Files
LimbusStaticData/Localize/en/EN_MentalCondition.json
T
2026-07-20 17:19:20 +07:00

129 lines
7.1 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
{
"dataList": [
{
"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercent",
"add": "Increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>",
"min": "Decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>"
},
{
"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentWithMax",
"add": "Increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1; max {2}%)</size>",
"min": "Decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1; max {2}%)</size>"
},
{
"id": "OnKillEnemyAsLevelRatioMultiply",
"add": "Increase by {0} after this unit defeats an enemy whose level was higher than or equal to this units",
"min": "Decrease by {0} after this unit defeats an enemy whose level was higher than or equal to this units"
},
{
"id": "OnKillEnemyByOtherAllyAsLevelRatioMultiply",
"add": "Increase by {0} after an ally defeats an enemy whose level was higher than or equal to the units",
"min": "Decrease by {0} after an ally defeats an enemy whose level was higher than or equal to the units"
},
{
"id": "OnLoseDuelAsParryingCountMultiplyAndPlusPercent",
"add": "Increases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>",
"min": "Decreases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>"
},
{
"id": "OnDieAllyAsLevelRatio",
"add": "If the level of the defeated ally was higher than or equal to the units,\nincrease based on the level difference\n<size=95%>(Base Value is {0}, raised by {0} per level)</size>",
"min": "If the level of the defeated ally was higher than or equal to the units,\ndecrease based on the level difference\n<size=95%>(Base Value is {0}, raised by {0} per level)</size>"
},
{
"id": "OnRoundStartAfterEvent",
"add": "Increased by {0} at the start of the turn",
"min": "Decreased by {0} at the start of the turn"
},
{
"id": "OnKillEnemyMp",
"add": "Increase by {0} after this unit defeats an enemy regardless of their level",
"min": "Decrease by {0} after this unit defeats an enemy regardless of their level"
},
{
"id": "OnDieAllyMp",
"add": "If an ally is defeated, increase by {0} regardless of the ally's level",
"min": "If an ally is defeated, decrease by {0} regardless of the ally's level"
},
{
"id": "OnKillEnemyByOtherAllyExceptSupportiveAction",
"add": "Increase by {0} after an ally defeats an enemy whose level was higher than or equal to the units",
"min": "Decrease by {0} after an ally defeats an enemy whose level was higher than or equal to this units. Does not decrease when the enemy was defeated by an Assist Attack."
},
{
"id": "OnDieBladeLineageAlly",
"add": "If a Blade Lineage ally is defeated, gain {0} regardless of the ally's level",
"min": "If a Blade Lineage ally is defeated, lose {0} regardless of the ally's level"
},
{
"id": "OnWinDuelLessMpTarget",
"add": "Increases by {0} after winning a Clash against an enemy with SP lower than this unit's",
"min": "Decreases by {0} after winning a Clash against an enemy with SP lower than this unit's"
},
{
"id": "OnLoseDuelLessMpTarget",
"add": "Increases by {0} after losing a Clash against an enemy with SP lower than this unit's",
"min": "Decreases by {0} after losing a Clash against an enemy with SP lower than this unit's"
},
{
"id": "OnKillEnemyByOtherAlly",
"add": "Increase by {0} after an ally defeats an enemy regardless of their level",
"min": "Decrease by {0} after an ally defeats an enemy regardless of their level"
},
{
"id": "OnWinDuelAnyTarget",
"add": "Increased by {0} on Clash Win",
"min": "Decreased by {0} on Clash Lose"
},
{
"id": "OnLoseDuelAnyTarget",
"add": "Increased by {0} on Clash Lose",
"min": "Decreased by {0} on Clash Lose"
},
{
"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentWithEmphasis",
"add": "Increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>",
"min": "Decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>"
},
{
"id": "OnLoseDuelAsParryingCountMultiplyAndPlusPercentWithEmphasis",
"add": "Increases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>",
"min": "Decreases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>"
},
{
"id": "OnTakeAttackDamagePerWithMax",
"add": "<color=red>Increases when hit by an enemy\n<size=95%>(Base Value is {0}, raised by up to {1} per Turn)</size></color>",
"min": "<color=red>Decreases when hit by an enemy\n<size=95%>(Base Value is {0}, raised by up to {1} per Turn)</size></color>"
},
{
"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentIfMpNotLessThan",
"add": "At {2} or higher SP, increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>",
"min": "At {2} or higher SP, decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>"
},
{
"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentIfMpNotLessThanWithEmphasis",
"add": "<color=red>At {2} or higher SP,</color> increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>",
"min": "<color=red>At {2} or higher SP,</color> decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>"
},
{
"id": "OnOneSideAttackEnd",
"add": "Increase by {0} after Unopposed Attack",
"min": "Decrease by {0} after Unopposed Attack"
},
{
"id": "OnSucceedAttackAsTargetHasIndexPrescriptTargetToPersonality",
"add": "Turn End: Gain {0} SP if The Prescript's Target was hit by an attack",
"min": "Turn End: Lose {0} SP if The Prescript's Target was hit by an attack"
},
{
"id": "OnUseSkillMp",
"add": "Increases by {0} on Skill Use",
"min": "Decreases by {0} on Skill Use"
},
{
"id": "OnEndAttackMp",
"add": "Increases by {0} at Attack End",
"min": "Decreases by {0} at Attack End"
}
]
}