s20260709_DeDn8PQlRWhVRkUA3cLk

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yuvlian
2026-07-20 17:19:20 +07:00
commit 89a4b21b4b
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{
"dataList": [
{
"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercent",
"add": "Increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>",
"min": "Decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>"
},
{
"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentWithMax",
"add": "Increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1; max {2}%)</size>",
"min": "Decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1; max {2}%)</size>"
},
{
"id": "OnKillEnemyAsLevelRatioMultiply",
"add": "Increase by {0} after this unit defeats an enemy whose level was higher than or equal to this units",
"min": "Decrease by {0} after this unit defeats an enemy whose level was higher than or equal to this units"
},
{
"id": "OnKillEnemyByOtherAllyAsLevelRatioMultiply",
"add": "Increase by {0} after an ally defeats an enemy whose level was higher than or equal to the units",
"min": "Decrease by {0} after an ally defeats an enemy whose level was higher than or equal to the units"
},
{
"id": "OnLoseDuelAsParryingCountMultiplyAndPlusPercent",
"add": "Increases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>",
"min": "Decreases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>"
},
{
"id": "OnDieAllyAsLevelRatio",
"add": "If the level of the defeated ally was higher than or equal to the units,\nincrease based on the level difference\n<size=95%>(Base Value is {0}, raised by {0} per level)</size>",
"min": "If the level of the defeated ally was higher than or equal to the units,\ndecrease based on the level difference\n<size=95%>(Base Value is {0}, raised by {0} per level)</size>"
},
{
"id": "OnRoundStartAfterEvent",
"add": "Increased by {0} at the start of the turn",
"min": "Decreased by {0} at the start of the turn"
},
{
"id": "OnKillEnemyMp",
"add": "Increase by {0} after this unit defeats an enemy regardless of their level",
"min": "Decrease by {0} after this unit defeats an enemy regardless of their level"
},
{
"id": "OnDieAllyMp",
"add": "If an ally is defeated, increase by {0} regardless of the ally's level",
"min": "If an ally is defeated, decrease by {0} regardless of the ally's level"
},
{
"id": "OnKillEnemyByOtherAllyExceptSupportiveAction",
"add": "Increase by {0} after an ally defeats an enemy whose level was higher than or equal to the units",
"min": "Decrease by {0} after an ally defeats an enemy whose level was higher than or equal to this units. Does not decrease when the enemy was defeated by an Assist Attack."
},
{
"id": "OnDieBladeLineageAlly",
"add": "If a Blade Lineage ally is defeated, gain {0} regardless of the ally's level",
"min": "If a Blade Lineage ally is defeated, lose {0} regardless of the ally's level"
},
{
"id": "OnWinDuelLessMpTarget",
"add": "Increases by {0} after winning a Clash against an enemy with SP lower than this unit's",
"min": "Decreases by {0} after winning a Clash against an enemy with SP lower than this unit's"
},
{
"id": "OnLoseDuelLessMpTarget",
"add": "Increases by {0} after losing a Clash against an enemy with SP lower than this unit's",
"min": "Decreases by {0} after losing a Clash against an enemy with SP lower than this unit's"
},
{
"id": "OnKillEnemyByOtherAlly",
"add": "Increase by {0} after an ally defeats an enemy regardless of their level",
"min": "Decrease by {0} after an ally defeats an enemy regardless of their level"
},
{
"id": "OnWinDuelAnyTarget",
"add": "Increased by {0} on Clash Win",
"min": "Decreased by {0} on Clash Lose"
},
{
"id": "OnLoseDuelAnyTarget",
"add": "Increased by {0} on Clash Lose",
"min": "Decreased by {0} on Clash Lose"
},
{
"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentWithEmphasis",
"add": "Increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>",
"min": "Decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>"
},
{
"id": "OnLoseDuelAsParryingCountMultiplyAndPlusPercentWithEmphasis",
"add": "Increases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>",
"min": "Decreases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>"
},
{
"id": "OnTakeAttackDamagePerWithMax",
"add": "<color=red>Increases when hit by an enemy\n<size=95%>(Base Value is {0}, raised by up to {1} per Turn)</size></color>",
"min": "<color=red>Decreases when hit by an enemy\n<size=95%>(Base Value is {0}, raised by up to {1} per Turn)</size></color>"
},
{
"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentIfMpNotLessThan",
"add": "At {2} or higher SP, increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>",
"min": "At {2} or higher SP, decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>"
},
{
"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentIfMpNotLessThanWithEmphasis",
"add": "<color=red>At {2} or higher SP,</color> increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>",
"min": "<color=red>At {2} or higher SP,</color> decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>"
},
{
"id": "OnOneSideAttackEnd",
"add": "Increase by {0} after Unopposed Attack",
"min": "Decrease by {0} after Unopposed Attack"
},
{
"id": "OnSucceedAttackAsTargetHasIndexPrescriptTargetToPersonality",
"add": "Turn End: Gain {0} SP if The Prescript's Target was hit by an attack",
"min": "Turn End: Lose {0} SP if The Prescript's Target was hit by an attack"
},
{
"id": "OnUseSkillMp",
"add": "Increases by {0} on Skill Use",
"min": "Decreases by {0} on Skill Use"
},
{
"id": "OnEndAttackMp",
"add": "Increases by {0} at Attack End",
"min": "Decreases by {0} at Attack End"
}
]
}