1196 lines
30 KiB
JSON
1196 lines
30 KiB
JSON
{
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|
"dataList": [
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{
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"id": 9012801,
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|
"levelList": [
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{
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"level": 1,
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"name": "Deter Rulebreakers",
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"desc": "[WhenUse] If target has [Laceration], heal 4 SP",
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|
"coinlist": [
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{
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|
"coindescs": [
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|
{
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"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
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|
}
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|
]
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|
},
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|
{
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|
"coindescs": [
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|
{
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"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
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|
}
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|
]
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}
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]
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}
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]
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},
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{
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"id": 9012802,
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|
"levelList": [
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{
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"level": 1,
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"name": "Rule Execution",
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"desc": "[WhenUse] If target has 5+ [Laceration], Coin Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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|
},
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|
{
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"desc": "[OnSucceedAttack] If target has [Laceration], heal 5 SP"
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|
}
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|
]
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|
},
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{
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|
"coindescs": [
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|
{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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},
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{
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"desc": "[OnSucceedAttack] If target has [Laceration], heal 5 SP"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9012803,
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"levelList": [
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{
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"level": 1,
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"name": "Execute Rulebreakers",
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"desc": "[WinDuel] If target has [Laceration], gain 1 [Enhancement] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] If target has 5+ [Laceration], deal 20% of damage dealt as bonus damage"
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|
},
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown]"
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}
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]
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},
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{
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|
"coindescs": [
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|
{
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|
"desc": "[OnSucceedAttack] If target has 5+ [Laceration], deal 20% of damage dealt as bonus damage"
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|
},
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9012804,
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"levelList": [
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{
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"level": 1,
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"name": "Guard",
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"desc": "If this unit has remaining Shield HP at Turn End, gain 2 [AttackDmgUp] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": ""
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9012901,
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"levelList": [
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{
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"level": 1,
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"name": "Dispose Rulebreakers",
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"desc": "[WhenUse] If target has [Laceration], heal 4 SP",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
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}
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]
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},
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|
{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9012902,
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"levelList": [
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{
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"level": 1,
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"name": "Rule Fulfillment",
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"desc": "[WhenUse] If target has 4+ [Laceration] Count, Coin Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttack] If target has [Laceration], heal 5 SP"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttack] If target has [Laceration], heal 5 SP"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9012903,
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"levelList": [
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{
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"level": 1,
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"name": "Punish Rulebreakers",
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"desc": "[WinDuel] If target has [Laceration], gain 1 [Enhancement] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] If target has 4+ [Laceration] Count, deal 20% of damage dealt as bonus damage"
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},
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] If target has 4+ [Laceration] Count, deal 20% of damage dealt as bonus damage"
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},
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9012904,
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"levelList": [
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{
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"level": 1,
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"name": "Guard",
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"desc": "If this unit has remaining Shield HP at Turn End, gain 2 [AttackDmgUp] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": ""
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9013001,
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"levelList": [
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{
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"level": 1,
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"name": "Punishment Execution",
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"desc": "[WinDuel] If target has 5+ [Laceration], reuse this Skill (once)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration] and +2 [Laceration] Count"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9013002,
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"levelList": [
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{
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"level": 1,
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"name": "Discipline Rulebreakers",
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"desc": "If target has 5+ [Laceration], deal +30% damage",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] If target has [Laceration], Inflict 2 [AttackDown] next turn"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict [Burst] equal to ([Laceration]/2) on target"
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},
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{
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"desc": "[OnSucceedAttack] If target has [Laceration], heal 7 SP"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9013003,
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"levelList": [
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{
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"level": 1,
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"name": "Violated Clause",
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"desc": "Coin Power +1 for every 3 [Laceration] on target (max 3)\n[WinDuel] If target has 6+ [Laceration], deal +40% damage",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 8 [Laceration]"
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},
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{
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"desc": "[OnSucceedAttack] If target has [Laceration], heal 5 SP"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict [Burst] equal to [Laceration] on target"
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},
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{
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"desc": "[OnSucceedAttack] If target has [Laceration], heal 10 SP"
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},
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{
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"desc": "[OnSucceedAttackHead] If target has 5+ [Laceration], reuse this Skill (once)"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9013004,
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"levelList": [
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{
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"level": 1,
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"name": "Evade",
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"desc": "[OnSucceedEvade] Gain [Enhancement] (max 1)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": ""
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}
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]
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}
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]
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}
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]
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},
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{
|
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"id": 9013101,
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"levelList": [
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{
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"level": 1,
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"name": "Sketch",
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"desc": "",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
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}
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]
|
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},
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|
{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9013102,
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"levelList": [
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{
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"level": 1,
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"name": "Brushstroke",
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"desc": "If target has 5+ [Laceration], Base Power +2",
|
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"coinlist": [
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|
{
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|
"coindescs": [
|
|
{
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|
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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|
},
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{
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"desc": "[OnSucceedAttack] If target has [Laceration], heal 5 SP"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [Laceration], heal 5 SP"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
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"desc": "[OnSucceedAttack] Inflict [Burst] equal to [Laceration] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
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}
|
|
]
|
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},
|
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{
|
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"id": 9013103,
|
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"levelList": [
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{
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"level": 1,
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"name": "Sanguine Dots",
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"desc": "[WinDuel] If target has [Laceration], gain 1 [Enhancement] next turn",
|
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"coinlist": [
|
|
{
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|
"coindescs": [
|
|
{
|
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"desc": "[OnSucceedAttack] If target has 5+ [Laceration], deal 20% of damage dealt as bonus damage"
|
|
},
|
|
{
|
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"desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 5+ [Laceration], deal 20% of damage dealt as bonus damage"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 5+ [Laceration], reuse this Skill (1 time max)"
|
|
},
|
|
{
|
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"desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown]"
|
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}
|
|
]
|
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}
|
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]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013104,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Guard",
|
|
"desc": "If this unit has remaining Shield HP at Turn End, gain 3 [AttackDmgUp] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
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}
|
|
]
|
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}
|
|
]
|
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},
|
|
{
|
|
"id": 9013201,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Line Art",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013202,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Stroke",
|
|
"desc": "If target has 5+ [Laceration], Base Power +2",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [Laceration], heal 5 SP"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [Laceration], heal 5 SP"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Burst] equal to [Laceration] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013203,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Sanguine Points",
|
|
"desc": "[WinDuel] If target has [Laceration], gain 1 [Enhancement] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 4+ [Laceration] Count, deal 20% of damage dealt as bonus damage"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 4+ [Laceration] Count, deal 20% of damage dealt as bonus damage"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 4+ [Laceration] Count, reuse this Skill (1 time max)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013204,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Guard",
|
|
"desc": "If this unit has remaining Shield HP at Turn End, gain 3 [AttackDmgUp] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013301,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Coloring",
|
|
"desc": "[WinDuel] If target has 5+ [Laceration], reuse this Skill on a random enemy at Attack End (once)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +4 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013302,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Sanguine Pointillism",
|
|
"desc": "If target has 5+ [Laceration], deal +30% damage",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [Laceration], Inflict 2 [AttackDown] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [AttackDown] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Burst] equal to [Laceration] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013303,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Pointillism",
|
|
"desc": "Coin Power +1 for every 3 [Laceration] on target (max 4)\n[WinDuel] If target has 6+ [Laceration], deal +40% damage",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 10 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Burst] Count equal to [Laceration] Count on target"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Burst] equal to [Laceration] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013304,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Bloody of the Valley",
|
|
"desc": "[WinDuel] If target has [Laceration], gain 1 [Enhancement] next turn\n[WinDuel] If target has 10+ [Laceration], gain 1 [Enhancement] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 5+ [Laceration], reuse this Skill (3 times max)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Reduce [Laceration] Count on target by 1"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013305,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Evade",
|
|
"desc": "[OnSucceedEvade] Gain [Enhancement] (max 2)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013501,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Normal Attack 1",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013502,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Normal Attack 2",
|
|
"desc": "[WhenUse] If target has [AttackDown], deal +20% damage",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [HitResistDown]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [HitResistDown]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013503,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Normal Attack 3",
|
|
"desc": "[WhenUse] If target has 2+ [AttackDown], Clash Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Heal 4 SP on self"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Heal 4 SP on self"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Heal 4 SP on self"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013504,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Normal Attack 4",
|
|
"desc": "Prioritizes targets with the most negative effects\n[WhenUse] Clash Power +1 for every 3 [DefenseDown] on target (max 3)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Deal +20% damage for every 2 [AttackDown] on target (max 100%)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttackHead] If target has 3+ negative effects, reuse this coin (1 time max)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9013505,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Counter",
|
|
"desc": "If target has [Vulnerable], Base Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9101501,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Damn Plebs...!",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain 1 [AttackUp] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain 1 [AttackUp] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9101502,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "I'll Remove You",
|
|
"desc": "[WinDuel] Base Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [AttackDown], deal 20% of damage dealt as bonus Blunt damage"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [AttackDown], deal 20% of damage dealt as bonus Blunt damage"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9101503,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Make Things Right Again",
|
|
"desc": "[WinDuel] If target has 2+ [AttackDown], Base Power +1\n[WhenUse] If target has [AttackDown], deal +30% damage",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Heal 4 SP on self"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Heal 4 SP on self"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Heal 4 SP on self"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9101504,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Get Crushed",
|
|
"desc": "Prioritizes targets with the most negative effects\n[WinDuel] Coin Power +1 for every 3 [AttackDown] on target (max 3)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Deal +30% damage for every 2 [AttackDown] on target (max 120%)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttackHead] If target has 3+ negative effects, reuse this coin (1 time max)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9101505,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Guard",
|
|
"desc": "[StartBattle] Gain 20 additional Shield HP for every surviving other ally",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9101601,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Bat Bash",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9101602,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Smackdown",
|
|
"desc": "[WinDuel] Gain 1 [Enhancement] and 1 Damage Up next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Laceration] equal to [Burst] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9101603,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Upheaval",
|
|
"desc": "If target has 5+ [Burst], Clash Power +1\nIf target has 5+ [Laceration], Clash Power +1\n[WinDuel] Inflict +3 [Burst] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Next Coin has +1 Power"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Next Coin has +2 Power"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict bonus Pierce damage equal to ([Laceration] x [Laceration] Count)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9101604,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Guard",
|
|
"desc": "[WhenUse] Gain 1 [Enhancement] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 9101605,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Counter",
|
|
"desc": "[WhenUse] Gain 1 [Enhancement] next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |