Files
LimbusStaticData/Localize/en/EN_Passives_Enemy-a1c7p1.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 9015206,
"name": "Starved and Withered",
"desc": "Gain [StarvingBarberOne] at the start of the Encounter"
},
{
"id": 9015202,
"name": "Withered",
"desc": "Turn Start: if no one has [Laceration], Min Speed -2 (checks both allies & enemies)"
},
{
"id": 9015203,
"name": "Bloodsucking",
"desc": "On Hit, if the target has [Laceration], heal by 15% of damage dealt"
},
{
"id": 9015204,
"name": "Blood Coagulation",
"desc": "Attack End: If the target has 8+ [Laceration], gain 1 [HardenedBlood]"
},
{
"id": 9015205,
"name": "Blood-tinged Scissorblades",
"desc": "At 1+ [BloodScissor], enhance the blades of the scissor."
},
{
"id": 9015207,
"name": "Bloodbag",
"desc": "When hit, gain +1 [Laceration] Count.\nGain 1 [HardenedBlood] every time this unit loses 20% HP.\nIf there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase [BloodDinner] by 30"
},
{
"id": 9015401,
"name": "Bloodsucking",
"desc": "On Hit, if the target has [Laceration], heal by 20% of damage dealt"
},
{
"id": 9015402,
"name": "Blood Coagulation",
"desc": "Attack End: If the target has 5+ [Laceration], gain 1 [HardenedBlood]"
},
{
"id": 9015403,
"name": "Thirst for Blood",
"desc": "- Prioritizes targets with [Laceration]\nTurn End: if this unit failed to deal any damage this turn, gain 2 [Vulnerable] and 2 Offense Level Up next turn\n- Turn End: if this unit dealt damage this turn, heal 5 SP"
},
{
"id": 9015404,
"name": "Bloodfeast",
"desc": "If this unit is on field, or is one of the units that can appear on this Stage, increase [BloodDinner] value by the amount of [Laceration] damage collectively received by every unit. \nWhen this unit enters the field, the sleeping blood drenching the battlefield will surface."
},
{
"id": 9015405,
"name": "Blood-tinged Scissorblades",
"desc": "At 2+ [BloodScissor], enhance the blades of the scissor."
},
{
"id": 9015601,
"name": "Bloodfiend Hunter",
"desc": "If the target is a <Bloodfiend> or a <Bloodbag>, deal +10% damage"
},
{
"id": 9015602,
"name": "Aggressive Hunting Techniques",
"desc": "When hitting an enemy with an Attack Skill, 10% chance to inflict +2 [Burst] Count"
},
{
"id": 9015603,
"name": "Anti-Bloodfiend Hammer",
"desc": "On Skill use, if the target has 10+ [Burst], deal +30% damage instead of inflicting [Burst] with this unit's Skills"
},
{
"id": 9015604,
"name": "Styptics",
"desc": "Turn End: if this unit has [Laceration], lose 1 [Laceration] Count"
},
{
"id": 9016001,
"name": "Weakling Mark",
"desc": "On Clash Win, inflict [TrulyWeak]"
},
{
"id": 9016002,
"name": "The Wicked Caitiffs",
"desc": "Loves bullying the weak"
},
{
"id": 9016003,
"name": "Bullies",
"desc": "Clash Power +1 when attacking an enemy with [TrulyWeak]"
},
{
"id": 9016101,
"name": "An Encounter of Moderate Difficulty",
"desc": "Deals +15% damage"
},
{
"id": 9016102,
"name": "The Man-eating Bear",
"desc": "Deal +25% damage against targets with 50%- HP"
},
{
"id": 9016103,
"name": "Big & Scary",
"desc": "In a Clash, the opponent just might lose 1 SP, maybe"
}
]
}