68 lines
1.8 KiB
Lua
68 lines
1.8 KiB
Lua
local UIWidgetBase = require_ex('Common/Core/UIWidgetBase')
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CharInfoSkillDesNode = HL.Class('CharInfoSkillDesNode', UIWidgetBase)
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CharInfoSkillDesNode._OnFirstTimeInit = HL.Override() << function(self)
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end
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CharInfoSkillDesNode.InitCharInfoSkillDesNode = HL.Method(HL.Table) << function(self, skillInfo)
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self:_FirstTimeInit()
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local skillData = skillInfo.skillData
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local skillId = skillData.skillId
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local bundleData = skillData.bundleData
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local patchData = skillData.patchData
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local skillType = bundleData.skillType
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local unlock = skillData.unlock
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local realMaxLevel = skillData.realMaxLevel
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local level = patchData.level
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local skillTypeText = CharInfoUtils.getSkillTypeName(skillType)
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self.view.textRank.gameObject:SetActive(unlock)
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if self.view.textLocked then
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self.view.textLocked.gameObject:SetActive(not unlock)
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end
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if unlock then
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local rankText = string.format("RANK %d", level)
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if skillType == Const.SkillTypeEnum.NormalAttack then
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rankText = "RANK MAX"
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end
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self.view.textRank.text = rankText
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else
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if self.view.textLocked then
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local textNum = Language[string.format("LUA_NUM_%d", bundleData.breakStage)]
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self.view.textLocked.text = string.format(Language.LUA_SKILL_UNLOCK_HINT, textNum)
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end
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end
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self.view.textName.text = patchData.skillName
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local description = Utils.SkillUtil.GetSkillDescription(skillId, level)
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self.view.textDes:SetAndResolveTextStyle(description)
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if self.view.textTitle then
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self.view.textTitle.text = skillTypeText
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end
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if self.view.buttonSkill then
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self.view.buttonSkill:InitCharInfoSkillButton(skillData)
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end
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end
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HL.Commit(CharInfoSkillDesNode)
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return CharInfoSkillDesNode
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