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{
"dataList": [
{
"id": 0,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "On clash win, raise opponents Stagger Threshold"
}
]
},
{
"id": 1,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "On clash win, lower users Stagger Threshold"
}
]
},
{
"id": 2,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "Launched against an unopposed attack"
}
]
},
{
"id": 1010101,
"levelList": [
{
"level": 1,
"name": "Deflect",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Deflect",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Deflect",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1010102,
"levelList": [
{
"level": 1,
"name": "End-stop Stab",
"desc": "",
"keywords": [],
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count"
}
]
}
]
},
{
"level": 2,
"name": "End-stop Stab",
"desc": "",
"keywords": [],
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking] and +1 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "End-stop Stab",
"desc": "",
"keywords": [],
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +1 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1010103,
"levelList": [
{
"level": 3,
"name": "Enjamb",
"desc": "",
"keywords": [],
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If targets SP is below 0, inflict 1 [Vulnerable] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Enjamb",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has less than 0 SP, inflict 1 [Vulnerable] next turn"
}
]
}
]
}
]
},
{
"id": 1010104,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1010201,
"levelList": [
{
"level": 1,
"name": "Flèche",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Flèche",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Burst]"
}
]
}
]
}
]
},
{
"id": 1010202,
"levelList": [
{
"level": 3,
"name": "Moulinet",
"desc": "",
"keywords": [
"Vulnerable"
],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Final Coin inflicts +1 more Stack of its effect"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Final Coin inflicts +1 more Stack of its effect"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Moulinet",
"desc": "",
"keywords": [
"Vulnerable"
],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Final Coin inflicts +1 more Stack of its effects"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Final Coin inflicts +1 more Stack of its effects"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
}
]
},
{
"id": 1010203,
"levelList": [
{
"level": 1,
"name": "Riposte",
"desc": "[WinDuel] Inflict 3 [Paralysis] next turn",
"keywords": [
"Paralysis"
],
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 2,
"name": "Riposte",
"desc": "[WinDuel] Inflict 3 [Paralysis] next turn",
"keywords": [
"Paralysis"
],
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Riposte",
"desc": "[WinDuel] Inflict 3 [Paralysis] next turn\n[WinDuel] Inflict +1 [Burst] Count",
"keywords": [
"Paralysis"
],
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
}
]
},
{
"id": 1010204,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1010301,
"levelList": [
{
"level": 1,
"name": "Strikers Stance",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Strikers Stance",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Strikers Stance",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath] next turn"
}
]
}
]
}
]
},
{
"id": 1010302,
"levelList": [
{
"level": 1,
"name": "Heel Turn",
"desc": "[WinDuel] Gain +1 [Breath] Count next turn",
"keywords": [],
"coinlist": [
{},
{}
]
},
{
"level": 2,
"name": "Heel Turn",
"desc": "[WinDuel] Gain +2 [Breath] Count next turn",
"keywords": [],
"coinlist": [
{},
{}
]
},
{
"level": 4,
"name": "Heel Turn",
"desc": "[WinDuel] Gain +2 [Breath] Count next turn",
"keywords": [],
"coinlist": [
{},
{}
]
}
]
},
{
"id": 1010303,
"levelList": [
{
"level": 3,
"name": "Flank Thrust",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath] next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "Deal +50% damage on Critical Hit"
}
]
}
]
},
{
"level": 4,
"name": "Flank Thrust",
"desc": "[WhenUse] Gain 2 [Breath]",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath] next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "Deal +70% damage on Critical Hit"
}
]
}
]
}
]
},
{
"id": 1010304,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"keywords": [],
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Counter",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "Deal +70% damage on Critical Hit"
}
]
}
]
}
]
},
{
"id": 1020101,
"levelList": [
{
"level": 1,
"name": "Downward Slash",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Paralysis]"
}
]
}
]
},
{
"level": 2,
"name": "Downward Slash",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis]"
}
]
}
]
}
]
},
{
"id": 1020102,
"levelList": [
{
"level": 1,
"name": "Upward Slash",
"desc": "",
"keywords": [],
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [AttackDown] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Upward Slash",
"desc": "",
"keywords": [],
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [AttackDown] next turn"
}
]
}
]
}
]
},
{
"id": 1020103,
"levelList": [
{
"level": 3,
"name": "Drilling Stab",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Reduction] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn"
}
]
}
]
}
]
},
{
"id": 1020104,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1020201,
"levelList": [
{
"level": 1,
"name": "Energy Cycle",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
}
]
}
]
},
{
"level": 2,
"name": "Energy Cycle",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
}
]
}
]
},
{
"level": 4,
"name": "Energy Cycle",
"desc": "[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
}
]
}
]
}
]
},
{
"id": 1020202,
"levelList": [
{
"level": 1,
"name": "Leap",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume 3 [Charge] Count to inflict 4 [Binding] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Leap",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume 3 [Charge] Count to inflict 4 [Binding] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Leap",
"desc": "[WhenUse] Gain +3 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume 3 [Charge] Count to inflict 4 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 1020203,
"levelList": [
{
"level": 3,
"name": "Overcharge",
"desc": "",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume 5 [Charge] Count to inflict 2 [Reduction] and 3 [Paralysis] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Overcharge",
"desc": "At 5+ [Charge] Count, Clash Power +2",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume 5 [Charge] Count to inflict 2 [Reduction] and 3 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 1020204,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1020301,
"levelList": [
{
"level": 1,
"name": "Sole Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Sole Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Sole Strike",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
}
]
},
{
"id": 1020302,
"levelList": [
{
"level": 1,
"name": "Deep Cuts",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Agility] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Deep Cuts",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 4 [Agility] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Deep Cuts",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 4 [Agility] next turn"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Breath] next turn"
}
]
}
]
}
]
},
{
"id": 1020303,
"levelList": [
{
"level": 3,
"name": "Opportunistic Slash",
"desc": "If this unit took no damage last turn, Coin Power +3",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 5 [Burst]"
}
]
}
]
}
]
},
{
"id": 1020304,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1030101,
"levelList": [
{
"level": 1,
"name": "Joust",
"desc": "[WinDuel] Gain 1 Haste next turn",
"coinlist": [
{}
]
},
{
"level": 2,
"name": "Joust",
"desc": "[WinDuel] Gain 2 Haste next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1030102,
"levelList": [
{
"level": 1,
"name": "Galloping Tilt",
"desc": "[WinDuel] Gain 1 Attack Power Up next turn",
"coinlist": [
{}
]
},
{
"level": 2,
"name": "Galloping Tilt",
"desc": "[WinDuel] Gain 2 Attack Power Up next turn",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Galloping Tilt",
"desc": "[WinDuel] Gain 2 Attack Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 1030103,
"levelList": [
{
"level": 3,
"name": "For Justice!",
"desc": "At 10+ Speed, Coin Power +2",
"coinlist": [
{},
{},
{}
]
},
{
"level": 4,
"name": "For Justice!",
"desc": "At 10+ Speed, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Bleed count"
}
]
}
]
}
]
},
{
"id": 1030104,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1030201,
"levelList": [
{
"level": 1,
"name": "Rip",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
}
]
},
{
"level": 2,
"name": "Rip",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
},
{
"desc": "[OnSucceedAttackHead] Gain +2 Charge Count"
}
]
}
]
},
{
"level": 4,
"name": "Rip",
"desc": "At 5+ Charge Count, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
},
{
"desc": "[OnSucceedAttackHead] Gain +4 Charge Count"
}
]
}
]
}
]
},
{
"id": 1030202,
"levelList": [
{
"level": 1,
"name": "Leap",
"desc": "",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Fragile"
}
]
}
]
},
{
"level": 2,
"name": "Leap",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Fragile"
}
]
}
]
},
{
"level": 4,
"name": "Leap",
"desc": "At 7+ Charge Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Fragile"
}
]
}
]
}
]
},
{
"id": 1030203,
"levelList": [
{
"level": 3,
"name": "Rip Space",
"desc": "[WhenUse] Spend 10 Charge Count to gain +4 Coin Power\nAt less than 10 Charge Count, lose 20% HP",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 5 Rupture"
}
]
}
]
}
]
},
{
"id": 1030204,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1030301,
"levelList": [
{
"level": 1,
"name": "Catch Breath",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Catch Breath",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Catch Breath",
"desc": "[WhenUse] Gain 2 Haste next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath] next turn"
}
]
}
]
}
]
},
{
"id": 1030302,
"levelList": [
{
"level": 1,
"name": "Dual Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 Haste next turn"
}
]
}
]
},
{
"level": 2,
"name": "Dual Strike",
"desc": "[WhenUse] At less than 50% HP, gain 2 Haste next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 Haste next turn"
}
]
}
]
},
{
"level": 4,
"name": "Dual Strike",
"desc": "[WhenUse] At less than 50% HP, gain 4 Haste next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 Haste next turn"
}
]
}
]
}
]
},
{
"id": 1030303,
"levelList": [
{
"level": 3,
"name": "Overbreathe",
"desc": "At 10+ Speed, Skill Power +3",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Overbreathe",
"desc": "At 10+ Speed, Skill Power +5",
"coinlist": [
{}
]
}
]
},
{
"id": 1030304,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1040101,
"levelList": [
{
"level": 1,
"name": "Paint",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Paint",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath] next turn"
}
]
}
]
}
]
},
{
"id": 1040102,
"levelList": [
{
"level": 1,
"name": "Splatter",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "If target previously took damage this turn, deal +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "If target previously took damage this turn, deal +10% damage"
}
]
}
]
},
{
"level": 2,
"name": "Splatter",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "If target previously took damage this turn, deal +30% damage"
}
]
},
{
"coindescs": [
{
"desc": "If target previously took damage this turn, deal +30% damage"
}
]
}
]
}
]
},
{
"id": 1040103,
"levelList": [
{
"level": 3,
"name": "Brushstroke",
"desc": "[StartBattle] Gain 2 Slash DMG Up",
"coinlist": [
{},
{},
{}
]
},
{
"level": 4,
"name": "Brushstroke",
"desc": "[StartBattle] Gain 2 Slash DMG Up",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath] next turn"
}
]
},
{}
]
}
]
},
{
"id": 1040104,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1040201,
"levelList": [
{
"level": 1,
"name": "Slash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Rupture"
}
]
}
]
},
{
"level": 2,
"name": "Slash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
}
]
}
]
},
{
"id": 1040202,
"levelList": [
{
"level": 1,
"name": "Upper Slash",
"desc": "[WinDuel] Gain 1 Attack Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Defense Level Down"
}
]
}
]
},
{
"level": 2,
"name": "Upper Slash",
"desc": "Skill Power +2 against units that have Slash Fragility\n[WinDuel] Gain 1 Attack Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Defense Level Down"
}
]
}
]
}
]
},
{
"id": 1040203,
"levelList": [
{
"level": 3,
"name": "Swash",
"desc": "[WinDuel] This skill inflicts 2 additional Slash Fragility",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Slash Fragility next turn"
}
]
},
{},
{}
]
}
]
},
{
"id": 1040204,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"coinlist": []
},
{
"level": 4,
"name": "Counter",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Slash Fragility"
}
]
}
]
}
]
},
{
"id": 1040301,
"levelList": [
{
"level": 1,
"name": "Focus Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Paralyze"
}
]
}
]
},
{
"level": 2,
"name": "Focus Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Paralyze"
}
]
}
]
},
{
"level": 4,
"name": "Focus Strike",
"desc": "If target has 2+ Bleed Count, deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Paralyze"
}
]
}
]
}
]
},
{
"id": 1040302,
"levelList": [
{
"level": 1,
"name": "Clean Up",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count"
}
]
}
]
},
{
"level": 2,
"name": "Clean Up",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 Damage Down"
}
]
}
]
},
{
"level": 4,
"name": "Clean Up",
"desc": "If target has 5+ Bleed Count, deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 Bleed Count "
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 Damage Down"
}
]
}
]
}
]
},
{
"id": 1040303,
"levelList": [
{
"level": 3,
"name": "Lenticular Swirl",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Inflict 5 Offense Level Down"
}
]
}
]
},
{
"level": 4,
"name": "Lenticular Swirl",
"desc": "If target has 9+ Bleed Count, deal +40% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Inflict 5 Offense Level Down"
}
]
}
]
}
]
},
{
"id": 1040304,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1050101,
"levelList": [
{
"level": 1,
"name": "Un, Deux",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Un, Deux",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1050102,
"levelList": [
{
"level": 1,
"name": "Nailing Fist",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
}
]
},
{
"level": 2,
"name": "Nailing Fist",
"desc": "[WhenUse] Gain 3 Defense Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
}
]
}
]
},
{
"id": 1050103,
"levelList": [
{
"level": 3,
"name": "Des Coups",
"desc": "[WhenUse] Gain 3 Protection next turn",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +2 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Des Coups",
"desc": "[WhenUse] Gain 3 Protection next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1050104,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1050201,
"levelList": [
{
"level": 1,
"name": "Assault",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
}
]
},
{
"level": 2,
"name": "Assault",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
},
{
"level": 4,
"name": "Assault",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Burn"
}
]
}
]
}
]
},
{
"id": 1050202,
"levelList": [
{
"level": 1,
"name": "Stalwart Stance",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
}
]
},
{
"level": 2,
"name": "Stalwart Stance",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Burn"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 2 Burn on 2 random enemies"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
},
{
"level": 4,
"name": "Stalwart Stance",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Burn"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 3 Burn on 2 random enemies"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
}
]
},
{
"id": 1050203,
"levelList": [
{
"level": 3,
"name": "Perfected Death Fist",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 Burn"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 Burn Count"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 3 Burn on 2 random enemies"
}
]
}
]
},
{
"level": 4,
"name": "Perfected Death Fist",
"desc": "If target has 5+ Burn, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 Burn"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 Burn Count"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 3 Burn on 2 random enemies"
}
]
}
]
}
]
},
{
"id": 1050204,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1050301,
"levelList": [
{
"level": 1,
"name": "Rip",
"desc": "[WhenUse] Gain 1 Slash Protection",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 2,
"name": "Rip",
"desc": "[WhenUse] Gain 2 Slash Protection",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 Charge Count"
}
]
}
]
},
{
"level": 4,
"name": "Rip",
"desc": "[WhenUse] Gain 2 Slash Protection\nGain +3 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 Charge Count"
}
]
}
]
}
]
},
{
"id": 1050302,
"levelList": [
{
"level": 1,
"name": "Energy Cycle",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
}
]
},
{
"level": 2,
"name": "Energy Cycle",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Rupture"
},
{
"desc": "[OnSucceedAttack] Spend 3 Charge Count to inflict 2 Slash Fragility"
}
]
}
]
},
{
"level": 4,
"name": "Energy Cycle",
"desc": "If at 5+ Charge Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Rupture"
},
{
"desc": "[OnSucceedAttack] Spend 3 Charge Count to inflict 2 Slash Fragility"
}
]
}
]
}
]
},
{
"id": 1050303,
"levelList": [
{
"level": 3,
"name": "Energy Current",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down"
}
]
}
]
},
{
"level": 4,
"name": "Energy Current",
"desc": "If at 5+ Charge Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down"
}
]
}
]
}
]
},
{
"id": 1050304,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Guard",
"desc": "[StartBattle] Gain +2 Charge Count",
"coinlist": [
{}
]
}
]
},
{
"id": 1060101,
"levelList": [
{
"level": 1,
"name": "Downward Cleave",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Downward Cleave",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1060102,
"levelList": [
{
"level": 1,
"name": "Dual Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Rupture"
}
]
}
]
},
{
"level": 2,
"name": "Dual Strike",
"desc": "If user took no damage last turn, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
}
]
},
{
"level": 4,
"name": "Dual Strike",
"desc": "If user took no damage last turn, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
}
]
}
]
},
{
"id": 1060103,
"levelList": [
{
"level": 3,
"name": "Whirlwind",
"desc": "If user took no damage last turn, Coin Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Attack Power Down"
}
]
}
]
},
{
"level": 4,
"name": "Whirlwind",
"desc": "If user took no damage last turn, Coin Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Attack Power Down"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
}
]
}
]
},
{
"id": 1060104,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1060201,
"levelList": [
{
"level": 1,
"name": "Cleave",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Cleave",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Cleave",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
}
]
}
]
}
]
},
{
"id": 1060202,
"levelList": [
{
"level": 1,
"name": "Cloud Cutter",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Cloud Cutter",
"desc": "[BeforeAttack] If target has less than 4 Bleed Count, use Coin 1 and 2 an additional time",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Cloud Cutter",
"desc": "[BeforeAttack] If target has less than 4 Bleed Count, use Coin 1 and 2 an additional time",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
}
]
},
{
"id": 1060203,
"levelList": [
{
"level": 3,
"name": "Cloudburst",
"desc": "[StartBattle] This skill inflicts 1 additional Bleed and Paralyze",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 Paralyze"
}
]
}
]
}
]
},
{
"id": 1060204,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1060301,
"levelList": [
{
"level": 1,
"name": "Throat Slit",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Throat Slit",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 4 Bleed"
}
]
}
]
}
]
},
{
"id": 1060302,
"levelList": [
{
"level": 1,
"name": "Shank",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Damage +2"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Damage +2"
}
]
},
{}
]
},
{
"level": 2,
"name": "Shank",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Damage +3"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Damage +3"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] If target is below 25% HP, use this Coin an additional time if target survives\nHeads: +50% Damage for this Coin"
},
{
"desc": "[ReUseOnSucceedAttackHead] +50% Damage for this Coin"
}
]
}
]
},
{
"level": 4,
"name": "Shank",
"desc": "If target has 7+ [Laceration], deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Damage +3"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Damage +3"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] If target is below 25% HP, use this Coin an additional time if target survives\nHeads: +50% Damage for this Coin"
},
{
"desc": "[ReUseOnSucceedAttackHead] +50% Damage for this Coin"
}
]
}
]
}
]
},
{
"id": 1060303,
"levelList": [
{
"level": 3,
"name": "Mutilate",
"desc": "[EnemyKill] Use this skill 1 more time",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Damage +7"
},
{
"desc": "[ReUseOnSucceedAttackHead] +100% Damage for this Coin"
}
]
}
]
},
{
"level": 4,
"name": "Mutilate",
"desc": "[EnemyKill] Use this skill 1 more time",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Damage +7"
},
{
"desc": "[ReUseOnSucceedAttackHead] +100% damage for this Coin"
},
{
"desc": "[ReUseOnSucceedAttackHead] If target has 10+ [Laceration], deal +50% damage"
}
]
}
]
}
]
},
{
"id": 1060304,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Evade",
"desc": "If target has 5+ [Laceration], Coin Power +2\n[OnSucceedEvade] Heal 3 SP",
"coinlist": [
{}
]
}
]
},
{
"id": 1070101,
"levelList": [
{
"level": 1,
"name": "Bat Bash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Bat Bash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1070102,
"levelList": [
{
"level": 1,
"name": "Smackdown",
"desc": "[WhenUse] Gain 1 Attack Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 2,
"name": "Smackdown",
"desc": "[WhenUse] Gain 1 Attack Power Up and Damage Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Smackdown",
"desc": "[WhenUse] Gain 1 Attack Power Up and Damage Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1070103,
"levelList": [
{
"level": 3,
"name": "Upheaval",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Next Coin has +2 Power"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
}
]
}
]
},
{
"id": 1070104,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1070201,
"levelList": [
{
"level": 1,
"name": "Extreme Edge",
"desc": "At less than 25% HP, +1 Skill Power",
"coinlist": [
{}
]
},
{
"level": 2,
"name": "Extreme Edge",
"desc": "At less than 25% HP, +2 Skill Power",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Extreme Edge",
"desc": "At less than 50% HP, Skill Power +2\n[WhenUse] Gain +3 [Breath] Count",
"coinlist": [
{}
]
}
]
},
{
"id": 1070202,
"levelList": [
{
"level": 1,
"name": "Flying Sword",
"desc": "At less than 25% HP, +1 Skill Power",
"coinlist": [
{}
]
},
{
"level": 2,
"name": "Flying Sword",
"desc": "At less than 25% HP, +2 Skill Power",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Flying Sword",
"desc": "At less than 50% HP, +2 Skill Power\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{}
]
}
]
},
{
"id": 1070203,
"levelList": [
{
"level": 3,
"name": "Flashing Strike",
"desc": "At less than 25% HP, +2 Skill Power",
"coinlist": [
{
"coindescs": [
{
"desc": "[BeforeAttack] Lose 5 HP; +50% Skill Damage for this Coin"
}
]
},
{
"coindescs": [
{
"desc": "[BeforeAttack] Lose 5 HP; +50% Skill Damage for this Coin"
}
]
}
]
},
{
"level": 4,
"name": "Flashing Strike",
"desc": "At 10+ [Breath] Count, Skill Power +2\nAt less than 50% HP, Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[BeforeAttack] Lose 5 HP; +50% Skill Damage for this Coin"
}
]
},
{
"coindescs": [
{
"desc": "[BeforeAttack] Lose 5 HP; +50% Skill Damage for this Coin"
}
]
}
]
}
]
},
{
"id": 1070204,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Counter",
"desc": "[WhenUse] Lose 5 HP\nAt 3+ [Breath] Count, Damage +50%",
"coinlist": [
{}
]
}
]
},
{
"id": 1070301,
"levelList": [
{
"level": 1,
"name": "Graze the Grass",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 Ammo"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Charge Count"
}
]
}
]
},
{
"level": 2,
"name": "Graze the Grass",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 Ammo"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 Charge Count"
}
]
}
]
}
]
},
{
"id": 1070302,
"levelList": [
{
"level": 1,
"name": "Concentrated Fire",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{}
]
},
{
"level": 2,
"name": "Concentrated Fire",
"desc": "Coin Power +1 at 6+ Speed",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{}
]
}
]
},
{
"id": 1070303,
"levelList": [
{
"level": 1,
"name": "Quick Suppression",
"desc": "Coin Power +2 at 6+ Speed",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 2 Fragile"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 2 Fragile"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Rupture"
}
]
}
]
}
]
},
{
"id": 1070304,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Evade",
"desc": "[WhenUse] Gain +1 Charge Count",
"coinlist": [
{}
]
}
]
},
{
"id": 1080101,
"levelList": [
{
"level": 1,
"name": "Loggerhead",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Loggerhead",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1080102,
"levelList": [
{
"level": 1,
"name": "Slide",
"desc": "[WinDuel] Inflict 1 Defense Power Down",
"coinlist": [
{}
]
},
{
"level": 2,
"name": "Slide",
"desc": "[WinDuel] Inflict 3 Defense Power Down",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Slide",
"desc": "[WinDuel] Inflict 3 Defense Power Down",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1080103,
"levelList": [
{
"level": 3,
"name": "Shield Bash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; Inflict 1 Blunt Fragility"
}
]
}
]
}
]
},
{
"id": 1080104,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1080201,
"levelList": [
{
"level": 1,
"name": "Mind Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Mind Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttackHead] Gain +2 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttackHead] Gain +2 Charge Count"
}
]
}
]
},
{
"level": 4,
"name": "Mind Strike",
"desc": "[WhenUse] Gain +2 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Gain +2 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Gain +2 Charge Count"
}
]
}
]
}
]
},
{
"id": 1080202,
"levelList": [
{
"level": 1,
"name": "Flaying Surge",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +3 [Sinking] Count"
}
]
}
]
},
{
"level": 2,
"name": "Flaying Surge",
"desc": "[WhenUse] Gain +5 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +3 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Flaying Surge",
"desc": "[WhenUse] Gain +7 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1080203,
"levelList": [
{
"level": 3,
"name": "Mind Whip",
"desc": "[StartBattle] Spend all Charge Count\nIf at less than 10 Charge Count at Combat Start, target a random unit for an unopposed attack",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 40% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 30% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 20% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Mind Whip",
"desc": "[StartBattle] Spend 8 Charge Count\nIf at less than 8 Charge Count at Combat Start, target a random unit for an unopposed attack",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 40% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 30% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 20% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1080204,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Evade",
"desc": "[OnSucceedEvade] Gain +1 Charge Count",
"coinlist": [
{}
]
}
]
},
{
"id": 1080301,
"levelList": [
{
"level": 1,
"name": "Flying Sword",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
}
]
}
]
},
{
"level": 2,
"name": "Flying Sword",
"desc": "At less than 50% HP, this skill gives 1 additional [Breath]",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Flying Sword",
"desc": "At less than 50% HP, this skill gives 3 additional [Breath]",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
}
]
}
]
},
{
"id": 1080302,
"levelList": [
{
"level": 1,
"name": "Flashing Strike",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
}
]
},
{
"level": 2,
"name": "Flashing Strike",
"desc": "[WhenUse] At less than 50% HP, use Coin 1 and 2 an additional time",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
}
]
},
{
"level": 4,
"name": "Flashing Strike",
"desc": "[WhenUse] At less than 50% HP, use Coin 1 and 2 an additional time",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count "
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count "
}
]
}
]
}
]
},
{
"id": 1080303,
"levelList": [
{
"level": 3,
"name": "Catch Breath",
"desc": "",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] At less than 25% HP, heal 100% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Catch Breath",
"desc": "At 5+ [Breath] Count, +50% Critical Damage",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] At less than 25% HP, heal 100% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1080304,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"keywords": [],
"coinlist": [
{},
{}
]
},
{
"level": 4,
"name": "Counter",
"desc": "At 5+ [Breath] Count, +50% Critical Damage",
"keywords": [],
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
}
]
}
]
},
{
"id": 1080401,
"levelList": [
{
"level": 1,
"name": "Shove",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Paralyze"
}
]
}
]
},
{
"level": 2,
"name": "Shove",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Paralyze"
}
]
}
]
},
{
"level": 4,
"name": "Shove",
"desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\nIf target has 8+ [Vibration], Skill Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Paralyze"
}
]
}
]
}
]
},
{
"id": 1080402,
"levelList": [
{
"level": 1,
"name": "Quake Rounds",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Attack Power Down"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Quake Rounds",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Attack Power Down"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 8 [Vibration]; Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 8 [Vibration]; Inflict +2 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1080403,
"levelList": [
{
"level": 3,
"name": "Suppress",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 Rupture; Inflict +2 Rupture Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 Rupture; Inflict +2 Rupture Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 5 Fragile"
}
]
}
]
},
{
"level": 4,
"name": "Suppress",
"desc": "If target has 5+ [Vibration] Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 Rupture; Inflict +2 Rupture Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 Rupture; Inflict +2 Rupture Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 5 Fragile"
}
]
}
]
}
]
},
{
"id": 1080404,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Guard",
"desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\nAt 0 Ammo, gain 2 more Aggro",
"coinlist": [
{}
]
}
]
},
{
"id": 1090101,
"levelList": [
{
"level": 1,
"name": "Strike Down",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Strike Down",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 1090102,
"levelList": [
{
"level": 1,
"name": "Axe Combo",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Axe Combo",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Axe Combo",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count"
}
]
}
]
}
]
},
{
"id": 1090103,
"levelList": [
{
"level": 3,
"name": "Slay",
"desc": "Skill Power +1 when below 0 SP",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ [Laceration], deal +20% damage"
}
]
}
]
},
{
"level": 4,
"name": "Slay",
"desc": "Skill Power +1 when below 0 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ [Laceration], deal +20% damage"
}
]
}
]
}
]
},
{
"id": 1090104,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1090201,
"levelList": [
{
"level": 1,
"name": "Sharpened Blade",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
}
]
}
]
},
{
"level": 2,
"name": "Sharpened Blade",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 4 [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Sharpened Blade",
"desc": "At 4+ [Breath], Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 4 [Breath]"
}
]
}
]
}
]
},
{
"id": 1090202,
"levelList": [
{
"level": 1,
"name": "Scattering Slash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Scattering Slash",
"desc": "[WhenUse] Gain +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Scattering Slash",
"desc": "[WhenUse] Gain +2 [Breath] Count\nAt 5+ [Breath], Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
}
]
}
]
}
]
},
{
"id": 1090203,
"levelList": [
{
"level": 3,
"name": "Sky-clearing Cut",
"desc": "If target has 6+ [Laceration], double the crit chance",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 10 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Sky-clearing Cut",
"desc": "If target has 6+ [Laceration], double the crit chance\nAt 10+ [Breath], +100% Critical Damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 10 Bleed"
}
]
}
]
}
]
},
{
"id": 1090204,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "[WhenUse] Gain 1 Protection",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Counter",
"desc": "[WhenUse] Gain 1 Protection\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{}
]
}
]
},
{
"id": 1090205,
"levelList": [
{
"level": 2,
"name": "Sky-clearing Cut",
"desc": "If target has 6+ [Laceration], double the crit chance",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 10 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Sky-clearing Cut",
"desc": "If target has 6+ [Laceration], double the crit chance\nAt 10+ [Breath], +100% Critical Damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 10 Bleed"
}
]
}
]
}
]
},
{
"id": 1090301,
"levelList": [
{
"level": 1,
"name": "Bludgeon",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Paralyze"
}
]
}
]
},
{
"level": 2,
"name": "Bludgeon",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 Paralyze"
}
]
}
]
},
{
"level": 4,
"name": "Bludgeon",
"desc": "If the next skill on the Dashboard does Blunt DMG, this skill's Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 Paralyze"
}
]
}
]
}
]
},
{
"id": 1090302,
"levelList": [
{
"level": 1,
"name": "Thrust",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Defense Power Down"
}
]
}
]
},
{
"level": 2,
"name": "Thrust",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 Defense Power Down"
}
]
}
]
},
{
"level": 4,
"name": "Thrust",
"desc": "If the next skill on the Dashboard does Blunt DMG, this skill's Coin Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 Defense Power Down"
}
]
}
]
}
]
},
{
"id": 1090303,
"levelList": [
{
"level": 3,
"name": "Suppress",
"desc": "If target took no damage from attacks this turn, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 4 Defense Power Down"
},
{
"desc": "[OnSucceedAttack] Inflict 4 Defense Level Down"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 Paralyze"
}
]
}
]
},
{
"level": 4,
"name": "Suppress",
"desc": "If target took no damage from attacks this turn, Coin Power +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 4 Defense Power Down"
},
{
"desc": "[OnSucceedAttack] Inflict 4 Defense Level Down"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 Paralyze"
}
]
}
]
}
]
},
{
"id": 1090304,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1100101,
"levelList": [
{
"level": 1,
"name": "Downward Swing",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Rupture"
}
]
}
]
},
{
"level": 2,
"name": "Downward Swing",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
}
]
}
]
},
{
"id": 1100102,
"levelList": [
{
"level": 1,
"name": "Halberd Combo",
"desc": "[WinDuel] +10% damage",
"coinlist": [
{},
{},
{}
]
},
{
"level": 2,
"name": "Halberd Combo",
"desc": "[WinDuel] +30% damage",
"coinlist": [
{},
{},
{}
]
}
]
},
{
"id": 1100103,
"levelList": [
{
"level": 3,
"name": "Ravaging Cut",
"desc": "[WinDuel] Gain 1 Attack Power Up",
"coinlist": [
{},
{},
{}
]
},
{
"level": 4,
"name": "Ravaging Cut",
"desc": "[WinDuel] Gain 1 Attack Power Up",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
}
]
}
]
},
{
"id": 1100104,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1100201,
"levelList": [
{
"level": 1,
"name": "Slice then Stab",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
}
]
},
{
"level": 2,
"name": "Slice then Stab",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
}
]
}
]
},
{
"level": 4,
"name": "Slice then Stab",
"desc": "If at 3+ [Breath] Count, Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count "
}
]
}
]
}
]
},
{
"id": 1100202,
"levelList": [
{
"level": 1,
"name": "Slash Series",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 2,
"name": "Slash Series",
"desc": "[DefeatDuel] Gain 2 Attack Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Slash Series",
"desc": "[DefeatDuel] Gain 2 Attack Power Up next turn\n[WinDuel] Do not spend [Breath] Count with critical attacks landed with this skill",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
}
]
}
]
},
{
"id": 1100203,
"levelList": [
{
"level": 3,
"name": "To Claim Their Bones",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 Paralyze"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "To Claim Their Bones",
"desc": "At 10+ [Breath] Count, +150% Critical Damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 Paralyze"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
}
]
}
]
}
]
},
{
"id": 1100204,
"levelList": [
{
"level": 1,
"name": "Newsprung Counter",
"desc": "[WhenUse] Gain 1 Damage Up next turn",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Newsprung Counter",
"desc": "[WhenUse] Gain 1 Damage Up next turn\n[WhenUse] Gain +3 [Breath] Count",
"coinlist": [
{}
]
}
]
},
{
"id": 1100301,
"levelList": [
{
"level": 1,
"name": "Baton",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Baton",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "Baton",
"desc": "[DefeatDuel] Gain 2 Protection",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1100302,
"levelList": [
{
"level": 1,
"name": "Suppress",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 Damage Down next turn"
}
]
}
]
},
{
"level": 2,
"name": "Suppress",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Damage Down next turn"
}
]
}
]
},
{
"level": 4,
"name": "Suppress",
"desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\n[DefeatDuel] Inflict 6 [Vibration]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Damage Down next turn"
}
]
}
]
}
]
},
{
"id": 1100303,
"levelList": [
{
"level": 3,
"name": "Strong Strike",
"desc": "[WhenUse] Give 1 Protection to the ally with the least HP next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Blunt Fragility"
}
]
}
]
},
{
"level": 4,
"name": "Strong Strike",
"desc": "[WhenUse] Give 1 Protection to the ally with the least HP next turn\n[WhenUse] Gain +10 Aggro to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
},
{
"desc": "[OnSucceedAttack] If target has 5+ [Vibration] upon [VibrationExplosion], gain 2 Protection next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Blunt Fragility"
}
]
}
]
}
]
},
{
"id": 1100304,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Guard",
"desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1100401,
"levelList": [
{
"level": 1,
"name": "Baile y Rola",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Sinking]"
}
]
},
{}
]
},
{
"level": 2,
"name": "Baile y Rola",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 4 [Sinking]"
}
]
},
{}
]
},
{
"level": 4,
"name": "Baile y Rola",
"desc": "If target has 4+ [Sinking], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
}
]
},
{}
]
}
]
},
{
"id": 1100402,
"levelList": [
{
"level": 1,
"name": "Danza de Pasión",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Danza de Pasión",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Danza de Pasión",
"desc": "If target has 6+ [Sinking], Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1100403,
"levelList": [
{
"level": 3,
"name": "Pañata Party",
"desc": "If targets SP is below 0, boost crit chance proportional to targets SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Lower users Stagger Threshold by 50% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Pañata Party",
"desc": "If target's SP is below 0, boost crit chance proportional to target's SP\nIf user has 5+ [Breath] Count, +30% Critical Damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower users Stagger Threshold by 50% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1100404,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Evade",
"desc": "[OnSucceedEvade] Gain +1 [Breath] Count",
"coinlist": [
{}
]
}
]
},
{
"id": 1110101,
"levelList": [
{
"level": 1,
"name": "Pulled Blade",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Rupture"
}
]
},
{}
]
},
{
"level": 2,
"name": "Pulled Blade",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
},
{}
]
},
{
"level": 4,
"name": "Pulled Blade",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
}
]
}
]
},
{
"id": 1110102,
"levelList": [
{
"level": 1,
"name": "Backslash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "If users Speed is faster than targets, +10% Damage"
}
]
},
{
"coindescs": [
{
"desc": "If users Speed is faster than targets, +10% Damage"
}
]
}
]
},
{
"level": 2,
"name": "Backslash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "If users Speed is faster than targets, +20% Damage"
}
]
},
{
"coindescs": [
{
"desc": "If users Speed is faster than targets, +20% Damage"
}
]
}
]
}
]
},
{
"id": 1110103,
"levelList": [
{
"level": 3,
"name": "Piercing Thrust",
"desc": "If targets HP is above 50%, deal +20% damage",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Piercing Thrust",
"desc": "If targets HP is above 50%, deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Rupture Count"
}
]
}
]
}
]
},
{
"id": 1110104,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1110201,
"levelList": [
{
"level": 1,
"name": "Draw of the Sword",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
}
]
}
]
},
{
"level": 2,
"name": "Draw of the Sword",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 4 [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Draw of the Sword",
"desc": "At 5+ [Breath], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 4 [Breath]"
}
]
}
]
}
]
},
{
"id": 1110202,
"levelList": [
{
"level": 1,
"name": "Acupuncture",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 Slash DMG Up next turn"
}
]
}
]
},
{
"level": 2,
"name": "Acupuncture",
"desc": "[WinDuel] Gain +1 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 Slash DMG Up next turn"
}
]
}
]
},
{
"level": 4,
"name": "Acupuncture",
"desc": "[WinDuel] Gain +2 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 Slash DMG Up next turn"
}
]
}
]
}
]
},
{
"id": 1110203,
"levelList": [
{
"level": 3,
"name": "Decisive Dive",
"desc": "If targets HP is below 25%, Final Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Raise first Stagger Threshold by 20% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Decisive Dive",
"desc": "If targets HP is below 50%, Final Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Raise first Stagger Threshold by 20% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1110204,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Evade",
"desc": "At 6+ [Breath], Coin Power +3",
"coinlist": [
{}
]
}
]
},
{
"id": 1110301,
"levelList": [
{
"level": 1,
"name": "Order",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 1 Protection to the ally with the slowest Speed"
}
]
}
]
},
{
"level": 2,
"name": "Order",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 2 Protection to the ally with the slowest Speed"
}
]
}
]
},
{
"level": 4,
"name": "Order",
"desc": "If target has 5+ [Sinking], Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 2 Protection to the ally with the slowest Speed"
}
]
}
]
}
]
},
{
"id": 1110302,
"levelList": [
{
"level": 1,
"name": "Onslaught Command",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Apply 1 Damage Up to the ally with the slowest Speed"
}
]
}
]
},
{
"level": 2,
"name": "Onslaught Command",
"desc": "[WhenUse] Apply 1 Attack Power Up to the ally with the slowest Speed",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Apply 2 Damage Up to the ally with the slowest Speed"
}
]
}
]
},
{
"level": 4,
"name": "Onslaught Command",
"desc": "[WhenUse] Apply 1 Attack Power Up to the ally with the slowest Speed",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 2 Damage Up to the ally with the slowest Speed"
}
]
}
]
}
]
},
{
"id": 1110303,
"levelList": [
{
"level": 3,
"name": "Focus",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Attack Power Down"
}
]
}
]
},
{
"level": 4,
"name": "Focus",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Attack Power Down"
},
{
"desc": "[OnSucceedAttackHead] Inflict 4 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1110304,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1120101,
"levelList": [
{
"level": 1,
"name": "Swipe",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Rupture"
}
]
}
]
},
{
"level": 2,
"name": "Swipe",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 4 Rupture"
}
]
}
]
}
]
},
{
"id": 1120102,
"levelList": [
{
"level": 1,
"name": "Jag",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 Rupture Count"
}
]
}
]
},
{
"level": 2,
"name": "Jag",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Rupture Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Pierce Fragility"
}
]
}
]
},
{
"level": 4,
"name": "Jag",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Rupture Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Pierce Fragility"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 Rupture"
}
]
}
]
}
]
},
{
"id": 1120103,
"levelList": [
{
"level": 3,
"name": "Chop Up",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Burst], +10% Damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Burst], +10% Damage"
},
{
"desc": "[OnSucceedAttackHead] Heal by 30% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1120104,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1120201,
"levelList": [
{
"level": 1,
"name": "Single-point Stab",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
}
]
},
{
"level": 2,
"name": "Single-point Stab",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
},
{
"level": 4,
"name": "Single-point Stab",
"desc": "If target has 6+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
}
]
}
]
},
{
"id": 1120202,
"levelList": [
{
"level": 1,
"name": "Rush Down",
"desc": "",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Burn"
}
]
}
]
},
{
"level": 2,
"name": "Rush Down",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Burn"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], gain 1 Attack Power Up next turn"
}
]
}
]
},
{
"level": 4,
"name": "Rush Down",
"desc": "If target has 6+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Burn"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], gain 1 Attack Power Up next turn"
}
]
}
]
}
]
},
{
"id": 1120203,
"levelList": [
{
"level": 3,
"name": "Perfected Palm Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Burn"
}
]
}
]
},
{
"level": 4,
"name": "Perfected Palm Strike",
"desc": "If target has 6+ [Combustion], deal +10% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Burn"
}
]
}
]
}
]
},
{
"id": 1120204,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1120301,
"levelList": [
{
"level": 1,
"name": "Hack",
"desc": "[WinDuel] +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Heal by 30% of damage dealt"
}
]
},
{}
]
},
{
"level": 2,
"name": "Hack",
"desc": "[WinDuel] +40% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Heal by 50% of damage dealt"
}
]
},
{}
]
},
{
"level": 4,
"name": "Hack",
"desc": "[WinDuel] Damage +40%\nIf target has 5+ [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal by 50% of damage dealt"
}
]
},
{}
]
}
]
},
{
"id": 1120302,
"levelList": [
{
"level": 1,
"name": "Dismember",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 Rupture"
}
]
}
]
},
{
"level": 2,
"name": "Dismember",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 Rupture"
},
{
"desc": "[OnSucceedAttackHead] Heal by 50% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Dismember",
"desc": "If target has 5+ [Burst], deal +50% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 Rupture"
},
{
"desc": "[OnSucceedAttack] Heal by 50% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1120303,
"levelList": [
{
"level": 3,
"name": "Eviscerate",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Heal 100% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Eviscerate",
"desc": "If target has 5+ [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal by 100% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1120304,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1000101,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": ""
}
]
},
{
"id": 1000102,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": ""
}
]
},
{
"id": 1000103,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": ""
}
]
},
{
"id": 1050401,
"levelList": [
{
"level": 1,
"name": "Drive",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower users Stagger Threshold by 30% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower users Stagger Threshold by 30% of damage dealt"
}
]
}
]
},
{
"level": 2,
"name": "Drive",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower users Stagger Threshold by 60% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower users Stagger Threshold by 60% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Drive",
"desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\nAt less than 50% HP, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower users Stagger Threshold by 60% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower users Stagger Threshold by 60% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1050402,
"levelList": [
{
"level": 1,
"name": "You Are Cleansed of Sin",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Nails",
"summary": "[OnSucceedAttack] Inflict 3 Nails"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bind next turn"
}
]
}
]
},
{
"level": 2,
"name": "You Are Cleansed of Sin",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Nails",
"summary": "[OnSucceedAttack] Inflict 3 Nails"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bind next turn"
},
{
"desc": "[OnSucceedAttack] If target has 5+ Nails, inflict 2 Bind and 1 Attack Power Down next turn"
}
]
}
]
},
{
"level": 4,
"name": "You Are Cleansed of Sin",
"desc": "[WhenUse] Gain +6 Aggro to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Nails"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bind next turn"
},
{
"desc": "[OnSucceedAttack] If target has 5+ Nails, inflict 2 Bind and 2 Attack Power Down next turn"
}
]
}
]
}
]
},
{
"id": 1050403,
"levelList": [
{
"level": 3,
"name": "Annihilate Heretics",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Nails next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 50% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Annihilate Heretics",
"desc": "[WhenUse] Gain +6 Aggro to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Nails next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 50% of damage dealt\nHP Heal +3% for each of target's Nails"
}
]
}
]
}
]
},
{
"id": 1050404,
"levelList": [
{
"level": 1,
"name": "Foolishness…!",
"desc": "[StartBattle] Gain 1 Protection\nAt less than 50% HP, Final Power +2",
"coinlist": [
{}
]
}
]
},
{
"id": 1090401,
"levelList": [
{
"level": 1,
"name": "Devoted Hammering",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Devoted Hammering",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Devoted Hammering",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttack] If target has Nails, inflict 1 Nails"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttack] If target has Nails, inflict 1 Nails"
}
]
}
]
}
]
},
{
"id": 1090402,
"levelList": [
{
"level": 1,
"name": "Zealous Purge",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Nails next turn",
"summary": "[OnSucceedAttack] Inflict 1 Nails next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze next turn"
}
]
}
]
},
{
"level": 2,
"name": "Zealous Purge",
"desc": "[WinDuel] Gain 1 Fanatic next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Nails next turn",
"summary": "[OnSucceedAttack] Inflict 1 Nails next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze next turn"
}
]
}
]
}
]
},
{
"id": 1090403,
"levelList": [
{
"level": 3,
"name": "Ironclad Retribution",
"desc": "+15% Damage while this unit is Fanatic",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Ironclad Retribution",
"desc": "If this unit is Fanatic, deal +15% damage\nDeal +5% damage for each 'N Corp. Fanatic' present in the party",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 1090404,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Counter",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Nails"
}
]
}
]
}
]
},
{
"id": 1020401,
"levelList": [
{
"level": 1,
"name": "Cackle",
"desc": "[WinDuel] Target loses 3 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [NailPersonality]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Cackle",
"desc": "[WinDuel] Target loses 3 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 1020402,
"levelList": [
{
"level": 1,
"name": "The Gripping",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict [MarkOfHeresy] next turn"
}
]
}
]
},
{
"level": 2,
"name": "The Gripping",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Paralysis] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict [MarkOfHeresy] next turn"
}
]
}
]
},
{
"level": 4,
"name": "The Gripping",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [NailPersonality]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Paralysis] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict [MarkOfHeresy] next turn"
}
]
}
]
}
]
},
{
"id": 1020403,
"levelList": [
{
"level": 3,
"name": "Execution",
"desc": "On kill, heal 10 SP for all allies and apply 1 [PenetrateDamageUp] and [HitDamageUp]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [NailPersonality]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [NailPersonality]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +50% damage to targets that have 5+ [NailPersonality]"
}
]
}
]
},
{
"level": 4,
"name": "Execution",
"desc": "On kill, heal 10 SP for all allies and apply 1 [PenetrateDamageUp] and [HitDamageUp]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [NailPersonality]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [NailPersonality]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +70% damage to targets that have 5+ [NailPersonality]"
}
]
}
]
}
]
},
{
"id": 1020404,
"levelList": [
{
"level": 1,
"name": "Such Filth",
"desc": "[OnSucceedEvade] Target loses 3 SP",
"coinlist": [
{}
]
}
]
},
{
"id": 1070401,
"levelList": [
{
"level": 1,
"name": "Gawky Nailing",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Gawky Nailing",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Nails next turn"
},
{
"desc": "[OnSucceedAttackTail] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Gawky Nailing",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Nails next turn"
},
{
"desc": "[OnSucceedAttackTail] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttack] Inflict 1 Nails"
}
]
}
]
}
]
},
{
"id": 1070402,
"levelList": [
{
"level": 1,
"name": "Puri…fy!",
"desc": "[WinDuel] Heal 3 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Plus Coin Drop next turn"
}
]
}
]
},
{
"level": 2,
"name": "Puri…fy!",
"desc": "[WinDuel] Heal 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Plus Coin Drop next turn"
}
]
}
]
}
]
},
{
"id": 1070403,
"levelList": [
{
"level": 3,
"name": "Infirm Retribution",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Deal bonus damage by 10% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Deal bonus damage by 10% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Deal bonus damage by 10% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1070404,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1000104,
"levelList": [
{
"level": 1,
"name": "E.G.O Corrosion",
"desc": ""
}
]
},
{
"id": 1110401,
"levelList": [
{
"level": 1,
"name": "Predictive Analysis",
"desc": "In a clash, opponent has -1 Clash Power",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Paralyze next turn"
}
]
}
]
},
{
"level": 2,
"name": "Predictive Analysis",
"desc": "In a clash, opponent has -2 Clash Power",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze next turn"
}
]
}
]
},
{
"level": 4,
"name": "Predictive Analysis",
"desc": "In a clash, opponent has -2 Clash Power",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
}
]
}
]
}
]
},
{
"id": 1110402,
"levelList": [
{
"level": 1,
"name": "Field Command",
"desc": "In a clash, opponent has -1 Clash Power",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 Rupture Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 Defense Level Down next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 Rupture Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 Defense Level Down next turn"
}
]
}
]
},
{
"level": 2,
"name": "Field Command",
"desc": "In a clash, opponent has -2 Clash Power",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Rupture Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Defense Level Down next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Rupture Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Defense Level Down next turn"
}
]
}
]
},
{
"level": 4,
"name": "Field Command",
"desc": "In a clash, opponent has -2 Clash Power",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Rupture Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Defense Level Down next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Rupture Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Defense Level Down next turn"
}
]
}
]
}
]
},
{
"id": 1110403,
"levelList": [
{
"level": 3,
"name": "Exploit the Gap",
"desc": "In a clash, opponent has -2 Clash Power",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Offense Level Down next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal bonus Slash damage by 15% of damage dealt"
},
{
"desc": "[OnSucceedAttack] Inflict Weakness Analyzed next turn"
}
]
}
]
},
{
"level": 4,
"name": "Exploit the Gap",
"desc": "In a clash, opponent has -2 Clash Power\nIf target has 7+ [Burst], Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Offense Level Down next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal bonus Slash damage by 15% of damage dealt"
},
{
"desc": "[OnSucceedAttack] Inflict Weakness Analyzed next turn"
}
]
}
]
}
]
},
{
"id": 1110404,
"levelList": [
{
"level": 1,
"name": "I'll Take the Lead",
"desc": "[WhenUse] Gain 1 Haste and 1 Defense Power Up next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1060401,
"levelList": [
{
"level": 1,
"name": "Warm Up",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
},
{
"level": 2,
"name": "Warm Up",
"desc": "[WhenUse] Heal 3 SP",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
}
]
},
{
"id": 1060402,
"levelList": [
{
"level": 1,
"name": "Flowing Flame",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]; if target already has [Combustion], inflict 1 more"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
}
]
},
{
"level": 2,
"name": "Flowing Flame",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]; if target already has [Combustion], inflict 1 more"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count; at 30+ SP, inflict 1 more; at 45+ SP, inflict 2 more"
}
]
}
]
},
{
"level": 4,
"name": "Flowing Flame",
"desc": "If target has 6+ [Combustion] Count, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]; if target already has [Combustion], inflict 1 more"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count; at 30+ SP, inflict 1 more; at 45+ SP, inflict 2 more"
}
]
}
]
}
]
},
{
"id": 1060403,
"levelList": [
{
"level": 3,
"name": "Crimson Blaze Fist",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]; if target already has [Combustion], inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Heal 6 SP"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion] Count, raise Stagger Threshold by 30% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Crimson Blaze Fist",
"desc": "If target has 6+ [Combustion] Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]; if target already has [Combustion], inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Heal 6 SP"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion] Count, raise Stagger Threshold by 30% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1060404,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1040401,
"levelList": [
{
"level": 1,
"name": "P.C.",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Appetite"
}
]
}
]
},
{
"level": 2,
"name": "P.C.",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Appetite"
}
]
}
]
},
{
"level": 4,
"name": "P.C.",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 Appetite"
}
]
}
]
}
]
},
{
"id": 1040402,
"levelList": [
{
"level": 1,
"name": "I.H.",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bind next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has Bleed or Paralyze, inflict 1 HP Healing Down next turn"
}
]
}
]
},
{
"level": 2,
"name": "I.H.",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bind next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has Bleed or Paralyze, inflict 3 HP Healing Down next turn"
}
]
}
]
},
{
"level": 4,
"name": "I.H.",
"desc": "[WhenUse] Gain 1 Appetite",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bind next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has Bleed or Paralyze, inflict 4 HP Healing Down next turn"
}
]
}
]
}
]
},
{
"id": 1040403,
"levelList": [
{
"level": 3,
"name": "I Can Cook Anything",
"desc": "Boost damage by 5% of targets missing HP (Max 20)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] The final Coin deals +5% damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] The final Coin deals +5% damage"
}
]
},
{}
]
}
]
},
{
"id": 1040404,
"levelList": [
{
"level": 1,
"name": "F.I. in Sight",
"desc": "[OnSucceedEvade] Gain 1 Haste next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1120401,
"levelList": [
{
"level": 1,
"name": "Keep It Fresh",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Paralyze"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Keep It Fresh",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze; if target has [Laceration], inflict 1 Paralyze next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Keep It Fresh",
"desc": "If target has 4+ [Binding], deal +30% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze; if target has [Laceration], inflict 1 Paralyze next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
}
]
},
{
"id": 1120402,
"levelList": [
{
"level": 1,
"name": "You Fresh Enough?",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count; Inflict 1 Bind next turn"
}
]
}
]
},
{
"level": 2,
"name": "You Fresh Enough?",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Bleed Count; Inflict 2 Bind next turn"
}
]
}
]
},
{
"level": 4,
"name": "You Fresh Enough?",
"desc": "If user's Speed is faster than target's by 3+, Coin Power +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Bleed Count; Inflict 2 Bind next turn"
}
]
}
]
}
]
},
{
"id": 1120403,
"levelList": [
{
"level": 3,
"name": "Butcher Viand",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal HP based on targets [Laceration] (Max 20%)"
}
]
}
]
},
{
"level": 4,
"name": "Butcher Viand",
"desc": "If target has 10+ Bleed Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal HP based on targets [Laceration] (Max 20%)"
}
]
}
]
}
]
},
{
"id": 1120404,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1100501,
"levelList": [
{
"level": 1,
"name": "Coerced Judgement",
"desc": "[WhenUse] Lose 7 SP",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 2 Burn"
}
]
}
]
},
{
"level": 2,
"name": "Coerced Judgement",
"desc": "[WhenUse] Lose 7 SP",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Gain 1 Fanatic next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Burn"
}
]
}
]
},
{
"level": 4,
"name": "Coerced Judgement",
"desc": "[WhenUse] Lose 7 SP",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Gain 1 Fanatic next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Burn"
}
]
}
]
}
]
},
{
"id": 1100502,
"levelList": [
{
"level": 1,
"name": "Amoral Enactment",
"desc": "[WhenUse] Lose 10 SP\nIf this unit is Fanatic, deal +5% damage",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Amoral Enactment",
"desc": "[WhenUse] Lose 10 SP\nIf this unit is Fanatic, deal +10% damage",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 2 Burn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 2 Burn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict +1 Burn Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 1100503,
"levelList": [
{
"level": 3,
"name": "Self-destructive Purge",
"desc": "[WhenUse] Lose 15 SP\nIf this unit is Fanatic, deal +15% damage\nIf target is a <Mechanical Amalgam>, deal +10% damage",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 50% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 5+ Bleed, inflict 5 Burn"
},
{
"desc": "[EnemyKill] Gain 1 Blunt Power Up next turn"
}
]
}
]
},
{
"level": 4,
"name": "Self-destructive Purge",
"desc": "- [WhenUse] Lose 15 SP\n- If this unit is Fanatic, deal +15% damage\n- If target is a <Mechanical Amalgam>, deal +10% damage",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 50% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 5+ Bleed, inflict 7 Burn"
},
{
"desc": "[EnemyKill] Gain 1 Blunt Power Up next turn"
}
]
}
]
}
]
},
{
"id": 1100504,
"levelList": [
{
"level": 1,
"name": "Enough…",
"desc": "[StartBattle] Heal 5~10 SP",
"coinlist": [
{}
]
}
]
},
{
"id": 1030401,
"levelList": [
{
"level": 1,
"name": "Rightful Purge",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Nails"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Rightful Purge",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Nails"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "Rightful Purge",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Nails"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1030402,
"levelList": [
{
"level": 1,
"name": "Enactment!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
}
]
},
{
"level": 2,
"name": "Enactment!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
},
{
"desc": "+20% Damage to targets that have 5+ Nails"
}
]
}
]
},
{
"level": 4,
"name": "Enactment!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
},
{
"desc": "+30% damage to targets that have 5+ Nails"
}
]
}
]
}
]
},
{
"id": 1030403,
"levelList": [
{
"level": 3,
"name": "Fanatical Judgement",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Nails"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Nails"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] If target has 5+ Nails, inflict 1 Attack Power Down next turn"
},
{
"desc": "[OnSucceedAttackHead] If target has 5+ Nails, inflict 2 Paralyze next turn"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Fanatical Judgement",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Nails"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Nails"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] If target has 5+ Nails, inflict 1 Attack Power Down next turn"
},
{
"desc": "[OnSucceedAttackHead] If target has 5+ Nails, inflict 2 Paralyze next turn"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1030404,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1090501,
"levelList": [
{
"level": 1,
"name": "Rev Up",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Gain +4 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Rev Up",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Gain +4 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Rev Up",
"desc": "[WhenUse] Gain +2 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Gain +4 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1090502,
"levelList": [
{
"level": 1,
"name": "Vibration Compression",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]\nAt 3+ Charge Count, reuse this Coin if it lands Heads (Up to 2 times)\nIf the Coin is reused twice, inflict [Vibration], then trigger [VibrationExplosion]\nAfter [VibrationExplosion], reduce [Vibration] Count by 1",
"summary": "[OnSucceedAttack] Trigger [VibrationExplosion].\nReuse Coin if conditions are met; Inflict +2 [Vibration] if reused.\nIf the Coin is reused twice, trigger [VibrationExplosion], then reduce [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Vibration Compression",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]\nAt 3+ Charge Count, reuse this Coin if it lands Heads (Up to 2 times)\nInflict 2 more [Vibration] each time the Coin is reused\nIf the Coin is reused twice, inflict [Vibration], then trigger [VibrationExplosion]\nAfter [VibrationExplosion], reduce [Vibration] Count by 1",
"summary": "[OnSucceedAttack] Trigger [VibrationExplosion].\nReuse Coin if conditions are met; Inflict +2 [Vibration] if reused.\nIf the Coin is reused twice, trigger [VibrationExplosion], then reduce [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Vibration Compression",
"desc": "If target has 10+ [Vibration] Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]\nAt 3+ Charge Count, reuse this Coin if it lands Heads (Up to 2 times)\nInflict 2 more [Vibration] each time the Coin is reused\nIf the Coin is reused twice, inflict [Vibration], then trigger [VibrationExplosion]\nAfter [VibrationExplosion], reduce [Vibration] Count by 1",
"summary": "[OnSucceedAttack] Trigger [VibrationExplosion]\nReuse Coin if conditions are met; Inflict +2 [Vibration] if reused.\nIf the Coin is reused twice, trigger [VibrationExplosion], then reduce [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1090503,
"levelList": [
{
"level": 3,
"name": "Lets Rack Up Some Scores",
"desc": "[WhenUse] Gain +6 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion].\nAfter [VibrationExplosion], reduce [Vibration] Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion].\nAfter [VibrationExplosion], reduce [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If target is Staggered, deal 25% of damage dealt as bonus damage"
}
]
}
]
}
]
},
{
"id": 1090504,
"levelList": [
{
"level": 1,
"name": "Preheat",
"desc": "[StartBattle] Gain +2 Charge Count",
"coinlist": [
{}
]
}
]
},
{
"id": 1050501,
"levelList": [
{
"level": 1,
"name": "Saddled Tasks",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Saddled Tasks",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "Saddled Tasks",
"desc": "If target has 5+ [Vibration] Count, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1050502,
"levelList": [
{
"level": 1,
"name": "Forced Break",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 5+ [Vibration], inflict 1 Attack Power Down next turn"
}
]
}
]
},
{
"level": 2,
"name": "Forced Break",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 5+ [Vibration], inflict 1 Attack Power Down next turn"
}
]
}
]
},
{
"level": 4,
"name": "Forced Break",
"desc": "If target has 7+ [Vibration] Count, Final Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 5+ [Vibration], inflict 1 Attack Power Down next turn"
}
]
}
]
}
]
},
{
"id": 1050503,
"levelList": [
{
"level": 3,
"name": "Finishing Runup",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 Charge Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +2 Charge Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +2 Charge Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nWhen triggering [VibrationExplosion], reduce [Vibration] Count by 3, then spend all Charge Count to further raise Stagger Threshold by (Charge Count x 5)% (Max 50%)",
"summary": "[OnSucceedAttack] Trigger [VibrationExplosion], then reduce [Vibration] Count by 3; Spend Charge Count to further raise Stagger Threshold"
}
]
}
]
},
{
"level": 4,
"name": "Finishing Runup",
"desc": "If target has 10+ [Vibration] Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 Charge Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +2 Charge Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +2 Charge Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nWhen triggering [VibrationExplosion], reduce [Vibration] Count by 3, then spend all Charge Count to further raise Stagger Threshold by (Charge Count x 5)% (Max 50%)",
"summary": "[OnSucceedAttack] Trigger [VibrationExplosion], then reduce [Vibration] Count by 3; Spend Charge Count to further raise Stagger Threshold"
}
]
}
]
}
]
},
{
"id": 1050504,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1120501,
"levelList": [
{
"level": 1,
"name": "Rev Up",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
}
]
},
{
"level": 2,
"name": "Rev Up",
"desc": "[WhenUse] Gain +2 Charge Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
}
]
},
{
"level": 4,
"name": "Rev Up",
"desc": "[WhenUse] Gain +2 Charge Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
},
{
"desc": "[OnSucceedAttack] If target has 5+ [Vibration] Count, inflict 3 Rupture"
}
]
}
]
}
]
},
{
"id": 1120502,
"levelList": [
{
"level": 1,
"name": "Grease Chains",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 Rupture Count"
}
]
}
]
},
{
"level": 2,
"name": "Grease Chains",
"desc": "[WhenUse] Gain +3 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 Rupture Count"
}
]
}
]
},
{
"level": 4,
"name": "Grease Chains",
"desc": "[WhenUse] Gain +3 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 Rupture Count"
}
]
}
]
}
]
},
{
"id": 1120503,
"levelList": [
{
"level": 1,
"name": "Let's Grind 'Em",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion], then reduce [Vibration] Count by 2 and consume up to 4 Charge Count on self to inflict Rupture Count equal to Charge Count consumed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
},
{
"desc": "[OnSucceedAttack] If target is Staggered, deal +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
},
{
"desc": "[OnSucceedAttack] If target is Staggered, deal +10% damage"
}
]
}
]
},
{
"level": 4,
"name": "Let's Grind 'Em",
"desc": "If target has 5+ [Vibration] Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion], then reduce [Vibration] Count by 2 and consume up to 4 Charge Count on self to inflict Rupture Count equal to Charge Count consumed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
},
{
"desc": "[OnSucceedAttack] If target is Staggered, deal +10% damage"
},
{
"desc": "[OnSucceedAttack] If target has 5+ [Vibration] Count, inflict 3 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
},
{
"desc": "[OnSucceedAttack] If target is Staggered, deal +10% damage"
},
{
"desc": "[OnSucceedAttack] If target has 5+ [Vibration] Count, inflict 3 Rupture"
}
]
}
]
}
]
},
{
"id": 1120504,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1070501,
"levelList": [
{
"level": 1,
"name": "Umbrella Thwack",
"desc": "[WhenUse] Gain +1 [Sinking] Count",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttackTail] Inflict +1 [Sinking] Count"
}
]
}
]
},
{
"level": 2,
"name": "Umbrella Thwack",
"desc": "[WhenUse] Gain +1 [Sinking] Count",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttackTail] Inflict +2 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Umbrella Thwack",
"desc": "[WhenUse] Gain +1 [Sinking] Count\n[DefeatDuel] Gain 3 [Sinking]",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttackTail] Inflict +2 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1070502,
"levelList": [
{
"level": 1,
"name": "Puddle Stomp",
"desc": "[WhenUse] When below -15 SP, Final Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 2 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 2 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]"
}
]
}
]
},
{
"level": 2,
"name": "Puddle Stomp",
"desc": "[WhenUse] When below -15 SP, Final Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 3 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 3 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "Spend 5 [Sinking] to deal +20% damage"
},
{
"desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]"
}
]
}
]
},
{
"level": 4,
"name": "Puddle Stomp",
"desc": "[WhenUse] When below -15 SP, Final Power +3\n[WhenUse] When below -25 SP, Final Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 3 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 3 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "Spend 5 [Sinking] to deal +20% damage"
},
{
"desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]"
}
]
}
]
}
]
},
{
"id": 1070503,
"levelList": [
{
"level": 1,
"name": "Spread Out!",
"desc": "[WhenUse] Gain 6 [Sinking] and +3 [Sinking] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 1 Paralyze next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 Rupture"
},
{
"desc": "[OnSucceedAttackTail] Inflict 1 Fragile next turn"
}
]
}
]
}
]
},
{
"id": 1070504,
"levelList": [
{
"level": 1,
"name": "Warning",
"desc": "[WhenUse] Gain 3 [Sinking]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Gain 1 Paralyze next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 Rupture"
}
]
}
]
},
{
"level": 4,
"name": "Warning",
"desc": "[WhenUse] Gain 5 [Sinking]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Gain 1 Paralyze next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 Rupture"
}
]
}
]
}
]
},
{
"id": 1010401,
"levelList": [
{
"level": 1,
"name": "Sprouting Bud",
"desc": "[WhenUse] Gain +2 [Vibration] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count next turn"
}
]
}
]
},
{
"level": 2,
"name": "Sprouting Bud",
"desc": "[WhenUse] Gain +3 [Vibration] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count next turn"
}
]
}
]
},
{
"level": 4,
"name": "Sprouting Bud",
"desc": "[WhenUse] Gain +3 [Vibration] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count next turn"
}
]
}
]
}
]
},
{
"id": 1010402,
"levelList": [
{
"level": 1,
"name": "Moment's Floral Breeze",
"desc": "[StartBattle] Consume 6 [Vibration] Count on self to turn this into an AoE skill with 3 Atk Weight",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Sinking] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Sinking] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Sinking] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Moment's Floral Breeze",
"desc": "[StartBattle] Consume 6 [Vibration] Count on self to turn this into an AoE skill with 3 Atk Weight",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Moment's Floral Breeze",
"desc": "[StartBattle] Consume 6 [Vibration] Count on self to turn this into an AoE skill with 3 Atk Weight\nIf main target has 6+ [Sinking] Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn"
}
]
}
]
}
]
},
{
"id": 1010403,
"levelList": [
{
"level": 1,
"name": "Bloodsteeped Scent",
"desc": "[DefeatDuel] Lose 20 SP\n[WhenUse] Gain +6 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ [Sinking], cause [SinkingSurge]"
},
{
"desc": "[OnSucceedAttack] If this unit has 10+ [Vibration] Count, deal 30% of damage dealt as bonus damage"
}
]
}
]
},
{
"level": 4,
"name": "Bloodsteeped Scent",
"desc": "[DefeatDuel] Lose 20 SP\n[WhenUse] Gain +6 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ [Sinking], cause [SinkingSurge]"
},
{
"desc": "[OnSucceedAttack] If this unit has 10+ [Vibration] Count, deal 40% of damage dealt as bonus damage"
}
]
}
]
}
]
},
{
"id": 1010404,
"levelList": [
{
"level": 1,
"name": "Scattering Aroma",
"desc": "[OnSucceedEvade] Inflict 1 [Sinking]",
"coinlist": [
{}
]
}
]
},
{
"id": 1080501,
"levelList": [
{
"level": 1,
"name": "It's Heavy...!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "It's Heavy...!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "It's Heavy...!",
"desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\n[DefeatDuel] Inflict 2 [Vibration] and 2 Rupture",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1080502,
"levelList": [
{
"level": 1,
"name": "It's Churning...!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "It's Churning...!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "It's Churning...!",
"desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\n[DefeatDuel] Inflict 3 [Vibration] and 3 Rupture",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1080503,
"levelList": [
{
"level": 1,
"name": "Corrosive Splash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nAfter triggering [VibrationExplosion], reduce [Vibration] Count by 4. Inflict 5 Rupture"
}
]
}
]
},
{
"level": 4,
"name": "Corrosive Splash",
"desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\n[DefeatDuel] Inflict 5 [Vibration] and 5 Rupture",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nAfter triggering [VibrationExplosion], reduce [Vibration] Count by 4. Inflict 5 Rupture"
}
]
}
]
}
]
},
{
"id": 1080504,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Guard",
"desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1060501,
"levelList": [
{
"level": 1,
"name": "Impede the Intruder",
"desc": "If target has 5+ [Burst], Coin Power +1",
"coinlist": [
{}
]
},
{
"level": 2,
"name": "Impede the Intruder",
"desc": "If target has 5+ [Burst], Coin Power +2",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Impede the Intruder",
"desc": "If target has 5+ [Burst], Coin Power +3\n[WhenUse] Gain +5 Aggro to this Skill Slot next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1060502,
"levelList": [
{
"level": 1,
"name": "Decay Blade",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 20% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 20% of damage dealt"
}
]
}
]
},
{
"level": 2,
"name": "Decay Blade",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 50% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 50% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Decay Blade",
"desc": "[WhenUse] Gain +5 Aggro to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 50% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 50% of damage dealt"
}
]
}
]
}
]
},
{
"id": 1060503,
"levelList": [
{
"level": 3,
"name": "Excise Target",
"desc": "At 80% or more HP, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Rupture Count by the amount of K Corp Ampule; Deal +5% damage per K Corp Ampule"
}
]
}
]
},
{
"level": 4,
"name": "Excise Target",
"desc": "At 80% or more HP, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Rupture Count by the amount of K Corp Ampule; Deal +5% damage per K Corp Ampule"
}
]
}
]
}
]
},
{
"id": 1060504,
"levelList": [
{
"level": 1,
"name": "Ampule Injection",
"desc": "[WhenUse] Gain 1 K Corp Ampule next turn",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Ampule Injection",
"desc": "[WhenUse] Gain 1 K Corp Ampule next turn\n[WhenUse] Gain +5 Aggro to this Skill Slot next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1100601,
"levelList": [
{
"level": 1,
"name": "Magnify Wound",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
}
]
}
]
},
{
"level": 2,
"name": "Magnify Wound",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
},
{
"desc": "[OnSucceedAttackHead] If target has 5+ [Burst], gain 1 Talisman"
}
]
}
]
},
{
"level": 4,
"name": "Magnify Wound",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Rupture"
},
{
"desc": "[OnSucceedAttack] If target has 5+ [Burst], gain 1 Talisman"
}
]
}
]
}
]
},
{
"id": 1100602,
"levelList": [
{
"level": 1,
"name": "Proliferating Talismans",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 Talisman"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 Talisman"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Talisman"
}
]
}
]
},
{
"level": 2,
"name": "Proliferating Talismans",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Talisman"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Talisman"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Talisman"
},
{
"desc": "[OnSucceedAttack] If target has 3+ [Burst], gain 1 Talisman"
}
]
}
]
},
{
"level": 4,
"name": "Proliferating Talismans",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Talisman"
},
{
"desc": "[OnSucceedAttack] If target has [Burst], gain 1 Talisman"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Talisman"
},
{
"desc": "[OnSucceedAttack] If target has [Burst], gain 1 Talisman"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Talisman"
},
{
"desc": "[OnSucceedAttack] If target has [Burst], gain 1 Talisman"
}
]
}
]
}
]
},
{
"id": 1100603,
"levelList": [
{
"level": 3,
"name": "Rupturing Talisman",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Spend 5 Talisman on self; Give 5 Talisman"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Talisman], inflict +1 [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "Rupturing Talisman",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Spend 5 Talisman on self; Give 5 Talisman"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Talisman], inflict +3 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1100604,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Gain 1 Talisman",
"coinlist": [
{}
]
}
]
},
{
"id": 1080601,
"levelList": [
{
"level": 1,
"name": "Red Kick",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
},
{
"level": 2,
"name": "Red Kick",
"desc": "If target has 3+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
},
{
"level": 4,
"name": "Red Kick",
"desc": "Coin Power +1 for every 3 Burn on target (Max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
}
]
},
{
"id": 1080602,
"levelList": [
{
"level": 1,
"name": "Frontal Assault",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 2 Burn Count"
}
]
}
]
},
{
"level": 2,
"name": "Frontal Assault",
"desc": "If target has 6+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 2 Burn Count"
}
]
}
]
},
{
"level": 4,
"name": "Frontal Assault",
"desc": "Coin Power +1 for every 6 Burn on target (Max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 2 Burn Count"
}
]
}
]
}
]
},
{
"id": 1080603,
"levelList": [
{
"level": 1,
"name": "Inner Gate Elbow Strike",
"desc": "If target has 6+ Burn and Burn Count, deal +30% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Burn Count"
}
]
},
{
"coindescs": [
{
"desc": "[EndSkill] If target is Staggered or defeated, gain 1 Plus Coin Boost next turn"
}
]
}
]
},
{
"level": 4,
"name": "Inner Gate Elbow Strike",
"desc": "If target has 6+ Burn and Burn Count, deal +50% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Burn Count"
}
]
},
{
"coindescs": [
{
"desc": "[EndSkill] If target is Staggered or defeated, gain 1 Plus Coin Boost next turn"
}
]
}
]
}
]
},
{
"id": 1080604,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Burn Count"
}
]
}
]
}
]
},
{
"id": 1050601,
"levelList": [
{
"level": 1,
"name": "Weighty Bash",
"desc": "At 10+ Charge Count, Final Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +2 Charge Count"
}
]
}
]
},
{
"level": 2,
"name": "Weighty Bash",
"desc": "At 10+ Charge Count, Final Power +1\nAt 7+ Speed, deal +25% Damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 Charge Count"
}
]
}
]
},
{
"level": 4,
"name": "Weighty Bash",
"desc": "At 10+ Charge Count, Final Power +2\nAt 7+ Speed, deal +25% Damage\n[WhenUse] Gain +2 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 Charge Count"
}
]
}
]
}
]
},
{
"id": 1050602,
"levelList": [
{
"level": 1,
"name": "Demolish",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
}
]
}
]
},
{
"level": 2,
"name": "Demolish",
"desc": "At 7+ Speed, inflict +1 Bleed Count with this skill",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
}
]
}
]
},
{
"level": 4,
"name": "Demolish",
"desc": "At 7+ Speed, inflict +1 Bleed Count with this Skill\n[WhenUse] Gain +4 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
}
]
}
]
}
]
},
{
"id": 1050603,
"levelList": [
{
"level": 1,
"name": "Rhino Ram",
"desc": "[WhenUse] At 10+ Charge Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count; Inflict +1 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Spend 3 Charge Count; Inflict +1 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count; Inflict +1 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Spend 3 Charge Count; Inflict +1 Bleed Count"
}
]
},
{}
]
},
{
"level": 4,
"name": "Rhino Ram",
"desc": "[WhenUse] At 10+ Charge Count, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count; Inflict +1 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Spend 3 Charge Count; Inflict +1 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Spend 2 Charge Count; Inflict +1 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Spend 3 Charge Count; Inflict +1 Bleed Count"
}
]
},
{}
]
}
]
},
{
"id": 1050604,
"levelList": [
{
"level": 1,
"name": "Bioelectricity Induction",
"desc": "[WhenUse] If attacked while shielded, gain +1 Charge Count (Max 10 per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Bioelectricity Induction",
"desc": "[WhenUse] If attacked while shielded, gain +2 Charge Count (Max 10 per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1090601,
"levelList": [
{
"level": 1,
"name": "Careful Obstruction",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
}
]
},
{
"level": 2,
"name": "Careful Obstruction",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
}
]
},
{
"level": 4,
"name": "Careful Obstruction",
"desc": "[WhenUse] Gain +2 Aggro to this Skill Slot next turn\n[DefeatDuel] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
}
]
}
]
},
{
"id": 1090602,
"levelList": [
{
"level": 1,
"name": "Focused Defense",
"desc": "[WhenUse] At 15+ Shield, gain +2 [Breath] Count",
"coinlist": [
{}
]
},
{
"level": 2,
"name": "Focused Defense",
"desc": "[WhenUse] At 15+ Shield, gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
}
]
},
{}
]
},
{
"level": 4,
"name": "Focused Defense",
"desc": "[WhenUse] At 15+ Shield, gain +2 [Breath] Count\n[WhenUse] Gain +4 Aggro to this Skill Slot next turn\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
}
]
},
{}
]
}
]
},
{
"id": 1090603,
"levelList": [
{
"level": 1,
"name": "Subdue Threat",
"desc": "At 15+ shield, Coin Power +1",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 Fragile next turn"
}
]
}
]
},
{
"level": 4,
"name": "Subdue Threat",
"desc": "At 15+ Shield, Coin Power +2",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 Fragile next turn"
}
]
}
]
}
]
},
{
"id": 1090604,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Guard",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[WhenUse] Gain +5 Aggro to this Skill Slot next turn"
}
]
}
]
}
]
},
{
"id": 1030501,
"levelList": [
{
"level": 1,
"name": "Remise",
"desc": "At 7+ Speed, Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[WinDuelAttackHead] Inflict 1 Bind next turn"
}
]
}
]
},
{
"level": 2,
"name": "Remise",
"desc": "At 7+ Speed, Coin Power +1\n[WinDuel] Gain 1 Haste next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[WinDuelAttackHead] Inflict 1 Bind next turn"
}
]
}
]
},
{
"level": 4,
"name": "Remise",
"desc": "At 7+ Speed, Coin Power +2\n[WinDuel] Gain 1 Haste next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[WinDuelAttack] Inflict 1 Bind next turn"
}
]
}
]
}
]
},
{
"id": 1030502,
"levelList": [
{
"level": 1,
"name": "Flèche",
"desc": "[WhenUse] Gain 1 Haste next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bind next turn"
}
]
}
]
},
{
"level": 2,
"name": "Flèche",
"desc": "[WhenUse] Gain 2 Haste next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bind next turn"
}
]
}
]
},
{
"level": 4,
"name": "Flèche",
"desc": "[WhenUse] Gain 2 Haste next turn\n[WinDuel] Deal more damage based on Clash count (+5% per Clash count, Max 50%)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bind next turn"
}
]
}
]
}
]
},
{
"id": 1030503,
"levelList": [
{
"level": 3,
"name": "Salut!",
"desc": "At 10+ Speed, Coin Power +2\n[WinDuel] Deal more damage based on Clash count (+5% per Clash count, Max 50%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [DuelDeclaration_DonQuixote]"
}
]
},
{}
]
},
{
"level": 4,
"name": "Salut!",
"desc": "At 10+ Speed, Coin Power +3\n[WinDuel] Deal more damage based on Clash count (+10% per Clash count, Max 100%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [DuelDeclaration_DonQuixote]"
}
]
},
{
"coindescs": [
{
"desc": "[EnemyKill] Heal 15 SP"
}
]
}
]
}
]
},
{
"id": 1030504,
"levelList": [
{
"level": 1,
"name": "Défensive",
"desc": "[OnSucceedEvade] Target loses 3 SP",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Défensive",
"desc": "[OnSucceedEvade] Target loses 3 SP",
"coinlist": [
{}
]
}
]
},
{
"id": 1070601,
"levelList": [
{
"level": 1,
"name": "Intuition",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
}
]
},
{
"level": 2,
"name": "Intuition",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
}
]
}
]
},
{
"level": 4,
"name": "Intuition",
"desc": "If target has 6+ <sprite name=\"Burst\"><color=#e30000><u><link=\"Burst\">Rupture</color></link></u>, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Rupture"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
}
]
}
]
},
{
"id": 1070602,
"levelList": [
{
"level": 1,
"name": "The Wrap-up",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Rupture Count"
}
]
}
]
},
{
"level": 2,
"name": "The Wrap-up",
"desc": "[WinDuel] Inflict +1 Rupture Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Defense Level Down next turn"
},
{
"desc": "[OnSucceedAttack] Inflict +2 Rupture Count"
}
]
}
]
},
{
"level": 4,
"name": "The Wrap-up",
"desc": "[WinDuel] Inflict +1 Rupture Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Defense Level Down next turn"
},
{
"desc": "[OnSucceedAttack] Inflict +2 Rupture Count"
}
]
}
]
}
]
},
{
"id": 1070603,
"levelList": [
{
"level": 3,
"name": "Forensics",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 Rupture Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
},
{
"desc": "[EnemyKill] Inflict +2 Rupture Count against the enemy that has the least Rupture Count"
}
]
}
]
},
{
"level": 4,
"name": "Forensics",
"desc": "If target has 6+ <sprite name=\"Burst\"><color=#e30000><u><link=\"Burst\">Rupture</color></link></u>, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 Rupture Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Rupture"
},
{
"desc": "[EnemyKill] Inflict +2 Rupture Count against the enemy that has the least Rupture Count"
}
]
}
]
}
]
},
{
"id": 1070604,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1020601,
"levelList": [
{
"level": 1,
"name": "Predictive Analysis",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Predictive Analysis",
"desc": "If target has 3+ <sprite name=\"Burst\"><color=#e30000><u><link=\"Burst\">Rupture</color></link></u>, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Predictive Analysis",
"desc": "Coin Power +1 for every 3 [Burst] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
}
]
}
]
},
{
"id": 1020602,
"levelList": [
{
"level": 1,
"name": "Dissect Target",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 [Burst]"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ <sprite name=\"Burst\"><color=#e30000><u><link=\"Burst\">Rupture</color></link></u>, inflict [WeaknessAnalysis] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Dissect Target",
"desc": "If target has 6+ <sprite name=\"Burst\"><color=#e30000><u><link=\"Burst\">Rupture</color></link></u>, Coin Power +1\n[WinDuel] Inflict +3 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ <sprite name=\"Burst\"><color=#e30000><u><link=\"Burst\">Rupture</color></link></u>, inflict [WeaknessAnalysis] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Dissect Target",
"desc": "Coin Power +1 for every 6 [Burst] on target (max 2)\n[WinDuel] Inflict +3 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ <sprite name=\"Burst\"><color=#e30000><u><link=\"Burst\">Rupture</color></link></u>, inflict [WeaknessAnalysis] next turn"
}
]
}
]
}
]
},
{
"id": 1020603,
"levelList": [
{
"level": 3,
"name": "Profiling",
"desc": "Deal +10% damage for every 3 [Burst] on target (max 20%)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Rupture"
}
]
},
{
"coindescs": [
{
"desc": "[EndSkill] If target is Staggered or defeated, gain 1 [Agility], 1 [SlashResultUp] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Profiling",
"desc": "Deal +10% damage for every 3 [Burst] on target (max 50%)\n[WinDuel] Inflict +2 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[EndSkill] If target is Staggered or defeated, gain 1 [Agility], 1 [SlashResultUp] next turn"
}
]
}
]
}
]
},
{
"id": 1020604,
"levelList": [
{
"level": 1,
"name": "Let's Wrap It Up",
"desc": "[WhenUse] Gain 1 [Agility] next turn (3 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Let's Wrap It Up",
"desc": "[WhenUse] Gain 1 [Agility] next turn (3 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 999901,
"levelList": [
{
"level": 1,
"name": "Heated Puncture",
"desc": "Unobservable"
}
]
},
{
"id": 999902,
"levelList": [
{
"level": 1,
"name": "Scorching Incision",
"desc": "Unobservable"
}
]
},
{
"id": 999903,
"levelList": [
{
"level": 1,
"name": "Following the Flow",
"desc": "Unobservable"
}
]
},
{
"id": 999904,
"levelList": [
{
"level": 1,
"name": "I Shall Open the Path",
"desc": "Unobservable"
}
]
},
{
"id": 999905,
"levelList": [
{
"level": 1,
"name": "Silence",
"desc": "Unobservable"
}
]
},
{
"id": 999906,
"levelList": [
{
"level": 1,
"name": "?",
"desc": "Unobservable"
}
]
},
{
"id": 999907,
"levelList": [
{
"level": 1,
"name": "?",
"desc": "Unobservable"
}
]
},
{
"id": 999908,
"levelList": [
{
"level": 1,
"name": "?",
"desc": "Unobservable"
}
]
},
{
"id": 999909,
"levelList": [
{
"level": 1,
"name": "?",
"desc": "Unobservable"
}
]
}
]
}