3214 lines
108 KiB
JSON
3214 lines
108 KiB
JSON
{
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|
"dataList": [
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{
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"id": 1110501,
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|
"levelList": [
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{
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"level": 1,
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"name": "Wait Up!",
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|
"desc": "If this Skill is Discarded, gain +3 Tremor Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Lower user's Stagger Threshold for every Tremor Count on self (Max 10) "
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}
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]
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}
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]
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},
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{
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"level": 2,
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"name": "Wait Up!",
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"desc": "If this Skill is Discarded, gain +4 Tremor Count\n[WhenUse] Gain +2 Tremor Count\nAt 6+ Tremor Count, gain Final Power +1",
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"coinlist": [
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|
{
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|
"coindescs": [
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|
{
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"desc": "[OnSucceedAttack] Lower user's Stagger Threshold for every Tremor Count on self (Max 10) "
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Wait Up!",
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"desc": "If this Skill is Discarded, gain +4 Tremor Count\n[WhenUse] Gain +2 Tremor Count\nAt 6+ Tremor Count, gain Final Power +2",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Lower user's Stagger Threshold for every Tremor Count on self (Max 10) "
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 1110502,
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"levelList": [
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{
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"level": 1,
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"name": "Slice",
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"desc": "[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 Tremor"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Inflict 1 Tremor"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1"
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}
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]
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}
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]
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},
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{
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"level": 2,
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"name": "Slice",
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"desc": "If this Skill is Discarded, gain 1 [AttackUp]\n[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 Tremor"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 Tremor"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Slice",
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"desc": "If this Skill is Discarded, gain 1 [AttackUp]\n[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 Tremor"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 Tremor"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 1110503,
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"levelList": [
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{
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"level": 3,
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"name": "Daring Decision",
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"desc": "[WhenUse] Discard this unit's Skills in descending order of ranks from all of its Skill Slots\nSpend 10 Tremor Count to gain Coin Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 4 Tremor"
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},
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{
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"desc": "[OnSucceedAttack] If the Skill spent Tremor Count, inflict +3 Tremor Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Daring Decision",
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"desc": "[WhenUse] Discard this unit's Skills in descending order of ranks from all of its Skill Slots\nSpend 10 Tremor Count to gain Coin Power +2",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 4 Tremor"
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},
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{
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"desc": "[OnSucceedAttack] If the Skill spent Tremor Count, inflict +3 Tremor Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 1110504,
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"levelList": [
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{
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"level": 1,
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"name": "Hangover Cure",
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"desc": "[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots",
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"coinlist": [
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{}
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]
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},
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{
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"level": 4,
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"name": "Hangover Cure",
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"desc": "[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots",
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"coinlist": [
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{}
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]
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}
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]
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},
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{
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"id": 1110601,
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"levelList": [
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{
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"level": 1,
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"name": "Marche",
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"desc": "[WhenUse] Gain 2 [Agility] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
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}
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]
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}
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]
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},
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{
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"level": 2,
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"name": "Marche",
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"desc": "[WhenUse] Gain 2 [Agility] next turn\n[WhenUse] This slot gains 1 [Aggro] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Marche",
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"desc": "[WhenUse] Gain 2 [Agility] next turn\n[WhenUse] This slot gains 3 [Aggro] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 1110602,
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"levelList": [
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{
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"level": 1,
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"name": "Punition",
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"desc": "[WhenUse] Gain +2 [Breath] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
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}
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]
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}
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]
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},
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{
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"level": 2,
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"name": "Punition",
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"desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count\n[WhenUse] This Skill Slot gains 2 [Aggro] next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 2 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
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}
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]
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}
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]
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},
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{
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"level": 4,
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"name": "Punition",
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"desc": "If this unit's Speed is faster than the target's, Coin Power +2\n[WhenUse] Gain +2 [Breath] Count\n[WhenUse] This Skill Slot gains 4 [Aggro] next turn",
|
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"coinlist": [
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|
{
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"coindescs": [
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|
{
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"desc": "[OnSucceedAttack] Gain 2 [Breath]"
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}
|
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
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}
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]
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}
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]
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}
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]
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},
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{
|
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"id": 1110603,
|
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"levelList": [
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{
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"level": 3,
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"name": "Balestra Fente",
|
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"desc": "At 7+ [Breath], Final Power +2\n[WinDuel] Gain [Breath] based on Clash count (Max 10)",
|
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"coinlist": [
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{
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"coindescs": [
|
|
{
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"desc": "[OnSucceedAttack] Inflict [DuelDeclaration_Outis]"
|
|
},
|
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{
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"desc": "[OnSucceedAttack] Apply 1 Haste next turn to 2 allies with the slowest Speed"
|
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},
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{
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"desc": "[CriticalOnSucceedAttack] +50% Damage on Critical Hit"
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}
|
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]
|
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}
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]
|
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},
|
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{
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"level": 4,
|
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"name": "Balestra Fente",
|
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"desc": "At 7+ [Breath], Final Power +4\n[WinDuel] Gain [Breath] based on Clash Count (Max 10)",
|
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"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [DuelDeclaration_Outis]"
|
|
},
|
|
{
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"desc": "[OnSucceedAttack] Apply 2 Haste next turn to 2 allies with the slowest Speed"
|
|
},
|
|
{
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"desc": "[CriticalOnSucceedAttack] +70% Damage on Critical Hit"
|
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}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110604,
|
|
"levelList": [
|
|
{
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|
"level": 1,
|
|
"name": "Retraite",
|
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"desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[OnSucceedEvade] Gain 1 [Breath] (Max 5)",
|
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"coinlist": [
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|
{}
|
|
]
|
|
},
|
|
{
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|
"level": 4,
|
|
"name": "Retraite",
|
|
"desc": "If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every Speed difference; max 3)\n[OnSucceedEvade] Gain 1 [Breath] (Max 10)",
|
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"coinlist": [
|
|
{}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110701,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Ignition",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
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|
"coindescs": [
|
|
{
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|
"desc": "[OnSucceedAttackHead] Inflict 1 [DarkFlame] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Ignition",
|
|
"desc": "Coin Power +1 for every 3 [Combustion] on target (Max 2)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 1 [DarkFlame] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Ignition",
|
|
"desc": "Coin Power +1 for every 3 [Combustion] on target (Max 3)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [DarkFlame] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110702,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Detonate Magic Bullet",
|
|
"desc": "If target has 6+ [Combustion], Coin Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] At less than 4 [FreischutzShotCount], gain 1 [FreischutzShotCount]; then, inflict [DarkFlame] equal to [FreischutzShotCount] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict [Combustion] equal to [DarkFlame] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Detonate Magic Bullet",
|
|
"desc": "Coin Power +1 for every 6 [Combustion] on target (Max 2)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] At less than 4 [FreischutzShotCount], gain 1 [FreischutzShotCount]; then, inflict [DarkFlame] equal to [FreischutzShotCount] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Detonate Magic Bullet",
|
|
"desc": "Coin Power +1 for every 6 [Combustion] on target (Max 3)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] At less than 4 [FreischutzShotCount], gain 1 [FreischutzShotCount]; then, inflict [DarkFlame] equal to [FreischutzShotCount] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110703,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Magic Bullet Fire",
|
|
"desc": "Deal +0.5% damage for every [Combustion] on target (Max 15%)\n\n[BeforeAttack] Gain 1 [FreischutzShotCount]\n- Lose (([FreischutzShotCount] -1)x5) SP\n- Atk Weight becomes equal to [FreischutzShotCount] value\n- At 10 or less SP, 50% chance to attack indiscriminately\n\n[EndSkill] If at 7 [FreischutzShotCount], reset to 0 (Counts as spending the last Ammo)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Magic Bullet Fire",
|
|
"desc": "<style=\"highlight\">Deal +1% damage for every [Combustion] on target (Max 30%)</style>\n\n[BeforeAttack] Gain 1 [FreischutzShotCount]\n- Lose (([FreischutzShotCount] -1)x5) SP\n- Atk Weight becomes equal to [FreischutzShotCount] value\n- At 10 or less SP, 50% chance to attack indiscriminately\n\n[EndSkill] If at 7 [FreischutzShotCount], reset to 0 (Counts as spending the last Ammo)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110704,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "The Price of a Bullet",
|
|
"desc": "[WhenUse] Gain 1 [FreischutzShotCount] (Once per turn)\n[EndSkillAll] Lose SP equal to [FreischutzShotCount]",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "The Price of a Bullet",
|
|
"desc": "[WhenUse] Gain 1 [FreischutzShotCount] (Once per turn)\n[WhenUse] Gain Final Power equal to ([FreischutzShotCount] x2)\n[EndSkillAll] Lose SP equal to [FreischutzShotCount]",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110801,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Knocking",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Knocking",
|
|
"desc": "[WhenUse] If target has 7+ Sinking, Coin Power +1",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Knocking",
|
|
"desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110802,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Dusting",
|
|
"desc": "[WinDuel] Inflict +1 [Sinking] Count",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Dusting",
|
|
"desc": "[WinDuel] Inflict +2 [Sinking] Count",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Dusting",
|
|
"desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1\n[WinDuel] Inflict +2 [Sinking] Count",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110803,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "As Mistress Commands",
|
|
"desc": "[WinDuel] Inflict +3 [Sinking] Count",
|
|
"coinlist": [
|
|
{},
|
|
{},
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [EchoOfMansion] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [EchoOfMansion], inflict Gloom Affinity damage equal to half of [Sinking] Potency on target (max 20)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "As Mistress Commands",
|
|
"desc": "[WhenUse] If target has 7+ [Sinking], Coin Power +1\n[WinDuel] Inflict +3 [Sinking] Count",
|
|
"coinlist": [
|
|
{},
|
|
{},
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [EchoOfMansion] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [EchoOfMansion], inflict Gloom Affinity damage equal to [Sinking] Potency on target (max 30)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110804,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Insolent Fool...!",
|
|
"desc": "[OnSucceedEvade] Inflict 1 [Sinking] (3 times per turn)",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Insolent Fool...!",
|
|
"desc": "[OnSucceedEvade] Inflict 1 [Sinking] (6 times per turn)",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110901,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Dotting",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Dotting",
|
|
"desc": "If target has 6+ [Laceration], Clash Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Dotting",
|
|
"desc": "If target has 6+ [Laceration], Clash Power +1\n<style=\"highlight\">If target has 10+ [Laceration], Coin Power +1 </style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110902,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Sanguine Painting",
|
|
"desc": "",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] 20% chance to Reuse Coin once. +20% more chance to Reuse Coin for every type of negative effect on target"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Sanguine Painting",
|
|
"desc": "If target has 6+ [Laceration], Clash Power +1",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] 20% chance to Reuse Coin once. +20% more chance to Reuse Coin for every type of negative effect on target"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count\nWhen Reusing Coin with this unit's Coin effects, inflict +1 more [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Sanguine Painting",
|
|
"desc": "If target has 6+ [Laceration], Clash Power +2",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count\nWhen Reusing Coin with this unit's Coin effects, inflict +1 more [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110903,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Artwork Inspection",
|
|
"desc": "Deal +10% damage for every type of negative effect on target (max 30%)\n[WhenUse] Apply 1 [Agility] next turn to 2 allies adjacent to this unit on the Dashboard",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 Potency for 1 of the following effects: [Combustion], [Laceration], [Vibration], [Burst], or [Sinking]. Effect selected at random."
|
|
},
|
|
{
|
|
"desc": "[EndSkill] If target is Staggered or defeated, apply 1 [PenetrateDamageUp] next turn to 1 other ally with the highest SP"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Artwork Inspection",
|
|
"desc": "If target has 6+ [Laceration], Coin Power +1\nDeal +12.5% damage for every type of negative effect on target (max 50%)\n[WhenUse] Apply 1 [Agility] next turn to 2 allies adjacent to this unit on the Dashboard",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 Potency for 1 of the following effects: [Combustion], [Laceration], [Vibration], [Burst], or [Sinking]. Effect selected at random."
|
|
},
|
|
{
|
|
"desc": "[EndSkill] If target is Staggered or defeated, apply 1 [PenetrateDamageUp] next turn to 1 other ally with the highest SP. <style=\"highlight\">If the affected ally is a member of the Ring, apply 1 [PenetrateResultUp] as well</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1110904,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Guard",
|
|
"desc": "[WhenUse] If target has 10+ [Laceration], Coin Power +3",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Guard",
|
|
"desc": "[WhenUse] If target has 10+ [Laceration], Coin Power +7",
|
|
"coinlist": [
|
|
{}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111001,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Ripple",
|
|
"desc": "[WhenUse] At 4+ [Charge] Count, Clash Power +1\n[WhenUse] Gain +2 [Charge] Count",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Ripple",
|
|
"desc": "[WhenUse] At 4+ [Charge] Count, Base Power +1\n[WhenUse] At 6+ [Charge] Count, Clash Power +1\n[WhenUse] Gain +2 [Charge] Count",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Ripple",
|
|
"desc": "[WhenUse] At 4+ [Charge] Count, Base Power +1\n[WhenUse] Clash Power +1 for every 5 [Charge] Count on self (max 2)\n[WhenUse] Gain +2 [Charge] Count",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111002,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Charged Leap",
|
|
"desc": "[WhenUse] Consume 6 [Charge] Count on self to gain Base Power +1\n[WhenUse] Gain +2 [Charge] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Charged Leap",
|
|
"desc": "[WhenUse] Consume 6 [Charge] Count on self to gain Base Power +1\n- If this unit consumed [Charge] Count, apply ([Charge] + 1) [ChargeForceField] to self and 2 other allies that have the least [Charge] Count. (Max 7 [ChargeForceField] per ally. Activates once per turn max)\n[WhenUse] Gain +2 [Charge] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttackHead] If this Skill consumed [Charge] Count on use, inflict 2 [Binding] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Charged Leap",
|
|
"desc": "[WhenUse] Consume 6 [Charge] Count on self to gain Coin Power +1\n- If this unit consumed [Charge] Count, apply ([Charge] + <style=\"highlight\">2</style>) [ChargeForceField] to self and 2 other allies that have the least [Charge] Count. (Max <style=\"highlight\">8</style> [ChargeForceField] per ally. Activates <style=\"highlight\">2 times</style> per turn max)\n[WhenUse] Gain +2 [Charge] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this Skill consumed [Charge] Count on use, inflict 2 [Binding] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111003,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Rip Dimension",
|
|
"desc": "[StartBattle] To self and (highest Reson.) allies that have [Charge]: apply [ChargeLoad] equal to [Charge] on self\n(Max 5 other allies)\n[WhenUse] At 2+ [Charge] and 7~14 [Charge] Count, consume all [Charge] Count on self to gain Coin Power +1\n[WhenUse] Consume 15 [Charge] Count to gain Coin Power +1",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If this Skill consumed 15 [Charge] Count on use, inflict 2 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain (5 - [Charge]) [Charge] Count (Min 0)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Rip Dimension",
|
|
"desc": "[StartBattle] To self and (highest Reson.) allies that have [Charge]: apply [ChargeLoad] equal to [Charge] on self\n(Max 5 other allies)\n[WhenUse] At 2+ [Charge] and 7~14 [Charge] Count, consume all [Charge] Count on self to gain Coin Power +2\n[WhenUse] Consume 15 [Charge] Count to gain Coin Power +2",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If this Skill consumed 15 [Charge] Count on use, inflict 3 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain (5 - [Charge]) [Charge] Count (Min 0)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111004,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Deploy Plasma",
|
|
"desc": "[WhenUse] Base Power +1 for every 2 [Charge] Count on self (max 5)\n[WhenUse] Gain +2 [Charge] Count (2 times per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Deploy Plasma",
|
|
"desc": "[WhenUse] Base Power +1 for <style=\"highlight\">every</style> [Charge] Count on self (max <style=\"highlight\">10</style>)\n[WhenUse] Gain +2 [Charge] Count (<style=\"highlight\">3</style> times per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111101,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Sewing",
|
|
"desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 40 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 8 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain +2 [Laceration] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Sewing",
|
|
"desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 40 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 8 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain +2 [Laceration] Count\n<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] If target has [LineCuttingPersonality], inflict +1 [Laceration] Count</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] If target has [LineCuttingPersonality], inflict +1 [Laceration] Count</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Sewing",
|
|
"desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 40 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 8 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain +2 [Laceration] Count\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict +1 [Laceration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict +1 [Laceration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111102,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Scission",
|
|
"desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 20)\n[WhenUse] Consume up to 60 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 6 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], inflict 1 [LineCuttingPersonality] on target next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Scission",
|
|
"desc": "On Hit with this Skill: heal 20% of the HP damage dealt (max 20)\n[WhenUse] Consume up to 60 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 6 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], inflict 1 [LineCuttingPersonality] on target next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Scission",
|
|
"desc": "On Hit with this Skill: heal 20% of the HP damage dealt (max 20)\n[WhenUse] Consume up to 60 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 6 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[WhenUse] If target has 6+ [Laceration], Coin Power +1<style=\"highlight\"></style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [LineCuttingPersonality] on target next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111103,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "I'll Make You a New Dress!",
|
|
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 20)\n[BeforeAttack] At 10+ [BloodScissorPersonalityFirst], Atk Weight +1\n[WhenUse] If target has 5+ [Laceration], Coin Power +1\n[WhenUse] Clash Power +1 for every 6 [Laceration] on target (max 2)\n[EndSkill] Consume 15 [BloodScissorPersonalityFirst] for every Atk Weight gained\n[EndSkill] If target is killed, increase [BloodDinner] by 10. Regain half of [BloodScissorPersonalityFirst] consumed by this Skill (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x 2)% damage (max 38%)\n- At 20+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x 3)% damage instead (max 90%)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "I'll Make You a New Dress!",
|
|
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 20)\n[BeforeAttack] At 10+ [BloodScissorPersonalityFirst], Atk Weight +1\n<style=\"highlight\">- At 20+ [BloodScissorPersonalityFirst], replace the above effect with Atk Weight +2 instead</style>\n[WhenUse] If target has 5+ [Laceration], Coin Power +1\n[WhenUse] Clash Power +1 for every 6 [Laceration] on target (max 2)\n[EndSkill] Consume <style=\"highlight\">10</style> [BloodScissorPersonalityFirst] for every Atk Weight gained\n[EndSkill] If target is killed, increase [BloodDinner] by <style=\"highlight\">20</style>. Regain half of [BloodScissorPersonalityFirst] consumed by this Skill (once per turn)\n<style=\"highlight\">- If target is [LineCuttingPersonality], additionally increase [BloodDinner] by 20 more, and gain 5 [BloodScissorPersonalityFirst] (once per turn)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x <style=\"highlight\">3</style>)% damage (max <style=\"highlight\">57</style>%)\n- At 20+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x <style=\"highlight\">4</style>)% damage instead (max <style=\"highlight\">120</style>%)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111104,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Quite Discourteous!",
|
|
"desc": "[WhenUse] At 10+ [BloodScissorPersonalityFirst], Base Power +1\n[WhenUse] At 5+ [Laceration], Coin Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Quite Discourteous!",
|
|
"desc": "[WhenUse] At 10+ [BloodScissorPersonalityFirst], Base Power +1<style=\"highlight\">\n- At 20+ [BloodScissorPersonalityFirst], gain Base Power +2 instead</style>\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 5 [Laceration] on self (max 3)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111201,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Blinkstep",
|
|
"desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Blinkstep",
|
|
"desc": "[WhenUse] If target has <style=\"highlight\">4</style>+ [Burst], Coin Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] At 12+ Speed, Reuse Coin once (once per Skill)</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Blinkstep",
|
|
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's by 3 or more, Coin Power +1</style>\n[WhenUse] If target has 4+ [Burst], Coin Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] At <style=\"highlight\">10</style>+ Speed, Reuse Coin once (once per Skill)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111202,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Perforating Kill",
|
|
"desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1",
|
|
"coinlist": [
|
|
{},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "At 10+ Speed, deal +10% damage"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Perforating Kill",
|
|
"desc": "[WhenUse] If target has <style=\"highlight\">4</style>+ [Burst], Coin Power +1\n<style=\"highlight\">[OnDirectAttack] Inflict +1 [Burst] Count</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +1 [Burst] Count</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "At 10+ Speed, deal +<style=\"highlight\">20</style>% damage"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Perforating Kill",
|
|
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's by 3 or more, Coin Power +1</style>\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[OnDirectAttack] Inflict +1 [Burst] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain 1 [Agility] next turn (2 times per turn)</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "At 10+ Speed, deal +<style=\"highlight\">30</style>% damage"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111203,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Cursewrit Butcherblade",
|
|
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] Gain 3 [LegStrength]\n[OnDirectAttack] Inflict +2 [Burst] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [BurstAgility]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Cursewrit Butcherblade",
|
|
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\n<style=\"highlight\">If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)\n[WhenUse] If target has 15+ [Burst], Coin Power +1</style>\n[WhenUse] Gain 3 [LegStrength]\n[OnDirectAttack] Inflict +2 [Burst] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict [BurstAgility]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[ReUseOnSucceedAttack] Inflict [BurstAgility]</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111204,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Partial Heishou Mutation",
|
|
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [LegStrength]\n[WhenUse] If this unit's Speed is faster than the target's by 2 or more, Base Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Partial Heishou Mutation",
|
|
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [LegStrength]\n<style=\"highlight\">[WhenUse] If this unit's Speed is faster than the target's, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111301,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Prepare To Collect",
|
|
"desc": "[WhenUse] Gain +1 [Vibration] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Prepare To Collect",
|
|
"desc": "[WhenUse] Gain +<style=\"highlight\">2</style> [Vibration] Count\n<style=\"highlight\">[WhenUse] If target has 6+ [Vibration], Coin Power +1</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Prepare To Collect",
|
|
"desc": "[WhenUse] Gain +<style=\"highlight\">3</style> [Vibration] Count\n[WhenUse] If target has 6+ [Vibration], Coin Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111302,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "T Corp. Microcavity Module",
|
|
"desc": "[WhenUse] Gain +2 [Vibration] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion] once; then, reduce target's [Vibration] Count by 1"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "T Corp. Microcavity Module",
|
|
"desc": "[WhenUse] Gain +<style=\"highlight\">3</style> [Vibration] Count\n<style=\"highlight\">[WhenUse] If target has 6+ [Vibration], Coin Power +1</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] If target has 10+ [Vibration], consume 4 [Vibration] on target to apply +2 [Vibration] Count to both the target and self</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] If the target isn't in [Switch_Vibration] or [FusionVibration] states, consume 3 [Vibration] Count on self to trigger [Switch_Vibration] into [VibrationChainPersonality]</style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion] once; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "T Corp. Microcavity Module",
|
|
"desc": "[WhenUse] Gain +<style=\"highlight\">4</style> [Vibration] Count\n[WhenUse] If target has 6+ [Vibration], Coin Power +1",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 10+ [Vibration], consume 4 [Vibration] on target to apply +2 [Vibration] Count to both the target and self<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "<style=\"highlight\"> If target is in either [Switch_Vibration] or [FusionVibration] states, this Coin deals +60% damage</style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If the target isn't in [Switch_Vibration] or [FusionVibration] states, consume 3 [Vibration] Count on self to trigger [Switch_Vibration] into [VibrationChainPersonality]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion] once; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111303,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "T-3 Collector Mace Max Activation",
|
|
"desc": "If target has [TimeSuspend], deal +30% damage\n[WhenUse] If target has 6+ [Vibration], Coin Power +1\n[EndSkill] Lose [TimeRentalTwoPersonality] on self\n[EndSkill] Gain [OutisNoHat] (once per Encounter)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Consume up to 3 [Vibration] on target\n- Gain +([Vibration] consumed x 2) [Vibration] Count\n- Inflict ([Vibration] consumed - 1) [Binding] next turn"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] Consume all [Vibration] Count on self\n- Coin Power +1 for every 5 [Vibration] Count consumed (max 5)\n- Deal +1% damage for every 1 [Vibration] Count consumed (max 50%)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], trigger [VibrationExplosion]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], inflict 2 [TimeSuspend]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "T-3 Collector Mace Max Activation",
|
|
"desc": "<style=\"highlight\">If target is in either [Switch_Vibration] or [FusionVibration] states, deal +30% damage</style>\nIf target has [TimeSuspend], deal +30% damage\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 [Vibration] on target (max 2)</style>\n<style=\"highlight\">[WhenUse] If target has [Binding] Clash Power +1</style>\n[EndSkill] Lose [TimeRentalTwoPersonality] on self\n[EndSkill] Gain [OutisNoHat] (once per Encounter)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Consume up to 3 [Vibration] on target<style=\"highlight\"></style>\n- Gain +([Vibration] consumed x 2) [Vibration] Count<style=\"highlight\"></style>\n- Inflict ([Vibration] consumed - 1) [Binding] next turn<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnStartCoin] Consume all [Vibration] Count on self<style=\"highlight\"></style>\n- Coin Power +1 for every <style=\"highlight\">4</style> [Vibration] Count consumed (max 5)\n- Deal +<style=\"highlight\">2</style>% damage for every 1 [Vibration] Count consumed (max 100%)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], trigger [VibrationExplosion]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], inflict 2 [TimeSuspend]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111304,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Borrowed Time - Microcavity",
|
|
"desc": "[CanDuelGuard]\n[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 4 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WinDuel] Apply +2 [Vibration] Count to both the target and self\n[DefeatDuel] Gain +4 [Vibration] Count",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Borrowed Time - Microcavity",
|
|
"desc": "[CanDuelGuard]\n[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 4 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WinDuel] Apply +2 [Vibration] Count to both the target and self\n[DefeatDuel] Gain +4 [Vibration] Count<style=\"highlight\"></style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111401,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Khopesh Swordplay",
|
|
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Khopesh Swordplay",
|
|
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Sinking] + [Vibration]) on target (max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Khopesh Swordplay",
|
|
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Coin Power +1 for every 6 ([Sinking] + [Vibration]) on target (max 2)\n<style=\"highlight\">[WhenUse] If this unit has [TheUdjatOutis], Clash Power +1\n[WinDuel] Inflict 2 [SheutFracture]</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Gain 1 [Protection] next turn (once per turn)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111402,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Mirage Incision",
|
|
"desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Mirage Incision",
|
|
"desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Sinking] + [Vibration]) on target (max 2)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Mirage Incision",
|
|
"desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] Coin Power +1 for every 6 ([Sinking] + [Vibration]) on target (max 2)\n<style=\"highlight\">[WhenUse] If this unit has [TheUdjatOutis], Clash Power +2 and deal +30% damage\n[WinDuel] Inflict 2 [SheutFracture]</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain 1 [Protection] next turn (once per turn)</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111403,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "The Vanguard will See it Done",
|
|
"desc": "[WhenUse] Gain +8 [Aggro] to this Skill Slot next turn\n[WhenUse] Base Power +1 for every [LCA_Bullet] about to be spent by this Skill\n[EndSkill] Gain 2 [Protection] next turn (once per turn)\n[EndSkill] At 2 or fewer [LCA_Bullet], [FullReload] (5 times per Encounter)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 2 [LCA_Bullet]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [BlueSand] next turn"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [AzureResistDown] (once per turn)"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 2 [LCA_Bullet]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "The Vanguard will See it Done",
|
|
"desc": "<style=\"highlight\">If this unit has [TheUdjatOutis], deal +50% damage</style>\n[WhenUse] Gain +8 [Aggro] to this Skill Slot next turn\n[WhenUse] At 6+ ([Sinking] + [Vibration]) on target, Coin Power +1\n[WhenUse] Base Power +1 for every [LCA_Bullet] about to be spent by this Skill\n[EndSkill] Gain 2 [Protection] next turn (once per turn)\n[EndSkill] At 2 or fewer [LCA_Bullet], [FullReload] (5 times per Encounter)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 2 [LCA_Bullet]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">Deal +([LCA_Bullet] spent x 30)% damage</style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [BlueSand] next turn<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [AzureResistDown] (once per turn)"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "Spend 2 [LCA_Bullet]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">Deal +([LCA_Bullet] spent x 30)% damage</style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] If target is a SP Unit, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\nIf target has less than 0 SP, inflict 1 [AzureTakeDamageUp] (once per turn)</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111404,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Composure",
|
|
"desc": "When hit while this unit has Shield, inflict 3 [Sinking] against the attacker (3 times per turn)\n[WhenUse] For every [Protection] on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Composure",
|
|
"desc": "When hit while this unit has Shield, inflict 3 [Sinking] against the attacker (3 times per turn)\n<style=\"highlight\">[WhenUse] If this unit has [TheUdjatOutis], gain 1 [Protection] (once per turn)</style>\n[WhenUse] For every [Protection] on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": ""
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111501,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Stomping",
|
|
"desc": "[WhenUse] Heal 5 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Stomping",
|
|
"desc": "<style=\"highlight\">Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)</style>\n[WhenUse] Heal 5 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Stomping",
|
|
"desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n<style=\"highlight\">[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"I'll Gut You Like a Fish\"</style>\n[WhenUse] Heal 5 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] next turn (once per turn)</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Stomping",
|
|
"desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"I'll Gut You Like a Fish\"\n<style=\"highlight\">[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], convert Coin 2 into [SuperCoin]</style>\n[WhenUse] Heal 5 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Raise Stagger Threshold by 5</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] next turn (once per turn)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111502,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Don't Let Somethin' Like This Break You!",
|
|
"desc": "[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"name": "Don't Let Somethin' Like This Break You!",
|
|
"desc": "<style=\"highlight\">Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)</style>\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Don't Let Somethin' Like This Break You!",
|
|
"desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n<style=\"highlight\">[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Gut Stab\"</style>\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] <style=\"highlight\">or [MiddleFatherSwordThreeOutis]</style> stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 20%)</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Don't Let Somethin' Like This Break You!",
|
|
"desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Gut Stab\"\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n<style=\"highlight\">[WhenUse] Convert this Skill's Coins equal to [ReinforcedTattooSpiderOutis] on this unit into [SuperCoin]s, beginning with Coin 3</style>\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Paralysis] next turn (once per turn)</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 20%)<style=\"highlight\"></style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111503,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Stamp of Vengeance",
|
|
"desc": "Final Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Complete and Total Extermination\"\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] Final Power +1 for every [ReinforcedTattooSpiderOutis] on self (max 3)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[EndSkill] Consume all [ResentmentSpiderOutis] on self",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Stamp of Vengeance",
|
|
"desc": "Final Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\n<style=\"highlight\">At 6+ Envy A-Reson., Coin Power +1</style>\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Complete and Total Extermination\"\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] Final Power +1 for every [ReinforcedTattooSpiderOutis] on self (max 3)\n<style=\"highlight\">[WhenUse] Convert this Skill's Coins into [SuperCoin]s equal to [ReinforcedTattooSpiderOutis] on this unit, beginning with Coin 3</style>\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[EndSkill] Consume all [ResentmentSpiderOutis] on self\n<style=\"highlight\">[EndSkill] If this Skill was activated as a Counter Skill, gain 1 [HitDamageUp] next turn (once per turn)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111504,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Rule Violation",
|
|
"desc": "[StartBattle] Gain 15% of missing HP as Shield (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Rule Violation",
|
|
"desc": "<style=\"highlight\">[StartBattle] At 6+ sum of Envy A-Reson., use \"Stamp of Vengeance\" or \"Complete and Total Extermination\" as Counter (activates from the leftmost Skill Slot; activates 2 times per turn)</style>\n[StartBattle] Gain <style=\"highlight\">30%</style> of missing HP as Shield (once per turn)",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by <style=\"highlight\">10</style>"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111505,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "I'll Gut You Like a Fish",
|
|
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nCoin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 5"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Combustion] and +2 [Combustion] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] next turn (once per turn)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "I'll Gut You Like a Fish",
|
|
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nCoin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n<style=\"highlight\">[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Laceration] On Coin Hit</style>\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Raise Stagger Threshold by <style=\"highlight\">10</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Combustion] and +2 [Combustion] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] <style=\"highlight\">and 1 [Paralysis]</style> next turn (once per turn)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111506,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Gut Stab [Lævateinn]",
|
|
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nIf target has 4+ ([Combustion] + [Laceration]), Final Power +1\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Gut Stab [Lævateinn]",
|
|
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nIf target has 4+ ([Combustion] + [Laceration]), Final Power +1\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">4</style> [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">4</style> [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 1 [Binding] <style=\"highlight\">and 1 [Paralysis]</style> next turn (once per turn)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111507,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Complete and Total Extermination [Lævateinn]",
|
|
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\nDeal +1% damage for every 1 ([Combustion] + [Laceration]) on target (max 20%)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], Coin Power +1\n[BeforeAttack] Gain [Combustion] equal to the number of Coins of this Skill\n[EndSkill] Lose 5 SP\n[EndSkill] Consume all [ResentmentSpiderOutis] on self",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Deal Pierce damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 4,
|
|
"name": "Complete and Total Extermination [Lævateinn]",
|
|
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\nDeal +1% damage for every 1 ([Combustion] + [Laceration]) on target (max <style=\"highlight\">40%</style>)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], Coin Power +1\n<style=\"highlight\">[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Laceration] Potency On Coin Hit</style>\n[BeforeAttack] Gain [Combustion] equal to the number of Coins of this Skill\n[EndSkill] Lose 5 SP\n[EndSkill] Consume all [ResentmentSpiderOutis] on self\n<style=\"highlight\">[EndSkill] If this Skill was activated as a Counter Skill, gain 1 [HitDamageUp] next turn (once per turn)</style>",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">4</style> [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Deal Slash damage equal to (([Combustion] on target + [Laceration] on target) x 2)% of this Coin's final damage (max 50%)</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "<style=\"highlight\">[OnSucceedAttack] Deal Slash damage equal to (([Combustion] on target + [Laceration] on target) x 2)% of this Coin's final damage (max 50%)</style>"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Deal Pierce damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111508,
|
|
"levelList": [
|
|
{
|
|
"level": 1,
|
|
"name": "Time to Unpack!",
|
|
"desc": "External effects cannot trigger this Skill to be Reused\n[EndSkill] Remove a seal from the sword",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [VioletTakeDamageUp] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"level": 3,
|
|
"name": "Time to Unpack!",
|
|
"desc": "External effects cannot trigger this Skill to be Reused\n<style=\"highlight\">[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], deal Slash damage equal to (25% of each Coin's final damage) On Coin Hit</style>\n[EndSkill] Remove a seal from the sword",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10"
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 2 [VioletTakeDamageUp] next turn"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"id": 1111509,
|
|
"levelList": [
|
|
{
|
|
"level": 3,
|
|
"name": "Good Girl. Your Sacrifice for the Family Won't Be Forgotten.",
|
|
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\n[CantDuel]\n[CantChangeTarget]\nExternal effects cannot trigger this Skill to be Reused, and this Skill does not trigger Defense Skills\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on the main target (max 3)\n[WhenUse] Final Power +1 and deal +10% damage for every [ReinforcedTattooSpiderOutis] on self (max 3, max 100%)\n[WhenUse] If The House of Spiders: The Middle Apprentice Ishmael is among targets, deal +100% damage\n[EndSkill] Consume all [ResentmentSpiderOutis] on self and gain 5 [ResentmentSpiderOutis]\n[EndSkill] If a targeted ally is killed, gain 10 [ResentmentSpiderOutis]",
|
|
"coinlist": [
|
|
{
|
|
"coindescs": [
|
|
{
|
|
"desc": "[SuperCoin]"
|
|
},
|
|
{
|
|
"desc": "If target's Blunt Res. is below \"Normal\" (1.0), treat it as \"Normal\" (1.0)"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Combustion] and +2 [Combustion] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +2 [Laceration] Count"
|
|
},
|
|
{
|
|
"desc": "[OnSucceedAttack] Deal Blunt damage equal to (100% of this Coin's final damage)"
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |