s20260709_DeDn8PQlRWhVRkUA3cLk

This commit is contained in:
yuvlian
2026-07-20 17:19:20 +07:00
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{
"dataList": [
{
"id": "get_11204_1",
"desc": "Identity Acquisition",
"dlg": "Got some good meat for me…?"
},
{
"id": "lobby_morning_11204_1",
"desc": "Morning Greeting",
"dlg": "Shops not open in the morn. …Its when I bag ingredients."
},
{
"id": "lobby_noon_11204_1",
"desc": "Afternoon Greeting",
"dlg": "Ryōshū’s in the back of the shop. …Ydont wanna poke your head in there. Might be you thats minced on the board, you dig?"
},
{
"id": "lobby_night_11204_1",
"desc": "Evening Greeting",
"dlg": "…Dont loiter in the front at this hour. Almost thought you to be a potential ingredient…"
},
{
"id": "smalltalk_11204_1",
"desc": "Chatter #1",
"dlg": "Fresh ones are hard to find…"
},
{
"id": "smalltalk_11204_2",
"desc": "Chatter #2",
"dlg": "Really now, you havent tried our pies…? Customers cant get enough of em… Haha."
},
{
"id": "smalltalk_11204_3",
"desc": "Chatter #3",
"dlg": "I should keep the cigs outta my mouth when Im cooking…? Theres no spice like it to add a zing, so whatre you on about…?"
},
{
"id": "smalltalk_11204_4",
"desc": "Post-Uptie Chat 1",
"dlg": "Pasty hand pies… I sure miss em. Just doesnt taste the same if its not made from our usual suppliers produce…"
},
{
"id": "smalltalk_11204_5",
"desc": "Post-Uptie Chat 2",
"dlg": "Gotta know when to compromise, too… Girls too stubborn about her “art of delicacy”, always blaming the ingredients."
},
{
"id": "neglect_11204_1",
"desc": "Idle",
"dlg": "Mmgh… Mechanical arms sore again… What happened to my old arm, you ask? Well, whaddya think? Just where could a fresh and juicy limb go around these parts?"
},
{
"id": "gacksung_11204_1",
"desc": "Uptying",
"dlg": "Me…? Ha, guess you do know who the real chef is here, huh…?"
},
{
"id": "formation_11204_1",
"desc": "Deployment",
"dlg": "Off to search for a new provider, are we?"
},
{
"id": "battleentry_11204_1",
"desc": "Stage Entry",
"dlg": "Hope theres fresh finds."
},
{
"id": "battle_select_11204_1",
"desc": "Viewed in Battle",
"dlg": "Yeesh, ya startled me! I almost swung at you."
},
{
"id": "battle_endcommand_11204_1",
"desc": "Commencing Attack",
"dlg": "Time to slice n dice!"
},
{
"id": "battle_enemy_break_11204_1",
"desc": "Enemy Stagger",
"dlg": "A cut goes here~ A chop goes there~"
},
{
"id": "battle_break_11204_1",
"desc": "Staggered",
"dlg": "Uh…"
},
{
"id": "battle_kill_11204_1",
"desc": "Enemy Killed",
"dlg": "Whew! All diced up~"
},
{
"id": "battle_dead_11204_1",
"desc": "Death",
"dlg": "Ah… Shoot…"
},
{
"id": "choice_success_p_11204_1",
"desc": "Check Passed",
"dlg": "This one, right?"
},
{
"id": "choice_fail_n_11204_1",
"desc": "Check Failed",
"dlg": "Mmh… Was that part spoiled?"
},
{
"id": "battle_clear_11204_1",
"desc": "Victory Cry",
"dlg": "Not a bad haul by any means."
},
{
"id": "battle_clear_ex_11204_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "Phew… Was that a bit too much? Thisll take a while to lug back…"
},
{
"id": "battle_defeat_11204_1",
"desc": "Defeat Wail",
"dlg": "Ugh… Bet it was bad meat anyway."
}
]
}