Files
LimbusStaticData/Localize/en/EN_Skills_personality-02.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 1020501,
"levelList": [
{
"level": 1,
"name": "Patrolling",
"desc": "[DefeatDuel] Gain 2 [DefenseUp]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [DefenseUp] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Patrolling",
"desc": "[DefeatDuel] Gain 3 [DefenseUp]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Patrolling",
"desc": "[WhenUse] Gain +2 [Aggro] to this Skill Slot next turn\n[DefeatDuel] Gain 3 [DefenseUp]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn"
}
]
}
]
}
]
},
{
"id": 1020502,
"levelList": [
{
"level": 1,
"name": "Client Protection",
"desc": "[WhenUse] Apply 2 [DefenseUp] to the ally that has the lowest current HP percentage (3 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [DefenseUp] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Client Protection",
"desc": "[WhenUse] Apply 3 [DefenseUp] to the ally that has the lowest current HP percentage (3 times per turn)\nAt 5+ [DefenseUp], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Client Protection",
"desc": "[WhenUse] Apply 4 [DefenseUp] to the ally that has the lowest current HP percentage (3 times per turn)\nAt 5+ [DefenseUp], Clash Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn"
}
]
}
]
}
]
},
{
"id": 1020503,
"levelList": [
{
"level": 3,
"name": "Law and Order",
"desc": "At 5+ [DefenseUp], Coin Power +1\n[WinDuel] Heal 2 HP",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "Apply 1 [Agility] and 2 [DefenseUp] to the ally that has the lowest current HP percentage next turn"
}
]
}
]
},
{
"level": 4,
"name": "Law and Order",
"desc": "At 5+ [DefenseUp], Coin Power +1\n[WinDuel] Heal 4 HP",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "Apply 1 [Agility] and 2 [DefenseUp] to the ally that has the lowest current HP percentage next turn"
},
{
"desc": "If the ally is a Zwei Association Fixer, apply an additional 1 [Agility], 1 [DefenseUp]"
}
]
}
]
}
]
},
{
"id": 1020504,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Guard",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1020701,
"levelList": [
{
"level": 1,
"name": "Contracting Straight-jacket",
"desc": "[WhenUse] Gain +3 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Contracting Straight-jacket",
"desc": "[WhenUse] Gain +3 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Contracting Straight-jacket",
"desc": "[WhenUse] Gain +3 [Vibration] Count\n[DefeatDuel] Gain +3 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1020702,
"levelList": [
{
"level": 1,
"name": "Metallic Ringing",
"desc": "[WhenUse] Gain +4 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [AttackDown] next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Metallic Ringing",
"desc": "[StartBattle] Consume 5 [Vibration] Count on self and gain +1 Atk Weight for this Skill\n[WhenUse] Gain +4 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [AttackDown] next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [PlusCoinValueDown] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Metallic Ringing",
"desc": "[StartBattle] Consume 5 [Vibration] Count on self and gain +1 Atk Weight for this Skill\n[WhenUse] Gain +4 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown] next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [PlusCoinValueDown] next turn"
}
]
}
]
}
]
},
{
"id": 1020703,
"levelList": [
{
"level": 3,
"name": "Unleashed Violence",
"desc": "[StartBattle] Consume 5 [Vibration] Count on self and gain +1 Atk Weight for this Skill (max +2)\n[DefeatDuel] Lose 20 SP\nDeal +3% damage for every type of negative effect on target (max 15%)\n[EnemyKill] Gain +2 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 20% of the final Stagger Threshold raised by [VibrationExplosion] (max 13)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 20% of the final Stagger Threshold raised by [VibrationExplosion] (max 13)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 20% of the final Stagger Threshold raised by [VibrationExplosion] (max 13)\nReduce [Vibration] Count by 3"
}
]
}
]
},
{
"level": 4,
"name": "Unleashed Violence",
"desc": "[StartBattle] Consume 5 [Vibration] Count on self and gain +1 Atk Weight for this Skill (max +2)\n[DefeatDuel] Lose 20 SP\nDeal +6% damage for every type of negative effect on target (max 30%)\n[EnemyKill] Gain +2 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 30% of the final Stagger Threshold raised by [VibrationExplosion] (max 20)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 30% of the final Stagger Threshold raised by [VibrationExplosion] (max 20)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 30% of the final Stagger Threshold raised by [VibrationExplosion] (max 20)\nReduce [Vibration] Count by 3"
}
]
}
]
}
]
},
{
"id": 1020704,
"levelList": [
{
"level": 1,
"name": "Gathering Spite",
"desc": "[WhenUse] Gain +3 [Vibration] Count",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Gathering Spite",
"desc": "[WhenUse] Gain +6 [Vibration] Count",
"coinlist": [
{}
]
}
]
},
{
"id": 1020801,
"levelList": [
{
"level": 1,
"name": "Moonlit Blade Dance",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [RedApricotBlossom]"
}
]
}
]
},
{
"level": 2,
"name": "Moonlit Blade Dance",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [RedApricotBlossom]"
}
]
}
]
},
{
"level": 4,
"name": "Moonlit Blade Dance",
"desc": "<style=\"highlight\">At 5+ [Breath], Coin Power +1</style>\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [RedApricotBlossom]"
}
]
}
]
}
]
},
{
"id": 1020802,
"levelList": [
{
"level": 1,
"name": "Acupuncture",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 [RedApricotBlossom]"
}
]
}
]
},
{
"level": 2,
"name": "Acupuncture",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
},
{
"desc": "Deal +30% damage on Critical Hit"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 [RedApricotBlossom]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Acupuncture",
"desc": "<style=\"highlight\">At 7+ [Breath], Coin Power +1\n</style>[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
},
{
"desc": "Deal +30% damage on Critical Hit"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 [RedApricotBlossom]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1020803,
"levelList": [
{
"level": 3,
"name": "Red Plum Blossoms Scatter",
"desc": "Deal +3% damage for every [RedApricotBlossom] on target\n[WinDuel] Consume half the [Breath] Count on self, then gain [Breath] equal to the [Breath] Count consumed (max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 5 [RedApricotBlossom]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 5 [RedApricotBlossom]"
}
]
}
]
},
{
"level": 4,
"name": "Red Plum Blossoms Scatter",
"desc": "Deal +3% damage for every [RedApricotBlossom] on target\n<style=\"highlight\">Coin Power +1 for every 7 [Breath] on self (max 3)</style>\n[WinDuel] Consume half the [Breath] Count on self, then gain [Breath] equal to the [Breath] Count consumed (max 10)\n<style=\"highlight\">This Skill does not consume [RedApricotBlossom] On Crit</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 5 [RedApricotBlossom]"
},
{
"desc": "[CriticalOnSucceedAttack] If target has 10 [RedApricotBlossom], inflict 1 [SlashTakeDamageUp]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 5 [RedApricotBlossom]"
},
{
"desc": "[CriticalOnSucceedAttack] If target has 10 [RedApricotBlossom], inflict 1 [SlashTakeDamageUp]"
}
]
}
]
}
]
},
{
"id": 1020804,
"levelList": [
{
"level": 1,
"name": "Redirect",
"desc": "[WhenUse] For every 4 [Breath] on self, gain Final Power +1 (max 3)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Redirect",
"desc": "[WhenUse] For every 4 [Breath] on self, gain Final Power +1 (max 5)",
"coinlist": [
{}
]
}
]
},
{
"id": 1020901,
"levelList": [
{
"level": 1,
"name": "Confiscation",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Confiscation",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Confiscation",
"desc": "[WhenUse] If target has 6+ [Sinking], Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1020902,
"levelList": [
{
"level": 1,
"name": "Interloper Reception",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count"
}
]
}
]
},
{
"level": 2,
"name": "Interloper Reception",
"desc": "[WhenUse] If target has 5+ [Sinking], Clash Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Interloper Reception",
"desc": "[WhenUse] If target has 5+ [Sinking], Clash Power +1\n[WhenUse] If target has 3+ [Sinking] Count, Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1020903,
"levelList": [
{
"level": 3,
"name": "Reception Arts 4: Heartseal",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [EchoOfMansion] next turn"
},
{
"desc": "[OnSucceedAttack] If target has [EchoOfMansion], inflict +3 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Reception Arts 4: Heartseal",
"desc": "[WhenUse] If target has 5+ [Sinking] Count, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [EchoOfMansion] next turn"
},
{
"desc": "[OnSucceedAttack] If target has [EchoOfMansion], inflict +3 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1020904,
"levelList": [
{
"level": 1,
"name": "Hunting Plans",
"desc": "[WhenUse] If target has 10+ [Sinking], Coin Power +3",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Hunting Plans",
"desc": "[WhenUse] If target has 10+ [Sinking], Coin Power +7",
"coinlist": [
{}
]
}
]
},
{
"id": 1021001,
"levelList": [
{
"level": 1,
"name": "40Y-3 Activation",
"desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
}
]
}
]
},
{
"level": 2,
"name": "40Y-3 Activation",
"desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +1<style=\"highlight\"></style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">3</style> [Charge] Count"
}
]
}
]
},
{
"level": 4,
"name": "40Y-3 Activation",
"desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power <style=\"highlight\">+2</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Charge] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021002,
"levelList": [
{
"level": 1,
"name": "Charge Countercurrent",
"desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "At 3+ Reson. including this Skill, consume all [Charge] Count on self and deal +([Charge])% damage for every [Charge] Count consumed by this Skill (max 60%)"
}
]
}
]
},
{
"level": 2,
"name": "Charge Countercurrent",
"desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1<style=\"highlight\"></style>",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "At 3+ Reson. including this Skill, consume all [Charge] Count on self and deal +<style=\"highlight\">([Charge] + 3)</style>% damage for every [Charge] Count consumed by this Skill (max <style=\"highlight\">120%</style>)"
}
]
}
]
},
{
"level": 4,
"name": "Charge Countercurrent",
"desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power <style=\"highlight\">+2</style>",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "At 3+ Reson. including this Skill, consume all [Charge] Count on self and deal +<style=\"highlight\">([Charge] + 4)</style>% damage for every [Charge] Count consumed by this Skill (max <style=\"highlight\">180%</style>)"
}
]
}
]
}
]
},
{
"id": 1021003,
"levelList": [
{
"level": 3,
"name": "40Y-3 Charge",
"desc": "At 2+ [Charge], Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +([Charge] + 4) [Charge] Count (max 7)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +([Charge] + 4) [Charge] Count (max 7)"
}
]
},
{},
{
"coindescs": [
{
"desc": "At 3+ [Charge], deal +4% damage for every [Charge] (max 20%)"
}
]
}
]
},
{
"level": 4,
"name": "40Y-3 Charge",
"desc": "<style=\"highlight\">Coin Power +1 for every [Charge] (max 4)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +([Charge] + <style=\"highlight\">5</style>) [Charge] Count (max <style=\"highlight\">8</style>)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +([Charge] + <style=\"highlight\">5</style>) [Charge] Count (max <style=\"highlight\">8</style>)"
}
]
},
{},
{
"coindescs": [
{
"desc": "At 3+ [Charge], deal <style=\"highlight\">+8%</style> damage for every [Charge] (max <style=\"highlight\">40%</style>)"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [VioletTakeDamageUp] next turn\n- At 2+ [Charge], inflict 1 additional [VioletTakeDamageUp]</style>"
}
]
}
]
}
]
},
{
"id": 1021004,
"levelList": [
{
"level": 1,
"name": "Charge",
"desc": "[WhenUse] Gain +2 [Charge] Count (2 times per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Charge",
"desc": "[WhenUse] Gain +<style=\"highlight\">4</style> [Charge] Count (2 times per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1021101,
"levelList": [
{
"level": 1,
"name": "Ignition",
"desc": "[WhenUse] At 10+ [Combustion], deal +10% damage\n[WhenUse] Gain 7 [Combustion] and +1 [Combustion] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Combustion]"
}
]
}
]
},
{
"level": 2,
"name": "Ignition",
"desc": "[WhenUse] At 10+ [Combustion], deal +10% damage\n[WhenUse] Gain 7 [Combustion] and +1 [Combustion] Count\n[WhenUse] At 10+ ([Combustion] on self + [Combustion] on target), Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] At 10+ [Combustion], inflict additional 1 [Combustion]</style>"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Combustion]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Ignition",
"desc": "[WhenUse] At 10+ [Combustion], deal +10% damage\n[WhenUse] Gain 7 [Combustion] and +1 [Combustion] Count\n[WhenUse] Coin Power +1 for every 10 ([Combustion] on self + [Combustion] on target) (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] At 10+ [Combustion], inflict additional <style=\"highlight\">3</style> [Combustion]"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Combustion]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021102,
"levelList": [
{
"level": 1,
"name": "E.G.O - A.B.S Activation",
"desc": "At 10+ [Combustion], deal +10% damage\n[WhenUse] Gain +4 [Combustion] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Combustion]"
}
]
}
]
},
{
"level": 2,
"name": "E.G.O - A.B.S Activation",
"desc": "Deal +10% damage for every 10 [Combustion] on self (max 20%)\n[WhenUse] Gain +4 [Combustion] Count\n[WhenUse] At 4+ ([Combustion] on self + [Combustion] on target), Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 3 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "E.G.O - A.B.S Activation",
"desc": "Deal +10% damage for every 10 [Combustion] on self (max 20%)\n[WhenUse] Gain +4 [Combustion] Count\n[WhenUse] Coin Power +1 for every 4 ([Combustion] on self + [Combustion] on target) (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 3 [Combustion]"
},
{
"desc": "[OnSucceedAttack] If target has 15+ [Combustion], inflict +2 [Combustion] Count on target"
}
]
}
]
}
]
},
{
"id": 1021103,
"levelList": [
{
"level": 3,
"name": "Drawn by Flame",
"desc": "[StartBattle] Gain 7 [Combustion] and +1 [Combustion] Count\n[BeforeUse] At 30+ [Combustion], activate \"A.B.S Max Attunement 【Degraded Corrosion】\" instead\nDeal +7.5% damage for every 5 [Combustion] on self (max 30%)\n[WhenUse] At 10+ ([Combustion] on self + [Combustion] on target), Base Power +1\n[WhenUse] If this unit is missing 30%+ HP, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{}
]
},
{
"level": 4,
"name": "Drawn by Flame",
"desc": "[StartBattle] Gain 7 [Combustion] and +1 [Combustion] Count\n[BeforeUse] At 30+ [Combustion], activate \"A.B.S Max Attunement 【Degraded Corrosion】\" instead\nDeal +12.5% damage for every 5 [Combustion] on self (max 50%)\n[WhenUse] Base Power +1 for every 10 ([Combustion] on self + [Combustion] on target) (max 2)\n[WhenUse] For every 30% missing HP on this unit, Coin Power +1 (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{}
]
}
]
},
{
"id": 1021104,
"levelList": [
{
"level": 1,
"name": "Resonating by Raising A.B.S Attunement.",
"desc": "[WhenUse] Lose 5 [Combustion] (once per turn)\n[OnSucceedEvade] Lose 5 [Combustion] (once per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Resonating by Raising A.B.S Attunement.",
"desc": "[WhenUse] At 10+ [Combustion], Coin Power +3\n[WhenUse] Lose 5 [Combustion] (once per turn)\n[OnSucceedEvade] Lose 5 [Combustion] (once per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1021105,
"levelList": [
{
"level": 1,
"name": "A.B.S Max Attunement 【Degraded Corrosion】",
"desc": "This unit dies after using this Skill\n- If HP drops to 1 while using this Skill, maintains HP at 1 for the duration of the Skill\n[WhenUse] Deal +7.5% damage for every 5 [Combustion] on self (max 30%)\n[WhenUse] At 10+ ([Combustion] on self + [Combustion] on target), Base Power +1\n[WhenUse] Coin Power +1 for every 30% missing HP on self (max 2)\n[BeforeAttack] Atk Weight +1 for every 20% missing HP on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Deal +10% damage for every 20% missing HP on self (max 30%)"
}
]
}
]
},
{
"level": 4,
"name": "A.B.S Max Attunement 【Degraded Corrosion】",
"desc": "This unit dies after using this Skill\n- If HP drops to 1 while using this Skill, maintains HP at 1 for the duration of the Skill\n[WhenUse] Deal +12.5% damage for every 5 [Combustion] on self (max 50%)\n[WhenUse] Base Power +1 for every 10 ([Combustion] on self + [Combustion] on target) (max 2)\n[WhenUse] Coin Power +1 for every 30% missing HP on self (max 3)\n[BeforeAttack] Atk Weight +1 for every 20% missing HP on self (max 4)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Deal +10% damage for every 20% missing HP on self (max 30%)"
}
]
}
]
}
]
},
{
"id": 1021201,
"levelList": [
{
"level": 1,
"name": "Blinkstep",
"desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
}
]
},
{
"level": 2,
"name": "Blinkstep",
"desc": "[WhenUse] If target has <style=\"highlight\">4</style>+ [Burst], Coin Power +1\n<style=\"highlight\">[WinDuel] Inflict +1 [Burst] Count</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)</style> "
}
]
}
]
},
{
"level": 4,
"name": "Blinkstep",
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's by 3 or more, Coin Power +1</style>\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021202,
"levelList": [
{
"level": 1,
"name": "Clearing the Path, My Lord.",
"desc": "[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "If target has [BurstAgility] or [BurstZilu], deal +30% damage"
}
]
}
]
},
{
"level": 2,
"name": "Clearing the Path, My Lord.",
"desc": "[WhenUse] If target has 4+ [Burst], Coin Power +1\n<style=\"highlight\">[WhenUse] Gain 2 [Agility] next turn (once per turn)</style>\n[WinDuel] Inflict +1 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "If target has [BurstAgility] or [BurstZilu], deal +30% damage<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Clearing the Path, My Lord.",
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's, deal +(Speed difference x [EnhanceZilu] on self)% damage (max 50%)</style>\n<style=\"highlight\">If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 4+ [Burst], Coin Power +1</style>\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[WinDuel] Inflict +1 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Burst]</style>"
},
{
"desc": "If target has [BurstAgility] or [BurstZilu], deal <style=\"highlight\">+50%</style> damage"
}
]
}
]
}
]
},
{
"id": 1021203,
"levelList": [
{
"level": 3,
"name": "Traceless to Sight and Sound Alike.",
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[BeforeUse] At 10+ [EnhanceZilu], activate \"Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation\" instead\n[WhenUse] Gain 3 [LegStrength]\n[WinDuel] Inflict +2 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstAgility]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "At 10+ Speed, deal +30% damage"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)"
}
]
}
]
},
{
"level": 4,
"name": "Traceless to Sight and Sound Alike.",
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\n<style=\"highlight\">If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)</style>\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[BeforeUse] At 10+ [EnhanceZilu], activate \"Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation\" instead\n<style=\"highlight\">[WhenUse] If target has 15+ [Burst], Coin Power +1</style>\n[WhenUse] Gain 3 [LegStrength]\n[WinDuel] Inflict +2 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstAgility]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "At 10+ Speed, deal +30% damage<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[ReUseOnSucceedAttack] Inflict [BurstAgility]</style>"
}
]
}
]
}
]
},
{
"id": 1021204,
"levelList": [
{
"level": 1,
"name": "It Shall Be Done.",
"desc": "[DuelCounter]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[WhenUse] This Skill gains +1 Offense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)\n[WhenUse] Gain 3 [LegStrength]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "It Shall Be Done.",
"desc": "[DuelCounter]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[WhenUse] This Skill gains +1 Offense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)\n[WhenUse] Gain 3 [LegStrength]\n<style=\"highlight\">[WhenUse] If this unit's Speed is faster than the target's by 2 or more, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021205,
"levelList": [
{
"level": 3,
"name": "Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation",
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst], Coin Power +1\n[WhenUse] At 10+ Speed, gain 20 [Breath]; if this unit has less than 4 [Breath] Count, raise [Breath] Count up to 4\n[WhenUse] Gain 3 [LegStrength]\n[WinDuel] Inflict +2 [Burst] Count\n[EndSkill] Consume 10 [EnhanceZilu]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstZilu]"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstAgility]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "At 10+ Speed, deal +30% damage"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)"
},
{
"desc": "[ReUseOnSucceedAttack] Inflict [BurstZilu]"
}
]
}
]
},
{
"level": 4,
"name": "Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation",
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\n<style=\"highlight\">If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)</style>\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 10 [Burst] on target (max 2)</style>\n[WhenUse] At 10+ Speed, gain 20 [Breath]; if this unit has less than 4 [Breath] Count, raise [Breath] Count up to 4\n[WhenUse] Gain 3 [LegStrength]\n[WinDuel] Inflict +2 [Burst] Count\n[EndSkill] Consume 10 [EnhanceZilu]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstZilu]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstAgility]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "At 10+ Speed, deal +30% damage<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)<style=\"highlight\"></style>"
},
{
"desc": "[ReUseOnSucceedAttack] Inflict [BurstZilu]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[ReUseOnSucceedAttack] Inflict [BurstAgility]</style>"
}
]
}
]
}
]
},
{
"id": 1021206,
"levelList": [
{
"level": 1,
"name": "Swiftfeet Protection",
"desc": "[CanDuelGuard]\nExclusive Skill for [SupportProtect]\n[BeforeUse] At 10+ [EnhanceZilu], activates \"Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation\" instead\n[WhenUse] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)\n[WhenUse] Cannot be Staggered by damage until this Skill ends\n[WhenUse] Gain 2 [Protection] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Swiftfeet Protection",
"desc": "[CanDuelGuard]\nExclusive Skill for [SupportProtect]\n[BeforeUse] At 10+ [EnhanceZilu], activates \"Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation\" instead\n[WhenUse] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)\n[WhenUse] Cannot be Staggered by damage until this Skill ends\n[WhenUse] Gain 2 [Protection] (once per turn)<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021301,
"levelList": [
{
"level": 1,
"name": "Cleave",
"desc": "[WhenUse] Gain 1 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Cleave",
"desc": "<style=\"highlight\">[WhenUse] At 4+ ([Breath] on self + [Laceration] on target), Coin Power +1</style>\n[WhenUse] Gain <style=\"highlight\">2</style> [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Cleave",
"desc": "[WhenUse] At 4+ ([Breath] on self + [Laceration] on target), Coin Power +1\n[WhenUse] Gain 2 [Breath] <style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
}
]
}
]
}
]
},
{
"id": 1021302,
"levelList": [
{
"level": 1,
"name": "Positioning Maneuver",
"desc": "[WhenUse] Deal +11% damage for every 4 [Breath] on self (max 44%)\n[WhenUse] Gain +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Positioning Maneuver",
"desc": "<style=\"highlight\">[WhenUse] Clash Power +1 for every 4 ([Breath] on self + [Laceration] on target) (max 2)</style>\n[WhenUse] Deal +11% damage for every 4 [Breath] on self (max 44%)\n[WhenUse] Gain +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">2</style> [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Positioning Maneuver",
"desc": "[WhenUse] Clash Power +1 for every 4 ([Breath] on self + [Laceration] on target) (max <style=\"highlight\">4</style>)\n[WhenUse] Deal +11% damage for every 4 [Breath] on self (max 44%)\n<style=\"highlight\">[WhenUse] Deal +11% damage for every [ArrowShiFau] spent (max 44%)</style>\n[WhenUse] Gain +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack]</style> Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 1021303,
"levelList": [
{
"level": 3,
"name": "Glimmering Bow [弓閃]",
"desc": "[WhenUse] Coin Power +1 for every 4 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] Deal +11% damage for every 4 [Breath] on self (max 44%)\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
},
{
"desc": "[CriticalOnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [DefenseDown] next turn (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Glimmering Bow [弓閃]",
"desc": "[WhenUse] Coin Power +1 for every 4 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] Deal +11% damage for every 4 [Breath] on self (max 44%)\n<style=\"highlight\">[WhenUse] Deal +11% damage for every [ArrowShiFau] spent (max 44%)</style>\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">2</style> [Breath]"
},
{
"desc": "[CriticalOnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Laceration] Count"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict <style=\"highlight\">2</style> [DefenseDown] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1021304,
"levelList": [
{
"level": 1,
"name": "Unfold Bowblade [弓刀]",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 3,
"name": "Unfold Bowblade [弓刀]",
"desc": "<style=\"highlight\">If this unit does not have [ArrowShiFau], activate \"Evade\" instead\n\n[StartBattle] If this unit is about to use \"Bow's Glimmer\", use \"Evade\" instead\n[StartBattle] If this unit has [SnipingArrowMode], gain (36 / [AimForTheGoal] Stack) Shield for the turn (once per turn)\n\n[EndBattle] If this unit has [SnipingArrowMode], and did not use an Attack Skill this turn, gain 1 [AimForTheGoal] next turn (once per turn)\n[EndBattle] If this unit does not have [SnipingArrowMode], and has 1+ [ArrowShiFau], gain 1 of each [SnipingArrowMode] and [AimForTheGoal] next turn (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Unfold Bowblade [弓刀]",
"desc": "If this unit does not have [ArrowShiFau], activate \"Evade\" instead\n\n[StartBattle] If this unit is about to use \"Bow's Glimmer\", use \"Evade\" instead\n[StartBattle] If this unit has [SnipingArrowMode], gain (<style=\"highlight\">60</style> / [AimForTheGoal] Stack) Shield for the turn (once per turn)\n\n[EndBattle] If this unit has [SnipingArrowMode], and did not use an Attack Skill this turn, gain 1 [AimForTheGoal] next turn (once per turn)\n[EndBattle] If this unit does not have [SnipingArrowMode], and has 1+ [ArrowShiFau], gain 1 of each [SnipingArrowMode] and [AimForTheGoal] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1021305,
"levelList": [
{
"level": 3,
"name": "Bow's Glimmer [閃弓]",
"desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nDeal +24% damage for every [AimForTheGoal] (max 72%)\nDeal +24% damage on Critical Hit for every [AimForTheGoal] (max 72%)\n- At 4 [AimForTheGoal], instead of the two above effects, deal +444% damage on Critical Hit\n[WhenUse] At 4+ [Breath], Base Power +2\n[WhenUse] Coin Power +2 for every [AimForTheGoal] (max 4)\n[WhenUse] Gain 5 [Breath] for every [AimForTheGoal]\n[EndSkill] Lose ([AimForTheGoal] x 5) [Breath]\n[EndSkill] Remove [SnipingArrowMode] and [AimForTheGoal] from self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [ArrowInTheEyeFau]; once inflicted, lose 1 [ArrowShiFau]"
},
{
"desc": "[EnemyKill] Gain 1 [AStrokeOfDeath] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Bow's Glimmer [閃弓]",
"desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nDeal +<style=\"highlight\">48</style>% damage for every [AimForTheGoal] (max <style=\"highlight\">144</style>%)\nDeal +<style=\"highlight\">48</style>% damage on Critical Hit for every [AimForTheGoal] (max <style=\"highlight\">144</style>%)\n- At 4 [AimForTheGoal], instead of the two above effects, deal +444% damage on Critical Hit\n[WhenUse] <style=\"highlight\">Base Power +2 for every 4 [Breath] on self (max 10)</style>\n[WhenUse] Coin Power +<style=\"highlight\">4</style> for every [AimForTheGoal] (max <style=\"highlight\">10</style>)\n[WhenUse] Gain 5 [Breath] for every [AimForTheGoal]\n[EndSkill] Lose (<style=\"highlight\">([AimForTheGoal] - 1)</style> x 5) [Breath]\n[EndSkill] Remove [SnipingArrowMode] and [AimForTheGoal] from self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [ArrowInTheEyeFau]; once inflicted, lose 1 [ArrowShiFau]"
},
{
"desc": "[EnemyKill] Gain 1 [AStrokeOfDeath] next turn"
},
{
"desc": "<style=\"highlight\">[CriticalEnemyTargetKill] Gain +4 [Breath] Count</style>"
}
]
}
]
}
]
},
{
"id": 1021306,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Gain +1 [Breath] Count (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Evade",
"desc": "[OnSucceedEvade] Gain +1 [Breath] Count (3 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1021401,
"levelList": [
{
"level": 1,
"name": "Unerringly, as the Prescript Demands",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Unerringly, as the Prescript Demands",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\n<style=\"highlight\">At 6+ ([Breath] on self + [Sinking] on target), Coin Power +1</style>\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Unerringly, as the Prescript Demands",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style=\"highlight\">Clash Power +1</style> and deal <style=\"highlight\">+20%</style> damage\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict 1 [Sinking]</style>"
}
]
}
]
}
]
},
{
"id": 1021402,
"levelList": [
{
"level": 1,
"name": "Undertake the Prescript, Again Undertake",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Undertake the Prescript, Again Undertake",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1\n<style=\"highlight\">At 6+ ([Breath] on self + [Sinking] on target), Coin Power +1</style>\n[WhenUse] Gain 3 [Breath] and <style=\"highlight\">+1 [Breath] Count</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Sinking]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Undertake the Prescript, Again Undertake",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style=\"highlight\">Final Power +1</style>\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[WhenUse] Gain 3 [Breath] and <style=\"highlight\">+2</style> [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">2</style> [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict +2 [Sinking] Count</style>"
}
]
}
]
}
]
},
{
"id": 1021403,
"levelList": [
{
"level": 3,
"name": "As the Prescript Demands, You Will Be Eliminated.",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +20% damage on Critical Hit\nAt 6+ ([Breath] on self + [Sinking] on target), Coin Power +1\n[StartBattle] At 6+ [BlessingOfIndexPrescriptAlly], convert all Coins of this Skill to [SuperCoin]s\n[WhenUse] Gain +3 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +2.5% damage for every [BlessingOfIndexPrescriptAlly] (max 20%)\n- At 9 [BlessingOfIndexPrescriptAlly], deal +30% damage instead"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "As the Prescript Demands, You Will Be Eliminated.",
"desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style=\"highlight\">Final Power +1</style> and deal <style=\"highlight\">+30%</style> damage on Critical Hit\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[StartBattle] At 6+ [BlessingOfIndexPrescriptAlly], convert all Coins of this Skill to [SuperCoin]s and <style=\"highlight\">deal +30% damage</style>\n[WhenUse] Gain +3 [Breath] Count\n<style=\"highlight\">- Gain [Breath] equal to ([BlessingOfIndexPrescriptAlly]/3) (rounded down)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Deal <style=\"highlight\">+5%</style> damage for every [BlessingOfIndexPrescriptAlly] (max <style=\"highlight\">40%</style>)\n- At 9 [BlessingOfIndexPrescriptAlly], deal <style=\"highlight\">+60%</style> damage instead"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict <style=\"highlight\">+3</style> [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1021404,
"levelList": [
{
"level": 1,
"name": "Prescript-granted, Prescript-woven Fabric",
"desc": "Final Power +1 for every 3 [BlessingOfIndexPrescriptAlly] (max 3)\n[StartBattle] Gain Shield equal to 10% of max HP (once per turn)\n- Reduce Shield gained by 1% for every 5 [KarmaOfIndexAlly]; at 50+ [KarmaOfIndexAlly], does not gain Shield\n[WhenUse] Gain 2 [Breath]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Prescript-granted, Prescript-woven Fabric",
"desc": "Final Power +1 and <style=\"highlight\">deal +10% damage</style> for every 3 [BlessingOfIndexPrescriptAlly] (max 3 and <style=\"highlight\">30%</style>, respectively)\n[StartBattle] Gain Shield equal to <style=\"highlight\">15%</style> of max HP (once per turn)\n- Reduce Shield gained by <style=\"highlight\">1.5%</style> for every 5 [KarmaOfIndexAlly]; at 50+ [KarmaOfIndexAlly], does not gain Shield\n[WhenUse] Gain 2 [Breath]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021501,
"levelList": [
{
"level": 1,
"name": "Butcher - Ribs",
"desc": "[IronMaidenPersonality] exclusive Skill",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)"
}
]
}
]
},
{
"level": 2,
"name": "Butcher - Ribs",
"desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Clash Power +1 for every type of negative effect on target (max 2)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Butcher - Ribs",
"desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Clash Power +1 for every type of negative effect on target (max 2)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 3)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1021502,
"levelList": [
{
"level": 1,
"name": "Fascia Hungers",
"desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count"
}
]
}
]
},
{
"level": 2,
"name": "Fascia Hungers",
"desc": "[IronMaidenPersonality] exclusive Skill\n<style=\"highlight\">[WhenUse] Clash Power +1 for every type of negative effect on target (max 2)</style>\n<style=\"highlight\">[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)</style>\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count"
}
]
}
]
},
{
"level": 4,
"name": "Fascia Hungers",
"desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Clash Power +1 for every type of negative effect on target (max 2)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max <style=\"highlight\">4</style>)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count"
}
]
}
]
}
]
},
{
"id": 1021503,
"levelList": [
{
"level": 3,
"name": "Repressed Flesh",
"desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count to gain the following effects:\n- Final Power +2\n- Deal +3% damage for every [ChargeBodyArt] Count consumed",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "Deal +5% damage for every type of negative effect on target (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Repressed Flesh",
"desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 3)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count to gain the following effects:\n- Final Power +2\n- Deal +3% damage for every [ChargeBodyArt] Count consumed",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "Deal +5% damage for every type of negative effect on target (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1021504,
"levelList": [
{
"level": 1,
"name": "Exhibition Arrangements",
"desc": "[CanDuelGuard]\n[IronMaidenPersonality] exclusive Skill\n[WinDuel] Inflict +1 [Laceration] Count on the attacker (2 times per turn)\n[WinDuel] Deal Pierce damage equal to [Laceration] Potency on the attacker (max damage: 20)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Exhibition Arrangements",
"desc": "[CanDuelGuard]\n[IronMaidenPersonality] exclusive Skill\n[WinDuel] Inflict +2 [Laceration] Count on the attacker (2 times per turn)\n[WinDuel] Deal Pierce damage equal to <style=\"highlight\">([Laceration] Potency on the attacker x 2)</style> (max damage: <style=\"highlight\">30</style>)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1021505,
"levelList": [
{
"level": 1,
"name": "Butcher - Ribs",
"desc": "[SilverOpportunity] exclusive Skill",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)"
}
]
}
]
},
{
"level": 2,
"name": "Butcher - Ribs",
"desc": "[SilverOpportunity] exclusive Skill\nDeal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Butcher - Ribs",
"desc": "[SilverOpportunity] exclusive Skill\nDeal +10% damage for every type of negative effect on target (max 30%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1021506,
"levelList": [
{
"level": 1,
"name": "Time for Your Meal, Fascia",
"desc": "[SilverOpportunity] exclusive Skill\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count"
}
]
}
]
},
{
"level": 2,
"name": "Time for Your Meal, Fascia",
"desc": "[SilverOpportunity] exclusive Skill\n<style=\"highlight\">Deal +5% damage for every type of negative effect on target (max 20%)</style>\n<style=\"highlight\">[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)</style>\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count"
}
]
}
]
},
{
"level": 4,
"name": "Time for Your Meal, Fascia",
"desc": "[SilverOpportunity] exclusive Skill\nDeal +<style=\"highlight\">10</style>% damage for every type of negative effect on target (max <style=\"highlight\">30</style>%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max <style=\"highlight\">4</style>)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count"
}
]
}
]
}
]
},
{
"id": 1021507,
"levelList": [
{
"level": 3,
"name": "Liberation of the Repressed Flesh",
"desc": "[SilverOpportunity] exclusive Skill\n[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] Final Power +1 for every 4 [Laceration] on the main target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n- Convert all Coins on this Skill to [SuperCoin]s",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "Deal +5% damage for every type of negative effect on target (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Liberation of the Repressed Flesh",
"desc": "[SilverOpportunity] exclusive Skill\n[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] Final Power +1 for every 4 [Laceration] on the main target (max 3)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n- Convert all Coins on this Skill to [SuperCoin]s",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "Deal +5% damage for every type of negative effect on target (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1021508,
"levelList": [
{
"level": 1,
"name": "The Exhibition Begins",
"desc": "[SilverOpportunity] exclusive Skill\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[OnSucceedEvade] Inflict 1 [Binding] next turn against the attacker (once per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "The Exhibition Begins",
"desc": "[SilverOpportunity] exclusive Skill\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[OnSucceedEvade] Inflict 1 [Binding] next turn against the attacker (once per turn)\n[OnSucceedEvade] Gain 1 [Agility] next turn (once per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1021509,
"levelList": [
{
"level": 1,
"name": "No Acts of Vandalism Allowed.",
"desc": "[DuelCounter]\n[SilverOpportunity] exclusive Skill\n[SupportProtect] exclusive Skill\nDeal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{}
]
},
{
"level": 4,
"name": "No Acts of Vandalism Allowed.",
"desc": "[DuelCounter]\n[SilverOpportunity] exclusive Skill\n[SupportProtect] exclusive Skill\nDeal +<style=\"highlight\">10</style>% damage for every type of negative effect on target (max <style=\"highlight\">30</style>%)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 1021601,
"levelList": [
{
"level": 1,
"name": "Flash of Sunup",
"desc": "[WhenUse] Clash Power +1 for every 10 [StigmaWorkshopCelloCaseOne] (max 2)\n[WhenUse] At 20+ [StigmaWorkshopCelloCaseOne], Reuse the final Coin once",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Flash of Sunup",
"desc": "<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)</style>\n[WhenUse] Clash Power +1 for every 10 [StigmaWorkshopCelloCaseOne] (max 2)\n[WhenUse] At 20+ [StigmaWorkshopCelloCaseOne], Reuse the final Coin once",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Flash of Sunup",
"desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max <style=\"highlight\">3</style>)\n<style=\"highlight\">[WhenUse] Gain 4 [StigmaWorkshopCelloCaseOne]</style>\n[WhenUse] Clash Power +1 for every 10 [StigmaWorkshopCelloCaseOne] (max <style=\"highlight\">3</style>)\n[WhenUse] At 20+ [StigmaWorkshopCelloCaseOne], Reuse the final Coin once",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion] and <style=\"highlight\">+1 [Combustion] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021602,
"levelList": [
{
"level": 1,
"name": "Butterfly Slash",
"desc": "[WhenUse] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Clash Power +1 (max 2)\n- Reuse the final Coin once (2 times per Skill)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
},
{
"desc": "[ReUseOnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[ReUseOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (once per Skill)"
}
]
}
]
},
{
"level": 2,
"name": "Butterfly Slash",
"desc": "<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] Gain 3 [StigmaWorkshopCelloCaseOne]</style>\n[WhenUse] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Clash Power +1 (max 2)\n- Reuse the final Coin once (2 times per Skill)",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] At 10+ [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Inflict +1 [Combustion] Count\n- Inflict +1 [Vibration] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
},
{
"desc": "[ReUseOnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
},
{
"desc": "[ReUseOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (once per Skill)<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Butterfly Slash",
"desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max <style=\"highlight\">3</style>)\n[WhenUse] Gain <style=\"highlight\">6</style> [StigmaWorkshopCelloCaseOne]\n[WhenUse] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Clash Power +1 (max <style=\"highlight\">3</style>)\n- Reuse the final Coin once (2 times per Skill)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] <style=\"highlight\">For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Inflict +1 [Combustion] Count (max 2)\n- Inflict +1 [Vibration] Count (max 2)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
},
{
"desc": "[ReUseOnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
},
{
"desc": "[ReUseOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (once per Skill)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021603,
"levelList": [
{
"level": 3,
"name": "Eject",
"desc": "[BeforeUse] At 30 [StigmaWorkshopCelloCaseOne], activate \"Eject - High Noon[TabExplain]\" instead (once per turn)\n[WhenUse] If target has 6+ ([Combustion] + [Vibration]), Coin Power +1\n[WhenUse] Gain 5 [StigmaWorkshopCelloCaseOne]\n[WhenUse] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Clash Power +1 (max 2)\n- Inflict +1 [Combustion] Count (max 2)\n- Inflict +1 [Vibration] Count (max 2)\n- Reuse the final Coin once (2 times per Skill)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (2 times per Skill)"
},
{
"desc": "[ReUseOnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Eject",
"desc": "[BeforeUse] At 30 [StigmaWorkshopCelloCaseOne], activate \"Eject - High Noon[TabExplain]\" instead (once per turn)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)</style>\n[WhenUse] Gain <style=\"highlight\">8</style> [StigmaWorkshopCelloCaseOne]\n[WhenUse] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Clash Power +1 (max <style=\"highlight\">3</style>)\n- Inflict +1 [Combustion] Count (max <style=\"highlight\">3</style>)\n- Inflict +1 [Vibration] Count (max <style=\"highlight\">3</style>)\n- Reuse the final Coin once (2 times per Skill)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (<style=\"highlight\">3</style> times per Skill)"
},
{
"desc": "[ReUseOnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021604,
"levelList": [
{
"level": 1,
"name": "Stigmatize",
"desc": "[DuelCounter]\n[WhenUse] At 5+ [Combustion], Coin Power +1\n[WhenUse] Lose 5 [Combustion] (once per turn)\n[WinDuel] Lose 3 [Combustion] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion] (2 times per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)"
}
]
}
]
},
{
"level": 3,
"name": "Stigmatize",
"desc": "[DuelCounter]\n<style=\"highlight\">[BeforeUse] At 30 [StigmaWorkshopCelloCaseOne], activate \"Dismemberment at High Noon[TabExplain]\" instead (once per turn)\n- If this unit has [CaseOverheating], the effect above does not activate\n[WhenUse] At 5+ [Combustion], Coin Power +1</style>\n[WhenUse] Lose 5 [Combustion] (once per turn)\n[WinDuel] Lose 3 [Combustion] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion] (2 times per turn)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Stigmatize",
"desc": "[DuelCounter]\n<style=\"highlight\">[StartBattle] Gain 6 [StigmaWorkshopCelloCaseOne] (once per Encounter)</style>\n[BeforeUse] At 30 [StigmaWorkshopCelloCaseOne], activate \"Dismemberment at High Noon[TabExplain]\" instead (once per turn)\n- If this unit has [CaseOverheating], the effect above does not activate\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 5 [Combustion] on self (max 2)</style>\n[WhenUse] Lose 5 [Combustion] (once per turn)\n[WinDuel] Lose 3 [Combustion] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion] (2 times per turn)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021605,
"levelList": [
{
"level": 2,
"name": "Seconded Offensive",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count (2 times per turn)"
}
]
}
]
},
{
"level": 3,
"name": "Seconded Offensive",
"desc": "<style=\"highlight\">[WhenUse] Deal +1% damage for every [StigmaWorkshopCelloCaseOne] on self (max 30%)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count (2 times per turn)<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Seconded Offensive",
"desc": "<style=\"highlight\">[WhenUse] Gain the following effects based on [StigmaWorkshopCelloCaseOne] Stack:\n- Deal +2% damage for every Stack (max 60%)\n- Final Power +1 for every 10 Stacks (max 3)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count (2 times per turn)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1021606,
"levelList": [
{
"level": 3,
"name": "Eject - High Noon",
"desc": "[WideAreaRampage]\nActivate the following effects on target with every hit of this Skill:\n- Inflict 1 [Combustion] or 1 [Vibration]\n- If target has no [VibrationIgnition], trigger [Switch_Vibration] into [VibrationIgnition] (once per target)\n[WhenUse]\n- Clash Power +3\n- If the main target has 6+ ([Combustion] + [Vibration]), Coin Power +1 and Clash Power +2\n- Inflict +2 [Combustion] Count on all targets\n- Inflict +2 [Vibration] Count on all targets\n[EndSkill]\n- Inflict 1 [ResultReduction] next turn on all targets hit (once per turn)\n- Gain 1 [Firstlight]\n- Gain 1 [CaseOverheating]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Reuse this Coin (max 2 times)"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (2 times per Skill)"
}
]
}
]
},
{
"level": 4,
"name": "Eject - High Noon",
"desc": "[WideAreaRampage]\n<style=\"highlight\">Deal +([Combustion] on self + [Combustion] on target)% damage (max 20%, counted per target)</style>\nActivate the following effects on target with every hit of this Skill:\n- Inflict 1 [Combustion] or 1 [Vibration]\n- If target has no [VibrationIgnition], trigger [Switch_Vibration] into [VibrationIgnition] (once per target)\n[WhenUse]\n- Clash Power +3\n<style=\"highlight\">- Coin Power +1 and Clash Power +2 for every 6 ([Combustion] + [Vibration]) on the main target (max 2 and 4 respectively)</style>\n- Inflict +<style=\"highlight\">3</style> [Combustion] Count on all targets\n- Inflict +<style=\"highlight\">3</style> [Vibration] Count on all targets\n[EndSkill]\n- Inflict 1 [ResultReduction] next turn on all targets hit (once per turn)\n- Gain 1 [Firstlight]\n- Gain 1 [CaseOverheating]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "Reuse this Coin (max 2 times)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">If this unit has [Firstlight], deal +([Combustion] Potency on target / 2)% damage (max 20%)</style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (<style=\"highlight\">3</style> times per Skill)"
}
]
}
]
}
]
},
{
"id": 1021607,
"levelList": [
{
"level": 3,
"name": "Dismemberment at High Noon",
"desc": "[WideAreaRampage]\nDeal +(missing HP percentage on self / 2)% damage (max 25%)\nActivate the following effects on target with every hit of this Skill:\n- Inflict 1 [Combustion] or 1 [Vibration]\n- If target does not have [VibrationIgnition], trigger [Switch_Vibration] into [VibrationIgnition] (once per target)\n[WhenUse]\n- Clash Power +3\n- If the main target has 6+ ([Combustion] + [Vibration]), Coin Power +1 and Clash Power +2\n- Inflict +2 [Combustion] Count on all targets\n- Inflict +2 [Vibration] Count on all targets\n[EndSkill]\n- Consume up to 30 [Combustion] on self and heal (5 + [Combustion] consumed)% HP (max 35%)\n- Consume all [StigmaWorkshopCelloCaseOne] on self\n- Gain 3 [Firstlight]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Reuse this Coin (max 2 times)"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (2 times per Skill)"
}
]
}
]
},
{
"level": 4,
"name": "Dismemberment at High Noon",
"desc": "[WideAreaRampage]\nDeal +(<style=\"highlight\">missing HP percentage on self</style>)% damage (max <style=\"highlight\">50%</style>)\n<style=\"highlight\">Deal +([Combustion] Potency on target)% damage (max 20%, counted per target)</style>\nActivate the following effects on target with every hit of this Skill:\n- Inflict 1 [Combustion] or 1 [Vibration]\n- If target does not have [VibrationIgnition], trigger [Switch_Vibration] into [VibrationIgnition] (once per target)\n[WhenUse]\n- Clash Power +3\n- <style=\"highlight\">Coin Power +1 and Clash Power +2 for every 6 ([Combustion] + [Vibration]) on the main target (max 2 and 4 respectively)</style>\n- Inflict +<style=\"highlight\">3</style> [Combustion] Count on all targets\n- Inflict +<style=\"highlight\">3</style> [Vibration] Count on all targets\n[EndSkill]\n- Consume up to 30 [Combustion] on self and heal (<style=\"highlight\">20</style> + [Combustion] consumed)% HP (max <style=\"highlight\">50%</style>)\n- Consume all [StigmaWorkshopCelloCaseOne] on self\n- Gain 3 [Firstlight]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "Reuse this Coin (max 2 times)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">If this unit has [Firstlight], deal +([Combustion] Potency on target)% damage (max 20%)</style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (<style=\"highlight\">3</style> times per Skill)"
}
]
}
]
}
]
}
]
}