s20260709_DeDn8PQlRWhVRkUA3cLk

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yuvlian
2026-07-20 17:19:20 +07:00
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{
"dataList": [
{
"id": "1",
"content": "It costs Enkephalin Modules to claim rewards after completing a Mirror Dungeon expedition."
},
{
"id": "2",
"content": "Every skill consists of at least 1 Coin."
},
{
"id": "3",
"content": "A Coins Power may increase or decrease depending on the face it lands on."
},
{
"id": "4",
"content": "Coin faces also affect the activation of certain skill effects."
},
{
"id": "5",
"content": "Units can fall into a state of Panic when their Sanity falls below a certain threshold."
},
{
"id": "6",
"content": "Sinners with low Sanity will be corroded by E.G.O."
},
{
"id": "7",
"content": "Corroded Sinners will lash out indiscriminately, so be careful."
},
{
"id": "8",
"content": "A status effects Potency indicates how much damage it will deal."
},
{
"id": "9",
"content": "After use, skills are converted into E.G.O resources corresponding to their Sin Affinity."
},
{
"id": "10",
"content": "Defeating an Abnormality multiple times raises its Observation Level, allowing you to better damage it in future encounters."
},
{
"id": "11",
"content": "Skills that require resources will be canceled if the character is missing the required amount."
},
{
"id": "12",
"content": "Speed is randomly determined within a given range each turn."
},
{
"id": "13",
"content": "Speed determines the formation of units in combat."
},
{
"id": "14",
"content": "At the start of battle, your characters assume the Sin Resistances of the lowest grade E.G.O they have equipped."
},
{
"id": "15",
"content": "After a Sinner uses E.G.O, their Sin Resistances are updated; however, any values that would be lowered will instead remain as they were."
},
{
"id": "16",
"content": "A generated Defense skill will fill in the Sinners bottom skill slot, replacing the current skill or E.G.O."
},
{
"id": "17",
"content": "Cancelling E.G.O before using it will return its resources."
},
{
"id": "18",
"content": "If 2+ skills of the same Sin are in a chain, Sin Resonance activates, strengthening your attacks."
},
{
"id": "19",
"content": "If 3+ skills of the same Sin are in direct succession, Absolute Resonance activates, strengthening your attacks."
},
{
"id": "20",
"content": "The longer a Clash goes on, the higher the victors final damage will be."
},
{
"id": "21",
"content": "When a characters health falls below the Stagger Threshold, they become vulnerable to all attacks and cant act until the end of the following turn."
},
{
"id": "22",
"content": "In Dungeons, you can heal up and save your progress at Checkpoints."
},
{
"id": "23",
"content": "Every Identity has a Combat Passive and a Support Passive."
},
{
"id": "24",
"content": "Identities participating in combat use Combat Passives."
},
{
"id": "25",
"content": "Sinners who are not directly participating in battle will provide aid with their Support Passives."
},
{
"id": "26",
"content": "An Abnormalitys Parts may have differing Resistances and behavior."
},
{
"id": "27",
"content": "When confronting Abnormalities in Focused Encounters, you may come across situations requiring you to make a choice; depending on the outcome, you might receive various effects or even E.G.O Gifts."
},
{
"id": "28",
"content": "Its still possible to pass a check even without the requisite Sin."
},
{
"id": "29",
"content": "You can obtain E.G.O Gifts from both checks and battles as you progress through a Dungeon."
},
{
"id": "30",
"content": "When an enemy runs out of Sanity and falls into Panic, they suffer negative effects."
},
{
"id": "31",
"content": "If a Staggered characters HP falls below the next Stagger Threshold, theyll take extra damage."
},
{
"id": "32",
"content": "A status effects Count indicates how long it will last or how many times it will activate during combat."
},
{
"id": "33",
"content": "E.G.O skills are placed at the bottom of a Sinners column."
},
{
"id": "34",
"content": "Clashes occur when two Attack Skills target each other."
},
{
"id": "35",
"content": "Combat Passives and Support Passives require certain Sin Affinities to be chained or their resources owned to activate."
}
]
}