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LimbusStaticData/Localize/en/EN_Passives_Abnormality-mowe.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 835001,
"name": "Stored Blood",
"desc": "At Turn End, depending on the [KeptBlood] Stack on self:\n- At 5 or fewer Stack: gain 1 [Binding], 1 [Vulnerable], and 1 [AttackDown] next turn for every (6 - Stack)\n- At more than 5 Stack: gain 2 [AttackUp] and 2 [DefenseUp] next turn for every (Stack - 5)"
},
{
"id": 835002,
"name": "Must Retain Blood",
"desc": "Gains a new pattern when [KeptBlood] reaches 0 for the first time\nFix this unit's speed to 10 when using the Skill 'I Am... The Prince... of the Parade...!'"
},
{
"id": 835003,
"name": "The Prince's Frenzy",
"desc": "When this unit reaches 30% HP, gain [BloodyCrave]"
},
{
"id": 835004,
"name": "Hardblood Glaive",
"desc": "Prioritizes targets with the highest sum of [Laceration] Potency and Count\nOn Hit, if the target has [Laceration], heal 2% HP"
},
{
"id": 835005,
"name": "Sanguivore - Coagulation",
"desc": "When this unit has [Laceration]:\n- Gain 1 Offense Level Up and 1 Defense Level Up for every 5 [Laceration] (max 10)\n- Gain 1 Clash Power Up for every 10 [Laceration] (max 5)\n- Damage taken from [Laceration] -50% (rounded down)"
},
{
"id": 9014501,
"name": "Blood Coagulation",
"desc": "Gain +1 [Laceration] Count every time this unit is hit\nTurn End: consume 3 [Laceration] Count on self to gain 1 [HardenedBlood]"
},
{
"id": 9014502,
"name": "Thirst for Blood",
"desc": "Prioritizes targets with [Laceration]\nTurn End: if this unit failed to deal any damage this turn, gain 2 [Vulnerable] and 2 [AttackUp] next turn"
},
{
"id": 9014503,
"name": "Bloodsucking",
"desc": "Damage taken from [Laceration] -10% (rounded down)\nOn Hit, if the target has [Laceration], heal 10% of the damage dealt"
},
{
"id": 9014801,
"name": "Rough Bloodsucking",
"desc": "Damage taken from [Laceration] -20% (rounded down)\nOn Hit, if the target has [Laceration], heal 15% of the damage dealt"
},
{
"id": 9014802,
"name": "Power Leakage",
"desc": "Every time this unit is hit, if the attacker used a Skill that gains [Charge], the attacker steals 1 [Charge] Count from this unit.\n(Once per Skill. Does not activate if this unit does not have [Charge])"
},
{
"id": 9015101,
"name": "Blood to Brain",
"desc": "Damage taken from [Laceration] -30% (rounded down)\nOn Hit, if the target has [Laceration], heal 15% of the damage dealt"
},
{
"id": 9015102,
"name": "Prosthesis Model - L37",
"desc": "Turn Start: At less than 5 [Charge] Count, gain 1 [Reduction]\nTurn Start: At 5+ [Charge] Count, gain 2 [ParryingResultUp]"
},
{
"id": 9015201,
"name": "A Young Kindred",
"desc": "Damage taken from [Laceration] -30% (rounded down)\nOn Hit, if the target has [Laceration], heal 25% of the damage dealt"
},
{
"id": 9014803,
"name": "Tenacious",
"desc": "Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1"
},
{
"id": 834801,
"name": "Burst Bloodbag",
"desc": "Combat Start: starts the Encounter only with half of max HP"
},
{
"id": 834802,
"name": "The Seventh Kindred",
"desc": "Gain +1 Slot for every ally at 1 HP (2 times max)"
}
]
}