feat: deobf field
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@@ -115,11 +115,13 @@ pub async fn on_get_scene_map_info_cs_req(
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map_info.lighten_section_list = floor_config.sections.clone();
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map_info.floor_saved_data = floor_config.saved_values.clone();
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// TODO!
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map_info.jmldmocnmhm = vec![Npaogkfkaae {
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fljindnjphl: 2,
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fokcifjmjgl: 2,
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slot: 2,
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}]
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map_info
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.chest_unlock_progress_list
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.push(ChestUnlockProgress {
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chest_type: 0,
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total_chest_count: 25,
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unlocked_chest_count: 25,
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});
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}
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res.map_list.push(map_info)
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+5
-5
@@ -30272,13 +30272,13 @@ pub struct MazeChest {
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}
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#[derive(proto_derive::CmdID)]
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#[derive(Clone, Copy, PartialEq, ::prost::Message)]
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pub struct Npaogkfkaae {
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pub struct ChestUnlockProgress {
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#[prost(uint32, tag = "7")]
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pub fljindnjphl: u32,
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pub unlocked_chest_count: u32,
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#[prost(uint32, tag = "11")]
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pub fokcifjmjgl: u32,
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pub total_chest_count: u32,
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#[prost(uint32, tag = "3")]
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pub slot: u32,
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pub chest_type: u32,
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}
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#[derive(proto_derive::CmdID)]
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#[derive(Clone, PartialEq, ::prost::Message)]
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@@ -30301,7 +30301,7 @@ pub struct MazeMapData {
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#[prost(uint32, tag = "6")]
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pub floor_id: u32,
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#[prost(message, repeated, tag = "4")]
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pub jmldmocnmhm: ::prost::alloc::vec::Vec<Npaogkfkaae>,
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pub chest_unlock_progress_list: ::prost::alloc::vec::Vec<ChestUnlockProgress>,
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#[prost(message, repeated, tag = "5")]
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pub maze_group_list: ::prost::alloc::vec::Vec<MazeGroup>,
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#[prost(uint32, tag = "13")]
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