Files
LimbusStaticData/Localize/en/EN_Skills_Ego_Personality-10.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 2100411,
"levelList": [
{
"level": 1,
"name": "Lantern",
"abName": "Faelantern",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 [Burst]"
},
{
"desc": "[OnSucceedAttack] Heal 2 allies with the lowest HP Percentages by 10% of Max HP."
}
]
}
]
},
{
"level": 3,
"name": "Lantern",
"abName": "Faelantern",
"desc": "[BeforeAttack] At 50%- HP, Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 [Burst]"
},
{
"desc": "[OnSucceedAttack] Heal 2 allies with the lowest HP by 12% of Max HP."
}
]
}
]
},
{
"level": 4,
"name": "Lantern",
"abName": "Faelantern",
"desc": "[BeforeAttack] At 50%- HP, Atk Weight +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
},
{
"desc": "[OnSucceedAttack] Heal 2 allies with the lowest HP by 15% of Max HP."
}
]
}
]
}
]
},
{
"id": 2100421,
"levelList": [
{
"level": 1,
"name": "Lantern",
"abName": "Faelantern",
"desc": "[CantIdentify] \nTarget the unit with the most HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Heal self by 30% of damage dealt"
}
]
}
]
},
{
"level": 3,
"name": "Lantern",
"abName": "Faelantern",
"desc": "[CantIdentify]\nTarget the unit with the most HP\n[BeforeAttack] At 50%- HP, Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict +3 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [DefenseDown]"
},
{
"desc": "[OnSucceedAttack] Heal self by 50% of damage dealt"
}
]
}
]
},
{
"level": 4,
"name": "Lantern",
"abName": "Faelantern",
"desc": "[CantIdentify]\nTarget the unit with the most HP\n[BeforeAttack] At 50%- HP, Atk Weight +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [DefenseDown]"
},
{
"desc": "[OnSucceedAttack] Heal self by 50% of damage dealt"
}
]
}
]
}
]
},
{
"id": 2100511,
"levelList": [
{
"level": 1,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has no [Combustion], inflict 4 Burn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 Burn"
}
]
}
]
},
{
"level": 3,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "[BeforeAttack] At 4+ (Lust Reson.), Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has no [Combustion], inflict 4 Burn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 Burn"
}
]
}
]
},
{
"level": 4,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "[BeforeAttack] At 4+ (Lust Reson.), Atk Weight +1\n[BeforeAttack] At 4+ (Highest Lust A-Reson.), additional Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has no [Combustion], inflict 4 Burn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 Burn"
},
{
"desc": "[OnSucceedAttackTail] If target has 10+ [Combustion], inflict 1 Attack Power Down and 1 Defense Power Down next turn"
}
]
}
]
}
]
},
{
"id": 2100521,
"levelList": [
{
"level": 1,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "[CantIdentify]\nTargets randomly",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has no [Combustion], inflict 6 Burn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 Burn"
}
]
}
]
},
{
"level": 3,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ (Lust Reson.), Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has no [Combustion], inflict 6 Burn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 Burn"
},
{
"desc": "[OnSucceedAttackTail] If target has 10+ [Combustion], inflict 1 Lust Fragility next turn"
}
]
}
]
},
{
"level": 4,
"name": "9:2",
"abName": "Skin Prophet",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ (Lust Reson.), Atk Weight +1\n[BeforeAttack] At 4+ (Highest Lust A-Reson), additional Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has no [Combustion], inflict 6 Burn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 Burn"
},
{
"desc": "[OnSucceedAttackTail] If target has 10+ [Combustion], inflict 2 Lust Fragility next turn"
}
]
}
]
}
]
},
{
"id": 2100611,
"levelList": [
{
"level": 1,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "[BeforeAttack] At 4+ highest Reson., Atk Weight +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndSkill] Apply 10% of this unit's max HP as Shield to self and 1 other ally with the least current HP, and apply 2 [ShieldManagerCryingToad] as well"
},
{
"desc": "- At 4+ highest Reson., apply it to 1 more ally"
},
{
"desc": "- If the affected unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2"
},
{
"desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead."
}
]
}
]
},
{
"level": 3,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "<style=\"highlight\">[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndSkill] Apply <style=\"highlight\">14%</style> of this unit's max HP as Shield to self and <style=\"highlight\">(1 + (highest Reson. - 2))</style> allies with the least current HP, and apply 2 [ShieldManagerCryingToad] as well\n<style=\"highlight\">(max # of other allies that gain [ShieldManagerCryingToad]: 3)</style>"
},
{
"desc": "- If the affected unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2<style=\"highlight\"></style>"
},
{
"desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead.<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndSkill] Apply <style=\"highlight\">20%</style> of this unit's max HP as Shield to self and (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 [ShieldManagerCryingToad] as well\n(max # of other allies that gain [ShieldManagerCryingToad]: 3)"
},
{
"desc": "- If the affected unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2<style=\"highlight\"></style>"
},
{
"desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead.<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2100621,
"levelList": [
{
"level": 1,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ highest Reson., Atk Weight +1\n[BeforeAttack] Gain +5 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[EndSkill] Gain (15 + 2.5(highest Reson.))% of this unit's max HP as Shield to self and gain 2 [ShieldManagerCryingToad]. (max 25%)"
},
{
"desc": "- If this unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2"
},
{
"desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'gain 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead."
}
]
}
]
},
{
"level": 3,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "[CantIdentify]\nTargets Randomly\n<style=\"highlight\">[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)</style>\n[BeforeAttack] Gain <style=\"highlight\">+10 [Aggro]</style> to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[EndSkill] Gain (<style=\"highlight\">18</style> + <style=\"highlight\">3</style>(highest Reson.))% of this unit's max HP as Shield to self and gain 2 [ShieldManagerCryingToad]. (max <style=\"highlight\">30%</style>)"
},
{
"desc": "- If this unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2<style=\"highlight\"></style>"
},
{
"desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead.<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Cavernous Wailing",
"abName": "Blubbering Toad",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)\n[BeforeAttack] Gain +10 [Aggro] to this Skill Slot next turn<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] and <style=\"highlight\">+3 [Sinking] Count</style>"
},
{
"desc": "[EndSkill] Gain (<style=\"highlight\">20</style> + <style=\"highlight\">5</style>(highest Reson.))% of this unit's max HP as Shield to self and gain 2 [ShieldManagerCryingToad]. (max <style=\"highlight\">40%</style>)"
},
{
"desc": "- If this unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2<style=\"highlight\"></style>"
},
{
"desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead.<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">- At 4+ Gloom Reson., gain additional Shield equal to 10% of this unit's max HP</style>"
}
]
}
]
}
]
},
{
"id": 2100711,
"levelList": [
{
"level": 1,
"name": "Hex Nail",
"abName": "Hurting Teddy Bear",
"desc": "[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Curse]\n- Inflict 1 additional [Curse] for every 3 negative effect on target that aren't [Curse] or [NailPersonality] (max 2)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [NailPersonality]"
}
]
}
]
},
{
"level": 3,
"name": "Hex Nail",
"abName": "Hurting Teddy Bear",
"desc": "<style=\"highlight\">[BeforeAttack] At 4+ Envy Reson. including this Skill, Atk Weight +1</style>\n[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Curse]\n- Inflict 1 additional [Curse] for every 3 negative effect on target that aren't [Curse] or [NailPersonality] (max 2)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [NailPersonality]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict 2 [Binding] next turn (once per turn)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Hex Nail",
"abName": "Hurting Teddy Bear",
"desc": "<style=\"highlight\">[BeforeAttack] For every 3 Envy Reson. including this Skill, Atk Weight +1 (max 2)</style>\n[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Curse]\n- Inflict 1 additional [Curse] for every <style=\"highlight\">2</style> negative effect on target that aren't [Curse] or [NailPersonality] (max 2)"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] At 4+ [Curse], inflict 1 [ParryingResultDown] (once per turn)</style>"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Binding] next turn (once per turn)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2100721,
"levelList": [
{
"level": 1,
"name": "Hex Nail",
"abName": "Hurting Teddy Bear",
"desc": "[CantIdentify]\nTargets randomly\n[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Curse]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [NailPersonality]"
}
]
}
]
},
{
"level": 3,
"name": "Hex Nail",
"abName": "Hurting Teddy Bear",
"desc": "[CantIdentify]\nTargets randomly\n[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict <style=\"highlight\">3</style> [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Curse]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [NailPersonality]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackTail] Inflict 2 [Binding] next turn (once per turn)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Hex Nail",
"abName": "Hurting Teddy Bear",
"desc": "[CantIdentify]\nTargets randomly\n[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Inflict 3 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Curse]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] At 4+ Envy Reson. including this Skill, inflict 1 [ParryingResultDown] (once per turn)</style>"
},
{
"desc": "[OnSucceedAttackTail] Inflict 2 [Binding] next turn (once per turn)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackTail] Inflict 2 [DefenseDown] next turn (once per turn)</style>"
}
]
}
]
}
]
},
{
"id": 2100811,
"levelList": [
{
"level": 1,
"name": "Tears of the Tarnished Blood",
"abName": "Yinglong",
"desc": "[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain [YesdragonSelf] equal to Gluttony Reson. (max 5)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\n- Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP\n[EndSkill] For 3 turns, lose 10 SP at Turn End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)"
},
{
"desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)"
}
]
}
]
},
{
"level": 3,
"name": "Tears of the Tarnished Blood",
"abName": "Yinglong",
"desc": "<style=\"highlight\">At 6+ [YesdragonSelf], Coin Power +1</style>\n[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain [YesdragonSelf] equal to Gluttony Reson. (max 5)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\n- Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP\n[EndSkill] For 3 turns, lose 10 SP at Turn End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Burst]"
},
{
"desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)<style=\"highlight\"></style>"
},
{
"desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Tears of the Tarnished Blood",
"abName": "Yinglong",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 [YesdragonSelf] on self (max 3)</style>\n[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain [YesdragonSelf] equal to Gluttony Reson. (max 5)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\n- Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP\n[EndSkill] For 3 turns, lose 10 SP at Turn End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\"> Deal +1% damage for every 2% missing HP on self (max 40%)</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)<style=\"highlight\"></style>"
},
{
"desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2100821,
"levelList": [
{
"level": 1,
"name": "Tears of the Tarnished Blood",
"abName": "Yinglong",
"desc": "[CantIdentify]\nTargets randomly\n[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain (Gluttony Reson. + 4) [YesdragonSelf] (max 10)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\nDoes not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)"
},
{
"desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)"
}
]
}
]
},
{
"level": 3,
"name": "Tears of the Tarnished Blood",
"abName": "Yinglong",
"desc": "[CantIdentify]\nTargets randomly\n<style=\"highlight\">At 10+ [YesdragonSelf], Base Power +1</style>\n[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain (Gluttony Reson. + 4) [YesdragonSelf] (max 10)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\nDoes not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)<style=\"highlight\"></style>"
},
{
"desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Tears of the Tarnished Blood",
"abName": "Yinglong",
"desc": "[CantIdentify]\nTargets randomly\n<style=\"highlight\">Base Power +1 for every 10 [YesdragonSelf] on self (max 2)</style>\n[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain (Gluttony Reson. + 4) [YesdragonSelf] (max 10)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\nDoes not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\"> Deal +1% damage for every 2% missing HP on self (max 40%)</style>"
},
{
"desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)<style=\"highlight\"></style>"
},
{
"desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2100911,
"levelList": [
{
"level": 1,
"name": "Harmony",
"abName": "Singing Machine",
"desc": "Clash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max 6)\nDeal more damage based on missing HP on self (max 10%)\nDeal -50% damage against sub-targets\n[TargetKill] All allies gain 2 [ThatIsRhythm] next turn (once per Skill)\n[EndSkill] Heal 8 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)\n[EndSkill] For 2 turns, lose 8 SP at Combat End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)\n- Then, Reuse this Coin (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1",
"summary": "[OnSucceedAttackHead] After consuming HP on self, Reuse this Coin"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] A random ally gains 1 [ThatIsRhythm] next turn (once per Coin)"
}
]
}
]
},
{
"level": 3,
"name": "Harmony",
"abName": "Singing Machine",
"desc": "Clash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max <style=\"highlight\">8</style>)\nDeal more damage based on missing HP on self (max <style=\"highlight\">15</style>%)\nDeal -50% damage against sub-targets\n[TargetKill] All allies gain 2 [ThatIsRhythm] next turn (once per Skill)\n[EndSkill] Heal <style=\"highlight\">10</style> SP for (1 + highest Reson.) other allies with the least SP (max 4 units)\n[EndSkill] For 2 turns, lose 8 SP at Combat End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)\n- Then, Reuse this Coin (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1",
"summary": "[OnSucceedAttackHead] After consuming HP on self, Reuse this Coin"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] A random ally gains <style=\"highlight\">1 ~ 2</style> [ThatIsRhythm] next turn (once per Coin)"
}
]
}
]
},
{
"level": 4,
"name": "Harmony",
"abName": "Singing Machine",
"desc": "Clash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max <style=\"highlight\">10</style>)\nDeal more damage based on missing HP on self (max <style=\"highlight\">20</style>%)\nDeal -50% damage against sub-targets\n[TargetKill] All allies gain 2 [ThatIsRhythm] next turn (once per Skill)\n[EndSkill] Heal <style=\"highlight\">12 SP</style> for (1 + highest Reson.) other allies with the least SP (max 4 units)\n[EndSkill] For 2 turns, lose 8 SP at Combat End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)\n- Then, Reuse this Coin (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1",
"summary": "[OnSucceedAttackHead] After consuming HP on self, Reuse this Coin"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] A random ally gains 1 ~ <style=\"highlight\">3</style> [ThatIsRhythm] next turn (once per Coin)"
}
]
}
]
}
]
},
{
"id": 2100921,
"levelList": [
{
"level": 1,
"name": "Harmony",
"abName": "Singing Machine",
"desc": "[CantIdentify]\nTargets randomly\nClash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max 6)\nDeal more damage based on missing HP on self (max 10%)\nDeal -50% damage against sub-targets\n[BeforeAttack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -6)\n[EndSkill] Heal 10 SP for 4 other allies with the least SP\n[EndSkill] All allies gain 2 [ThatIsRhythm], 1 [CrimsonDamageUp], 1 [ScarletDamageUp], 1 [VioletDamageUp], 1 [Vulnerable] next turn\n- If target was killed, activate the effect above once more",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin)\n- Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1",
"summary": "[OnSucceedAttack] Consume HP on self\nReuse this Coin if conditions are met"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] A random ally gains 1 [ThatIsRhythm] next turn (once per Coin)"
}
]
}
]
},
{
"level": 3,
"name": "Harmony",
"abName": "Singing Machine",
"desc": "[CantIdentify]\nTargets randomly\nClash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max <style=\"highlight\">8</style>)\nDeal more damage based on missing HP on self (max <style=\"highlight\">15</style>%)\nDeal -50% damage against sub-targets\n[BeforeAttack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -6)\n[EndSkill] Heal <style=\"highlight\">12</style> SP for 4 other allies with the least SP\n[EndSkill] All allies gain 2 [ThatIsRhythm], 1 [CrimsonDamageUp], 1 [ScarletDamageUp], 1 [VioletDamageUp], 1 [Vulnerable] next turn\n- If target was killed, activate the effect above once more",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin)\n- Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1",
"summary": "[OnSucceedAttack] Consume HP on self\nReuse this Coin if conditions are met"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] A random ally gains <style=\"highlight\">1 ~ 2</style> [ThatIsRhythm] next turn (once per Coin)"
}
]
}
]
},
{
"level": 4,
"name": "Harmony",
"abName": "Singing Machine",
"desc": "[CantIdentify]\nTargets randomly\nClash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max <style=\"highlight\">10</style>)\nDeal more damage based on missing HP on self (max <style=\"highlight\">20</style>%)\nDeal -50% damage against sub-targets\n[BeforeAttack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -6)\n[EndSkill] Heal <style=\"highlight\">15</style> SP for 4 other allies with the least SP\n[EndSkill] All allies gain 2 [ThatIsRhythm], 1 [CrimsonDamageUp], 1 [ScarletDamageUp], 1 [VioletDamageUp], 1 [Vulnerable] next turn\n- If target was killed, activate the effect above once more",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin)\n- Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1",
"summary": "[OnSucceedAttack] Consume HP on self\nReuse this Coin if conditions are met"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] A random ally gains 1 ~ <style=\"highlight\">3</style> [ThatIsRhythm] next turn (once per Coin)"
}
]
}
]
}
]
}
]
}