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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "battle_battleunit_guard",
"content": "Guard"
},
{
"id": "popup_message_ego_seat_lack",
"content": "Cannot use this E.G.O. Please check available space."
},
{
"id": "popup_message_ego_resources_lack",
"content": "Cannot use this E.G.O. Please check your resources."
},
{
"id": "option_title",
"content": "Settings"
},
{
"id": "option_btn_exit",
"content": "Exit Stage"
},
{
"id": "option_btn_statistical",
"content": "Battle Data"
},
{
"id": "creature_destroy_notice",
"content": "Part Broken"
},
{
"id": "oneside_attack",
"content": "Unopposed"
},
{
"id": "guard",
"content": "Guard"
},
{
"id": "power",
"content": "Potency"
},
{
"id": "require",
"content": "Req."
},
{
"id": "battle_log_atk_hp",
"content": "{0} deals {2} damage to {1}!"
},
{
"id": "battle_log_atk_mp",
"content": "{0} deals {2} damage to {1}s sanity!"
},
{
"id": "battle_log_recover_hp",
"content": "{0} healed {2} HP using {1}."
},
{
"id": "battle_log_guard",
"content": "{0} raised their guard."
},
{
"id": "battle_log_buf_to_other",
"content": "{0} applied {3} {2} to {1}."
},
{
"id": "battle_log_buf_to_self",
"content": "{0} applied {2} {1} to themself."
},
{
"id": "battle_log_use_ego",
"content": "{0} awakens {1}!!"
},
{
"id": "battle_log_use_ego_corrosion",
"content": "{1} corrodes {0}!!"
},
{
"id": "battle_log_personality_corrosion",
"content": "{0} has a breakdown!!"
},
{
"id": "battle_log_low_morale",
"content": "{0}s morale is low!"
},
{
"id": "battle_log_panic",
"content": "{0} is panicking!!"
},
{
"id": "choice_result_success",
"content": "Check Passed"
},
{
"id": "choice_result_fail",
"content": "Check Failed"
},
{
"id": "choice_result_skip",
"content": "Check Skipped"
},
{
"id": "info_button_detailinfo",
"content": "Details"
},
{
"id": "info_button_skill",
"content": "Skill"
},
{
"id": "info_button_awakenskill",
"content": "Awakening"
},
{
"id": "info_button_erosionskill",
"content": "Corrosion"
},
{
"id": "resonance",
"content": "Res"
},
{
"id": "perfect_resonance",
"content": "A-Res"
},
{
"id": "break",
"content": "STAGGER"
},
{
"id": "mental_break",
"content": "BREAKDOWN"
},
{
"id": "low_morale",
"content": "Low Morale"
},
{
"id": "panic",
"content": "Panic"
},
{
"id": "status",
"content": "Status"
},
{
"id": "status_abnormal",
"content": "Effects"
},
{
"id": "immunity_information",
"content": "Resistances"
},
{
"id": "awaken_ego_skill",
"content": "Awakening"
},
{
"id": "erosion_ego_skill",
"content": "Corrosion"
},
{
"id": "turnplace_test_name",
"content": "An Abandoned LC Branch"
},
{
"id": "death",
"content": "DEAD"
},
{
"id": "slash",
"content": "Slash"
},
{
"id": "penetrate",
"content": "Pierce"
},
{
"id": "hit",
"content": "Blunt"
},
{
"id": "action_disable",
"content": "Immobile"
},
{
"id": "ab_event_select_character",
"content": "Select Sinner"
},
{
"id": "ab_event_select_desc",
"content": "Info"
},
{
"id": "ab_event_rate",
"content": "Success Rate"
},
{
"id": "formet_event_rate",
"content": "Success Rate: {0}"
},
{
"id": "ab_event_decision",
"content": "Commence"
},
{
"id": "ab_event_need",
"content": "Req."
},
{
"id": "ab_battle_resume",
"content": "Resume Battle"
},
{
"id": "info_button_choice_log",
"content": "Decision Log"
},
{
"id": "info_button_story",
"content": "Story"
},
{
"id": "info_button_ego",
"content": "E.G.O"
},
{
"id": "dungeon_encounter_start",
"content": "Start"
},
{
"id": "dungeon_encounter_battle",
"content": "Regular Encounter"
},
{
"id": "dungeon_encounter_ab_battle",
"content": "Focused Encounter"
},
{
"id": "dungeon_encounter_hard_battle",
"content": "Risky Encounter"
},
{
"id": "dungeon_encounter_event",
"content": "Event"
},
{
"id": "dungeon_encounter_save",
"content": "Checkpoint"
},
{
"id": "dungeon_encounter_boss",
"content": "Floor Boss"
},
{
"id": "bottom_winrate",
"content": "Win Rate"
},
{
"id": "bottom_dmg",
"content": "Damage"
},
{
"id": "ab_event_next",
"content": "Proceed"
},
{
"id": "explanatory",
"content": "Legend"
},
{
"id": "get_ego_gift",
"content": "E.G.O Gift GET"
},
{
"id": "get_ego_gift_desc",
"content": "E.G.O Gift GET!"
},
{
"id": "selection",
"content": "Choices"
},
{
"id": "result",
"content": "Result"
},
{
"id": "choice_total_rate",
"content": "Total Success Rate"
},
{
"id": "enter",
"content": "Enter"
},
{
"id": "recommend_level",
"content": "Ideal LVL"
},
{
"id": "enemy_info",
"content": "Enemy Info"
},
{
"id": "enter_clear_requirement",
"content": "Extra Objective"
},
{
"id": "choice_event_resume",
"content": "Continue"
},
{
"id": "crime_state_judgment",
"content": "{0} Check"
},
{
"id": "choice_personality",
"content": "Choose a character to perform the check with:"
},
{
"id": "success_result",
"content": "Threshold"
},
{
"id": "expectation_result",
"content": "Predicted"
},
{
"id": "outcome_result",
"content": "Outcome"
},
{
"id": "choice_event_percent",
"content": "Odds"
},
{
"id": "skill_expectition_value",
"content": "Predicted Range: {0}-{1}"
},
{
"id": "skill_expectition_or_value",
"content": "Predicted Value: {0} / {1}"
},
{
"id": "skill_correction_value",
"content": "{0} Modifier: {1}"
},
{
"id": "correction_based_on_association",
"content": "{0} Faction Modifier: {1}(, )"
},
{
"id": "action_choice_event_result_example_battle",
"content": "Combat Encounter"
},
{
"id": "action_choice_event_result_example_event",
"content": "Event"
},
{
"id": "action_choice_event_result_example_resume",
"content": "Continue"
},
{
"id": "areaatk_attack",
"content": "AoE Skills"
},
{
"id": "enter_battle",
"content": "Commence Battle"
},
{
"id": "choice_event_five_percent",
"content": "5% Chance"
},
{
"id": "choice_event_five_percent_success",
"content": "5% Chance of Success"
},
{
"id": "skillinfo_passivetitle",
"content": "Passives"
},
{
"id": "skillinfo_coinabilitytitle",
"content": "Skill Effects"
},
{
"id": "dungeon_save_desc",
"content": "Checkpoint reached.\nDungeon progress has been saved.\nAll Sinners have been healed."
},
{
"id": "battle_battleunit_evade",
"content": "Evade"
},
{
"id": "battle_battleunit_counter",
"content": "Counter"
},
{
"id": "battle_operation_defence",
"content": "Defense"
},
{
"id": "battle_increase_mp",
"content": "Sanity Up"
},
{
"id": "battle_decrease_mp",
"content": "Sanity Down"
},
{
"id": "dungeon_encounter_type_start",
"content": "Start"
},
{
"id": "dungeon_encounter_type_battle",
"content": "Regular Encounter"
},
{
"id": "dungeon_encounter_type_ab_battle",
"content": "Focused Encounter"
},
{
"id": "dungeon_encounter_type_hard_battle",
"content": "Risky Encounter"
},
{
"id": "dungeon_encounter_type_event",
"content": "Event"
},
{
"id": "dungeon_encounter_type_save",
"content": "Saferoom"
},
{
"id": "dungeon_encounter_type_boss",
"content": "Boss Encounter"
},
{
"id": "battle_mp",
"content": "Sanity"
},
{
"id": "abnormality_part_hp",
"content": "Part HP"
},
{
"id": "abnormality_research_level",
"content": "Obs. Level"
},
{
"id": "abnormality_no_research_level",
"content": "Lacking Data"
},
{
"id": "Insufficient_conditions",
"content": "Conditions Unmet"
},
{
"id": "skillinfo_keyword",
"content": "Keywords"
},
{
"id": "ability_turn",
"content": "Count"
},
{
"id": "ego_erosion",
"content": "E.G.O Corrosion"
},
{
"id": "continuous_turn",
"content": "Turns"
},
{
"id": "status_buff_list",
"content": "Effects"
},
{
"id": "stack",
"content": "Stack"
},
{
"id": "slash_resistance",
"content": "Slash Res."
},
{
"id": "penetrate_resistance",
"content": "Pierce Res."
},
{
"id": "hit_resistance",
"content": "Blunt Res."
},
{
"id": "Lack_Buff",
"content": "No {0}!"
},
{
"id": "received_the_golden_bough",
"content": "Golden Bough Recovered"
},
{
"id": "destroyable",
"content": "Destructible"
},
{
"id": "resumption",
"content": "Resume"
},
{
"id": "stage_GiveUp",
"content": "Give Up"
},
{
"id": "show_skillTool",
"content": "Show Skill Tools"
},
{
"id": "auto_coinToss",
"content": "Auto Cointoss"
},
{
"id": "babayaga_alert",
"content": "You have {0} chances left."
},
{
"id": "battle_operation_offset",
"content": "Offset"
},
{
"id": "oneside_defense",
"content": "One-sided Guard"
},
{
"id": "cantIdentify",
"content": "<color=#ff0000>[Indiscriminate]</color>"
},
{
"id": "popup_message_ego_irrevocable",
"content": "E.G.O Skills generated on previous turns cannot be canceled."
},
{
"id": "stock",
"content": "Owned"
},
{
"id": "stable",
"content": "Stable"
},
{
"id": "un_stable",
"content": "Unstable"
},
{
"id": "vibration_explosion",
"content": "Tremor Burst!"
},
{
"id": "sinking_surge",
"content": "Sinking Deluge!"
},
{
"id": "targetSlotWeight",
"content": "Atk Weight"
},
{
"id": "EGO_ErodeProbability",
"content": "To Corrode"
},
{
"id": "EGOSelectUI_resources_lack",
"content": "You lack sufficient resources.\nPlease check the symbols."
},
{
"id": "EGOSelectUI_DetailInfo",
"content": "Details"
},
{
"id": "ab_part_destroyable",
"content": "Destructible"
},
{
"id": "ab_part_destroyable_and_can_vanish",
"content": "Destr. & Severable"
},
{
"id": "ab_guidebook_view",
"content": "View Logs"
},
{
"id": "show_BattleAblityUI",
"content": "Display detailed info UI in Combat Phase"
},
{
"id": "Ahab_NotTarget_Onece",
"content": "Where my Harpoon must strike..."
},
{
"id": "Ahab_NotTarget_Twice",
"content": "... Sometimes, the answer isn't right before me."
},
{
"id": "Ahab_NotTarget_Thrice",
"content": "Sometimes, to move forward...\n... I have to turn and look beside me."
},
{
"id": "show_BattleUnitAblityUI",
"content": "Show active effects UI in Combat Phase"
},
{
"id": "LobotomyStartTypo_Title_1",
"content": "The Dawn of Green"
},
{
"id": "LobotomyStartTypo_Name_1",
"content": "Doubt"
},
{
"id": "LobotomyStartTypo_Desc_1",
"content": "One day, a question crossed through my mind. Where do we come from? We were given life and left in this world against our own volition."
},
{
"id": "LobotomyStartTypo_KillCountTitle_1",
"content": "Suppression Status"
},
{
"id": "LobotomyClearTypo_Title_1",
"content": "The Dawn of Green"
},
{
"id": "LobotomyClearTypo_Name_1",
"content": "Doubt"
},
{
"id": "LobotomyClearTypo_Desc_1",
"content": "To live was a process full of pain."
},
{
"id": "LobotomyEndTypo_Title",
"content": "Time Limit Reached"
},
{
"id": "LobotomyEndTypo_Desc",
"content": "Remaining Ordeal Entities: {0}"
},
{
"id": "abnormality_all_part",
"content": "All Parts"
},
{
"id": "applying_buff_format",
"content": "{0} Activated"
},
{
"id": "level_number_UNDEF",
"content": "Undef."
},
{
"id": "level_number_HYPHEN",
"content": "-"
},
{
"id": "received_the_golden_bough_undecided",
"content": "?"
},
{
"id": "vibration_fusion",
"content": "Amplitude Entanglement!"
},
{
"id": "BatonPassUIText",
"content": "Substitute"
},
{
"id": "perfect",
"content": "A-Res"
},
{
"id": "ab_part_destroyed",
"content": "Destroyed"
},
{
"id": "ab_part_vanished",
"content": "Destr. & Severed"
},
{
"id": "ab_part_cannot_destroy_and_vanish",
"content": "Indestr. & Unsever."
},
{
"id": "current_hp",
"content": "Current HP"
},
{
"id": "break_section_format",
"content": "Stagger [{0}]"
},
{
"id": "no_break_section",
"content": "No Stagger Threshold"
},
{
"id": "correction_based_on_unit_keyword",
"content": "{0} Identity Modifier: {1}(, )"
},
{
"id": "battle_operation_counter",
"content": "Power Counter"
},
{
"id": "LOBOTOMY_ORDEAL_TIME_TYPE_0",
"content": "Dawn"
},
{
"id": "LOBOTOMY_ORDEAL_TIME_TYPE_1",
"content": "Noon"
},
{
"id": "LOBOTOMY_ORDEAL_TIME_TYPE_2",
"content": "Dusk"
},
{
"id": "LOBOTOMY_ORDEAL_TIME_TYPE_3",
"content": "Midnight"
},
{
"id": "LobotomyOrdealTypo_QliphothLevel",
"content": "Qliphoth Meltdown - Level {0}"
},
{
"id": "SinkingWhite_stack",
"content": "The Living"
},
{
"id": "SinkingWhite_turn",
"content": "The Departed"
},
{
"id": "BulletLament_stack",
"content": "The Living(Ammo)"
},
{
"id": "BulletLament_turn",
"content": "The Departed(Ammo)"
},
{
"id": "Retreat_TextAlarm",
"content": "!Retreat!"
},
{
"id": "Retreat_TextPassive",
"content": "Retreating"
},
{
"id": "battle_operation_defense",
"content": "Power Guard"
},
{
"id": "battle_operation_defense_TextTypo",
"content": "Depowered!"
},
{
"id": "battle_StageBuffUI_Stackdesc",
"content": "(Current Value: {0})"
},
{
"id": "EGOSelectUI_not_allow",
"content": "This E.G.O cannot be equipped at the moment."
},
{
"id": "laceration_surge",
"content": "Bleed Deluge!"
},
{
"id": "QTE_Notice",
"content": "GALLOP ON, TOGETHER!"
},
{
"id": "septempeccata_classification",
"content": "Class {0}"
},
{
"id": "run_forBattlePortraitStateText",
"content": "FLED"
},
{
"id": "ReturnPassUIText",
"content": "Return"
},
{
"id": "NoHavePassive",
"content": "Support Passive Locked\nUptie to Unlock"
},
{
"id": "LocalSetButtonTitle_ImportanceLevel",
"content": "Hints"
},
{
"id": "Retreat_Command_TextAlarm",
"content": "!Retreat Order!"
},
{
"id": "Retreat_Quit_TextAlarm",
"content": "!Escape Battlefield!"
},
{
"id": "ab_part_gadget_activated",
"content": "On"
},
{
"id": "ab_part_gadget_deactivated",
"content": "Off"
},
{
"id": "UpperSkillInfo_Player_ImportanceLevel_1_Desc",
"content": "!Priority:Med.!"
},
{
"id": "UpperSkillInfo_Player_ImportanceLevel_2_Desc",
"content": "!Priority:High!"
},
{
"id": "UpperSkillInfo_Player_ImportanceLevel_3_Desc",
"content": "!Priority:V.High!"
},
{
"id": "UpperSkillInfo_Enemy_ImportanceLevel_1_Desc",
"content": "!Priority: Med.!"
},
{
"id": "UpperSkillInfo_Enemy_ImportanceLevel_2_Desc",
"content": "!Priority: High!"
},
{
"id": "UpperSkillInfo_Enemy_ImportanceLevel_3_Desc",
"content": "!Priority: Very High!"
},
{
"id": "EgoGiftListPopupTabType_CANDIDATE",
"content": "Conditional"
},
{
"id": "EgoGiftListPopupTabType_EXCLUDE_CANDIDATE",
"content": "Always Active"
},
{
"id": "EgoGiftListPopupTabType_active",
"content": "Activated"
},
{
"id": "UnitInformation_emptySkillList",
"content": "No Skills in this category."
},
{
"id": "retire_forBattlePortraitStateText",
"content": "Incapacitated"
},
{
"id": "KAA1C9ActivateEffect",
"content": "Used K Corp. Ampule"
},
{
"id": "contMineInfo_Title",
"content": "Progress:"
},
{
"id": "contMineInfo_Desc_Valid_Reward",
"content": "※ Forfeiting the Stage now will cost {0} Enkephalin Modules and yield rewards based on Modules used"
},
{
"id": "contMineInfo_Desc_Invalid_Reward",
"content": "※ Forfeiting the Stage now will not cost Enkephalin Modules and will not yield rewards"
}
]
}