Files
LimbusStaticData/Localize/en/EN_Skills_personality-08.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 1080701,
"levelList": [
{
"level": 1,
"name": "Ready to Crush",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 Tremor Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +2 Sinking Count"
}
]
}
]
},
{
"level": 2,
"name": "Ready to Crush",
"desc": "[WhenUse] Gain +3 Tremor Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 Tremor Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +2 Sinking Count"
}
]
}
]
},
{
"level": 4,
"name": "Ready to Crush",
"desc": "[WhenUse] Gain +3 Tremor Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 Tremor Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Sinking Count"
}
]
}
]
}
]
},
{
"id": 1080702,
"levelList": [
{
"level": 1,
"name": "Explosive Blast",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Tremor Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 Sinking"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 Defense Level Down next turn"
}
]
}
]
},
{
"level": 2,
"name": "Explosive Blast",
"desc": "At 5+ Tremor Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 Tremor Count"
},
{
"desc": "[OnSucceedAttack] Gain +2 Tremor Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 Sinking"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Defense Level Down next turn"
}
]
}
]
},
{
"level": 4,
"name": "Explosive Blast",
"desc": "At 5+ Tremor Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 Tremor Count"
},
{
"desc": "[OnSucceedAttack] Gain +2 Tremor Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 Sinking"
},
{
"desc": "[OnSucceedAttack] Inflict 4 Defense Level Down next turn"
}
]
}
]
}
]
},
{
"id": 1080703,
"levelList": [
{
"level": 3,
"name": "Risky Judgement",
"desc": "At 5+ Tremor Count, Coin Power +1\nIf target has 6+ Sinking, deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +5 Sinking Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Sinking"
},
{
"desc": "[OnSucceedAttack] Spend 5 Tremor Count to inflict 1 Fragile next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Sinking"
},
{
"desc": "[OnSucceedAttack] Spend 5 Tremor Count to inflict 2 Fragile next turn"
}
]
}
]
},
{
"level": 4,
"name": "Risky Judgement",
"desc": "Coin Power +1 for every 5 Tremor Count on self (Max 2)\nIf target has 6+ Sinking, deal +40% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +5 Sinking Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Sinking"
},
{
"desc": "[OnSucceedAttack] Spend 5 Tremor Count to inflict 1 Fragile next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Sinking"
},
{
"desc": "[OnSucceedAttack] Spend 5 Tremor Count to inflict 2 Fragile next turn"
}
]
}
]
}
]
},
{
"id": 1080704,
"levelList": [
{
"level": 1,
"name": "Nimble Steps",
"desc": "[WhenUse] Gain 2 Rupture Protection (6 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1080801,
"levelList": [
{
"level": 1,
"name": "To Me!",
"desc": "[WhenUse] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(highest Reson.) [Aggro] (Once per turn)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "To Me!",
"desc": "[WhenUse] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(highest Reson.) [Aggro] (Once per turn)\n- At 4+ highest A-Reson., apply 1 Protection to the ally next turn when they gain Aggro (Once per turn)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "To Me!",
"desc": "<style=\"highlight\">[StartBattle] Apply 2 Defense Level Up to 2 allies adjacent to this unit on the Dashboard</style>\n[WhenUse] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(highest Reson.) [Aggro] (Once per turn)\n- At 4+ highest A-Reson., apply 1 Protection to the ally next turn when they gain Aggro (Once per turn)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 1080802,
"levelList": [
{
"level": 1,
"name": "Pursue Them to the End!",
"desc": "[WhenUse] Every Reson. of the highest Reson. adds 10% chance that this unit orders the ally on its immediate right(on the Dashboard) to use [CoverAttack] this turn.",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Burn"
}
]
}
]
},
{
"level": 2,
"name": "Pursue Them to the End!",
"desc": "[WhenUse] Every Reson. of the highest Reson. adds 15% chance that this unit orders the ally on its immediate right(on the Dashboard) to use [CoverAttack] this turn.\n- At 4+ highest A-Reson., apply 1 Damage Up to the ally\n- At 4+ Pride A-Reson., apply 1 additional Pride Power Up",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
},
{
"level": 4,
"name": "Pursue Them to the End!",
"desc": "[StartBattle] Apply 3 Offense Level Up to 2 allies adjacent to this unit on the Dashboard\n[WhenUse] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use [CoverAttack] this turn.\n- At 4+ highest A-Reson., apply 2 Damage Up to the ally\n- At 4+ Pride A-Reson., apply 2 additional Pride Power Up",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Burn"
}
]
}
]
}
]
},
{
"id": 1080803,
"levelList": [
{
"level": 3,
"name": "Harpoon of Obsession",
"desc": "Deal more damage based on target's missing HP (+0.2% damage per 1% missing HP, max +20%)\n[EndSkill] If target is Staggered or defeated, (1+(highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise, and +4 Poise Count. (2 times max. Max # of allies that can be healed: 4)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Burn Count"
}
]
}
]
},
{
"level": 4,
"name": "Harpoon of Obsession",
"desc": "Deal more damage based on target's missing HP (+0.3% damage per 1% missing HP, max +30%)\nCoin Power +1 for every 5 [Laceration] on target (Max 2)\n[EndSkill] If target is Staggered or defeated, (1+(highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise, and gain +4 Poise Count. (4 times max. Max # of allies that can be healed: 4)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 Burn Count"
}
]
}
]
}
]
},
{
"id": 1080804,
"levelList": [
{
"level": 1,
"name": "Do Not Fear",
"desc": "[WhenUse] Heal 3 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Do Not Fear",
"desc": "[WhenUse] Heal 5 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)",
"coinlist": [
{}
]
}
]
},
{
"id": 1080901,
"levelList": [
{
"level": 1,
"name": "Sweeping Redirection",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Sweeping Redirection",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Sweeping Redirection",
"desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 1 [Agility] next turn"
}
]
}
]
}
]
},
{
"id": 1080902,
"levelList": [
{
"level": 1,
"name": "Housekeeping",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Housekeeping",
"desc": "[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 2 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Housekeeping",
"desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 2 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict 1 [Binding] next turn</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1080903,
"levelList": [
{
"level": 3,
"name": "Restraining Technique",
"desc": "[WhenUse] Gain 6 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Restraining Technique",
"desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] Gain 6 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] next turn"
}
]
}
]
}
]
},
{
"id": 1080904,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Evade",
"desc": "[OnSucceedEvade] Heal 5 SP (once per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1081001,
"levelList": [
{
"level": 1,
"name": "Zwei Knight's Greatsword Form",
"desc": "[WhenUse] Gain +2 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 4 [Vibration] Count on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Zwei Knight's Greatsword Form",
"desc": "[WhenUse] Gain +<style=\"highlight\">3</style> [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every <style=\"highlight\">3</style> [Vibration] Count on self (max 2)\n<style=\"highlight\">[WhenUse] At 4+ [DefenseUp], Base Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">2</style> [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">2</style> [DefenseUp] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Zwei Knight's Greatsword Form",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every <style=\"highlight\">2</style> [Vibration] Count on self (max <style=\"highlight\">3</style>)\n[WhenUse] <style=\"highlight\">Base Power +1 for every 4 [DefenseUp] (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1081002,
"levelList": [
{
"level": 1,
"name": "Can't Let You Through.",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 3)\n[WinDuel] Gain +3 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Vibration] equal to (([Vibration] Count on self)/2) (max 2)"
},
{
"desc": "[OnSucceedAttack] At 10+ [DefenseUp], inflict 1 [Reduction]"
}
]
}
]
},
{
"level": 2,
"name": "Can't Let You Through.",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max <style=\"highlight\">4</style>)\n<style=\"highlight\">[WhenUse] At 5+ [DefenseUp], Coin Power +1</style>\n[WinDuel] Gain +3 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Vibration] equal to (([Vibration] Count on self)/2) (max <style=\"highlight\">3</style>)"
},
{
"desc": "[OnSucceedAttack] At 10+ [DefenseUp], inflict 1 [Reduction]"
}
]
}
]
},
{
"level": 4,
"name": "Can't Let You Through.",
"desc": "[WhenUse] Gain +<style=\"highlight\">5</style> [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max <style=\"highlight\">5</style>)\n[WhenUse] At <style=\"highlight\">4</style>+ [DefenseUp], Coin Power +1\n[WinDuel] Gain +3 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">4</style> [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">4</style> [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Vibration] equal to (([Vibration] Count on self)/2) (max <style=\"highlight\">4</style>)"
},
{
"desc": "[OnSucceedAttack] At <style=\"highlight\">8</style>+ [DefenseUp], inflict 1 [Reduction]"
}
]
}
]
}
]
},
{
"id": 1081003,
"levelList": [
{
"level": 3,
"name": "Ward",
"desc": "[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 3)\n[WhenUse] If this unit is in [DefensiveStance], deal +50% damage\n[WhenUse] Coin Power +1 for every 4 [DefenseUp] on self (max 2)\n[WhenUse] Gain +8 [Aggro] to this Skill Slot next turn\n[WinDuel] Gain +3 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume all [Vibration] Count on self, and inflict the value of the Count consumed as [Vibration] on target. (max 10)\n- Deal +(excess [Vibration] x 1.5)% damage (max 30%)"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If this unit is in [DefensiveStance], trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Ward",
"desc": "[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max <style=\"highlight\">5</style>)\n[WhenUse] If this unit is in [DefensiveStance], deal +<style=\"highlight\">70</style>% damage\n[WhenUse] Coin Power +1 for every 4 [DefenseUp] on self (max <style=\"highlight\">4</style>)\n[WhenUse] Gain +<style=\"highlight\">10</style> [Aggro] to this Skill Slot next turn\n[WinDuel] Gain +3 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume all [Vibration] Count on self, and inflict the value of the Count consumed as [Vibration] on target. (max <style=\"highlight\">20</style>)\n- Deal +(excess [Vibration] x <style=\"highlight\">5</style>)% damage (max <style=\"highlight\">50</style>%)"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If this unit is in [DefensiveStance], trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 1081004,
"levelList": [
{
"level": 1,
"name": "Your Shield",
"desc": "[CanDuelGuard]\n[StartBattle] Gain 2 [DefensiveStance]. (once per turn)\n[WhenUse] Gain +10 [Vibration] Count (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Your Shield",
"desc": "[CanDuelGuard]\n[StartBattle] Gain 2 [DefensiveStance]. (once per turn)\n[WhenUse] Gain +10 [Vibration] Count (once per turn)\n<style=\"highlight\">[WinDuel] Trigger [VibrationExplosion]</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1081101,
"levelList": [
{
"level": 1,
"name": "Clean Up",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown]"
}
]
}
]
},
{
"level": 2,
"name": "Clean Up",
"desc": "<style=\"highlight\">If target has 6+ [Laceration], Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Clean Up",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)\nDeal +10% damage for every type of negative effect on target (max 30%)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1081102,
"levelList": [
{
"level": 1,
"name": "Sharpened Blade",
"desc": "[StartBattle] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 1 [AttackDmgUp] (once per turn)\n- If there are 6+ Kurokumo Clan allies, including this unit, apply 2 [AttackDmgUp] to 5 allies instead",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Sharpened Blade",
"desc": "<style=\"highlight\">If target has 6+ [Laceration], Coin Power +1</style>\n[StartBattle] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply <style=\"highlight\">2</style> [AttackDmgUp] (once per turn)\n- If there are 6+ Kurokumo Clan units, including this unit, apply <style=\"highlight\">3</style> [AttackDmgUp] to 5 allies instead",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict 1 [SlashTakeDamageUp] (once per turn)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain 1 [SlashResultUp] next turn (once per turn)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Sharpened Blade",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)\nDeal +10% damage for every type of negative effect on target (max 50%)</style>\n[StartBattle] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 2 [AttackDmgUp] (once per turn)\n- If there are 6+ Kurokumo Clan units, including this unit, apply 4 [AttackDmgUp] to 5 allies instead",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [SlashTakeDamageUp] (once per turn)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">- If there are 6+ Kurokumo Clan units, including this unit, inflict 2 [Vulnerable] instead</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 1 [SlashResultUp] next turn (<style=\"highlight\">2 times</style> per turn)"
}
]
}
]
}
]
},
{
"id": 1081103,
"levelList": [
{
"level": 3,
"name": "Ink Over",
"desc": "If target has 6+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Activate [Laceration] on target 3 times; then, reduce their [Laceration] Count by 3"
}
]
}
]
},
{
"level": 4,
"name": "Ink Over",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)\n[EnemyKill] Gain 2 [SlashResultUp] next turn (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">Deal +10% damage for every type of negative effect on target (max 100%)</style>"
},
{
"desc": "[OnSucceedAttack] Activate [Laceration] on target 3 times; then, reduce their [Laceration] Count by 3<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1081104,
"levelList": [
{
"level": 1,
"name": "Scattering Slash",
"desc": "[StartBattle] Gain 1 [Protection] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Scattering Slash",
"desc": "[StartBattle] Gain 1 [Protection] (once per turn)\n<style=\"highlight\">[StartBattle] On (2 + highest Reson.) allied Kurokumo Clan Identities, including this unit, with the fastest Speed: apply 2 [Endurance] (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1081201,
"levelList": [
{
"level": 1,
"name": "Crimson Strike",
"desc": "[WhenUse] If target has 5+ types of negative effects, Clash Power +1\n[WinDuel] Gain 1 [Breath] and +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 1 [AttackUp] next turn (once per turn)"
}
]
}
]
},
{
"level": 2,
"name": "Crimson Strike",
"desc": "[WhenUse] If target has 5+ types of negative effects, Clash Power +1\n<style=\"highlight\">[WhenUse] If target has 3+ [Burst], Coin Power +1</style>\n[WinDuel] Gain 2 [Breath] and +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 1 [AttackUp] next turn (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Crimson Strike",
"desc": "[WhenUse] If target has 5+ types of negative effects, Clash Power +1\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 3 [Burst] on target (max 2)</style>\n[WinDuel] Gain <style=\"highlight\">3</style> [Breath] and +<style=\"highlight\">2</style> [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 1 [AttackUp] next turn (<style=\"highlight\">2 times</style> per turn)"
}
]
}
]
}
]
},
{
"id": 1081202,
"levelList": [
{
"level": 1,
"name": "Crimson Phoenix",
"desc": "[WhenUse] If target has 5+ types of negative effects, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain [Breath] equal to [Burst] on target (max 5)"
},
{
"desc": "[OnSucceedAttackHead] Gain [Breath] Count equal to [Burst] Count on target (max 3)"
}
]
},
{
"coindescs": [
{
"desc": "Deal +(20 + [Breath] on self + [Burst] on target)% damage on Critical Hit (max 50%)"
}
]
}
]
},
{
"level": 2,
"name": "Crimson Phoenix",
"desc": "[WhenUse] If target has 5+ types of negative effects, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [DefenseDown] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [DefenseDown] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain [Breath] equal to [Burst] on target (max 5)"
},
{
"desc": "[OnSucceedAttackHead] Gain [Breath] Count equal to [Burst] Count on target (max 3)"
}
]
},
{
"coindescs": [
{
"desc": "Deal +(20 + [Breath] on self + [Burst] on target)% damage on Critical Hit (max 50%)"
},
{
"desc": "[CriticalEnemyTargetKill] Gain 3 [AttackUp] next turn (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Crimson Phoenix",
"desc": "[WhenUse] If target has 5+ types of negative effects, Coin Power +1\n<style=\"highlight\">[WhenUse] If target has 4+ [Burst], Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict <style=\"highlight\">2</style> [DefenseDown] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict <style=\"highlight\">2</style> [DefenseDown] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain [Breath] equal to [Burst] on target (max 5)"
},
{
"desc": "[OnSucceedAttackHead] Gain [Breath] Count equal to [Burst] Count on target (max 3)"
}
]
},
{
"coindescs": [
{
"desc": "Deal +(20 + [Breath] on self + [Burst] on target)% damage on Critical Hit (max 50%)"
},
{
"desc": "[CriticalEnemyTargetKill] Gain 3 [AttackUp] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1081203,
"levelList": [
{
"level": 3,
"name": "Crimson Spring",
"desc": "[BeforeAttack] If main target has 6+ types of negative effects, Atk Weight +1\n[WhenUse] Coin Power +2 for every 3 types of negative effect on the main target (max 4)\n[WhenUse] Coin Power +1 for every 7 ([Burst] + [Burst] Count) on the main target (max 3)\n[WinDuel] Gain 4 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Deal +(20 + [Breath] on self + [Burst] on the main target)% damage (max 40%)"
},
{
"desc": "Deal +(45 + [Breath] on self + [Burst] on the main target)% damage on Critical Hit (max 65%)"
},
{
"desc": "+5% Damage on Critical Hit for every [StartXichun] on self (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Burst]"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 2 [Breath] and +1 [Breath] Count"
},
{
"desc": "[CriticalEnemyTargetKill] Gain +2 [Breath] Count (3 times per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Crimson Spring",
"desc": "[BeforeAttack] If main target has 5+ types of negative effects, Atk Weight +1\n<style=\"highlight\">[BeforeAttack] At 3+ [StartXichun], Atk Weight +1</style>\n[WhenUse] Coin Power +2 for every 3 types of negative effect on the main target (max <style=\"highlight\">6</style>)\n[WhenUse] Coin Power +1 for every 7 ([Burst] + [Burst] Count) on the main target (max <style=\"highlight\">5</style>)\n[WinDuel] Gain 4 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Deal +(<style=\"highlight\">50</style> + [Breath] on self + [Burst] on the main target)% damage (max <style=\"highlight\">75</style>%)"
},
{
"desc": "Deal +(<style=\"highlight\">80</style> + [Breath] on self + [Burst] on the main target)% damage on Critical Hit (max <style=\"highlight\">105</style>%)"
},
{
"desc": "+5% Damage on Critical Hit for every [StartXichun] on self (max 30%)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict +1 [Burst] Count</style>"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 2 [Breath] and +1 [Breath] Count<style=\"highlight\"></style>"
},
{
"desc": "[CriticalEnemyTargetKill] Gain +2 [Breath] Count (3 times per turn)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1081204,
"levelList": [
{
"level": 1,
"name": "Adept Evasion",
"desc": "[StartBattle] At 3+ [StartXichun], perform a [RetreatForCommon] at Turn End.\n- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)\n[OnSucceedEvade] Gain 2 [Breath] (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Adept Evasion",
"desc": "[StartBattle] At 3+ [StartXichun], perform a [RetreatForCommon] at Turn End.\n- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)\n<style=\"highlight\">[WhenUse] Gain +1 [Breath] Count (2 times per turn)</style>\n[OnSucceedEvade] Gain 2 [Breath] (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1081205,
"levelList": [
{
"level": 1,
"name": "Crimson Strike - Launcher [始]",
"desc": "[CantDuel]\n[WhenUse] Gain 5 [Breath] and +2 [Breath] Count\n[BeforeAttack] Consume all [WaitingXichun] on self to gain +([WaitingXichun] on self x 2) Atk Weight (max 5)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Crimson Strike - Launcher [始]",
"desc": "[CantDuel]\n[WhenUse] Gain 5 [Breath] and +2 [Breath] Count\n<style=\"highlight\">[WhenUse] At 3+ [WaitingXichun], Coin Power +1</style>\n[BeforeAttack] Consume all [WaitingXichun] on self to gain +([WaitingXichun] on self x 2) Atk Weight (max 5)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Crimson Strike - Launcher [始]",
"desc": "[CantDuel]\n[WhenUse] Gain 5 [Breath] and +2 [Breath] Count\n[WhenUse] At 3+ [WaitingXichun], Coin Power +<style=\"highlight\">2</style>\n[BeforeAttack] Consume all [WaitingXichun] on self to gain +([WaitingXichun] on self x 2) Atk Weight (max 5)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
}
]
},
{
"id": 1081301,
"levelList": [
{
"level": 1,
"name": "Tsuru-giri [鶴斬り]",
"desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Tsuru-giri [鶴斬り]",
"desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n<style=\"highlight\">[WhenUse] If target has 6+ ([Vibration] + [Sinking]), Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict +1 [Sinking] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict +1 [Vibration] Count</style>"
}
]
}
]
},
{
"level": 4,
"name": "Tsuru-giri [鶴斬り]",
"desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Vibration] + [Sinking]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1081302,
"levelList": [
{
"level": 1,
"name": "Susuki Misdirection",
"desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{}
]
},
{
"level": 2,
"name": "Susuki Misdirection",
"desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n<style=\"highlight\">[WhenUse] If target has 6+ ([Vibration] + [Sinking]), Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict 1 [Sinking]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict 1 [Vibration]</style>"
}
]
},
{}
]
},
{
"level": 4,
"name": "Susuki Misdirection",
"desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Vibration] + [Sinking]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Heal 5 SP</style>"
}
]
}
]
}
]
},
{
"id": 1081303,
"levelList": [
{
"level": 3,
"name": "Sakura-sen [桜閃]",
"desc": "Deal +5% damage for every [HanafudaCombo] Potency on self\n[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n[WhenUse] If target has 6+ ([Vibration] + [Sinking]), Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target isn't in an [Switch_Vibration] state, trigger [Switch_Vibration] into [VibrationCollapse]"
}
]
}
]
},
{
"level": 4,
"name": "Sakura-sen [桜閃]",
"desc": "Deal +<style=\"highlight\">10</style>% damage for every [HanafudaCombo] Potency on self\n[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Vibration] + [Sinking]), on target (max 3)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\"> If target is in either [Switch_Vibration] or [FusionVibration] states, this Coin deals +48% damage</style>"
},
{
"desc": "[OnSucceedAttack] If target isn't in an [Switch_Vibration] state, trigger [Switch_Vibration] into [VibrationCollapse]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1081304,
"levelList": [
{
"level": 1,
"name": "Shuffle Hands - Floral Deck",
"desc": "[DuelCounter]\n[StartBattle] [Discard] 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn)\n[StartBattle] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "Shuffle Hands - Floral Deck",
"desc": "[DuelCounter]\n[StartBattle] [Discard] 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn)\n[StartBattle] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand)\n<style=\"highlight\">[StartBattle] 50% chance to gain 1 [HanafudaCombo] Potency (once per turn)</style>\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 2 [HanafudaCombo] Potency on self (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1081305,
"levelList": [
{
"level": 1,
"name": "Kōzan [光斬]",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n\n[WhenUse] At less than 3 [HanafudaCombo] Potency, cancel the Skill and gain 2 [Enhancement] next turn\n[WhenUse] At 3+ [HanafudaCombo] Potency, gain the following effects based on Potency:\n- Per 1 Potency: this Skill deals +10% damage\n- At 4+ Potency: Base Power +1\n- At 5 Potency: On Hit with the final Reuse Coin, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 1\n[EndSkillAll] Lose [HanafudaCombo] on self\n[EndSkillAll] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn)\n[EndSkillAll] Gain [HanafudaCombo] Potency next turn equal to the # of Coins that weren't used",
"coinlist": [
{
"coindescs": [
{
"desc": "Reuse this Coin ([HanafudaCombo] Potency - 1) times (4 times max)"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Kōzan [光斬]",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n\n[WhenUse] At less than 3 [HanafudaCombo] Potency, cancel the Skill and gain 2 [Enhancement] next turn\n[WhenUse] At 3+ [HanafudaCombo] Potency, gain the following effects based on Potency:\n- Per 1 Potency: this Skill deals +10% damage\n- At 4+ Potency: Base Power +1\n- At 5 Potency: On Hit with the final Reuse Coin, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 1\n[EndSkillAll] Lose [HanafudaCombo] on self\n[EndSkillAll] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn)\n[EndSkillAll] Gain [HanafudaCombo] Potency next turn equal to the # of Coins that weren't used<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "Reuse this Coin ([HanafudaCombo] Potency - 1) times (4 times max)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict 1 [DefenseDown]</style>"
}
]
}
]
}
]
},
{
"id": 1081401,
"levelList": [
{
"level": 1,
"name": "Totally Badass Ass-kicking",
"desc": "[WhenUse] Heal 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{}
]
},
{
"level": 2,
"name": "Totally Badass Ass-kicking",
"desc": "<style=\"highlight\">If target has 6+ ([Combustion] + [Laceration]), Coin Power +1</style>\n[WhenUse] Heal 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Deal 5 Blunt bonus damage</style>"
}
]
}
]
},
{
"level": 4,
"name": "Totally Badass Ass-kicking",
"desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[WhenUse] Heal 5 SP<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal 5 Blunt bonus damage<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this unit has [ReinforcedTattooIshmael], inflict +1 [Laceration] Count</style>"
}
]
}
]
}
]
},
{
"id": 1081402,
"levelList": [
{
"level": 1,
"name": "Crossing Dervish",
"desc": "[StartBattle] This Skill gains Offense Level by (highest Reson./2) (max 3; rounded down)\n[WhenUse] Gain +5 [Aggro] to this Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{}
]
}
]
},
{
"level": 2,
"name": "Crossing Dervish",
"desc": "<style=\"highlight\">If target has 6+ ([Combustion] + [Laceration]), Coin Power +1</style>\n[StartBattle] This Skill gains Offense Level by (highest Reson. / 2) (max 3; rounded down)\n[WhenUse] Gain +5 [Aggro] to this Slot next turn\n<style=\"highlight\">[WhenUse] If this unit has [HeatingWireIshmael], On Hit with 1st and 2nd Coins, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Deal 5 Blunt bonus damage</style>"
}
]
}
]
},
{
"level": 4,
"name": "Crossing Dervish",
"desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[StartBattle] This Skill gains Offense Level by (highest Reson. / 2) (max 3; rounded down)\n<style=\"highlight\">- If there was an A-Reson. in the Reson. chain, double the amount of Offense Level gained from the above effect</style>\n[WhenUse] Gain +5 [Aggro] to this Slot next turn\n[WhenUse] If this unit has [HeatingWireIshmael], On Hit with 1st and 2nd Coins, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal 5 Blunt bonus damage<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this unit has [ReinforcedTattooIshmael], inflict 1 [Paralysis] and 1 [Binding] next turn (2 times per turn)</style>"
}
]
}
]
}
]
},
{
"id": 1081403,
"levelList": [
{
"level": 3,
"name": "Violet~ Breaking Slam",
"desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[StartBattle] This Skill gains Offense Level by (highest Reson. / 2) (max 3; rounded down)\n[WhenUse] If this unit has [HeatingWireIshmael], On Hit with 1st, 2nd, and 4th Coins, inflict [Combustion] by the base amount of [Laceration] this Skill inflicts\n[WhenUse] At 5+ [ResentmentIshmael], Final Power +1\n[EndSkill] Consume all [ResentmentIshmael] on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal (Envy Reson. x 5)% of this Coin's final damage as Slash bonus damage (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Violet~ Breaking Slam",
"desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[StartBattle] This Skill gains Offense Level by (highest Reson. / 2) (max 3; rounded down)\n<style=\"highlight\">- If there was an A-Reson. in the Reson. chain, double the amount of Offense Level gained from the above effect</style>\n[WhenUse] If this unit has [HeatingWireIshmael], On Hit with 1st, 2nd, and 4th Coins, inflict [Combustion] by the base amount of [Laceration] this Skill inflicts\n[WhenUse] <style=\"highlight\">Final Power +1 for every 5 [ResentmentIshmael] on self (max 3)</style>\n[EndSkill] Consume all [ResentmentIshmael] on self\n<style=\"highlight\">[EndSkill] If this Skill was activated as a Counter Skill, gain 1 [HitDamageUp] next turn (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Laceration] Count"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal (Envy Reson. x 5)% of this Coin's final damage as Slash bonus damage (max 30%)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1081404,
"levelList": [
{
"level": 1,
"name": "I'll Get You Back for This, Man",
"desc": "[StartBattle] Gain 25% of missing HP as Shield (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 6"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "I'll Get You Back for This, Man",
"desc": "<style=\"highlight\">[StartBattle] At 6+ sum of Envy A-Reson., use 'Violet~ Breaking Slam' as Counter\n(Activates from the leftmost Skill Slot. Activates 2 times per turn)</style>\n[StartBattle] Gain 25% of missing HP as Shield (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 6<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1081501,
"levelList": [
{
"level": 1,
"name": "Rending Arts",
"desc": "[WhenUse] Gain +2 [Breath] Count\n[EndSkill] If this unit has [Agility], gain 1 [WindBladeIshmael] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Rending Arts",
"desc": "<style=\"highlight\">[WhenUse] At 3+ [Agility], Clash Power +1</style>\n[WhenUse] Gain +2 [Breath] Count\n[EndSkill] If this unit has [Agility], gain 1 [WindBladeIshmael] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Rending Arts",
"desc": "<style=\"highlight\">[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] Clash Power +1 for every 5 [Laceration] on target (max 2)</style>\n[WhenUse] At 3+ [Agility], Clash Power +1\n[WhenUse] Gain +2 [Breath] Count\n[EndSkill] If this unit has [Agility], gain 1 [WindBladeIshmael] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this unit has [AengduNewArmIshmael] and 3+ [Agility], Reuse this Coin (once per turn)</style>"
}
]
}
]
}
]
},
{
"id": 1081502,
"levelList": [
{
"level": 1,
"name": "Acupuncture",
"desc": "[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Gain 1 [WindBladeIshmael] for every [Agility] on self (max 2, once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 2 [Agility] next turn (once per turn)"
}
]
}
]
},
{
"level": 2,
"name": "Acupuncture",
"desc": "<style=\"highlight\">[WhenUse] At 3+ [Agility], Clash Power +2</style>\n[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Gain 1 [WindBladeIshmael] for every [Agility] on self (max 2, once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 2 [Agility] next turn (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Acupuncture",
"desc": "<style=\"highlight\">[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] Clash Power +1 for every 5 [Laceration] on target (max 2)</style>\n[WhenUse] At 3+ [Agility], Clash Power +2\n[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Gain 1 [WindBladeIshmael] for every [Agility] on self (max 2, once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this unit has [AengduNewArmIshmael] and 3+ [Agility], Reuse this Coin (once per turn)</style>"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 2 [Agility] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1081503,
"levelList": [
{
"level": 1,
"name": "Lucent Rippling Flame",
"desc": "Deal +1.5% damage on Critical Hit for every [Breath] on self (max 30%)\n[WhenUse] Final Power +1 for every 2 [Agility] on self (max 2)\n[WhenUse] At 10+ [WindBladeIshmael], convert all Coins into [SuperCoin]s\n[WhenUse] Gain 3 [Breath]\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[EndSkill] Gain 1 [WindBladeIshmael] for every [Agility] on self (max 3, once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +2% damage on Critical Hit for every [WindBladeIshmael] on self (max 20%)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Lucent Rippling Flame",
"desc": "Deal +1.5% damage on Critical Hit for every [Breath] on self (max 30%)\n[WhenUse] Final Power +1 for every 2 [Agility] on self (max 2)\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)</style>\n[WhenUse] At 10+ [WindBladeIshmael], convert all Coins into [SuperCoin]s\n[WhenUse] Gain 3 [Breath]\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[EndSkill] Gain 1 [WindBladeIshmael] for every [Agility] on self (max 3, once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Breath] Count"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]</style>"
}
]
},
{
"coindescs": [
{
"desc": "Deal +2% damage on Critical Hit for every [WindBladeIshmael] on self (max 20%)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] (once per turn)"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]</style>"
}
]
}
]
}
]
},
{
"id": 1081504,
"levelList": [
{
"level": 1,
"name": "I'll Light the Path Forward",
"desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[WhenUse] Gain +2 [Breath] Count (once per turn)\n[WinDuel] Gain 3 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "I'll Light the Path Forward",
"desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[WhenUse] Gain +2 [Breath] Count (once per turn)\n[WinDuel] Gain 3 [Breath]\n<style=\"highlight\">[EndSkillAll] If this unit has [Agility], gain 2 [WindBladeIshmael] (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1081505,
"levelList": [
{
"level": 1,
"name": "To Claim Their Bones",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +0.5% damage for every 1% missing HP on self (max 20%)\nDeal +3% damage on Critical Hit for every [Agility] on self (max 15%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
},
{
"level": 2,
"name": "To Claim Their Bones",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +0.5% damage for every 1% missing HP on self (max 20%)\nDeal +3% damage on Critical Hit for every [Agility] on self (max 15%)\n<style=\"highlight\">[WhenUse] Deal +1% damage for every [WindBladeIshmael] on self (max 15%)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
},
{
"level": 4,
"name": "To Claim Their Bones",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +0.5% damage for every 1% missing HP on self (max 20%)\nDeal +3% damage on Critical Hit for every [Agility] on self (max 15%)\n[WhenUse] Deal +1% damage for every [WindBladeIshmael] on self (max 15%)\n<style=\"highlight\">[WhenUse] Deal +1.5% damage on Critical Hit for every [Breath] on self (max 30%)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 1081506,
"levelList": [
{
"level": 1,
"name": "Even the Balance - Lucent Rippling Flame",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +1.5% damage on Critical Hit for every [Breath] on self (max 30%)\n[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Consume all [WindBladeIshmael] on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "At more than 15 [WindBladeIshmael], deal +5% damage on Critical Hit for every excess Stack (max 25%)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttack] At 5+ [Agility], Reuse this Coin (once per Skill)"
}
]
}
]
},
{
"level": 4,
"name": "Even the Balance - Lucent Rippling Flame",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +1.5% damage on Critical Hit for every [Breath] on self (max 30%)\n<style=\"highlight\">Deal +5% damage on Critical Hit for every [Agility] on self (max 25%)</style>\n[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Consume all [WindBladeIshmael] on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]</style>"
}
]
},
{
"coindescs": [
{
"desc": "At more than 15 [WindBladeIshmael], deal +5% damage on Critical Hit for every excess Stack (max 25%)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttack] At 5+ [Agility], Reuse this Coin (once per Skill)"
}
]
}
]
}
]
},
{
"id": 1081507,
"levelList": [
{
"level": 1,
"name": "Observing the Stones on the Board",
"desc": "[CanDuelGuard]\n[SupportProtect] Exclusive Skill\n\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Observing the Stones on the Board",
"desc": "[CanDuelGuard]\n[SupportProtect] Exclusive Skill\n<style=\"highlight\">[WhenUse] Heal 5 SP on target this unit guarded using [SupportProtect]</style>\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
}
]
}