219 lines
10 KiB
JSON
219 lines
10 KiB
JSON
{
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"dataList": [
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{
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"id": 9233,
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"name": "Staticky Two-way Radio",
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"desc": "On Use with a Skill that gains or spends [Bullet]: Gain 1 [Agility] and 2 [AttackUp] next turn (once per turn per Identity)\n- For Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking', deal +(20 / # of Coins)% damage",
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"simpleDesc": [
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{
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"abilityID": 9233,
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"simpleDesc": "Gain [Agility] and [AttackUp] next turn"
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},
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{
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"abilityID": 92331,
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"simpleDesc": "Deal more damage"
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}
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]
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},
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{
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"id": 9234,
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"name": "Beak-shaped Necklace",
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"desc": "On Use with a Skill that gains or spends [Bullet]: Gain 1 [Agility] and 1 [Enhancement] next turn (once per turn per Identity)\n- For Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed', deal +(20 / # of Coins)% damage",
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"simpleDesc": [
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{
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"abilityID": 9234,
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"simpleDesc": "Gain [Agility] and [Enhancement] next turn"
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},
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{
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"abilityID": 92341,
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"simpleDesc": "Deal more damage"
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}
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]
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},
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{
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"id": 9235,
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"name": "Desperado",
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"desc": "This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that gain or spend [Bullet] (except E.G.O Skills; counts all units in the Team)\n\n- At 2+...\nOn Use with a Skill that gains or spends [Bullet]: Gain 2 [Agility] and 4 [AttackUp] next turn (once per Identity per turn)\n\n- At 5+...\nSkills used by Identities that gain or spend [Bullet]: Clash Power +1, deal +10% damage\nSkills that gain or spend [Bullet]: Deal +(100 / # of Coins)% damage\nIf an affected unit is out of [Bullet], gain 4 [Bullet] at the next Turn Start (once per Identity per Encounter)\n\n- At 8+...\nTurn Start: Apply 1 [DesperadoBuff] to Identities that gain or spend [Bullet]\n• If the affected unit did not spend [Bullet] last turn, apply 1 additional [DesperadoBuff]\nCombat End: deal (total sum of [DesperadoBuff] on all allies x 3) Pierce damage to 1 random enemy (max 30)\n• Then, repeat the above effect (number of Identities in the Team that gain or spend [Bullet] - 1) times",
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"simpleDesc": [
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{
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"abilityID": 9235,
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"simpleDesc": "Gain [Agility] and [AttackUp] next turn"
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},
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{
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"abilityID": 92351,
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"simpleDesc": "Gain Clash Power and deal more damage"
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},
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{
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"abilityID": 92352,
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"simpleDesc": "Deal more damage"
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},
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{
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"abilityID": 92353,
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"simpleDesc": "Gain [Bullet]"
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},
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{
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"abilityID": 92354,
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"simpleDesc": "Inflict [DesperadoBuff]. Inflict additional [DesperadoBuff] when conditions are met"
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},
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{
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"abilityID": 92355,
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"simpleDesc": "Deal Pierce damage to 1 random enemy"
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}
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]
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},
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{
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"id": 9236,
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"name": "Harmonics",
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"desc": "When an ally or an enemy dies in a turn, all units gain 1 [Vulnerable] next turn (once per Wave)\n- On ally Clash Win in the same turn where all units gained [Vulnerable] due to the above effect, all allies lose 1 [Vulnerable] and inflict 4 [Laceration] and +2 [Laceration] Count against all enemies (once per turn)",
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"simpleDesc": [
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{
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"abilityID": 9236,
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"simpleDesc": "Gain [Vulnerable] next turn"
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},
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{
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"abilityID": 92361,
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"simpleDesc": "Reduce [Vulnerable] Stack on all allies and inflict [Laceration] and [Laceration] Count against all enemies"
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}
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]
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},
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{
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"id": 19236,
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"name": "Harmonics+",
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"desc": "When an ally or an enemy dies in a turn, all units gain <style=\"upgradeHighlight\">2</style> [Vulnerable] next turn (once per Wave)\n- On ally Clash Win in the same turn where all units gained [Vulnerable] due to the above effect, all allies lose 1 [Vulnerable] and inflict 4 [Laceration] and +2 [Laceration] Count against all enemies (<style=\"upgradeHighlight\">2</style> times per turn)",
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"simpleDesc": [
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{
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"abilityID": 19236,
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"simpleDesc": "Gain [Vulnerable] next turn"
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},
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{
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"abilityID": 192361,
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"simpleDesc": "Reduce [Vulnerable] Stack on all allies and inflict [Laceration] and [Laceration] Count against all enemies"
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}
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]
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},
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{
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"id": 29236,
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"name": "Harmonics++",
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"desc": "When an ally or an enemy dies in a turn, all units gain <style=\"upgradeHighlight\">3</style> [Vulnerable] next turn (once per Wave)\n- On ally Clash Win in the same turn where all units gained [Vulnerable] due to the above effect, all allies lose 1 [Vulnerable] and inflict 4 [Laceration] and +2 [Laceration] Count against all enemies (<style=\"upgradeHighlight\">3</style> times per turn)",
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"simpleDesc": [
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{
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"abilityID": 29236,
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"simpleDesc": "Gain [Vulnerable] next turn"
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},
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{
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"abilityID": 292361,
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"simpleDesc": "Reduce [Vulnerable] Stack on all allies and inflict [Laceration] and [Laceration] Count against all enemies"
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}
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]
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},
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{
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"id": 9237,
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"name": "Walking Bass",
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"desc": "[Effects apply only to #3 Deployed Identity]\n\nTurn Start: Gain 1 [TensionUp]\n\nOn Hit, 25% chance to apply 1 [TensionUp] on self and 1 random ally\n- If it was a Skill that inflicts [Laceration] or [Combustion](includes Potency, Count, and Unique variants), raise the chance to 50%",
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"simpleDesc": [
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{
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"abilityID": 9237,
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"simpleDesc": "Gain [TensionUp]"
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},
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{
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"abilityID": 92371,
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"simpleDesc": "Apply [TensionUp] to self and 1 random ally"
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}
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]
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},
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{
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"id": 19237,
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"name": "Walking Bass+",
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"desc": "[Effects apply only to #3, #<style=\"upgradeHighlight\">4</style> Deployed Identities]\n\nTurn Start: Gain 1 [TensionUp]\n\nOn Hit, 25% chance to apply 1 [TensionUp] on self and 1 random ally\n- If it was a Skill that inflicts [Laceration] or [Combustion](includes Potency, Count, and Unique variants), raise the chance to <style=\"upgradeHighlight\">75</style>%",
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"simpleDesc": [
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{
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"abilityID": 19237,
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"simpleDesc": "Gain [TensionUp]"
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},
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{
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"abilityID": 192371,
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"simpleDesc": "Apply [TensionUp] to self and 1 random ally"
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}
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]
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},
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{
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"id": 29237,
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"name": "Walking Bass++",
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"desc": "[Effects apply only to #3, #4 Deployed Identities]\n\nTurn Start: Gain 1 [TensionUp]\n\nOn Hit, 25% chance to apply 1 [TensionUp] on self and <style=\"upgradeHighlight\">2</style> random allies\n- If it was a Skill that inflicts [Laceration] or [Combustion](includes Potency, Count, and Unique variants), raise the chance to <style=\"upgradeHighlight\">100</style>%",
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"simpleDesc": [
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{
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"abilityID": 29237,
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"simpleDesc": "Gain [TensionUp]"
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},
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{
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"abilityID": 292371,
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"simpleDesc": "Apply [TensionUp] to self and 2 random allies"
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}
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]
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},
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{
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"id": 9238,
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"name": "Pink Petals",
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"desc": "On Hit by an ally with a Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking', inflict 1 [PinkPetals]\n- Inflict 1 additional [PinkPetals] for every 5 [Sinking] on the enemy (max 4)",
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"simpleDesc": [
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{
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"abilityID": 9238,
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"simpleDesc": "Inflict [PinkPetals]"
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}
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]
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},
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{
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"id": 9239,
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"name": "Pink Bouquet",
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"desc": "On Hit with a Pierce Skill against an enemy: Gain 1 [Agility] and 1 [PenetrateDamageUp] next turn (2 times per turn per Identity)\n- On enemy Kill with the said Skill: gain 1 additional [Agility] and 2 additional [PenetrateDamageUp] next turn (once per turn per Identity)\n\nOn Hit by an ally with a Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking', inflict 2 [PinkPetals]\n- Inflict 1 additional [PinkPetals] for every 5 [Sinking] on the enemy (max 4)\n- If the enemy has 10+ [PinkPetals] Stack, inflict 2 [Vibration] On Hit (3 times per turn)\n\nTurn End: Inflict 2 [Binding] and 3 [DefenseDown] next turn against enemies(for Abnormalities, Parts) with 5+ ([Sinking] + [Vibration])\n- If target has 10+ ([Sinking] + [Vibration]), inflict 2 [Binding], 1 [Paralysis], and 4 [DefenseDown] instead\n\nTurn End: If all enemies have remaining [PinkPetals] Stack, all allies gain 1 [Enhancement] next turn",
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"simpleDesc": [
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{
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"abilityID": 9239,
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"simpleDesc": "Gain [Agility] and [PenetrateDamageUp] next turn"
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},
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{
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"abilityID": 92391,
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"simpleDesc": "Gain 1 [Agility] and 2 [PenetrateDamageUp] next turn"
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},
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{
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"abilityID": 92392,
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"simpleDesc": "Inflict [PinkPetals]. Inflict [Vibration] when conditions are met"
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},
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{
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"abilityID": 92393,
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"simpleDesc": "Inflict [Binding] and [DefenseDown] next turn. Inflict [Binding], [Paralysis], and [DefenseDown] when conditions are met"
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},
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{
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"abilityID": 92394,
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"simpleDesc": "All allies gain [Enhancement] next turn"
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}
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]
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},
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{
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"id": 9240,
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"name": "Royal Jelly Perfume",
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"desc": "[Effects apply only to #6 Deployed Identity]\n\nEncounter Start: Gain [QueenBeepheromone]\n\nTake -15% damage from enemies with [Combustion]\n\nTurn End: Inflict [QueenBeeMark] next turn against the enemy(in Focused Encounters, the Part) that dealt the most damage to this unit\n- If allies did not take any damage from enemies, inflict [QueenBeeMark] next turn against 1 random enemy(in Focused Encounters, a Part)",
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"simpleDesc": [
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{
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"abilityID": 9240,
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"simpleDesc": "Gain [QueenBeepheromone]"
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},
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{
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"abilityID": 92401,
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"simpleDesc": "Inflict [QueenBeeMark]"
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}
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]
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},
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{
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"id": 9241,
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"name": "Still-warm Coffee",
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"desc": "[Effects apply only to #1 Deployed Identity]\n\nTurn End after using an Attack Skill: Heal 5 SP\n- Then, if the affected unit is at max HP and is a Lobotomy Corp. Identity, gain 1 [PlusCoinValueUp] next turn",
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"simpleDesc": [
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{
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"abilityID": 9241,
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"simpleDesc": "Heal SP; gain [PlusCoinValueUp] next turn if conditions are met"
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}
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]
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}
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]
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} |