884 lines
40 KiB
JSON
884 lines
40 KiB
JSON
{
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"dataList": [
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{
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"id": 2120511,
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"levelList": [
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{
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"level": 1,
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"name": "Garden of Thorns",
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"abName": "Sign of Roses",
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"desc": "[BeforeAttack] At 3+ highest Reson., Atk Weight +1\n[WhenUse] Apply 1 '(Corresponding Sin Affinity) Damage Up' and '1 (Corresponding Sin Affinity) Power Up' to (1 + # of highest Reson.) allies.\n- At 4+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Damage Up'",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[EndSkill] Heal 1 ally with the lowest HP percentage for 15% HP of their max HP\n- Heal (highest Reson. - 2) more allies (max 3)"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Garden of Thorns",
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"abName": "Sign of Roses",
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"desc": "[BeforeAttack] Gain (# of highest Reson. - 2) Atk Weight (Max 2)\n[WhenUse] Apply 1 '(Corresponding Sin Affinity) Damage Up' and '1 (Corresponding Sin Affinity) Power Up' to (2 + # of highest Reson.) allies.\n- At 4+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Damage Up'\n- At 5+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Power Up'",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[EndSkill] Heal 2 allies with the lowest HP percentages for 18% HP of their max HP\n- Heal (highest Reson. - 2) more allies (max 3)"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Garden of Thorns",
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"abName": "Sign of Roses",
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"desc": "[BeforeAttack] Gain (# of highest Reson. - 2) Atk Weight (Max 3)\n[WhenUse] Apply 1 '(Corresponding Sin Affinity) Damage Up' and '1 (Corresponding Sin Affinity) Power Up' to (4 + # of highest Reson.) allies.\n- At 4+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Damage Up'\n- At 5+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Power Up'\n- At 6+ Corresponding A-Reson., apply the above effects next turn as well",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[EndSkill] Heal 4 allies with the lowest HP percentages for 22% HP of their max HP\n- Heal (highest Reson. - 2) more allies (max 3)"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2120521,
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"levelList": [
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{
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"level": 1,
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"name": "Garden of Thorns",
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"abName": "Sign of Roses",
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"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 3+ highest Reson., Atk Weight +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown]. Inflict 2 [Binding] next turn."
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},
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{
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"desc": "[OnSucceedAttack] Inflict 1 'Fragility' and 1 'Power Down' for the Sin Affinity with the highest Reson. count\n- At 4+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Fragility'"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Garden of Thorns",
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"abName": "Sign of Roses",
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"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown]. Inflict 2 [Binding] next turn"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 1 'Fragility' and 1 'Power Down' for the Sin Affinity with the highest Resonance count\n- At 4+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Fragility'\n- At 5+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Power Down'"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Garden of Thorns",
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"abName": "Sign of Roses",
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"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 3)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown]. Inflict 2 [Binding] next turn"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 1 'Fragility' and 1 'Power Down' for the Sin Affinity with the highest Resonance count\n- At 4+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Fragility'\n- At 5+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Power Down'\n- At 6+ Corresponding A-Reson., apply the above effects next turn as well"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2120611,
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"levelList": [
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{
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"level": 1,
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"name": "Bygone Days",
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"abName": "Portrait of a Certain Day",
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"desc": "[EndSkill] Heal 10 SP to self and 2 other allies with the least SP\n- If target survives this attack, consume 5 [Sinking] Count on target, then heal additional SP(to self & affected allies) equal to [Sinking] Potency on target (Max SP heal: 20)\n- If target is defeated, inflict 3 [Sinking] on 2 random enemies (For Focused Encounters, random Parts)",
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"coinlist": [
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{
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"coindescs": [
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{}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Bygone Days",
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"abName": "Portrait of a Certain Day",
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"desc": "[EndSkill] Heal <style=\"highlight\">12</style> SP to self and 2 other allies with the least SP\n- If target survives this attack, consume 5 [Sinking] Count on target, then heal additional SP(to self & affected allies) equal to [Sinking] Potency on target (Max SP heal: 20)\n- If target is defeated, inflict 3 [Sinking] and <style=\"highlight\">1 [Curse]</style> on 2 random enemies (For Focused Encounters, random Parts)",
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"coinlist": [
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{
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"coindescs": [
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{}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Bygone Days",
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"abName": "Portrait of a Certain Day",
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"desc": "[EndSkill] Heal <style=\"highlight\">15</style> SP to self and 2 other allies with the least SP\n- If target survives this attack, consume <style=\"highlight\">3</style> [Sinking] Count on target, then heal additional SP(to self & affected allies) equal to [Sinking] Potency on target (Max SP heal: 20)\n- If target is defeated, inflict 3 [Sinking] and 1 [Curse] on <style=\"highlight\">3</style> random enemies (For Focused Encounters, random Parts)",
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"coinlist": [
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{
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"coindescs": [
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{}
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]
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}
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]
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}
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]
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},
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{
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"id": 2120621,
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"levelList": [
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{
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"level": 1,
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"name": "Bygone Days",
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"abName": "Portrait of a Certain Day",
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"desc": "[CantIdentify]\nTargets randomly",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [AzureTakeDamageUp]. At 3+ Gloom Reson., inflict 1 additional [AzureTakeDamageUp]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Curse]"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Bygone Days",
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"abName": "Portrait of a Certain Day",
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"desc": "[CantIdentify]\nTargets randomly",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [AzureTakeDamageUp]. Inflict 1 additional [AzureTakeDamageUp] for every 3 Gloom Reson. (max 2)"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Curse]"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Bygone Days",
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"abName": "Portrait of a Certain Day",
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"desc": "[CantIdentify]\nTargets randomly\nIf target has [Curse], deal +50% damage",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [AzureTakeDamageUp]. Inflict 1 additional [AzureTakeDamageUp] for every 2 Gloom Reson. (max 2)"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Curse]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2120711,
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"levelList": [
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{
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"level": 1,
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"name": "Solemn Lament",
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"abName": "Funeral of the Dead Butterflies",
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"desc": "When this Skill flips Coins, each Coin flips against a random enemy among its targets.\n- The first Coin always targets the main target\n- All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected\nWhen inflicting [SinkingWhite] using this Skill's effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every [SinkingWhite] Stack independently)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1~2 random [SinkingWhite]"
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},
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{
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"desc": "[OnSucceedAttack] Lose 2~6 SP"
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},
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{
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"desc": "[OnSucceedAttack] At 0+ SP, Reuse this Coin (5 times max per Skill)"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Solemn Lament",
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"abName": "Funeral of the Dead Butterflies",
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"desc": "When this Skill flips Coins, each Coin flips against a random enemy among its targets.\n- The first Coin always targets the main target\n- All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected\nWhen inflicting [SinkingWhite] using this Skill's effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every [SinkingWhite] Stack independently)\n<style=\"highlight\">[EndSkill] Heal (# of Coin 3 hits x 2) SP</style>",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1~2 random [SinkingWhite]<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] Lose 2~6 SP<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] At 0+ SP, Reuse this Coin (5 times max per Skill)<style=\"highlight\"></style>"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Solemn Lament",
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"abName": "Funeral of the Dead Butterflies",
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"desc": "When this Skill flips Coins, each Coin flips against a random enemy among its targets.\n- The first Coin always targets the main target\n- All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected\nWhen inflicting [SinkingWhite] using this Skill's effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every [SinkingWhite] Stack independently)\n[EndSkill] Heal <style=\"highlight\">(# of Coin 3 hits x 3)</style> SP",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1~2 random [SinkingWhite]<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] Lose 2~6 SP<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] At 0+ SP, Reuse this Coin (5 times max per Skill)<style=\"highlight\"></style>"
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}
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]
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}
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]
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}
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]
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},
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|
{
|
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"id": 2120721,
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"levelList": [
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{
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"level": 1,
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"name": "Solemn Lament",
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"abName": "Funeral of the Dead Butterflies",
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"desc": "[CantIdentify]\nTargets randomly\nIf target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%)\nFor targets that are Non-SP Units, deal +1% damage for every 2 [Sinking] on target (max 45%)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 4 [SinkingWhite](The Living)"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 4 [SinkingWhite](The Departed)"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Solemn Lament",
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"abName": "Funeral of the Dead Butterflies",
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"desc": "[CantIdentify]\nTargets randomly\nIf target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%)\nFor targets that are Non-SP Units, deal +1% damage for every 2 [Sinking] on target (max 45%)\n<style=\"highlight\">[EnemyKill] Heal 5 SP</style>",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 4 [SinkingWhite](The Living)<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 4 [SinkingWhite](The Departed)<style=\"highlight\"></style>"
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},
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{
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"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +3 [Sinking] Count</style>"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Solemn Lament",
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"abName": "Funeral of the Dead Butterflies",
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"desc": "[CantIdentify]\nTargets randomly\nIf target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%)\nFor targets that are Non-SP Units, deal +1% damage for every 2 [Sinking] on target (max 45%)\n[EnemyKill] Heal 5 SP<style=\"highlight\"></style>",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [SinkingWhite](The Living)<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 5 [SinkingWhite](The Departed)<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count<style=\"highlight\"></style>"
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},
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{
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"desc": "<style=\"highlight\">[OnSucceedAttack] If target has 50%- HP, inflict Gloom Damage equal to \"All\" [SinkingWhite] values on target\n- \"All\" = the sum of both The Living and The Departed on target</style>"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 2120811,
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"levelList": [
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{
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"level": 1,
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"name": "Christmas Nightmare",
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"abName": "Cozy Bed",
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"desc": "[EndSkill] At max HP, heal 10 SP at Turn End and gain 1 [Enhancement] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
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},
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
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},
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{
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"desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] next turn"
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}
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]
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}
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]
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},
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{
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"level": 3,
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"name": "Christmas Nightmare",
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"abName": "Cozy Bed",
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"desc": "<style=\"highlight\">If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)</style>\n[EndSkill] At max HP, heal 10 SP at Turn End and gain 1 [Enhancement] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
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},
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Heal (2 + highest Reson.)% of the missing HP on self (max 30% per Skill)"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 4 [Sinking]<style=\"highlight\"></style>"
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},
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{
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"desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] next turn<style=\"highlight\"></style>"
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}
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]
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}
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]
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},
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{
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|
"level": 4,
|
|
"name": "Christmas Nightmare",
|
|
"abName": "Cozy Bed",
|
|
"desc": "If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)\n[EndSkill] At max HP, heal <style=\"highlight\">15</style> SP at Turn End and gain 1 [Enhancement] next turn<style=\"highlight\"></style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Heal (<style=\"highlight\">3</style> + highest Reson.)% of the missing HP on self (max 30% per Skill)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] <style=\"highlight\">and Fragility[TabExplain] against the Affinity of the highest Reson.</style> next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 2120821,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Christmas Nightmare",
|
|
"abName": "Cozy Bed",
|
|
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Heal 10 HP on self\n[EndSkill] At max HP, heal 10 SP at Turn End and gain 1 [Enhancement] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Christmas Nightmare",
|
|
"abName": "Cozy Bed",
|
|
"desc": "[CantIdentify]\nTargets randomly\n<style=\"highlight\">If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)</style>\n[BeforeAttack] Heal 10 HP on self\n[EndSkill] At max HP, heal <style=\"highlight\">15</style> SP at Turn End and gain 1 [Enhancement] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Heal (2 + highest Reson.)% of the missing HP (max 30% per Skill)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] next turn<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Christmas Nightmare",
|
|
"abName": "Cozy Bed",
|
|
"desc": "[CantIdentify]\nTargets randomly\nIf target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)\n[BeforeAttack] Heal 10 HP on self\n[EndSkill] At max HP, heal <style=\"highlight\">20</style> SP at Turn End and gain 1 [Enhancement] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Heal (<style=\"highlight\">3</style> + highest Reson.)% of the missing HP on self (max 30% per Skill)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] <style=\"highlight\">and 2 Fragility[TabExplain] against the Affinity of the highest Reson.</style> next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 2120911,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Unbrilliant Glory - Flowing",
|
|
"abName": "Młynar",
|
|
"desc": "[CantDuel]\nWhen used for the first time in battle, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources.\nAt 1+ [MlynarWaiting], activate <noparse>Unbrilliant Glory - Incandescence</noparse> instead\nThis Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndSkill] Heal 25 SP\n[EndSkill] Gain 1 [AttackUp] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Unbrilliant Glory - Flowing",
|
|
"abName": "Młynar",
|
|
"desc": "[CantDuel]\nWhen used for the first time in battle, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources.\nAt 1+ [MlynarWaiting], activate <noparse>Unbrilliant Glory - Incandescence</noparse> instead\nThis Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndSkill] Heal 25 SP\n[EndSkill] Gain <style=\"highlight\">2</style> [AttackUp] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Unbrilliant Glory - Flowing",
|
|
"abName": "Młynar",
|
|
"desc": "[CantDuel]\nWhen used for the first time in battle, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources.\nAt 1+ [MlynarWaiting], activate <noparse>Unbrilliant Glory - Incandescence</noparse> instead\nThis Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndSkill] Heal 25 SP\n[EndSkill] Gain 2 [AttackUp] <style=\"highlight\">and 1 [AttackDmgUp]</style> next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 2120912,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Unbrilliant Glory - Incandescence",
|
|
"abName": "Młynar",
|
|
"desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nAt 40 [MlynarWaiting], becomes Clashable\n[WhenUse] At 40 [MlynarWaiting], until this Skill ends, this unit cannot be Staggered from taking damage, and gains Clash Power +20\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath)\n- For every (Stack consumed / 10), gain +1 Atk Weight (max 4)\n- For every (Stack consumed / 10), gain [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the 4th Coin deals +50% damage, and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +5% damage for every 8 ([Combustion] + [Vibration]) on the main target (max 25%)\n[EndSkill] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If this Skill did not consume 40 [MlynarWaiting], the leftmost Skill Slot on the Dashboard gains +4 [Aggro] next turn (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "Reuse this Coin (([MlynarWaiting] Stack consumed / 10) - 1) times (3 times max)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] If this is the final Coin, and if target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] If this Coin was used 4 times, deal Sloth damage equal to [Vibration] on target (max 5)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Unbrilliant Glory - Incandescence",
|
|
"abName": "Młynar",
|
|
"desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nAt 40 [MlynarWaiting], becomes Clashable\n[WhenUse] At 40 [MlynarWaiting], until this Skill ends, this unit cannot be Staggered from taking damage, and gains Clash Power +20\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath)\n- For every (Stack consumed / 10), gain +1 Atk Weight (max 4)\n- For every (Stack consumed / 10), gain [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the 4th Coin deals +<style=\"highlight\">80</style>% damage, and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +5% damage for every 8 ([Combustion] + [Vibration]) on the main target (max 25%)\n[EndSkill] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If this Skill did not consume 40 [MlynarWaiting], the leftmost Skill Slot on the Dashboard gains +4 [Aggro] next turn (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "Reuse this Coin (([MlynarWaiting] Stack consumed / 10) - 1) times (3 times max)<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnStartCoin] If this Coin isn't Cracked, and if it targets 3+ enemies, the final Coin to be used deals +10% damage (for Focused Encounters, each Part counts as 1 target)</style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] If this is the final Coin, and if target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] If this Coin was used 4 times, deal Sloth damage equal to [Vibration] on target (max 5)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Unbrilliant Glory - Incandescence",
|
|
"abName": "Młynar",
|
|
"desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nAt 40 [MlynarWaiting], becomes Clashable\n[WhenUse] At 40 [MlynarWaiting], until this Skill ends, this unit cannot be Staggered from taking damage, and gains Clash Power +20\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath)\n- For every (Stack consumed / 10), gain +1 Atk Weight (max 4)\n- For every (Stack consumed / 10), gain [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the 4th Coin deals +<style=\"highlight\">100</style>% damage, and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +5% damage for every 8 ([Combustion] + [Vibration]) on the main target (max 25%)\n[EndSkill] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If this Skill did not consume 40 [MlynarWaiting], the leftmost Skill Slot on the Dashboard gains +4 [Aggro] next turn (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "Reuse this Coin (([MlynarWaiting] Stack consumed / 10) - 1) times (3 times max)<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnStartCoin] If this Coin isn't Cracked, and if it targets 3+ enemies, the final Coin to be used deals +<style=\"highlight\">20</style>% damage (for Focused Encounters, each Part counts as 1 target)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] If this is the final Coin, and if target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] If this Coin was used 4 times, deal Sloth damage equal to [Vibration] on target (max <style=\"highlight\">10</style>)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 2120921,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Unbrilliant Glory - Flowing",
|
|
"abName": "Młynar",
|
|
"desc": "[CantIdentify]\nTargets randomly\n[WhenUse] At 40 [MlynarWaiting], Base Power +1\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- Gain (Stack consumed / 10) [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the final Coin deals +110% damage and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +3% damage for every 6 ([Combustion] + [Vibration]) on the main target (max 15%)\n[BeforeAttack] Base Power -4 for every Cracked Coin (max -16)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If 40 [MlynarWaiting] was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8 [Aggro] next turn (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] If target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Unbrilliant Glory - Flowing",
|
|
"abName": "Młynar",
|
|
"desc": "[CantIdentify]\nTargets randomly\n<style=\"highlight\">When attacking 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +25% damage (once per Coin; in Focused Encounters, each Part counts as 1 target)</style>\n[WhenUse] At 40 [MlynarWaiting], Base Power +1\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- Gain (Stack consumed / 10) [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the final Coin deals +<style=\"highlight\">130</style>% damage and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +3% damage for every 6 ([Combustion] + [Vibration]) on the main target (max 15%)\n[BeforeAttack] Base Power -4 for every Cracked Coin (max -16)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If 40 [MlynarWaiting] was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8 [Aggro] next turn (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] If target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Unbrilliant Glory - Flowing",
|
|
"abName": "Młynar",
|
|
"desc": "[CantIdentify]\nTargets randomly\nIf there are 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +<style=\"highlight\">30</style>% damage (once per Coin; in Focused Encounters, each Part counts as 1 target)\n[WhenUse] At 40 [MlynarWaiting], Base Power +1\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- Gain (Stack consumed / 10) [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the final Coin deals +<style=\"highlight\">160</style>% damage and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +3% damage for every 6 ([Combustion] + [Vibration]) on the main target (max 15%)\n[BeforeAttack] Base Power -4 for every Cracked Coin (max -16)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If 40 [MlynarWaiting] was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8 [Aggro] next turn (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[UnBrokenCoinOnSucceedAttack] If target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |