1038 lines
45 KiB
JSON
1038 lines
45 KiB
JSON
{
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"dataList": [
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{
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"id": 2050511,
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"levelList": [
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{
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"level": 1,
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"name": "Regret",
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"abName": "Forsaken Murderer",
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"desc": "[BeforeAttack] Remove 1 random removable negative effect applied to self",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count; Inflict (Wrath A-Reson. /3) additional [Vibration] Count"
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},
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Regret",
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"abName": "Forsaken Murderer",
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"desc": "[BeforeAttack] Remove 1 random removable negative effect applied to self",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count; Inflict (Wrath A-Reson. /3) additional [Vibration] Count"
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},
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nIf target does not have a Stagger Threshold upon [VibrationExplosion],\nDeal Wrath Damage by (6 + 2x(Wrath A-Reson.))% of the final Stagger Threshold raised"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Regret",
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"abName": "Forsaken Murderer",
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"desc": "[BeforeAttack] Remove 2 random removable negative effects applied to self",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count; Inflict (Wrath A-Reson. /3) additional [Vibration] Count"
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},
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nIf target does not have a Stagger Threshold upon [VibrationExplosion],\nDeal Wrath Damage by (12 + 3x(Wrath A-Reson.))% of the final Stagger Threshold raised."
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2050521,
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"levelList": [
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{
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"level": 1,
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"name": "Regret",
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"abName": "Forsaken Murderer",
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"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] If this unit has a negative status effect, Atk Weight +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion].\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 30% of [Vibration] on target.\nReduce [Vibration] Count by 1"
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},
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{
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"desc": "[EndSkill] Gain 3 [Binding] and 1 [HitResultUp] next turn."
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Regret",
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"abName": "Forsaken Murderer",
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"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] If this unit has a negative status effect, Atk Weight +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 40% of [Vibration] on target.\nIf target does not have a Stagger Threshold upon [VibrationExplosion],\nDeal Wrath Damage by (6 + 2x(Wrath A-Reson.))% of the final Stagger Threshold raised\nReduce [Vibration] Count by 1"
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},
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{
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"desc": "[EndSkill] Gain 3 [Binding] and 1 [HitResultUp] next turn."
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Regret",
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"abName": "Forsaken Murderer",
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"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] If this unit has a negative status effect, Atk Weight +2",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 50% of [Vibration] on target.\nIf target does not have a Stagger Threshold upon [VibrationExplosion],\nDeal Wrath Damage by (12 + 3x(Wrath A-Reson.))% of the final Stagger Threshold raised\nReduce [Vibration] Count by 1"
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},
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{
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"desc": "[EndSkill] Gain 3 [Binding] and 1 [HitResultUp] next turn."
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2050611,
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"levelList": [
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{
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"level": 1,
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"name": "Electric Screaming",
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"abName": "Dreaming Electric Sheep",
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"desc": "[BeforeAttack] Gain +8 [Charge] Count\n[EndSkill] Apply +8 [Charge] Count to 1 other ally that has the least [Charge] Count\n- Number of affected allies grows by (highest Envy Reson. - 2) (max 3)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Electric Screaming",
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"abName": "Dreaming Electric Sheep",
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"desc": "[BeforeAttack] Gain +8 [Charge] Count\n[EndSkill] Apply +8 [Charge] Count to 1 other ally that has the least [Charge] Count\n- Number of affected allies grows by (highest Envy Reson. - 2) (max 4)\n- At 4+ (highest Envy Reson.), apply 1 [VioletDamageUp] to self and all affected allies",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Electric Screaming",
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"abName": "Dreaming Electric Sheep",
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"desc": "[BeforeAttack] Gain +12 [Charge] Count\n[EndSkill] Apply +8 [Charge] Count to 1 other ally that has the least [Charge] Count\n- Number of affected allies grows by (highest Envy Reson. - 2) (max <style=\"highlight\">5</style>)\n- At 4+ (highest Envy Reson.), apply 1 [VioletDamageUp] to self and all affected allies\n<style=\"highlight\">- At 6+ (highest Envy Reson.), apply 1 [VioletDamageUp] to self and all affected allies</style>",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2050621,
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"levelList": [
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{
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"level": 1,
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"name": "Electric Screaming",
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"abName": "Dreaming Electric Sheep",
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"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain Atk Weight equal to (highest Envy Reson. - 2) (max 2)\n[BeforeAttack] If this unit has 10+ [Charge] Count, spend up to 20 [Charge] Count; deal +2% damage for every [Charge] Count consumed (max 40%)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Paralysis]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Electric Screaming",
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"abName": "Dreaming Electric Sheep",
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"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain Atk Weight equal to (highest Envy Reson. - 2) (max <style=\"highlight\">3</style>)\n[BeforeAttack] If this unit has 10+ [Charge] Count, spend up to 20 [Charge] Count; deal +<style=\"highlight\">2.5</style>% damage for every [Charge] Count consumed (max <style=\"highlight\">50</style>%)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Paralysis]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Electric Screaming",
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"abName": "Dreaming Electric Sheep",
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"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain Atk Weight equal to (highest Envy Reson. - 2) (max 3)\n<style=\"highlight\">[BeforeAttack] At 10+ [Charge] Count, apply the effects applied from 'On Hit' twice</style>\n[BeforeAttack] If this unit has 10+ [Charge] Count, spend up to 20 [Charge] Count; deal +<style=\"highlight\">3</style>% damage for every [Charge] Count consumed (max <style=\"highlight\">60</style>%)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Paralysis]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2050711,
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"levelList": [
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{
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"level": 1,
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"name": "Yearning - Mircalla",
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"abName": "Four-hundred Roses",
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"desc": "[EndSkill] For 3 turns, lose 10 SP at Turn End",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +1 [RoseWedge] Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[WinDuelAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Yearning - Mircalla",
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"abName": "Four-hundred Roses",
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"desc": "<style=\"highlight\">If target has 6+ [Laceration], Coin Power +1</style>\n[EndSkill] For 3 turns, lose 10 SP at Turn End",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
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},
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{
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"desc": "<style=\"highlight\">[OnSucceedAttack] At 4+ highest Reson., activate [Laceration] on target once (target loses 1 [Laceration] Count)</style>"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
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},
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{
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"desc": "<style=\"highlight\">[OnSucceedAttack] At 4+ highest Reson., activate [Laceration] on target once (target loses 1 [Laceration] Count)</style>"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +1 [RoseWedge] Count<style=\"highlight\"></style>"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[WinDuelAttack] Activate the target's [Laceration] <style=\"highlight\">(1 + (highest Reson./2)) times. (3 times max; target loses [Laceration] Count equal to the number of times it was activated)"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Yearning - Mircalla",
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"abName": "Four-hundred Roses",
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"desc": "<style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[EndSkill] For 3 turns, lose 10 SP at Turn End",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] At 4+ highest Reson., activate [Laceration] on target once (target loses 1 [Laceration] Count)<style=\"highlight\"></style>"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] At 4+ highest Reson., activate [Laceration] on target once (target loses 1 [Laceration] Count)<style=\"highlight\"></style>"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [RoseWedge] Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[WinDuelAttack] Activate the target's [Laceration] (1 + (highest Reson./2)) times. (3 times max; target loses [Laceration] Count equal to the number of times it was activated)<style=\"highlight\"></style>"
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},
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{
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"desc": "<style=\"highlight\">[EnemyKill] When dealing excess damage past the enemy's remaining HP, deal the excess damage as fixed damage between all enemies. (min 1)</style>"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2050721,
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"levelList": [
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{
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"level": 1,
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"name": "Yearning - Mircalla",
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"abName": "Four-hundred Roses",
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"desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Consume up to 10% of this unit's max HP and deal (HP consumed / 2) damage to all enemies and allies\n- At less than 50% of this unit's max HP, inflict and activate 5 [Laceration] on all allies once instead (lose 1 [Laceration] Count). Heal HP equal to the amount of [Laceration] damage dealt to allies",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Laceration] on self and the target"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Laceration] on self and the target"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +1 [RoseWedge] Count"
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},
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{
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"desc": "- If target did not have [RoseWedge], inflict 4 additional [RoseWedge] Potency"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[WinDuelAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Yearning - Mircalla",
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"abName": "Four-hundred Roses",
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"desc": "[CantIdentify]\nTargets randomly\n<style=\"highlight\">At 6+ ([Laceration] on self + [Laceration] on target), Coin Power +1</style>\n[WhenUse] Consume up to 10% of this unit's max HP and deal (HP consumed / 2) damage to all enemies and allies\n- At less than 50% of this unit's max HP, inflict and activate 5 [Laceration] on all allies once instead (lose 1 [Laceration] Count). Heal HP equal to the amount of [Laceration] damage dealt to allies",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Laceration] on self and the target"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Laceration] on self and the target"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +1 [RoseWedge] Count<style=\"highlight\"></style>"
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},
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{
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"desc": "- If target did not have [RoseWedge], inflict 4 additional [RoseWedge] Potency<style=\"highlight\"></style>"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[WinDuelAttack] Activate the target's [Laceration] <style=\"highlight\">(1 + (highest Reson./2)) times. (3 times max; target loses [Laceration] Count equal to the number of times it was activated)</style>"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Yearning - Mircalla",
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"abName": "Four-hundred Roses",
|
|
"desc": "[CantIdentify]\nTargets randomly\nCoin Power +1 for every 6 ([Laceration] on self + [Laceration] on target) <style=\"highlight\">(max 3)</style>\n[WhenUse] Consume up to 10% of this unit's max HP and deal (HP consumed / 2) damage to all enemies and allies\n- At less than 50% of this unit's max HP, inflict and activate 5 [Laceration] on all allies instead (lose 1 [Laceration] Count). Heal HP equal to the amount of [Laceration] damage dealt to allies",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] on self and the target<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Activate [Laceration] on self and the target once (both lose 1 [Laceration] Count)</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] on self and the target<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Activate [Laceration] on self and the target once (both lose 1 [Laceration] Count)</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [RoseWedge] Count"
|
|
},
|
|
{
|
|
"desc": "- If target did not have [RoseWedge], inflict 4 additional [RoseWedge] Potency<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[WinDuelAttack] Activate the target's [Laceration] (1 + (highest Reson./2)) times. (3 times max; target loses [Laceration] Count equal to the number of times it was activated)<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[EnemyKill] When dealing excess damage past the enemy's remaining HP, deal the excess damage as fixed damage between all enemies. (min 1)</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 2050811,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Crushbound Past",
|
|
"abName": "Steam Transport Machine",
|
|
"desc": "[EndSkill] For 3 turns, lose 10 SP at Turn End\n[EndSkill] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +(Sloth Reson. / 2) [Vibration] Count (max 3)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Vibration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] This Coin deals +1% damage for every [Vibration] on the main target (max 50%)"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] This Coin deals +1% damage for every ([Vibration] + [Vibration] Count) on the main target (max 100%)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Crushbound Past",
|
|
"abName": "Steam Transport Machine",
|
|
"desc": "<style=\"highlight\">[BeforeAttack] If the main target has 30+ ([Vibration] + [Vibration] Count), gain +1 Atk Weight</style>\n[EndSkill] For 3 turns, lose 10 SP at Turn End\n[EndSkill] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +(Sloth Reson. / 2) [Vibration] Count (max 3)<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Vibration]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] This Coin deals +1% damage for every [Vibration] on the main target (max 50%)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] This Coin deals +1% damage for every ([Vibration] + [Vibration] Count) on the main target (max 100%)<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Crushbound Past",
|
|
"abName": "Steam Transport Machine",
|
|
"desc": "[BeforeAttack] If the main target has 30+ ([Vibration] + [Vibration] Count), gain +1 Atk Weight\n<style=\"highlight\">- At 100+, gain +3 Atk Weight instead</style>\n<style=\"highlight\">[BeforeAttack] For every 2 highest Reson., inflict 1 [Vibration] against all targets this unit attacks (max 3)</style>\n[EndSkill] For 3 turns, lose 10 SP at Turn End\n<style=\"highlight\">[EndSkill] Heal ([AccumulatedPastSinner] x 2)% HP</style>\n[EndSkill] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +(Sloth Reson. / 2) [Vibration] Count (max 3)<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Vibration]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] This Coin deals +1% damage for every [Vibration] on the main target (max 50%)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] This Coin deals +1% damage for every ([Vibration] + [Vibration] Count) on the main target (max 100%)<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] If this Coin's effects raised the damage dealt by +50% or more, trigger [VibrationExplosion] once.</style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 2050821,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Crushbound Past",
|
|
"abName": "Steam Transport Machine",
|
|
"desc": "[CantIdentify]\nTargets randomly\nDeal +10% damage for every highest Reson. (max 100%)\n- If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%)\n[BeforeAttack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] This Coin deals +1% damage for every ([Vibration] + [Vibration] Count) on the main target (max 100%)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count "
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +(Sloth Reson.) [Vibration] Count (max 6)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Crushbound Past",
|
|
"abName": "Steam Transport Machine",
|
|
"desc": "[CantIdentify]\nTargets randomly\nDeal +10% damage for every highest Reson. (max 100%)\n- If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%)\n<style=\"highlight\">[BeforeAttack] If the main target has 30+ ([Vibration] + [Vibration] Count), gain +2 Atk Weight</style>\n[BeforeAttack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] This Coin deals +1% damage for every ([Vibration] + [Vibration] Count) on the main target (max 100%)<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +(Sloth Reson.) [Vibration] Count (max 6)<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Crushbound Past",
|
|
"abName": "Steam Transport Machine",
|
|
"desc": "[CantIdentify]\nTargets randomly\nDeal +10% damage for every highest Reson. (max 100%)\n- If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%)\n[BeforeAttack] If the main target has 30+ ([Vibration] + [Vibration] Count), gain +2 Atk Weight\n[BeforeAttack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage\n<style=\"highlight\">[EndSkill] Heal ([AccumulatedPastSinner] x 3)% HP</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] This Coin deals <style=\"highlight\">+2%</style> damage for every ([Vibration] on the main target + [Vibration] Count on the main target) (max 100%)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +(Sloth Reson.) [Vibration] Count (max 6)<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 2050911,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Shadow-vested Bladesinger [着影揮刀]",
|
|
"abName": "Geseundae",
|
|
"desc": "When used for the first time in an Encounter, consume 15 less SP\n- If Blade Lineage Mentor Meursault used this Skill, also consume 1 fewer Wrath, Pride, and Envy E.G.O resources\n\nClash Power +1 and deal +6% damage for every 4 [Breath] on self (max 4, max 12% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +60% damage against the main target\n- Blade Lineage Mentor Meursault deals +120% damage against the main target instead\n\n[BeforeAttack] Gain +(highest Reson. / 2) Atk Weight (max 2, rounded down)\n[BeforeAttack] (3 + highest Reson.) allies with the earliest Deployment orders gain +4 [Breath] Count\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Shadow-vested Bladesinger [着影揮刀]",
|
|
"abName": "Geseundae",
|
|
"desc": "When used for the first time in an Encounter, consume 15 less SP\n- If Blade Lineage Mentor Meursault used this Skill, also consume 1 fewer Wrath, Pride, and Envy E.G.O resources\n\nClash Power +1 and deal +6% damage for every 4 [Breath] on self (max <style=\"highlight\">6</style>, max <style=\"highlight\">24</style>% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +<style=\"highlight\">80</style>% damage against the main target\n- Blade Lineage Mentor Meursault deals +<style=\"highlight\">160</style>% damage against the main target instead\n\n[BeforeAttack] Gain +(highest Reson. / 2) Atk Weight (max 2, rounded down)\n[BeforeAttack] (3 + highest Reson.) allies with the earliest Deployment orders gain +4 [Breath] Count\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Shadow-vested Bladesinger [着影揮刀]",
|
|
"abName": "Geseundae",
|
|
"desc": "When used for the first time in an Encounter, consume 15 less SP\n- If Blade Lineage Mentor Meursault used this Skill, also consume 1 fewer Wrath, Pride, and Envy E.G.O resources\n\nClash Power +1 and deal +6% damage for every 4 [Breath] on self (max <style=\"highlight\">8</style>, max <style=\"highlight\">30</style>% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +<style=\"highlight\">100</style>% damage against the main target\n- Blade Lineage Mentor Meursault deals +<style=\"highlight\">200</style>% damage against the main target instead\n\n[BeforeAttack] Gain +(highest Reson. / 2) Atk Weight (max 2, rounded down)\n[BeforeAttack] (3 + highest Reson.) allies with the earliest Deployment orders gain +4 [Breath] Count\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 2050921,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Shadow-vested Bladesinger [着影揮刀]",
|
|
"abName": "Geseundae",
|
|
"desc": "[CantIdentify]\nTargets randomly\n\nClash Power +2 and deal +6% damage for every 4 [Breath] on self (max 8, max 12% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +60% damage against the main target\n- Blade Lineage Mentor Meursault deals +120% damage against the main target\n\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -8)\n[BeforeAttack] All enemies and allies gain +4 [Breath] Count, 1 [SlashDamageUp] and 1 [SlashTakeDamageUp]\n\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Shadow-vested Bladesinger [着影揮刀]",
|
|
"abName": "Geseundae",
|
|
"desc": "[CantIdentify]\nTargets randomly\n\nClash Power +2 and deal +6% damage for every 4 [Breath] on self (max <style=\"highlight\">12</style>, max <style=\"highlight\">24</style>% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +<style=\"highlight\">80</style>% damage against the main target\n- Blade Lineage Mentor Meursault deals +<style=\"highlight\">160</style>% damage against the main target\n\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -8)\n[BeforeAttack] All enemies and allies gain +4 [Breath] Count, 1 [SlashDamageUp] and 1 [SlashTakeDamageUp]\n\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Shadow-vested Bladesinger [着影揮刀]",
|
|
"abName": "Geseundae",
|
|
"desc": "[CantIdentify]\nTargets randomly\n\nClash Power +2 and deal +6% damage for every 4 [Breath] on self (max <style=\"highlight\">16</style>, max <style=\"highlight\">30</style>% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +<style=\"highlight\">100</style>% damage against the main target\n- Blade Lineage Mentor Meursault deals +<style=\"highlight\">200</style>% damage against the main target\n\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -8)\n[BeforeAttack] All enemies and allies gain +4 [Breath] Count, 1 [SlashDamageUp] and 1 [SlashTakeDamageUp]\n\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |