert(cashShopTabList, tabData)
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end
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local haveCfgTabData, cfgTabData = Tables.CashshopShopTabDataTable:TryGetValue(ALL_SHOP_ID)
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local tagList = {}
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if haveCfgTabData then
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for _, tag in pairs(cfgTabData.tagList) do
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table.insert(tagList, tag)
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end
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end
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local allTabData = {
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cashShopId = ALL_SHOP_ID,
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priority = 0,
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isMonthlyPass = false,
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name = Language.LUA_CASH_SHOP_GIFTPACK_ALL_TAB_NAME,
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cashGoodsInfos = allCashGoodsInfos,
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tagList = tagList,
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}
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table.insert(cashShopTabList, allTabData)
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for _, tabData in ipairs(cashShopTabList) do
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if tabData.isMonthlyPass then
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tabData.allSoldOut = not CashShopUtils.CheckCanBuyMonthlyPass()
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else
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local soldOutCount = 0
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for _, goodsInfo in ipairs(tabData.cashGoodsInfos) do
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local goodsId = goodsInfo.goodsId
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local limitGoodsData = GameInstance.player.cashShopSystem:GetPlatformLimitGoodsData(goodsId)
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if limitGoodsData ~= nil and limitGoodsData.limitType == CS.Beyond.Gameplay.CashShopSystem.EPlatformLimitGoodsType.Common then
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local limitCount = limitGoodsData.limitCount
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local purchaseCount = limitGoodsData.purchaseCount
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if limitCount <= purchaseCount then
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soldOutCount = soldOutCount + 1
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end
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end
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end
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tabData.allSoldOut = soldOutCount == #tabData.cashGoodsInfos
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end
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if tabData.allSoldOut and tabData.clientShowData and tabData.clientShowData.setBottomWhenAllSoldOut then
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tabData.soldOutSortValue = 1
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else
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tabData.soldOutSortValue = 0
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end
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end
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table.sort(cashShopTabList, Utils.genSortFunction({ "soldOutSortValue", "priority" }, true))
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self.m_tabDataList = cashShopTabList
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end
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ShopGiftPackEmptyCtrl._RefreshUI = HL.Method() << function(self)
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self.view.cashShopVerticalTabList.scrollList:UpdateCount(#self.m_tabDataList)
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end
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ShopGiftPackEmptyCtrl._UpdateTabList = HL.Method() << function(self)
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self.view.cashShopVerticalTabList.scrollList:UpdateShowingCells(function(index, obj)
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local cell = self.m_getTabCellFunc(obj)
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local tabData = self.m_tabDataList[LuaIndex(index)]
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self:_SetupTabTag(cell, tabData)
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end)
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end
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ShopGiftPackEmptyCtrl._SetTabByIndex = HL.Method(HL.Int, HL.Opt(HL.Boolean, HL.Boolean))
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<< function(self, index, naviTarget, onCreate)
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if naviTarget == nil then
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naviTarget = true
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end
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if #self.m_tabDataList >= index then
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local obj = self.view.cashShopVerticalTabList.scrollList:Get(CSIndex(index))
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local cell = self.m_getTabCellFunc(obj)
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self.m_isControllerTarget = true
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cell.toggle:SetIsOnWithoutNotify(true)
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self:_OnTabClick(self.m_tabDataList[index], false, onCreate)
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if naviTarget then
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UIUtils.setAsNaviTarget(cell.toggle)
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end
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end
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end
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ShopGiftPackEmptyCtrl._OnTabClick = HL.Method(HL.Table, HL.Boolean, HL.Opt(HL.Boolean)) << function(self, tabData, userClick, onCreate)
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if self.m_currTabCashShopId == tabData.cashShopId then
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logger.info("click same tab")
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return
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end
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if self.m_isInTabClickFunc then
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return
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end
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self.m_isInTabClickFunc = true
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if userClick and not string.isEmpty(self.m_currTabCashShopId) then
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local currTabData = self:_GetTabDataByCashShopId(self.m_currTabCashShopId)
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if self.m_currTabCashShopId == MONTHLY_PASS_CASHSHOPID then
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local goodsIds = {}
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for _, info in ipairs(currTabData.cashGoodsInfos) do
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table.insert(goodsIds, info.goodsId)
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end
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GameInstance.player.cashShopSystem:ReadCashGoods(goodsIds)
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else
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if self.m_phase.m_panel2Item[PanelId.ShopPackage] ~= nil then
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local packageCtrl = self.m_phase.m_panel2Item[PanelId.ShopPackage].uiCtrl
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packageCtrl:UpdateSeeGoods(self.m_haveSeenGoodsId)
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GameInstance.player.cashShopSystem:ReadCashGoods(self.m_haveSeenGoodsId)
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end
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end
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self.m_haveSeenGoodsId = {}
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end
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if self.m_currTabCashShopId == MONTHLY_PASS_CASHSHOPID then
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self.m_phase:RemovePhasePanelItemByIdWrapper(PanelId.ShopMonthlyPass)
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self.m_phase:RemovePhasePanelItemByIdWrapper(PanelId.ShopMonthlyPass3D)
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else
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self.m_phase:RemovePhasePanelItemByIdWrapper(NORMAL_CASHSHOP_GIFTPACK_PANEL_ID)
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end
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if tabData.cashShopId == MONTHLY_PASS_CASHSHOPID then
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self.m_phase:CreateOrShowPhasePanelItemWrapper(PanelId.ShopMonthlyPass,
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{
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isRecommend = false,
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goodsId = tabData.cashGoodsInfos[1].goodsId,
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cashShopId = tabData.cashShopId,
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})
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self.m_phase:CreateOrShowPhasePanelItemWrapper(PanelId.ShopMonthlyPass3D,
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{
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isDailyPopup = false,
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})
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else
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if tabData.cashShopId == Tables.cashShopConst.SpecialGiftPackShopId then
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CashShopUtils.TryCloseSpecialGiftPopup()
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end
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self.m_phase:CreateOrShowPhasePanelItemWrapper(NORMAL_CASHSHOP_GIFTPACK_PANEL_ID,
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{
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tabData = tabData,
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phase = self.m_phase,
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emptyCtrl = self,
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naviGoodsId = self.m_needNaviGoodsId,
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playAnimationIn = onCreate and true or false,
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})
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self.m_needNaviGoodsId = ""
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end
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if self.m_phase.m_needGameEvent then
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self.m_phase.m_needGameEvent = false
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EventLogManagerInst:GameEvent_ShopEnter(
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self.m_phase.m_enterButton,
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self.m_phase.m_enterPanel,
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tabData.cashShopId,
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CashShopConst.CashShopCategoryType.Pack,
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""
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)
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else
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EventLogManagerInst:GameEvent_ShopPageView(
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tabData.cashShopId,
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CashShopConst.CashShopCategoryType.Pack,
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""
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)
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end
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self.m_currTabCashShopId = tabData.cashShopId
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UIManager:SetTopOrder(PanelId.CashShop)
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UIManager:SetTopOrder(PanelId.ShopGiftPackEmpty)
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Notify(MessageConst.ON_CASH_SHOP_PACK_SET_TOP)
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if UIManager:IsShow(PanelId.RewardsPopUpForSystem) then
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UIManager:SetTopOrder(PanelId.RewardsPopUpForSystem)
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end
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self.m_isInTabClickFunc = false
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end
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ShopGiftPackEmptyCtrl._GetTabDataByCashShopId = HL.Method(HL.String).Return(HL.Any) << function(self, cashShopId)
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for _, tabData in ipairs(self.m_tabDataList) do
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if tabData.cashShopId == cashShopId then
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return tabData
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end
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end
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return nil
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end
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ShopGiftPackEmptyCtrl.ChooseTabByGoodsId = HL.Method(HL.String, HL.Boolean).Return(HL.String)
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<< function(self, goodsId, openDetailPanel)
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local foundTabData = nil
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local foundTabIndex = 0
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for i = 2, #self.m_tabDataList do
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local tabData = self.m_tabDataList[i]
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local cashGoodsInfos = tabData.cashGoodsInfos
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for _, cashGoodsInfo in ipairs(cashGoodsInfos) do
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if cashGoodsInfo.goodsId == goodsId then
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foundTabData = tabData
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foundTabIndex = i
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break
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end
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end
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if foundTabData ~= nil then
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break
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end
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end
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if foundTabData ~= nil then
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self:_SetTabByIndex(foundTabIndex)
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if openDetailPanel then
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if foundTabData.isMonthlyPass then
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CashShopUtils.TryBuyMonthlyPass(goodsId, foundTabData.cashShopId)
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else
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local foundInfo = lume.match(foundTabData.cashGoodsInfos, function(info)
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return info.goodsId == goodsId
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end)
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UIManager:Open(PanelId.ShopGiftPackDetails, {
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goodsId = goodsId,
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goodsInfo = foundInfo,
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})
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end
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end
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return foundTabData.cashShopId
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end
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return ""
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end
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ShopGiftPackEmptyCtrl.ChooseTabByCashShopId = HL.Method(HL.String, HL.Opt(HL.Boolean, HL.Boolean))
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<< function(self, cashShopId, naviTarget, onCreate)
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local foundTabData = nil
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local foundTabIndex = 0
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for i = 2, #self.m_tabDataList do
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local tabData = self.m_tabDataList[i]
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if tabData.cashShopId == cashShopId then
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foundTabData = tabData
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foundTabIndex = i
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break
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end
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if foundTabData ~= nil then
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break
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end
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end
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if foundTabData ~= nil then
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self:_SetTabByIndex(foundTabIndex, naviTarget, onCreate)
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else
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self:_SetTabByIndex(1, naviTarget, onCreate)
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end
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end
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ShopGiftPackEmptyCtrl._OnReceiveRefreshMsg = HL.Method() << function(self)
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logger.info("ShopGiftPackEmptyCtrl: 收到msg,刷新页面")
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local topPhaseId = PhaseManager:GetTopPhaseId()
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if topPhaseId ~= PhaseId.CashShop then
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logger.info("PhaseId.CashShop 不是最上层的phase, 不刷新")
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return
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end
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self:_InitData()
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self:_RefreshUI()
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if self.m_phase.m_panel2Item[PanelId.ShopPackage] ~= nil then
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local packageCtrl = self.m_phase.m_panel2Item[PanelId.ShopPackage].uiCtrl
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local goodsId = packageCtrl:GetCurrNaviGoodsId()
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self.m_needNaviGoodsId = goodsId
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InputManagerInst:ToggleGroup(self.view.cashShopVerticalTabList.groupTarget.groupId, false)
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packageCtrl:UpdateSeeGoods(self.m_haveSeenGoodsId)
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else
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self.m_needNaviGoodsId = ""
|
||
end
|
||
|
||
local prevCashShopId = self.m_currTabCashShopId
|
||
self.m_currTabCashShopId = ""
|
||
if not string.isEmpty(prevCashShopId) then
|
||
|
||
self:ChooseTabByCashShopId(prevCashShopId, string.isEmpty(self.m_needNaviGoodsId))
|
||
end
|
||
if string.isEmpty(self.m_currTabCashShopId) then
|
||
self:_SetTabByIndex(1)
|
||
end
|
||
end
|
||
|
||
|
||
|
||
ShopGiftPackEmptyCtrl._OnGoRight = HL.Method() << function(self)
|
||
|
||
if self.m_phase.m_panel2Item[PanelId.ShopPackage] then
|
||
logger.info("ShopGiftPackEmptyCtrl: _OnGoRight 被触发")
|
||
InputManagerInst:ToggleGroup(self.view.cashShopVerticalTabList.groupTarget.groupId, false)
|
||
local rightCtrl = self.m_phase.m_panel2Item[PanelId.ShopPackage].uiCtrl
|
||
local succ = rightCtrl:TargetFirstCell()
|
||
if not succ then
|
||
InputManagerInst:ToggleGroup(self.view.cashShopVerticalTabList.groupTarget.groupId, true)
|
||
end
|
||
end
|
||
|
||
end
|
||
|
||
|
||
|
||
ShopGiftPackEmptyCtrl.NaviTargetCurrTab = HL.Method() << function(self)
|
||
logger.info("ShopGiftPackEmptyCtrl: NaviTargetCurrTab")
|
||
InputManagerInst:ToggleGroup(self.view.cashShopVerticalTabList.groupTarget.groupId, true)
|
||
|
||
local foundTabData = nil
|
||
local foundTabIndex = 0
|
||
for i = 1, #self.m_tabDataList do
|
||
local tabData = self.m_tabDataList[i]
|
||
if tabData.cashShopId == self.m_currTabCashShopId then
|
||
foundTabData = tabData
|
||
foundTabIndex = i
|
||
break
|
||
end
|
||
if foundTabData ~= nil then
|
||
break
|
||
end
|
||
end
|
||
|
||
if foundTabData ~= nil then
|
||
local obj = self.view.cashShopVerticalTabList.scrollList:Get(CSIndex(foundTabIndex))
|
||
local cell = self.m_getTabCellFunc(obj)
|
||
UIUtils.setAsNaviTarget(cell.toggle)
|
||
end
|
||
end
|
||
|
||
|
||
|
||
|
||
ShopGiftPackEmptyCtrl.OnShow = HL.Override() << function(self)
|
||
Notify(MessageConst.CASH_SHOP_SHOW_WALLET_BAR, {
|
||
moneyIds = {Tables.globalConst.originiumItemId, Tables.globalConst.diamondItemId},
|
||
})
|
||
end
|
||
|
||
|
||
|
||
|
||
|
||
|
||
ShopGiftPackEmptyCtrl.OnClose = HL.Override() << function(self)
|
||
end
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
ShopGiftPackEmptyCtrl._OnSdkProductInfoUpdate = HL.Method() << function(self)
|
||
self:_OnReceiveRefreshMsg()
|
||
end
|
||
|
||
|
||
|
||
ShopGiftPackEmptyCtrl._OnCashShopPlatformDataRefresh = HL.Method() << function(self)
|
||
self:_OnReceiveRefreshMsg()
|
||
end
|
||
|
||
|
||
|
||
ShopGiftPackEmptyCtrl._OnCashShopNewOpenGoods = HL.Method() << function(self)
|
||
self:_OnReceiveRefreshMsg()
|
||
end
|
||
|
||
|
||
|
||
ShopGiftPackEmptyCtrl._OnReadCashShopGoods = HL.Method() << function(self)
|
||
self:_UpdateTabList()
|
||
end
|
||
|
||
|
||
|
||
HL.Commit(ShopGiftPackEmptyCtrl)
|