129 lines
7.1 KiB
JSON
129 lines
7.1 KiB
JSON
{
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"dataList": [
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{
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"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercent",
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"add": "Increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>",
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"min": "Decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>"
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},
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{
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"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentWithMax",
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"add": "Increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1; max {2}%)</size>",
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"min": "Decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1; max {2}%)</size>"
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},
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{
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"id": "OnKillEnemyAsLevelRatioMultiply",
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"add": "Increase by {0} after this unit defeats an enemy whose level was higher than or equal to this unit’s",
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"min": "Decrease by {0} after this unit defeats an enemy whose level was higher than or equal to this unit’s"
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},
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{
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"id": "OnKillEnemyByOtherAllyAsLevelRatioMultiply",
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"add": "Increase by {0} after an ally defeats an enemy whose level was higher than or equal to the unit’s",
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"min": "Decrease by {0} after an ally defeats an enemy whose level was higher than or equal to the unit’s"
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},
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{
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"id": "OnLoseDuelAsParryingCountMultiplyAndPlusPercent",
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"add": "Increases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>",
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"min": "Decreases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>"
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},
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{
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"id": "OnDieAllyAsLevelRatio",
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"add": "If the level of the defeated ally was higher than or equal to the unit’s,\nincrease based on the level difference\n<size=95%>(Base Value is {0}, raised by {0} per level)</size>",
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"min": "If the level of the defeated ally was higher than or equal to the unit’s,\ndecrease based on the level difference\n<size=95%>(Base Value is {0}, raised by {0} per level)</size>"
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},
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{
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"id": "OnRoundStartAfterEvent",
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"add": "Increased by {0} at the start of the turn",
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"min": "Decreased by {0} at the start of the turn"
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},
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{
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"id": "OnKillEnemyMp",
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"add": "Increase by {0} after this unit defeats an enemy regardless of their level",
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"min": "Decrease by {0} after this unit defeats an enemy regardless of their level"
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},
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{
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"id": "OnDieAllyMp",
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"add": "If an ally is defeated, increase by {0} regardless of the ally's level",
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"min": "If an ally is defeated, decrease by {0} regardless of the ally's level"
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},
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{
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"id": "OnKillEnemyByOtherAllyExceptSupportiveAction",
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"add": "Increase by {0} after an ally defeats an enemy whose level was higher than or equal to the unit’s",
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"min": "Decrease by {0} after an ally defeats an enemy whose level was higher than or equal to this unit’s. Does not decrease when the enemy was defeated by an Assist Attack."
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},
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{
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"id": "OnDieBladeLineageAlly",
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"add": "If a Blade Lineage ally is defeated, gain {0} regardless of the ally's level",
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"min": "If a Blade Lineage ally is defeated, lose {0} regardless of the ally's level"
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},
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{
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"id": "OnWinDuelLessMpTarget",
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"add": "Increases by {0} after winning a Clash against an enemy with SP lower than this unit's",
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"min": "Decreases by {0} after winning a Clash against an enemy with SP lower than this unit's"
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},
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{
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"id": "OnLoseDuelLessMpTarget",
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"add": "Increases by {0} after losing a Clash against an enemy with SP lower than this unit's",
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"min": "Decreases by {0} after losing a Clash against an enemy with SP lower than this unit's"
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},
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{
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"id": "OnKillEnemyByOtherAlly",
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"add": "Increase by {0} after an ally defeats an enemy regardless of their level",
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"min": "Decrease by {0} after an ally defeats an enemy regardless of their level"
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},
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{
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"id": "OnWinDuelAnyTarget",
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"add": "Increased by {0} on Clash Win",
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"min": "Decreased by {0} on Clash Lose"
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},
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{
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"id": "OnLoseDuelAnyTarget",
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"add": "Increased by {0} on Clash Lose",
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"min": "Decreased by {0} on Clash Lose"
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},
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{
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"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentWithEmphasis",
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"add": "Increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>",
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"min": "Decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>"
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},
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{
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"id": "OnLoseDuelAsParryingCountMultiplyAndPlusPercentWithEmphasis",
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"add": "Increases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>",
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"min": "Decreases after losing a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>"
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},
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{
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"id": "OnTakeAttackDamagePerWithMax",
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"add": "<color=red>Increases when hit by an enemy\n<size=95%>(Base Value is {0}, raised by up to {1} per Turn)</size></color>",
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"min": "<color=red>Decreases when hit by an enemy\n<size=95%>(Base Value is {0}, raised by up to {1} per Turn)</size></color>"
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},
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{
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"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentIfMpNotLessThan",
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"add": "At {2} or higher SP, increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>",
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"min": "At {2} or higher SP, decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by {1}% per Clash count after 1)</size>"
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},
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{
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"id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentIfMpNotLessThanWithEmphasis",
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"add": "<color=red>At {2} or higher SP,</color> increases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>",
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"min": "<color=red>At {2} or higher SP,</color> decreases after winning a Clash based on the Clash count\n<size=95%>(Base Value is {0}, raised by <color=red>{1}%</color> per Clash count after 1)</size>"
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},
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{
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"id": "OnOneSideAttackEnd",
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"add": "Increase by {0} after Unopposed Attack",
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"min": "Decrease by {0} after Unopposed Attack"
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},
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{
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"id": "OnSucceedAttackAsTargetHasIndexPrescriptTargetToPersonality",
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"add": "Turn End: Gain {0} SP if The Prescript's Target was hit by an attack",
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"min": "Turn End: Lose {0} SP if The Prescript's Target was hit by an attack"
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},
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{
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"id": "OnUseSkillMp",
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"add": "Increases by {0} on Skill Use",
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"min": "Decreases by {0} on Skill Use"
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},
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{
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"id": "OnEndAttackMp",
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"add": "Increases by {0} at Attack End",
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"min": "Decreases by {0} at Attack End"
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}
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]
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} |