Files
LimbusStaticData/Localize/en/EN_Skills_personality-10.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 1100701,
"levelList": [
{
"level": 1,
"name": "Fierce Assault",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Tremor Count"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Tremor Count"
}
]
}
]
},
{
"level": 2,
"name": "Fierce Assault",
"desc": "At 10+ Tremor Count, Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 Tremor Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 Tremor Count"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 Tremor Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 Tremor Count"
}
]
}
]
},
{
"level": 4,
"name": "Fierce Assault",
"desc": "At 10+ Tremor Count, Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 Tremor Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 Tremor Count"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 Tremor Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 Tremor Count"
}
]
}
]
}
]
},
{
"id": 1100702,
"levelList": [
{
"level": 1,
"name": "Steady...",
"desc": "[WhenUse] Gain +2 Tremor Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Tremor"
}
]
}
]
},
{
"level": 2,
"name": "Steady...",
"desc": "[WhenUse] Gain +4 Tremor Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 Tremor"
}
]
}
]
},
{
"level": 4,
"name": "Steady...",
"desc": "[WhenUse] Gain +6 Tremor Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 Tremor"
}
]
}
]
}
]
},
{
"id": 1100703,
"levelList": [
{
"level": 3,
"name": "Gamble",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 10+ Tremor Count, consume all Tremor Count on self to inflict the same amount of Tremor Count on target\n[OnSucceedAttack] At less than 10 Tremor Count, gain 6 Tremor and trigger Tremor Burst on self\nDeal Blunt damage equal to Tremor Burst damage"
}
]
}
]
},
{
"level": 4,
"name": "Gamble",
"desc": "Coin Power +1 for every 10 Tremor Count on self (Max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 10+ Tremor Count, consume all Tremor Count on self to inflict the same amount of Tremor Count on target\n[OnSucceedAttack] At less than 10 Tremor Count, gain 10 Tremor and trigger Tremor Burst on self\nDeal Blunt damage equal to Tremor Burst damage"
}
]
}
]
}
]
},
{
"id": 1100704,
"levelList": [
{
"level": 1,
"name": "Crab Bastards...!",
"desc": "[WhenUse] Gain 1 Rupture Protection (3 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1100801,
"levelList": [
{
"level": 1,
"name": "Remise",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Remise",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Remise",
"desc": "If this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn"
}
]
}
]
}
]
},
{
"id": 1100802,
"levelList": [
{
"level": 1,
"name": "Engagement",
"desc": "[WinDuel] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
},
{}
]
},
{
"level": 2,
"name": "Engagement",
"desc": "If this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WinDuel] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{}
]
},
{
"level": 4,
"name": "Engagement",
"desc": "If this unit's Speed is faster than the target's, Coin Power +1 for every 2 Speed difference (Max 2)\n[WinDuel] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{}
]
}
]
},
{
"id": 1100803,
"levelList": [
{
"level": 3,
"name": "Contre Attaque",
"desc": "If this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WinDuel] Consume 10 [Breath] Count. Gain [Breath] equal to [Breath] Count consumed.\n[WinDuel] If this unit conducted a [OneOnOneDuel] with the target Slot's Attack Skill, inflict 1 [Vulnerable] On Hit (Twice per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [DuelDeclaration_Sinclair]"
}
]
},
{},
{
"coindescs": [
{
"desc": "+30% Damage on Critical Hit"
}
]
}
]
},
{
"level": 4,
"name": "Contre Attaque",
"desc": "If this unit's Speed is faster than the target's, Coin Power +1 for every 2 Speed difference (Max 3)\n[WinDuel] Consume 10 [Breath] Count. Gain [Breath] equal to [Breath] Count consumed. Against targets with [DuelDeclaration_Sinclair], gain [Breath] equal to ([Breath] Count consumed x 2) instead\n[WinDuel] If this unit conducted a [OneOnOneDuel] with the target Slot's Attack Skill, inflict 1 [Vulnerable] On Hit (Twice per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [DuelDeclaration_Sinclair]"
}
]
},
{},
{
"coindescs": [
{
"desc": "+50% Damage on Critical Hit"
}
]
}
]
}
]
},
{
"id": 1100804,
"levelList": [
{
"level": 3,
"name": "Défensive",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Défensive",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1100901,
"levelList": [
{
"level": 1,
"name": "Fierce Charge",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse Coin (once per Skill)",
"summary": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse Coin"
}
]
}
]
},
{
"level": 2,
"name": "Fierce Charge",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse Coin (once per Skill)",
"summary": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse Coin"
}
]
}
]
},
{
"level": 4,
"name": "Fierce Charge",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse Coin (once per Skill)",
"summary": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse this Coin"
}
]
}
]
}
]
},
{
"id": 1100902,
"levelList": [
{
"level": 1,
"name": "Sunset Blade",
"desc": "[WhenUse] When in a Volatile E.G.O state, consume 5 SP\n[BeforeAttack] When in a Volatile E.G.O state, Atk Weight +1\n[EndSkill] When in a Volatile E.G.O state, consume 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
}
]
},
{
"level": 2,
"name": "Sunset Blade",
"desc": "<style=\"highlight\">If target has 4+ [Combustion], Clash Power +1</style>\n[WhenUse] When in a Volatile E.G.O state, consume 5 SP\n[BeforeAttack] When in a Volatile E.G.O state, Atk Weight +1\n[EndSkill] When in a Volatile E.G.O state, consume 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
}
]
},
{
"level": 4,
"name": "Sunset Blade",
"desc": "If target has 4+ [Combustion], Clash Power +1\n[WhenUse] When in a Volatile E.G.O state, consume 5 SP\n[BeforeAttack] When in a Volatile E.G.O state, Atk Weight +1\n<style=\"highlight\">- At 45 SP, Atk Weight +2 instead</style>\n[EndSkill] When in a Volatile E.G.O state, consume 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
}
]
}
]
},
{
"id": 1100903,
"levelList": [
{
"level": 3,
"name": "Stigmatize",
"desc": "If target has 10+ [Combustion], Coin Power +1\nWhen in a Volatile E.G.O State, activate Blazing[TabExplain] Strike instead\n[WinDuel] Heal 10 SP\n[DefeatDuel] Lose 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Stigmatize",
"desc": "<style=\"highlight\">Coin Power +1 for every 7 [Combustion] on target (max 2)</style>\nWhen in a Volatile E.G.O state, activate Blazing[TabExplain] Strike instead\n[WinDuel] Heal 10 SP\n[DefeatDuel] Lose 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
}
]
}
]
},
{
"id": 1100904,
"levelList": [
{
"level": 3,
"name": "Rue",
"desc": "When in a Volatile E.G.O state, Base Power +1 for every 2 [Combustion] on target (max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Rue",
"desc": "When in a Volatile E.G.O state, Base Power +1 for every 2 [Combustion] on target (max <style=\"highlight\">20</style>)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1100905,
"levelList": [
{
"level": 3,
"name": "Blazing Strike",
"desc": "Coin Power +1 for every 4 (sum of [Combustion] Potency on all enemies) (max 8)\n[WinDuel] Heal 10 SP\n[DefeatDuel] Lose 30 SP\nDeal +5% damage for every Wrath Reson. (max 30%)\n[EndSkill] Lose 15 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "Deal +2.5% damage for every 1 [Combustion] on target (max 100%)",
"summary": "Deal more damage based on [Combustion] on target"
},
{
"desc": "[OnSucceedAttack] If target has 10+ [Combustion], inflict 2 [Combustion] against (# of highest Reson.) random enemies",
"summary": "[OnSucceedAttack] Inflict [Combustion] based on Reson."
},
{
"desc": "[OnSucceedAttack] Inflict 10 [Combustion]"
},
{
"desc": "[EnemyKill] Randomly inflict [Combustion] Potency of the defeated target between all enemies (max 10. In Focused Encounters, between all Parts)",
"summary": "[EnemyKill] Inflict [Combustion] to random enemies"
}
]
}
]
},
{
"level": 4,
"name": "Blazing Strike",
"desc": "Coin Power +<style=\"highlight\">2</style> for every 4 (sum of [Combustion] Potency on all enemies) (max 8)\n[WinDuel] Heal 10 SP\n[DefeatDuel] Lose 30 SP\nDeal +<style=\"highlight\">10</style>% damage for every Wrath Reson. (max <style=\"highlight\">60</style>%)\n<style=\"highlight\">If at 4+ highest Wrath A-Reson., deal +20% damage for every Wrath Reson. instead (max 120%)</style>\n[EndSkill] Lose 15 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "Deal +<style=\"highlight\">4</style>% damage for every 1 [Combustion] on target (max <style=\"highlight\">120</style>%)",
"summary": "Deal more damage based on [Combustion] on target"
},
{
"desc": "[OnSucceedAttack] If target has 10+ [Combustion], inflict 2 [Combustion] against (# of highest Reson.) random enemies\n<style=\"highlight\">- If the above Reson. was a Wrath Reson., inflict +1 [Combustion] Count as well</style>",
"summary": "[OnSucceedAttack] Inflict [Combustion] based on Reson."
},
{
"desc": "[OnSucceedAttack] Inflict 10 [Combustion]"
},
{
"desc": "[EnemyKill] Randomly inflict [Combustion] Potency of the defeated target between all enemies (max 10. In Focused Encounters, between all Parts)",
"summary": "[EnemyKill] Inflict [Combustion] to random enemies"
}
]
}
]
}
]
},
{
"id": 1100906,
"levelList": [
{
"level": 3,
"name": "Rekindled Strike"
}
]
},
{
"id": 1101001,
"levelList": [
{
"level": 1,
"name": "Suppressing.",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp]\n[WinDuel] Gain +2 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [DefenseUp] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Suppressing.",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain <style=\"highlight\">2</style> [DefenseUp]\n<style=\"highlight\">[WhenUse] If target has 4+ [Vibration] Count, Clash Power +1</style>\n[WinDuel] Gain +2 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [DefenseUp] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Suppressing.",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 2 [DefenseUp]\n[WhenUse] If target has 4+ [Vibration] Count, Clash Power +<style=\"highlight\">2</style>\n[WinDuel] Gain +<style=\"highlight\">3</style> [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn"
}
]
}
]
}
]
},
{
"id": 1101002,
"levelList": [
{
"level": 1,
"name": "Combat Preparation",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WinDuel] Gain +2 [Vibration] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] On 1 other ally with [DefenseUp], apply (([DefenseUp] on the ally)/3) [AttackUp] next turn (once per turn, max 3)"
}
]
}
]
},
{
"level": 2,
"name": "Combat Preparation",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n<style=\"highlight\">[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 3)\n[WhenUse] At 4+ [DefenseUp], Coin Power +1</style>\n[WinDuel] Gain +<style=\"highlight\">3</style> [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] On 1 other ally with the lowest HP percentage, apply 2 Defense Level Up next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] On 1 other ally with [DefenseUp], apply (([DefenseUp] on the ally)/<style=\"highlight\">2</style>) [AttackUp] next turn (once per turn, max 3)"
}
]
}
]
},
{
"level": 4,
"name": "Combat Preparation",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 3)\n[WhenUse] At 4+ [DefenseUp], Coin Power +1\n[WinDuel] Gain +3 [Vibration] Count<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] On <style=\"highlight\">2 other allies</style> with the lowest HP percentage, apply 2 Defense Level Up next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] On <style=\"highlight\">2 other allies</style> with [DefenseUp], apply (([DefenseUp] on the ally)/2) [AttackUp] next turn (once per turn, max 3)"
}
]
}
]
}
]
},
{
"id": 1101003,
"levelList": [
{
"level": 3,
"name": "Fence",
"desc": "[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 2)\n[WhenUse] Coin Power +1 for every 3 [DefenseUp] on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] On 1 other ally with the lowest HP percentage, apply 3 [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume up to 8 [Vibration] Count on self, and inflict the same amount of [Vibration] Count on target"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Fence",
"desc": "[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max <style=\"highlight\">4</style>)\n[WhenUse] Coin Power +1 for every 3 [DefenseUp] on self (max <style=\"highlight\">3</style>)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] On 1 other ally with the lowest HP percentage, apply <style=\"highlight\">4</style> [DefenseUp] next turn"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume up to 8 [Vibration] Count on self, and inflict the same amount of [Vibration] Count on target"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 1101004,
"levelList": [
{
"level": 1,
"name": "Zwei Knight's Greatsword Form - Guard",
"desc": "[CanDuelGuard]\n[StartBattle] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain +2 [Vibration] Count (once per turn)\n[WinDuel] Trigger [VibrationExplosion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Zwei Knight's Greatsword Form - Guard",
"desc": "[CanDuelGuard]\n[StartBattle] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain +<style=\"highlight\">3</style> [Vibration] Count (once per turn)\n[WinDuel] Trigger [VibrationExplosion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1101101,
"levelList": [
{
"level": 1,
"name": "Courier Trunk - Decay Hammer",
"desc": "[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] with this Skill's On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 1 additional [DevyatDimensionalSackSinclair]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
}
]
},
{
"level": 2,
"name": "Courier Trunk - Decay Hammer",
"desc": "At 10+ [DevyatDimensionalSackSinclair], or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 1 additional [DevyatDimensionalSackSinclair]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count\n- At 15+ [DevyatDimensionalSackSinclair], inflict +1 additional [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "Courier Trunk - Decay Hammer",
"desc": "Coin Power +1 for every 10 [DevyatDimensionalSackSinclair] on self or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 1 additional [DevyatDimensionalSackSinclair]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count\n- At 15+ [DevyatDimensionalSackSinclair], inflict +1 additional [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1101102,
"levelList": [
{
"level": 1,
"name": "Courier Trunk - Demolition Gadget",
"desc": "[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] or [Burst] Count with this Skill's On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 2 additional [DevyatDimensionalSackSinclair]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Courier Trunk - Demolition Gadget",
"desc": "At 10+ [DevyatDimensionalSackSinclair], or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] or [Burst] Count with its On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)\n[WhenUse] At 20- [DevyatDimensionalSackSinclair], gain 1 [Agility] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 2 additional [DevyatDimensionalSackSinclair]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]\n- At 15+ [DevyatDimensionalSackSinclair], inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]\n- At 15+ [DevyatDimensionalSackSinclair], inflict +1 [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "Courier Trunk - Demolition Gadget",
"desc": "Coin Power +1 for every 10 [DevyatDimensionalSackSinclair] on self or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] or [Burst] Count with its On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)\n[WhenUse] At 30- [DevyatDimensionalSackSinclair], gain 1 [Agility] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 2 additional [DevyatDimensionalSackSinclair]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]\n- At 15+ [DevyatDimensionalSackSinclair], inflict +<style=\"highlight\">2</style> [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]\n- At 15+ [DevyatDimensionalSackSinclair], inflict +<style=\"highlight\">2</style> [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1101103,
"levelList": [
{
"level": 3,
"name": "Poludnitsa... I trust you!",
"desc": "At 10+ [DevyatDimensionalSackSinclair], or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] or [Burst] Count with its On Hit effects; instead, the final Coin gains +2 Coin Power\n[WhenUse] If target has 15+ [Burst], deal +3% damage for every [DevyatDimensionalSackSinclair] (max 90%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count\n- Inflict +1 additional [Burst] Count for every 10 [DevyatDimensionalSackSinclair] (max 2)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]\n- Inflict +1 additional [Burst] for every 10 [DevyatDimensionalSackSinclair] (max 2)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this Skill failed to increase the final Coin Power, gain 1 [Agility] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Poludnitsa... I trust you!",
"desc": "Coin Power +1 for every 10 [DevyatDimensionalSackSinclair] on self or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] or [Burst] Count with its On Hit effects; instead, the final Coin gains +4 Coin Power\n[WhenUse] If target has 15+ [Burst], deal +4% damage for every [DevyatDimensionalSackSinclair] (max 120%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count\n- Inflict +1 additional [Burst] Count for every 10 [DevyatDimensionalSackSinclair] (max <style=\"highlight\">3</style>)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]\n- Inflict +1 additional [Burst] for every <style=\"highlight\">8</style> [DevyatDimensionalSackSinclair] (max <style=\"highlight\">4</style>)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this Skill's effect to raise its final Coin Power did not activate, gain 2 [Agility] next turn"
}
]
}
]
}
]
},
{
"id": 1101104,
"levelList": [
{
"level": 1,
"name": "Courier Assistance & Crisis Control System",
"desc": "[StartBattle] At 15+ [DevyatDimensionalSackSinclair], activate 'W-wait, I need to do some maintenance...!.' instead (once per turn)\n[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSackSinclair] / 2)% of this unit's max HP as Shield (max 15%, once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Courier Assistance & Crisis Control System",
"desc": "[StartBattle] At 15+ [DevyatDimensionalSackSinclair], activate 'W-wait, I need to do some maintenance...!' instead (once per turn)\n[StartBattle] If this Skill is to be activated, gain <style=\"highlight\">([DevyatDimensionalSackSinclair])%</style> of this unit's max HP as Shield (max <style=\"highlight\">25%</style>, once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1101105,
"levelList": [
{
"level": 1,
"name": "W-wait, I need to do some maintenance...!",
"desc": "[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSackSinclair])% of this unit's max HP as Shield (max 15%, once per turn)\n[EndBattle] Activate [Retreat]",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "W-wait, I need to do some maintenance...!",
"desc": "[StartBattle] If this Skill is to be activated, gain <style=\"highlight\">([DevyatDimensionalSackSinclair])%</style> of this unit's max HP as Shield (max <style=\"highlight\">25%</style>, once per turn)\n[EndBattle] Activate [Retreat]",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1101201,
"levelList": [
{
"level": 1,
"name": "Is it You?!",
"desc": "[WhenUse] Gain +2 [Aggro] to this Skill Slot next turn\n[WhenUse] Heal 5 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Is it You?!",
"desc": "<style=\"highlight\">If target has 6+ [Laceration], Coin Power +1</style>\n[WhenUse] Gain +<style=\"highlight\">3</style> [Aggro] to this Skill Slot next turn\n[WhenUse] Heal 5 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack]</style> Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack]</style> Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Is it You?!",
"desc": "If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Gain +<style=\"highlight\">5</style> [Aggro] to this Skill Slot next turn\n[WhenUse] Heal 5 SP on self\n<style=\"highlight\">- At max SP, gain Clash Power +1 instead</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1101202,
"levelList": [
{
"level": 1,
"name": "Payback with Interest",
"desc": "[WhenUse] Gain +2 [Aggro] to this Skill Slot next turn\n[StartBattle] This Skill gains (highest Reson. / 3) Offense Level (max 2, rounded down)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "At 4+ Reson. that includes this Skill, deal +10% damage"
}
]
}
]
},
{
"level": 2,
"name": "Payback with Interest",
"desc": "<style=\"highlight\">If target has 6+ [Laceration], Coin Power +1</style>\n[WhenUse] Gain +<style=\"highlight\">3</style> [Aggro] to this Skill Slot next turn\n[StartBattle] This Skill gains (highest Reson. / <style=\"highlight\">2</style>) Offense Level (max <style=\"highlight\">3</style>, rounded down)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "At 4+ Reson. that includes this Skill, deal <style=\"highlight\">+15%</style> damage"
}
]
}
]
},
{
"level": 4,
"name": "Payback with Interest",
"desc": "If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Gain +<style=\"highlight\">5</style> [Aggro] to this Skill Slot next turn\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)\n<style=\"highlight\">- If the said Reson. includes an A-Reson., double the Offense Level gained from the above effect</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "At <style=\"highlight\">3</style>+ Reson. that includes this Skill, deal <style=\"highlight\">+20%</style> damage"
}
]
}
]
}
]
},
{
"id": 1101203,
"levelList": [
{
"level": 3,
"name": "Write 'em all down",
"desc": "Deal +1% damage for every 2 [VengeanceBookSinclair] (max 15%)\nIf target has 6+ [Laceration], Coin Power +1\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +2.5% damage for every Reson. that includes this Skill (max 15%)"
},
{
"desc": "Deal +7.5% damage for every 10 [VengeanceBookSinclair] (max 22.5%)"
}
]
}
]
},
{
"level": 4,
"name": "Write 'em all down",
"desc": "Deal +1% damage for every <style=\"highlight\">1</style> [VengeanceBookSinclair] (max <style=\"highlight\">30%</style>)\n<style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)\n<style=\"highlight\">- If the said Reson. includes an A-Reson., double the Offense Level gained from the above effect</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">4</style> [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "Deal <style=\"highlight\">+5%</style> damage for every Reson. that includes this Skill (max <style=\"highlight\">30%</style>)"
},
{
"desc": "Deal <style=\"highlight\">+15%</style> damage for every 10 [VengeanceBookSinclair] (max <style=\"highlight\">45%</style>)"
}
]
}
]
}
]
},
{
"id": 1101204,
"levelList": [
{
"level": 1,
"name": "Warmup in the East",
"desc": "[StartBattle] Gain 20% of missing HP as Shield (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Warmup in the East",
"desc": "<style=\"highlight\">[StartBattle] Skill behavior changes based on the sum of Envy A-Reson.:\n- At 4+ sum of A-Reson., use 'Payback with Interest' as Counter\n- At 6+ sum of A-Reson., use 'Write 'em all down' as Counter\n(Activates from the leftmost Skill Slot. Activates 2 times per turn)</style>\n[StartBattle] Gain <style=\"highlight\">30%</style> of missing HP as Shield (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1101301,
"levelList": [
{
"level": 1,
"name": "Adherence to Propriety.",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Adherence to Propriety.",
"desc": "<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "Adherence to Propriety.",
"desc": "[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n<style=\"highlight\">[WhenUse] If target has 'Unique Tremor' as [Vibration], Clash Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
}
]
},
{
"id": 1101302,
"levelList": [
{
"level": 1,
"name": "Respect the Thumb.",
"desc": "[WhenUse] If target has 6+ ([Combustion] + [Vibration]), Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 2,
"name": "Respect the Thumb.",
"desc": "<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If target has 10+ [VibrationIgnition], inflict +1 [Combustion] Count</style>"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Respect the Thumb.",
"desc": "[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n<style=\"highlight\">[WhenUse] Deal +10% damage for every 4 ([Combustion] + [Vibration]) on target (max 30%)\n[WhenUse] If target has 10+ 'Unique Tremor', Base Power +2</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 10+ [VibrationIgnition], inflict <style=\"highlight\">+2</style> [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1101303,
"levelList": [
{
"level": 3,
"name": "Thruster Compression",
"desc": "[WhenUse] Coin Power +1 for every 8 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] At 3+ [FireBulletPropellant], Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [FireBulletPropellant]"
},
{
"desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal +20% damage"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [FireBulletPropellant]"
},
{
"desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal +20% damage"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [FireBulletPropellant]"
},
{
"desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal +20% damage"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If this unit spent [FireBulletPropellant], trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Thruster Compression",
"desc": "[WhenUse] Coin Power +1 for every 8 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] At 3+ [FireBulletPropellant], <style=\"highlight\">Base Power +3, deal +30% damage, and convert the Coins to [SuperCoin]s</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [FireBulletPropellant]"
},
{
"desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal <style=\"highlight\">+25%</style> damage"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+3</style> [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [FireBulletPropellant]"
},
{
"desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal <style=\"highlight\">+25%</style> damage"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [FireBulletPropellant]"
},
{
"desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal <style=\"highlight\">+25%</style> damage"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If this unit spent [FireBulletPropellant], trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this Skill spent 3 [FireBulletPropellant], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
}
]
}
]
}
]
},
{
"id": 1101304,
"levelList": [
{
"level": 1,
"name": "Ferrous Guard",
"desc": "Inflict 1 [Vibration] against the Attacker when hit as long as this unit has remaining Shield (3 times per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Ferrous Guard",
"desc": "Inflict <style=\"highlight\">2</style> [Vibration] against the Attacker when hit as long as this unit has remaining Shield (<style=\"highlight\">4</style> times per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1101401,
"levelList": [
{
"level": 1,
"name": "Oh, Let the Smell of Burning Blood...",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
}
]
},
{
"level": 2,
"name": "Oh, Let the Smell of Burning Blood...",
"desc": "<style=\"highlight\">[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Oh, Let the Smell of Burning Blood...",
"desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict 1 [Combustion]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict +1 [Burst] Count</style>"
}
]
}
]
}
]
},
{
"id": 1101402,
"levelList": [
{
"level": 1,
"name": "... Fuel My Rampage.",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 2,
"name": "... Fuel My Rampage.",
"desc": "<style=\"highlight\">[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "... Fuel My Rampage.",
"desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict +1 [Burst] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Inflict +1 [Burst] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Deal (10% of this Coin's final damage) bonus Wrath damage</style>"
}
]
}
]
}
]
},
{
"id": 1101403,
"levelList": [
{
"level": 3,
"name": "Bloodflame Massacre [血炎亂舞]",
"desc": "[WideAreaRampage]\n[StartBattle] If this unit has [ChickenStance], or if this unit has less than 50% HP, convert all Coins to [SuperCoin]\n[WhenUse] Gain 1 [ChickenStance]\n[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1\n[DefeatDuel] Apply 2 [Combustion] to target and self",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Bloodflame Massacre [血炎亂舞]",
"desc": "[WideAreaRampage]\n<style=\"highlight\">Deal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%)</style>\n[StartBattle] If this unit has [ChickenStance], or if this unit has less than 50% HP, convert all Coins to [SuperCoin]\n[WhenUse] Gain 1 [ChickenStance]\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Burst]) on target (max 2)</style>\n<style=\"highlight\">[WhenUse] Clash Power +1 for every 20% missing HP on self (max 2)</style>\n[DefeatDuel] Apply 2 [Combustion] to target and self",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Deal (10% of this Coin's final damage) bonus Gluttony damage</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttackHead] Deal (20% of this Coin's final damage) bonus Gluttony damage against all targets</style>"
}
]
}
]
}
]
},
{
"id": 1101404,
"levelList": [
{
"level": 1,
"name": "Rooster's Deathstrike [鷄窮則殺]",
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [ChickenStance] next turn\n[WhenUse] If this unit has [ChickenStance], Coin Power +1\n[DefeatDuel] Apply 2 [Combustion] to target and self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Rooster's Deathstrike [鷄窮則殺]",
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [ChickenStance] next turn\n<style=\"highlight\">[WhenUse] If target has 10+ ([Combustion] + [Burst]), Base Power +1</style>\n[WhenUse] If this unit has [ChickenStance], Coin Power +1\n<style=\"highlight\">[WhenUse] This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%)</style>\n[DefeatDuel] Apply 2 [Combustion] to target and self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1101501,
"levelList": [
{
"level": 1,
"name": "Chainstrike [連擊]",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Chainstrike [連擊]",
"desc": "[WhenUse] Gain <style=\"highlight\">+3</style> [Breath] Count\n<style=\"highlight\">[WhenUse] At 6+ [Breath], Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">2</style> [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Chainstrike [連擊]",
"desc": "[WhenUse] Gain +3 [Breath] Count\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 [Breath] on self (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttackHead] Gain 1 [Agility] next turn (once per turn)</style>"
}
]
}
]
}
]
},
{
"id": 1101502,
"levelList": [
{
"level": 1,
"name": "Nameless Slash [無名斬]",
"desc": "[WideAreaRampage]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
},
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "Deal +10% damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Nameless Slash [無名斬]",
"desc": "[WideAreaRampage]\n<style=\"highlight\">[WhenUse] At 6+ [Breath], Base Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Deal +10% damage on Critical Hit<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttackHead] Reuse this Coin (once per Skill)</style>"
}
]
}
]
},
{
"level": 4,
"name": "Nameless Slash [無名斬]",
"desc": "[WideAreaRampage]\n<style=\"highlight\">[WhenUse] Base Power +1 for every 6 [Breath] on self (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Deal +10% damage on Critical Hit<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +1 [Breath] Count</style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttackHead] Reuse this Coin (once per Skill)<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[ReUseOnSucceedAttackHead] At 10+ [LittleFingerID], Reuse this Coin (once per Skill)</style>"
}
]
}
]
}
]
},
{
"id": 1101503,
"levelList": [
{
"level": 3,
"name": "Fallstar Slayer [落星一殺]",
"desc": "Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] At 20 [LittleFingerID], convert all Coins of this Skill into [SuperCoin]s\n[WhenUse] Coin Power +1 for every 4 [Breath] on self (max 3)\n[WhenUse] Base Power +1 for every 4 [LittleFingerID] on self (max 3)\n[WhenUse] Gain 5 [Breath]\n\n[BeforeAttack] Atk Weight +1 for every 10 [LittleFingerID] on self (max 2)\n[EndSkill] Consume 7 [LittleFingerID] for every Atk Weight gained due to this Skill's effect",
"coinlist": [
{
"coindescs": [
{
"desc": "Deal +50% damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttackHead] Deal (25% of this Coin's final damage) Slash damage"
}
]
}
]
},
{
"level": 4,
"name": "Fallstar Slayer [落星一殺]",
"desc": "Deal <style=\"highlight\">+50%</style> damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] At 20 [LittleFingerID], convert all Coins of this Skill into [SuperCoin]s\n[WhenUse] Coin Power +1 for every 4 [Breath] on self (max <style=\"highlight\">5</style>)\n[WhenUse] Base Power +1 for every 4 [LittleFingerID] on self (max <style=\"highlight\">5</style>)\n[WhenUse] Gain <style=\"highlight\">7</style> [Breath]\n\n[BeforeAttack] Atk Weight +1 for every 10 [LittleFingerID] on self (max 2)\n[EndSkill] Consume <style=\"highlight\">5</style> [LittleFingerID] for every Atk Weight gained due to this Skill's effect",
"coinlist": [
{
"coindescs": [
{
"desc": "Deal <style=\"highlight\">+70%</style> damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">5</style> [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttackHead] Deal (25% of this Coin's final damage) Slash damage<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1101504,
"levelList": [
{
"level": 1,
"name": "Defend [守]",
"desc": "[CanDuelGuard]\nTurn Start: At 25+ [Breath], change this Skill to 'Swerve'\n\n[StartBattle] Gain 6 [Breath] (once per turn)\n[StartBattle] Gain +1 [Breath] Count (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Defend [守]",
"desc": "[CanDuelGuard]\nTurn Start: At 25+ [Breath], change this Skill to 'Swerve'\n\n[StartBattle] Gain 8 [Breath] (once per turn)\n[StartBattle] Gain <style=\"highlight\">+2</style> [Breath] Count (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1101505,
"levelList": [
{
"level": 1,
"name": "Swerve [回]",
"desc": "[StartBattle] Gain Shield equal to [LittleFingerID] Stack (once per turn)\n[StartBattle] Gain +4 [Breath] Count (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Swerve [回]",
"desc": "[StartBattle] Gain Shield equal to [LittleFingerID] Stack (once per turn)\n[StartBattle] Gain +4 [Breath] Count (once per turn)\n<style=\"highlight\">[OnSucceedEvade] Gain 1 [CriticalDamageUp] next turn (max 2 times per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
}
]
}