Files
LimbusStaticData/Localize/en/EN_Skills_Abnormality-ycgd.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 815101,
"levelList": [
{
"level": 1,
"name": "Plunge In",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Combustion] and +2 [Combustion] Count"
}
]
}
]
}
]
},
{
"id": 815102,
"levelList": [
{
"level": 1,
"name": "Tail Whisk",
"desc": "[WinDuel] If target has [Combustion], Base Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Combustion] and +2 [Combustion] Count"
}
]
}
]
}
]
},
{
"id": 815103,
"levelList": [
{
"level": 1,
"name": "Blow in Breath",
"desc": "[WhenUse] If target has 5+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [CrimsonTakeDamageUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 8 [Combustion]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [CrimsonTakeDamageUp] next turn"
}
]
}
]
}
]
},
{
"id": 815104,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "[WhenUse] If target has 5+ [Combustion], Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [AttackDmgUp_Weak] next turn"
}
]
}
]
}
]
},
{
"id": 815201,
"levelList": [
{
"level": 1,
"name": "Leap In",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 815202,
"levelList": [
{
"level": 1,
"name": "Snap At",
"desc": "[WinDuel] If target has [Sinking], Base Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking] and +3 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 815203,
"levelList": [
{
"level": 1,
"name": "Water Bomb",
"desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 8 [Sinking]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [AzureTakeDamageUp] next turn"
}
]
}
]
}
]
},
{
"id": 815204,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Inflict 2 [Sinking]",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 815301,
"levelList": [
{
"level": 1,
"name": "Draw of the Sword",
"desc": "[WhenUse] Gain 2 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 815302,
"levelList": [
{
"level": 1,
"name": "Paralyzer",
"desc": "[WhenUse] Gain 2 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Gain 1 [AttackDmgUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 815303,
"levelList": [
{
"level": 1,
"name": "Slay",
"desc": "[WinDuel] Gain +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath] and +1 [Breath] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [SlashResistDown] next turn"
}
]
}
]
}
]
},
{
"id": 815304,
"levelList": [
{
"level": 1,
"name": "Overthrow",
"desc": "[WinDuel] Gain +3 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath] and +1 [Breath] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [SlashDamageUp] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [SlashResistDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict +3 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 815305,
"levelList": [
{
"level": 1,
"name": "To Claim Their Bones",
"desc": "[StartBattle] Gain 50 Shield\n[WhenUse] If the Shield isn't fully depleted, Clash Power +5",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [SlashResistDown]"
}
]
},
{
"coindescs": [
{
"desc": "+100% Damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Inflict 10 [Laceration] and +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If the Shield isn't fully depleted, divide [Grudge] value by Atk Weight and inflict it as fixed damage."
}
]
}
]
}
]
},
{
"id": 815306,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Gain 4 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 815307,
"levelList": [
{
"level": 1,
"name": "Yield My Flesh",
"desc": "Gain X [Grudge] next turn (X = Damage dealt by the Skill that activated the Counter Skill)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 815405,
"levelList": [
{
"level": 1,
"name": "To Claim Their Bones",
"desc": "[StartBattle] Gain 200 Shield\n[WhenUse] Gain +3 [Breath] Count\n[WhenUse] If the Shield isn't fully depleted, Clash Power +10",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [SlashResistDown]"
}
]
},
{
"coindescs": [
{
"desc": "+100% Damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Paralysis] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 10 [Laceration] and +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If the Shield isn't fully depleted, divide [Grudge] value by Atk Weight and inflict it as fixed damage."
}
]
}
]
}
]
},
{
"id": 815408,
"levelList": [
{
"level": 1,
"name": "Blade Dance",
"desc": "[EnemyKill] Gain 3 [AttackUp] and 3 [DefenseUp] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 815409,
"levelList": [
{
"level": 1,
"name": "To Claim Their Bones",
"desc": "[CantChangeTarget]\nPrioritizes the unit with the least HP\n[EnemyKill] Double the [Grudge] value.\n[EnemyKill] Heal HP equal to [Grudge] value",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal fixed damage equal to [Grudge] value."
}
]
}
]
}
]
}
]
}