Files
LimbusStaticData/Localize/en/EN_Skills_personality-07.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 1070701,
"levelList": [
{
"level": 1,
"name": "Stalk Prey",
"desc": "[WhenUse] Gain +2 Poise Count\n[WhenUse] Gain +2 Aggro to this Skill Slot next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Stalk Prey",
"desc": "[WhenUse] Gain +3 Poise Count\n[WhenUse] Gain +3 Aggro to this Skill Slot next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Stalk Prey",
"desc": "[WhenUse] Gain +4 Poise Count\n[WhenUse] Gain +5 Aggro to this Skill Slot next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 1070702,
"levelList": [
{
"level": 1,
"name": "Snagharpoon",
"desc": "[WhenUse] Gain +2 Aggro to this Skill Slot next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict Bleed Count equal to 1/4 of Bleed Potency on target (Max 10)"
}
]
},
{}
]
},
{
"level": 2,
"name": "Snagharpoon",
"desc": "[WhenUse] Gain +3 Aggro to this Skill Slot next turn\n[WhenUse] Gain 1 Poise for every 3 Bleed on target (Max 10)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict Bleed Count equal to 1/4 of Bleed Potency on target (Max 10)"
}
]
},
{}
]
},
{
"level": 4,
"name": "Snagharpoon",
"desc": "[WhenUse] Gain +5 Aggro to this Skill Slot next turn\n[WhenUse] Gain 1 Poise for every 3 Bleed on target (Max 10)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict Bleed Count equal to 1/3 of Bleed Potency on target (Max 10)"
}
]
},
{}
]
}
]
},
{
"id": 1070703,
"levelList": [
{
"level": 3,
"name": "Sever Knot",
"desc": "At 3+ Envy Reson., Clash Power +1\nAt 4+ Envy Reson., Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttack] At 50%- HP, inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttack] At 50%- HP, inflict 1 Bleed"
}
]
},
{},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] +30% Damage on Critical Hit"
}
]
}
]
},
{
"level": 4,
"name": "Sever Knot",
"desc": "At 3+ Envy Reson., Clash Power +1\nAt 4+ Envy Reson., Coin Power +1\nAt 6+ Envy A-Reson., Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttack] At 75%- HP, inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttack] At 50%- HP, inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttack] At 75%- HP, inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttack] At 50%- HP, inflict 1 Bleed"
}
]
},
{},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] +50% Damage on Critical Hit"
}
]
}
]
}
]
},
{
"id": 1070704,
"levelList": [
{
"level": 1,
"name": "Payback",
"desc": "[WhenUse] Gain +2 Aggro to this Skill Slot next turn\n[StartBattle] Gain [DefenseUp] for every [Breath] on self (Max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Payback",
"desc": "[WhenUse] Gain +5 Aggro to this Skill Slot next turn\n[StartBattle] Gain [DefenseUp] for every [Breath] on self (Max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1070801,
"levelList": [
{
"level": 1,
"name": "Execution Advised",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Execution Advised",
"desc": "If target has 3+ [Vibration], Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Execution Advised",
"desc": "Coin Power +1 for every 3 [Vibration] on target (Max 2)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1070802,
"levelList": [
{
"level": 1,
"name": "Final Warning",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Final Warning",
"desc": "If target has 6+ [Vibration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "Final Warning",
"desc": "Coin Power +1 for every 6 [Vibration] on target (Max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1070803,
"levelList": [
{
"level": 3,
"name": "Execution Sentencing",
"desc": "If target has 6+ [Vibration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 20+ ([Vibration] + [Vibration] Count), trigger [Switch_Vibration] on target, converting [Vibration] to [VibrationCollapse]"
}
]
}
]
},
{
"level": 4,
"name": "Execution Sentencing",
"desc": "Coin Power +1 for every 6 [Vibration] on target (Max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 20+ ([Vibration] + [Vibration] Count), trigger [Switch_Vibration] on target, converting [Vibration] to [VibrationCollapse]"
}
]
}
]
}
]
},
{
"id": 1070804,
"levelList": [
{
"level": 1,
"name": "Do Not Obstruct",
"desc": "When attacked while this unit has Shield, inflict +1 [Vibration] Count on the attacker (this Skill's effect does not stack with multiple uses)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Do Not Obstruct",
"desc": "When attacked while this unit has Shield, inflict +1 [Vibration] Count on the attacker (this Skill's effect does not stack with multiple uses)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1070901,
"levelList": [
{
"level": 1,
"name": "40S-2 Activation",
"desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
}
]
}
]
},
{
"level": 2,
"name": "40S-2 Activation",
"desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +1<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +2 [Charge] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "40S-2 Activation",
"desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +1<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1070902,
"levelList": [
{
"level": 1,
"name": "Photoelectric Mark",
"desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [PhotoElectricity] equal to [Charge] (max 2)"
}
]
}
]
},
{
"level": 2,
"name": "Photoelectric Mark",
"desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1<style=\"highlight\"></style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this unit consumed [Charge] Count, inflict 2 [DefenseDown]</style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [TakeHpHealReduce]</style>"
},
{
"desc": "[OnSucceedAttack] Inflict [PhotoElectricity] equal to [Charge] (max <style=\"highlight\">3</style>)"
}
]
}
]
},
{
"level": 4,
"name": "Photoelectric Mark",
"desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power <style=\"highlight\">+2</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this unit consumed [Charge] Count, inflict 2 [DefenseDown]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit consumed [Charge] Count, inflict 2 [DefenseDown]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [TakeHpHealReduce]"
},
{
"desc": "[OnSucceedAttack] Inflict [PhotoElectricity] equal to [Charge] (max 3)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1070903,
"levelList": [
{
"level": 3,
"name": "Photoelectric Harpoon",
"desc": "At 2+ [Charge], Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +5 [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +([Charge] x 3) [Charge] Count (max 9)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [PhotoElectricity] equal to [Charge] (max 3)"
}
]
}
]
},
{
"level": 4,
"name": "Photoelectric Harpoon",
"desc": "<style=\"highlight\">Coin Power +1 for every 2 [Charge] on self (max 2)</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">7</style> [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +([Charge] x 3) [Charge] Count (max 9)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [PhotoElectricity] equal to [Charge] (max 3)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [HitTakeDamageUp] for every 2 [Charge] (max 2)</style>"
}
]
}
]
}
]
},
{
"id": 1070904,
"levelList": [
{
"level": 1,
"name": "Charge",
"desc": "[WhenUse] Gain +3 [Charge] Count (once per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Charge",
"desc": "[WhenUse] Gain +3 [Charge] Count (<style=\"highlight\">2 times</style> per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1071001,
"levelList": [
{
"level": 1,
"name": "Beheading",
"desc": "[WhenUse] If target has 8+ [Sinking], Clash Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Beheading",
"desc": "[WhenUse] If target has 6+ [Sinking], Clash Power +1\n<style=\"highlight\">[WhenUse] If target has 3+ [Sinking] Count, Coin Power +1</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Beheading",
"desc": "[WhenUse] If target has 6+ [Sinking], Clash Power +1\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 3 [Sinking] Count on target (max 2)</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Sinking]"
}
]
}
]
}
]
},
{
"id": 1071002,
"levelList": [
{
"level": 1,
"name": "Memorial Procession",
"desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1\n[EndSkill] If this unit has [NightPathfinding], lose 10 SP",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [WanderingFootsteps] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Memorial Procession",
"desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1\n<style=\"highlight\">[WhenUse] At 4+ [Coffin], Atk Weight +1\n[WhenUse] If this unit has [NightPathfinding], Atk Weight +1</style>\n[EndSkill] If this unit has [NightPathfinding], lose 10 SP",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [WanderingFootsteps] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Memorial Procession",
"desc": "[WhenUse] <style=\"highlight\">Coin Power +1 for every 5 Sinking on target (max 2)</style>\n[WhenUse] <style=\"highlight\">Atk Weight +1 for every 4 [Coffin] on self (max 2)</style>\n[WhenUse] If this unit has [NightPathfinding], Atk Weight +1\n[EndSkill] If this unit has [NightPathfinding], lose 10 SP",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [WanderingFootsteps] next turn"
}
]
}
]
}
]
},
{
"id": 1071003,
"levelList": [
{
"level": 3,
"name": "Requiem",
"desc": "[WinDuel] Heal 10 SP\n[BeforeUse] If this unit has [NightPathfinding], activate 'Lament, Mourn, and Despair' instead\n[WhenUse] Coin Power +1 for every 6 [Sinking] on target (max 2)\nDeal +7% damage for every [Coffin] on self (max 70%)\n[WhenUse] Gain 1 [Coffin]\n[EndSkill] If this Skill attack kills the target, gain 2 [Coffin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] If target has [WanderingFootsteps], inflict +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[EnemyKill] Inflict ([Sinking] on killed target/3) Sinking on 2 random enemies (max 3)"
}
]
}
]
},
{
"level": 4,
"name": "Requiem",
"desc": "[WinDuel] Heal 10 SP\n[BeforeUse] If this unit has [NightPathfinding], activate 'Lament, Mourn, and Despair' instead\n[WhenUse] Coin Power +1 for <style=\"highlight\">every 3</style> [Sinking] on target (max <style=\"highlight\">4</style>)\nDeal +12% damage for every [Coffin] on self (max 120%)\n[WhenUse] Gain 1 [Coffin]\n[EndSkill] If this Skill attack kills the target, gain 2 [Coffin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+4</style> [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] If target has [WanderingFootsteps], inflict +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Sinking]"
},
{
"desc": "[EnemyKill] Inflict ([Sinking] on killed target/<style=\"highlight\">2</style>) Sinking on 2 random enemies (max <style=\"highlight\">5</style>)"
}
]
}
]
}
]
},
{
"id": 1071004,
"levelList": [
{
"level": 1,
"name": "O Dullahan...!",
"desc": "[DuelCounter]\n[StartBattle] If this unit does not have [NightPathfinding], gain 1 [NightPathfinding] next turn (once per turn)\n[EndBattle] If this unit has [NightPathfinding], lose [NightPathfinding]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 3,
"name": "O Dullahan...!",
"desc": "[DuelCounter]\n<style=\"highlight\">[BeforeUse] If this unit has [NightPathfinding] and has 15+ SP, use 'Lament, Mourn, and Despair' as Counter (once per turn)</style>\n[StartBattle] If this unit does not have [NightPathfinding], gain 1 [NightPathfinding] next turn (once per turn)\n<style=\"highlight\">[WhenUse] If target has 6+ [Sinking], Coin Power +1</style>\n[EndBattle] If this unit has [NightPathfinding], lose [NightPathfinding]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "O Dullahan...!",
"desc": "[DuelCounter]\n[BeforeUse] If this unit has [NightPathfinding] and has 15+ SP, use 'Lament, Mourn, and Despair' as Counter (once per turn)\n[StartBattle] If this unit does not have [NightPathfinding], gain 1 [NightPathfinding] next turn (once per turn)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 3 [Sinking] on target (max 2)</style>\n<style=\"highlight\">[WinDuel] Gain [AttackUp] next turn equal to (# of Clashes/3) (max 3, once per turn)</style>\n[EndBattle] If this unit has [NightPathfinding], lose [NightPathfinding]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking] <style=\"highlight\">and +1 [Sinking] Count</style>"
}
]
}
]
}
]
},
{
"id": 1071005,
"levelList": [
{
"level": 3,
"name": "Lament, Mourn, and Despair",
"desc": "[WhenUse] Lose 15 SP\n[WhenUse] Base Power +1 for every 5 [Sinking] on target (max 2)\n[WhenUse] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%)\nDeal +7% damage for every [Coffin] on self (max 70%)\nDeal +10% damage for every [NightPathfinding] on self (max 30%)\n[WhenUse] Gain 1 [Coffin]\n[EndSkill] If this Skill attack kills the target, gain 2 [Coffin]\n[EndSkill] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal 1 additional SP for every missing SP; max 25)\n[EndBattle] Lose [NightPathfinding]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking] and +1 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 20% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Gloom Affinity damage equal to [Sinking] on target (max 15)"
},
{
"desc": "[EnemyKill] Inflict ([Sinking] on killed target/3) Sinking on 2 random enemies (max 4)"
},
{
"desc": "[EnemyKill] Heal 15 SP"
}
]
}
]
},
{
"level": 4,
"name": "Lament, Mourn, and Despair",
"desc": "[WhenUse] Lose 15 SP\n[WhenUse] Base Power +1 for every 5 [Sinking] on target (max <style=\"highlight\">4</style>)\n[WhenUse] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%)\nDeal +<style=\"highlight\">10</style>% damage for every [Coffin] on self (max <style=\"highlight\">100</style>%)\nDeal +<style=\"highlight\">20</style>% damage for every [NightPathfinding] on self (max <style=\"highlight\">60</style>%)\n[WhenUse] Gain <style=\"highlight\">2</style> [Coffin]\n[EndSkill] If this Skill attack kills the target, gain <style=\"highlight\">3</style> [Coffin]\n[EndSkill] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal <style=\"highlight\">2</style> additional SP for every missing SP; max <style=\"highlight\">50</style>)\n[EndBattle] Lose [NightPathfinding]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">5</style> [Sinking] and +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by <style=\"highlight\">30</style>% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Gloom Affinity damage equal to [Sinking] on target (max <style=\"highlight\">30</style>)"
},
{
"desc": "[EnemyKill] Inflict ([Sinking] on killed target/<style=\"highlight\">2</style>) Sinking on 2 random enemies (max <style=\"highlight\">8</style>)"
},
{
"desc": "[EnemyKill] Heal 15 SP"
}
]
}
]
}
]
},
{
"id": 1071006,
"levelList": [
{
"level": 3,
"name": "Lament, Mourn, and Despair",
"desc": "[WhenUse] Lose 15 SP\n[WhenUse] Base Power +1 for every 5 [Sinking] on target (max 2)\n[WhenUse] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%)\nDeal +7% damage for every [Coffin] on self (max 70%)\nDeal +10% damage for every [NightPathfinding] on self (max 30%)\n[WhenUse] Gain 1 [Coffin]\n[EndSkill] If this Skill attack kills the target, gain 2 [Coffin]\n[EndSkill] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal 1 additional SP for every missing SP; max 25)\n[EndBattle] Lose [NightPathfinding]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking] and +1 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 20% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Gloom Affinity damage equal to [Sinking] on target (max 15)"
},
{
"desc": "[EnemyKill] Inflict ([Sinking] on killed target/3) Sinking on 2 random enemies (max 4)"
},
{
"desc": "[EnemyKill] Heal 15 SP"
}
]
}
]
},
{
"level": 4,
"name": "Lament, Mourn, and Despair",
"desc": "[WhenUse] Lose 15 SP\n[WhenUse] Base Power +1 for every 5 [Sinking] on target (max <style=\"highlight\">4</style>)\n[WhenUse] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%)\nDeal +<style=\"highlight\">10</style>% damage for every [Coffin] on self (max <style=\"highlight\">100</style>%)\nDeal +<style=\"highlight\">20</style>% damage for every [NightPathfinding] on self (max <style=\"highlight\">60</style>%)\n[WhenUse] Gain <style=\"highlight\">2</style> [Coffin]\n[EndSkill] If this Skill attack kills the target, gain <style=\"highlight\">3</style> [Coffin]\n[EndSkill] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal <style=\"highlight\">2</style> additional SP for every missing SP; max <style=\"highlight\">50</style>)\n[EndBattle] Lose [NightPathfinding]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">5</style> [Sinking] and +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by <style=\"highlight\">30</style>% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Gloom Affinity damage equal to [Sinking] on target (max <style=\"highlight\">30</style>)"
},
{
"desc": "[EnemyKill] Inflict ([Sinking] on killed target/<style=\"highlight\">2</style>) Sinking on 2 random enemies (max <style=\"highlight\">8</style>)"
},
{
"desc": "[EnemyKill] Heal 15 SP"
}
]
}
]
}
]
},
{
"id": 1071101,
"levelList": [
{
"level": 1,
"name": "Return Fire",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]"
}
]
}
]
},
{
"level": 2,
"name": "Return Fire",
"desc": "[WhenUse] Gain +2 [Breath] Count\n<style=\"highlight\">[WhenUse] Gain 1 [Agility] next turn (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +1 [Breath] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Return Fire",
"desc": "[WhenUse] Gain +2 [Breath] Count\n[WhenUse] Gain <style=\"highlight\">2</style> [Agility] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071102,
"levelList": [
{
"level": 1,
"name": "Headshot",
"desc": "[WhenUse] Gain 3 [Breath] and +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] (2 times per turn)"
}
]
}
]
},
{
"level": 2,
"name": "Headshot",
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 30%)</style>\n[WhenUse] Gain 3 [Breath] and +1 [Breath] Count\n<style=\"highlight\">[WhenUse] Gain 2 [Agility] next turn (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">+30% Damage on Critical Hit</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] (2 times per turn)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] next turn (once per turn)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Headshot",
"desc": "If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference <style=\"highlight\">(max 50%)</style>\n[WhenUse] Gain 3 [Breath] and +<style=\"highlight\">2</style> [Breath] Count\n[WhenUse] Gain 2 [Agility] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">+50%</style> Damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] (2 times per turn)<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] next turn (once per turn)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071103,
"levelList": [
{
"level": 3,
"name": "Goin' for the Bullseye",
"desc": "[BeforeUse] If this unit has [Bullet_LogicAtelier], activate 'AL-HV Pulverisation Round' instead\nIf this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Consume all [LogicAtelierAM] on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 12.5)% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]"
},
{
"desc": "+50% Damage on Critical Hit"
},
{
"desc": "[CriticalOnSucceedAttack] At more than 30 [Breath] Potency, consume up to 10 of [Breath] Potency over 30 to deal +([Breath] Potency consumed x 10)% damage"
}
]
}
]
},
{
"level": 4,
"name": "Goin' for the Bullseye",
"desc": "[BeforeUse] If this unit has [Bullet_LogicAtelier], activate 'AL-HV Pulverisation Round' instead\nIf this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Consume all [LogicAtelierAM] on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 12.5)% damage\n<style=\"highlight\">[EndSkill] Gain +2 [Breath] Count</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">+80%</style> Damage on Critical Hit"
},
{
"desc": "<style=\"highlight\">+(target's Pierce Res. x 50)% Damage on Critical Hit</style>"
},
{
"desc": "[CriticalOnSucceedAttack] At more than 30 [Breath] Potency, consume up to 10 of [Breath] Potency over 30 to deal +([Breath] Potency consumed x 10)% damage<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071104,
"levelList": [
{
"level": 1,
"name": "Combat Poise",
"desc": "Turn Start: At 0 Ammo, this Skill activates as 'Taking Cover' instead\n[WhenUse] If Full-Stop Office Rep. Hong Lu is on the field, request [MeleeCover] from that unit (once per turn)\n[EndBattle] Gain 1 [LogicAtelierAM] next turn (once per turn)",
"coinlist": [
{
"coindescs": []
}
]
},
{
"level": 4,
"name": "Combat Poise",
"desc": "Turn Start: At 0 Ammo, this Skill activates as 'Taking Cover' instead\n[WhenUse] If Full-Stop Office Rep. Hong Lu is on the field, request [MeleeCover] from that unit (once per turn)\n<style=\"highlight\">[OnSucceedEvade] Gain 3 [Breath] (3 times per turn)</style>\n[EndBattle] Gain 1 [LogicAtelierAM] next turn (once per turn)",
"coinlist": [
{
"coindescs": []
}
]
}
]
},
{
"id": 1071105,
"levelList": [
{
"level": 3,
"name": "AL-HV Pulverisation Round",
"desc": "If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Consume all [LogicAtelierAM] on self, gain (value consumed x 2) [Breath] Potency, and deal +(value consumed x 25)% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet_LogicAtelier]"
},
{
"desc": "+100% Damage on Critical Hit"
},
{
"desc": "[CriticalOnSucceedAttack] At more than 30 [Breath] Potency, consume up to 10 of [Breath] Potency over 30 to deal +([Breath] Potency consumed x 10)% damage"
}
]
}
]
},
{
"level": 4,
"name": "AL-HV Pulverisation Round",
"desc": "If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Consume all [LogicAtelierAM] on self, gain (value consumed x 2) [Breath] Potency, and deal +(value consumed x 25)% damage\n<style=\"highlight\">[EndSkill] Gain +5 [Breath] Count</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet_LogicAtelier]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">+130%</style> Damage on Critical Hit"
},
{
"desc": "<style=\"highlight\">+(target's Pierce Res. x 50)% Damage on Critical Hit</style>"
},
{
"desc": "[CriticalOnSucceedAttack] At more than 30 [Breath] Potency, consume up to 10 of [Breath] Potency over 30 to deal +([Breath] Potency consumed x 10)% damage<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071106,
"levelList": [
{
"level": 1,
"name": "Taking Cover",
"desc": "[CanDuelGuard]\n[WhenUse] If Full-Stop Office Rep. Hong Lu is on the field, request [MeleeCover] from that unit (once per turn)\n[EndBattle] Gain 1 [LogicAtelierAM] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Taking Cover",
"desc": "[CanDuelGuard]\n[WhenUse] If Full-Stop Office Rep. Hong Lu is on the field, request [MeleeCover] from that unit (once per turn)\n<style=\"highlight\">[WinDuel] Inflict 1 [PenetrateResistDown] (once per turn)</style>\n[EndBattle] Gain 1 [LogicAtelierAM] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071201,
"levelList": [
{
"level": 1,
"name": "Lenticular Rend",
"desc": "[WhenUse] Gain 1 [Endurance] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown]"
}
]
}
]
},
{
"level": 2,
"name": "Lenticular Rend",
"desc": "<style=\"highlight\">If target has 6+ [Laceration], Coin Power +1</style>\n[WhenUse] Gain 1 [Endurance] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Lenticular Rend",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[WhenUse] Gain <style=\"highlight\">2</style> [Endurance] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071202,
"levelList": [
{
"level": 1,
"name": "Stormcloud",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] (once per turn)"
}
]
}
]
},
{
"level": 2,
"name": "Stormcloud",
"desc": "<style=\"highlight\">If target has 6+ [Laceration], Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict 1 [SlashTakeDamageUp]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] (once per turn)<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Stormcloud",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] Gain 1 [Endurance] next turn (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [SlashTakeDamageUp]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] (<style=\"highlight\">2 times</style> per turn)"
}
]
}
]
}
]
},
{
"id": 1071203,
"levelList": [
{
"level": 3,
"name": "Thundercleave",
"desc": "If target has 6+ [Laceration], Coin Power +1\n[StartBattle] Gain 1 [CloudWall] next turn\n[WhenUse] Gain 1 [Endurance] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp]"
},
{
"desc": "[OnSucceedAttack] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "Deal +10% damage for every type of negative effect on target (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Thundercleave",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[StartBattle] Gain 1 [CloudWall] next turn\n[WhenUse] Gain 1 [Endurance] next turn (once per turn)\n<style=\"highlight\">[WinDuel] Gain 1 [BlackCloudBlade] next turn (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] The final Coin deals +10% damage<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] The final Coin deals +10% damage<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Deal +10% damage for every type of negative effect on target <style=\"highlight\">(max 100%)</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071204,
"levelList": [
{
"level": 1,
"name": "Rules of the Backstreets",
"desc": "[DuelCounter]\nIf Kurokumo Clan Captain Ishmael is on the field, activate the following:\n- Convert all Coins in this Skill into [SuperCoin]s\n- Final Power +3 to this Skill upon Clash Lose\n[WhenUse] If this unit has [CloudWall], unconditionally activate all Reuse effects on this Skill's Coins",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If this unit has [BlackCloudBlade], Reuse Coin once (once per Skill)"
},
{
"desc": "[OnSucceedAttack] If this unit has [EngageToBattle], Reuse Coin once (once per Skill)"
}
]
}
]
},
{
"level": 4,
"name": "Rules of the Backstreets",
"desc": "[DuelCounter]\nIf Kurokumo Clan Captain Ishmael is on the field, activate the following:\n- Convert all Coins in this Skill into [SuperCoin]s\n- Final Power +4 to this Skill upon Clash Lose\n<style=\"highlight\">Deal +10% damage for every type of negative effect on target (max 100%)</style>\n[WhenUse] If this unit has [CloudWall], unconditionally activate all Reuse effects on this Skill's Coins",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] If this unit has [BlackCloudBlade], Reuse Coin once (once per Skill)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] If this unit has [EngageToBattle], Reuse Coin once (once per Skill)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071205,
"levelList": [
{
"level": 1,
"name": "Rules of the Backstreets",
"desc": "[WhenUse] If this unit has [CloudWall], unconditionally activate all Reuse effects on this Skill's Coins",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If this unit has [BlackCloudBlade], Reuse Coin once (once per Skill)"
},
{
"desc": "[OnSucceedAttack] If this unit has [EngageToBattle], Reuse Coin once (once per Skill)"
}
]
}
]
},
{
"level": 4,
"name": "Rules of the Backstreets",
"desc": "If target has 6+ [Laceration], Coin Power +1\nDeal +10% damage for every type of negative effect on target (max 100%)\n[WhenUse] If this unit has [CloudWall], unconditionally activate all Reuse effects on this Skill's Coins",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If this unit has [BlackCloudBlade], Reuse Coin once (once per Skill)"
},
{
"desc": "[OnSucceedAttack] If this unit has [EngageToBattle], Reuse Coin once (once per Skill)"
}
]
}
]
}
]
},
{
"id": 1071301,
"levelList": [
{
"level": 1,
"name": "Congestion Cleanup",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Congestion Cleanup",
"desc": "<style=\"highlight\">[WhenUse] At 6+ [Charge] Count, Clash Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Charge] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Congestion Cleanup",
"desc": "<style=\"highlight\">[WhenUse] At 3+ [Charge], Coin Power +1\n[WhenUse] Clash Power +1 for every 6 [Charge] Count on self (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">4</style> [Charge] Count"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +1 [Burst] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
}
]
}
]
}
]
},
{
"id": 1071302,
"levelList": [
{
"level": 1,
"name": "Boost: Elbow Blade",
"desc": "[StartBattle] Gain [ChargeForceField] equal to (2 + [Charge] Potency on self) (max 6, 1 per turn)\n[WhenUse] Consume 6 [Charge] Count to gain +1 Coin Power",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Boost: Elbow Blade",
"desc": "[StartBattle] Gain [ChargeForceField] equal to (2 + [Charge] Potency on self) (max 6, 1 per turn)\n[WhenUse] Consume 6 [Charge] Count to gain +1 Coin Power<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">5</style> [Charge] Count"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +1 [Burst] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Boost: Elbow Blade",
"desc": "[StartBattle] Gain [ChargeForceField] equal to (2 + [Charge] Potency on self) (max 6, 1 per turn)\n[WhenUse] Consume 6 [Charge] Count to gain +1 Coin Power\n<style=\"highlight\">[WhenUse] At 3+ [Charge], Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">6</style> [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Burst]"
}
]
}
]
}
]
},
{
"id": 1071303,
"levelList": [
{
"level": 3,
"name": "Rip Space - CCA Overdrive",
"desc": "[StartBattle] If this unit has 3+ [Charge] Potency or less than 50% HP, convert all Coins in this Skill into [SuperCoin]\n- If this unit loses a Clash while this effect is active, Final Power +3\n[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain +4 Coin Power",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +2 [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnStartCoin] Consume up to 10 [Charge] Count to gain Coin Power for this Coin equal to ([Charge] Count consumed for this Coin)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] Deal Slash damage equal to ([Charge] Potency x 5)% of this Coin's final damage (max 25%)"
}
]
}
]
},
{
"level": 4,
"name": "Rip Space - CCA Overdrive",
"desc": "[StartBattle] If this unit has 3+ [Charge] Potency or less than 50% HP, convert all Coins in this Skill into [SuperCoin]\n- If this unit loses a Clash while this effect is active, Final Power +3\n[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain +4 Coin Power\n<style=\"highlight\">[WhenUse] Gain Clash Power equal to [Charge] Potency on self (max 5)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Gain +1 [Charge] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Gain +1 [Charge] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +2 [Charge] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnStartCoin] Consume up to 10 [Charge] Count to gain Coin Power for this Coin equal to ([Charge] Count consumed for this Coin)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Deal Slash damage equal to ([Charge] Potency x <style=\"highlight\">10</style>)% of this Coin's final damage (max <style=\"highlight\">50%</style>)"
}
]
}
]
}
]
},
{
"id": 1071304,
"levelList": [
{
"level": 1,
"name": "CCA Overcharge",
"desc": "[CanDuelGuard]\n[StartBattle] At less than 15 [Charge] Count, gain the following effects:\n- Gain [WOverCharge] next turn (max 1 per turn)\n- Turn End: Remove this unit's first Stagger Threshold (once per Encounter)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "CCA Overcharge",
"desc": "[CanDuelGuard]\n[StartBattle] At less than 15 [Charge] Count, gain the following effects:\n- Gain [WOverCharge] next turn (max 1 per turn)\n- Turn End: Remove this unit's first Stagger Threshold (once per Encounter)\n<style=\"highlight\">- Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071401,
"levelList": [
{
"level": 1,
"name": "Peck 'em",
"desc": "[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 2,
"name": "Peck 'em",
"desc": "<style=\"highlight\">[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1</style>\n[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Peck 'em",
"desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1\n<style=\"highlight\">[WhenUse] Clash Power +1 for every 10 [Combustion] on self (max 2)</style>\n[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict +1 [Burst] Count</style>"
}
]
}
]
}
]
},
{
"id": 1071402,
"levelList": [
{
"level": 1,
"name": "Mutilating Talons",
"desc": "[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Combustion] and +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)"
}
]
}
]
},
{
"level": 2,
"name": "Mutilating Talons",
"desc": "<style=\"highlight\">[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1</style>\n[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Combustion] and +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)"
}
]
}
]
},
{
"level": 4,
"name": "Mutilating Talons",
"desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1\n<style=\"highlight\">[WhenUse] Clash Power +1 for every 10 [Combustion] on self (max 2)</style>\n[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict +1 [Combustion] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict +1 [Burst] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Combustion] and +1 [Combustion] Count"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Deal (([Combustion] on self x 2)% of this Coin's final damage) Wrath damage (max 20%)</style>"
},
{
"desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)"
}
]
}
]
}
]
},
{
"id": 1071403,
"levelList": [
{
"level": 3,
"name": "Bloodflame Massacre [血炎亂舞]",
"desc": "[WideAreaRampage]\n[StartBattle] If this unit has [ChickenStance], or if this unit has less than 50% HP, convert all Coins to [SuperCoin]s\n[BeforeUse] At 20 [ChickenFightlust], activate 'Rooster's Rampaging Blades Under the Ensanguined Heaven' instead\n[WhenUse] Gain 3 [ChickenStance]\n[EndSkill] Gain +2 [Combustion] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self"
},
{
"desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self"
},
{
"desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self"
},
{
"desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "Bloodflame Massacre [血炎亂舞]",
"desc": "[WideAreaRampage]\n<style=\"highlight\">Deal +1.5% damage for every [Combustion] on self (max 30%)</style>\n[StartBattle] If this unit has [ChickenStance], or if this unit has less than 50% HP, convert all Coins to [SuperCoin]s\n[BeforeUse] At 20 [ChickenFightlust], activate 'Rooster's Rampaging Blades Under the Ensanguined Heaven' instead\n[WhenUse] Gain 3 [ChickenStance]\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Burst]) on the main target (max 2)\n[WhenUse] Clash Power +1 for every 20% missing HP on self (max 3)</style>\n[EndSkill] Gain +2 [Combustion] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self"
},
{
"desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self"
},
{
"desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self"
},
{
"desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Deal (([Combustion] on self + [Combustion] on the main target)% of this Coin's final damage) Gluttony damage against all targets (max 20%)</style>"
}
]
}
]
}
]
},
{
"id": 1071404,
"levelList": [
{
"level": 1,
"name": "More Grub for Us",
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [ChickenStance] next turn\n[WhenUse] If this unit has [ChickenStance], Coin Power +1\n[StartDuel] Gain +3 [Combustion] Count (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "More Grub for Us",
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [ChickenStance] next turn\n<style=\"highlight\">[WhenUse] If target has 10+ ([Combustion] + [Burst]), Base Power +1</style>\n[WhenUse] If this unit has [ChickenStance], Coin Power +1\n<style=\"highlight\">[WhenUse] This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%)</style>\n[StartDuel] Gain +3 [Combustion] Count (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
}
]
},
{
"id": 1071405,
"levelList": [
{
"level": 3,
"name": "Rooster's Rampaging Blades Under the Ensanguined Heaven [血天下鷄舞亂刀]",
"desc": "[WideAreaRampage]\n[WhenUse] Gain 3 [ChickenStance]\n[WinDuel] Gain 10 [Combustion]\n[EndSkill] Consume all [ChickenFightlust]\n[EndSkill] At more than 20 [Combustion], consume up to 25 excess [Combustion] and heal ([Combustion] consumed x 2)% HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] If this unit has 20+ [Combustion], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)"
}
]
}
]
},
{
"level": 4,
"name": "Rooster's Rampaging Blades Under the Ensanguined Heaven [血天下鷄舞亂刀]",
"desc": "[WideAreaRampage]\n<style=\"highlight\">Deal +3% damage for every [Combustion] on self (max 60%)\nDeal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%)</style>\n[WhenUse] Gain 3 [ChickenStance]\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Burst]) on the main target (max 2)\n[WhenUse] Clash Power +1 for every 20% missing HP on self (max 3)</style>\n[WinDuel] Gain 10 [Combustion]\n[EndSkill] Consume all [ChickenFightlust]\n[EndSkill] At more than 20 [Combustion], consume up to 25 excess [Combustion] and heal ([Combustion] consumed x 2)% HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] If this unit has 20+ [Combustion], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Deal (20% of this Coin's final damage) Wrath damage against all targets\n- If this is the final Coin, heal HP by the amount of damage the above effect dealt</style>"
}
]
}
]
}
]
},
{
"id": 1071501,
"levelList": [
{
"level": 1,
"name": "Kicking",
"desc": "[WhenUse] Gain +3 [Aggro] to this Slot next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
}
]
},
{
"level": 2,
"name": "Kicking",
"desc": "<style=\"highlight\">If target has 6+ ([Combustion] + [Laceration]), Coin Power +1</style>\n[WhenUse] Gain +3 [Aggro] to this Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Lower user's Stagger Threshold by 5</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Kicking",
"desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n<style=\"highlight\">[WhenUse] If target has [RetaliationBook], Final Power +1</style>\n[WhenUse] Gain +3 [Aggro] to this Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">- If target has [RetaliationBook], heal 3 SP</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071502,
"levelList": [
{
"level": 1,
"name": "Watch Your Back!",
"desc": "[StartBattle] Apply 2 [AttackUp] on allies adjacent to this unit on the Dashboard\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)\n[WhenUse] Gain +5 [Aggro] to this Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
}
]
},
{
"level": 2,
"name": "Watch Your Back!",
"desc": "<style=\"highlight\">If target has 6+ ([Combustion] + [Laceration]), Coin Power +1</style>\n[StartBattle] Apply 2 [AttackUp] on allies adjacent to this unit on the Dashboard\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)\n[WhenUse] Gain +5 [Aggro] to this Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Watch Your Back!",
"desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[StartBattle] Apply 2 [AttackUp] on allies adjacent to this unit on the Dashboard\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)\n<style=\"highlight\">[WhenUse] If target has [RetaliationBook], Final Power +2</style>\n[WhenUse] Gain +5 [Aggro] to this Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071503,
"levelList": [
{
"level": 3,
"name": "MY HAIR COUPOOOOOOOOOOONS!!!!",
"desc": "Final Power +1 for every 4 ([Combustion] + [Laceration]) on the main target (max 3)\n[StartBattle] This Skill gains (highest Reson.) Offense Level (max 6)\n[WhenUse] At 6+ Envy A-Reson., gain +1 Atk Weight\n[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "MY HAIR COUPOOOOOOOOOOONS!!!!",
"desc": "Final Power +1 for every 4 ([Combustion] + [Laceration]) on the main target (max 3)\nFinal Power +1 for every 2 Envy Reson. (max 3)\n[StartBattle] This Skill gains (highest Reson.) Offense Level (max 6)\n<style=\"highlight\">[WhenUse] If the main target has [RetaliationBook], Final Power +2</style>\n[WhenUse] At 6+ Envy A-Reson., gain +1 Atk Weight\n<style=\"highlight\">[WhenUse] At 20+ [VengeanceBookHeathcliff], gain +1 Atk Weight</style>\n[WhenUse] Deal +<style=\"highlight\">60</style>% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n<style=\"highlight\">[EnemyKill] For every enemy killed using this Skill, gain 2 Vengeance Tattoo (max 6 per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Deal (Envy Reson. x 5)% of this Coin's final damage as Blunt bonus damage (max 30%)</style>"
}
]
}
]
}
]
},
{
"id": 1071504,
"levelList": [
{
"level": 1,
"name": "Payback",
"desc": "[StartBattle] Gain 25% of missing HP as Shield (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Payback",
"desc": "<style=\"highlight\">[StartBattle] At 6+ sum of Envy A-Reson., use \"MY HAIR COUPOOOOOOOOOOONS!!!!\" Skill as Counter (Activates from the leftmost Skill Slot. Activates 2 times per turn)\n[StartBattle] Heal (Envy Reson. + 3) SP for 3 of The Middle-faction allies that have the lowest SP (including this unit; once per turn, max 10 SP; excluding allies at -40 or lower SP)</style>\n[StartBattle] Gain 25% of missing HP as Shield (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071505,
"levelList": [
{
"level": 4,
"name": "COMPLETE AND TOTAL EXTERMINATION!!",
"desc": "External effects cannot trigger this Skill to be Reused\nDeal +1% damage for every 1% missing HP on self (max 30%)\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on the main target (max 5)\n[StartBattle] This Skill gains (highest Reson.) Offense Level (max 6)\n[WhenUse] If the main target has [RetaliationBook], Final Power +3\n[WhenUse] At 20+ [VengeanceBookHeathcliff], gain +1 Atk Weight\n[WhenUse] Deal +60% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[EnemyKill] For every enemy killed using this Skill, gain an E.G.O resource of a random least-owned Affinity (max 4)\n[EndSkill] Consume 15 [MiddleFingerTattooID] on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "If target is Staggered, deal +20% damage"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Deal (Envy Reson. x 7)% of this Coin's final damage as Blunt bonus damage (max 42%)"
}
]
}
]
}
]
},
{
"id": 1071601,
"levelList": [
{
"level": 1,
"name": "La Spada di Palermo",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "La Spada di Palermo",
"desc": "<style=\"highlight\">[WhenUse] If target has 6+ ([Combustion] + [Vibration]), Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "La Spada di Palermo",
"desc": "[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071602,
"levelList": [
{
"level": 1,
"name": "Colpi Sottani",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{}
]
},
{
"level": 2,
"name": "Colpi Sottani",
"desc": "<style=\"highlight\">[WhenUse] If target has 6+ ([Combustion] + [Vibration]), Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this unit has [EvolvingManual], or if target has [DuelEdgeAlly], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
}
]
}
]
},
{
"level": 4,
"name": "Colpi Sottani",
"desc": "[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WinDuel] If target has [DuelEdgeAlly], inflict +1 [Vibration] Count</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2 [Combustion] and</style> +2 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2 [Vibration] and</style> +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit has [EvolvingManual], or if target has [DuelEdgeAlly], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071603,
"levelList": [
{
"level": 3,
"name": "Il Cacciatore",
"desc": "[BeforeUse] If target has 5 [DuelEdgeAlly], activate \"Sezionatura di Cervo\" instead (once per turn)\n[WhenUse] If target has 6+ ([Combustion] + [Vibration]), Coin Power +1\n[WhenUse] Gain the following effects based on [DuelEdgeAlly] Stack on target:\n- 1+ [DuelEdgeAlly]: Inflict +1 more [Vibration] Potency\n- 2+ [DuelEdgeAlly]: Inflict +1 more [Vibration] Count\n- 3+ [DuelEdgeAlly]: Inflict +1 more [Combustion] Potency\n- 4+ [DuelEdgeAlly]: Inflict +1 more [Combustion] Count\n[WhenUse] If this unit has [EvolvingManual], or if target has 3+ [DuelEdgeAlly], convert all Coins on this Skill to [SuperCoin]s",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion] and +2 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "Deal +10% damage for every [EvolvingManual] on self (max 30%)"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If this unit has [EvolvingManual], or if target has 3+ [DuelEdgeAlly], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Il Cacciatore",
"desc": "[BeforeUse] If target has 5 [DuelEdgeAlly], activate \"Sezionatura di Cervo\" instead (once per turn)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)</style>\n[WhenUse] Gain the following effects based on [DuelEdgeAlly] Stack on target:\n- <style=\"highlight\">Deal +6% damage for every Stack (max 30%)</style>\n- 1+ [DuelEdgeAlly]: Inflict +1 more [Vibration] Potency\n- 2+ [DuelEdgeAlly]: Inflict +1 more [Vibration] Count\n- 3+ [DuelEdgeAlly]: Inflict +1 more [Combustion] Potency\n- 4+ [DuelEdgeAlly]: Inflict +1 more [Combustion] Count\n[WhenUse] If this unit has [EvolvingManual], or if target has 3+ [DuelEdgeAlly], convert all Coins on this Skill to [SuperCoin]s",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Combustion] and +2 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Vibration] and +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "Deal <style=\"highlight\">+25%</style> damage for every [EvolvingManual] on self (max <style=\"highlight\">75%</style>)"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] If this unit has [EvolvingManual], or if target has 3+ [DuelEdgeAlly], trigger [VibrationExplosion] <style=\"highlight\">2 times</style>; then, reduce target's [Vibration] Count by <style=\"highlight\">2</style>"
}
]
}
]
}
]
},
{
"id": 1071604,
"levelList": [
{
"level": 1,
"name": "Measuring Blade Reach",
"desc": "[DuelCounter]\nDeal +10% damage for every [DuelEdgeAlly] on target (max 50%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion] (2 times per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Measuring Blade Reach",
"desc": "[DuelCounter]\nDeal +<style=\"highlight\">20</style>% damage for every [DuelEdgeAlly] on target (max <style=\"highlight\">100</style>%)\n<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion] (2 times per turn)<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071605,
"levelList": [
{
"level": 1,
"name": "I Will Protect.",
"desc": "[CanDuelGuard]\n[SupportProtect] exclusive Skill",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "I Will Protect.",
"desc": "[CanDuelGuard]\n[SupportProtect] exclusive Skill\n<style=\"highlight\">[WhenUse]\n- Gain 2 [Protection] (once per turn)\n- Heal 5 SP for the unit protected by the [SupportProtect]</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1071606,
"levelList": [
{
"level": 3,
"name": "Sezionatura di Cervo",
"desc": "[WhenUse]\n- Gain +([EvolvingManual] - 1) Atk Weight (max 2)\n- Coin Power +1 for every 6 ([Combustion] + [Vibration]) on the main target (max 2)\n- When attacking just 1 target, deal +15% damage (for Focused Encounters, 1 Part)\n- Deal +15% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)\n\n[EndSkill]\n- Consume all [DuelEdgeAlly] on the main target\n- Gain 1 [EvolvingManual]. If the main target is defeated, gain 2 [EvolvingManual] instead",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion] and +3 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnStartCoin] This Coin gains Coin Power +1 for every [EvolvingManual] (max 3)"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2"
}
]
}
]
},
{
"level": 4,
"name": "Sezionatura di Cervo",
"desc": "[WhenUse]\n- Gain +([EvolvingManual] - 1) Atk Weight (max 2)\n- Coin Power +1 for every 6 ([Combustion] + [Vibration]) on the main target (max <style=\"highlight\">3</style>)\n- When attacking just 1 target, deal +<style=\"highlight\">25</style>% damage (for Focused Encounters, 1 Part)\n- Deal +<style=\"highlight\">25</style>% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)\n\n[EndSkill]\n- Consume all [DuelEdgeAlly] on the main target\n- Gain 1 [EvolvingManual]. If the main target is defeated, gain 2 [EvolvingManual] instead",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">4</style> [Combustion] and +3 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">4</style> [Vibration] and +3 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnStartCoin] This Coin gains Coin Power +1 for every [EvolvingManual] (max 3)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion] <style=\"highlight\">3 times</style>; then, reduce target's [Vibration] Count by <style=\"highlight\">3</style>"
}
]
}
]
}
]
}
]
}