5108 lines
208 KiB
JSON
5108 lines
208 KiB
JSON
{
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||
"dataList": [
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{
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||
"id": "tutorial_mainui_01_selection",
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"content": "Creating your Team"
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||
},
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{
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||
"id": "tutorial_mainui_01_selection_page_01_desc_01",
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||
"content": "You can configure a Team from your 12 Sinners and their Identities."
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||
},
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||
{
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||
"id": "tutorial_mainui_01_selection_page_02_title_01",
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||
"content": "Team (Sinners Window)"
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||
},
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||
{
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||
"id": "tutorial_mainui_01_selection_page_02_desc_01",
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||
"content": "In 'Sinners' window, selecting a Sinner's Identity portrait will show a list of their Identities. From there, you can choose an Identity to deploy."
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},
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{
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"id": "tutorial_mainui_01_selection_page_03_title_01",
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||
"content": "Team (Before Battles)"
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||
},
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||
{
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"id": "tutorial_mainui_01_selection_page_03_desc_01",
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"content": "Selecting the top part of a Sinner's Identity portrait will show a list of their Identities. From there, you can select an Identity to deploy."
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||
},
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||
{
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"id": "tutorial_mainui_01_selection_page_04_desc_01",
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"content": "Selecting the bottom part of a Sinner's Identity portrait will deploy that Identity to this battle."
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||
},
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{
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"id": "tutorial_mainui_01_selection_page_04_desc_02",
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"content": "This shows the total number of deployable Identities for this battle."
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||
},
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||
{
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"id": "tutorial_mainui_01_selection_page_05_desc_01",
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"content": "You will not be able to edit your Team in certain battle encounters. In those cases, selecting a Sinner's Identity portrait will deploy that Identity to battle."
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||
},
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||
{
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||
"id": "tutorial_mainui_01_selection_page_06_title_01",
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"content": "Team - Identity Details"
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||
},
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{
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"id": "tutorial_mainui_01_selection_page_06_desc_01",
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"content": "In all Team menus, you can press and hold on an Identity portrait to view detailed information on that Sinner's currently equipped Identity & E.G.O."
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||
},
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{
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"id": "tutorial_mainui_01_selection_page_07_title_01",
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"content": "Select Battle Announcer"
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||
},
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{
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"id": "tutorial_mainui_01_selection_page_07_desc_01",
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"content": "Select this button to view your Battle Announcers list."
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},
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{
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"id": "tutorial_mainui_01_selection_page_07_desc_02",
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"content": "You can choose which Battle Announcers to accompany you in battle."
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},
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{
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"id": "tutorial_mainui_01_selection_page_08_title_01",
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"content": "TEAMS"
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},
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{
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"id": "tutorial_mainui_01_selection_page_08_desc_01",
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"content": "Select from the list of keywords to choose a name for your Team."
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},
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{
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"id": "tutorial_mainui_01_selection_page_08_desc_02",
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"content": "Preconfigure up to 20 Teams here."
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},
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{
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"id": "tutorial_mainui_01_selection_page_09_title_01",
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"content": "Team Details"
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},
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{
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"id": "tutorial_mainui_01_selection_page_09_desc_01",
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"content": "You can view the following information here: All Identities' Skill Attack Types, Sin Affinities, and equipped E.G.O."
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},
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{
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"id": "tutorial_mainui_01_selection_page_10_title_01",
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"content": "E.G.O Resources"
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},
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{
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"id": "tutorial_mainui_01_selection_page_10_desc_01",
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"content": "Here, you can view the types and amounts of E.G.O Costs your team can gain in battle."
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},
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{
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"id": "tutorial_mainui_01_selection_page_10_desc_02",
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"content": "Select it, and you can view Identities that gain the E.G.O Costs and E.G.O that use them."
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},
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{
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"id": "tutorial_mainui_02_identityandegolist",
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"content": "Identity and E.G.O Lists"
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},
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{
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"id": "tutorial_mainui_02_identitylist",
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"content": "Identity List"
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},
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{
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"id": "tutorial_mainui_02_egolist",
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"content": "E.G.O List"
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_01_desc_01",
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"content": "Your Sinner’s Identities are shown here. You can check their Grades, Uptie Tiers, Levels, and Factions."
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_02_title_01",
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"content": "Team Configuration"
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_02_desc_01",
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"content": "You can see both the Identities and E.G.O set for the team here. One E.G.O can be registered for each grade."
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_03_title_01",
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"content": "Team Configuration"
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_03_desc_01",
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"content": "Tapping this button brings you to the list of E.G.O that can be equipped on the slot."
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_04_desc_01",
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"content": "You can view the E.G.O’s grade, Threadspin Tier, main attribute, and name."
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_05_title_01",
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"content": "Support List"
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_05_title_02",
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"content": "Support Button"
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_05_desc_01",
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"content": "Upon selection, a list of your friends’ support Identities is shown."
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_05_desc_02",
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"content": "Support Identities and E.G.O registered by friends are shown here."
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},
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{
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"id": "tutorial_mainui_02_identitylist_page_06_desc_01",
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"content": "You can borrow a friend’s Identity and E.G.O to assist you. Note that you may only have one support Identity on your team at a time."
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},
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{
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"id": "tutorial_mainui_03_identityinfo",
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"content": "Identity Info"
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_01_title_01",
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"content": "Level"
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_01_desc_01",
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"content": "Levelling up an Identity increases its stats."
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_01_title_02",
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"content": "Uptie Tier"
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_01_desc_02",
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"content": "Higher Uptie tiers will enhance existing Skills or unlock new Skills."
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_02_title_01",
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"content": "Status"
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_02_desc_01",
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"content": "The Identity's Max HP, Speed Range, Defense Level and its modifier are displayed here."
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_02_title_02",
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"content": "Resistances"
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_02_desc_02",
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"content": "The Identity's Resistances are displayed here."
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_03_title_01",
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"content": "Identity Summary"
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_03_desc_01",
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"content": "The Identity's equipped E.G.O and unlocked Skills are displayed here."
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_04_title_01",
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"content": "Skills"
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_04_desc_01",
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"content": "Each Identity has Skills of various functions. You can view the details about them here."
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_05_desc_01",
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"content": "Identities deployed in battle can activate their Passives. At the start of every turn, Passives will activate when their conditions are met."
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_06_desc_01",
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"content": "Identities not deployed in battle can activate their Support Passives. At the start of every turn, Support Passives will activate when their conditions are met."
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_07_title_01",
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"content": "Skill Icons"
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_07_desc_01",
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"content": "The color of each Skill Icon corresponds to a Sin Affinity of the same color. These are the following Sin Affinities: Wrath, Lust, Sloth, Gluttony, Gloom, Pride, and Envy."
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_08_desc_01",
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"content": "On the bottom of a Skill Icon is its Attack Type. These are the following Attack Types: Slash, Pierce, and Blunt."
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_08_desc_02",
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"content": "On the left of a Skill Icon is its Base Power."
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||
},
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||
{
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"id": "tutorial_mainui_03_identityinfo_page_08_desc_03",
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"content": "On the top of a Skill Icon is its Coin Power. These are the following Coin Power calculations: Plus, Minus, and Multiply."
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||
},
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{
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||
"id": "tutorial_mainui_03_identityinfo_page_09_desc_01",
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"content": "The number of Coins for this Skill is displayed here."
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||
},
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{
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"id": "tutorial_mainui_03_identityinfo_page_09_desc_02",
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"content": "This indicates how many copies of the Skill are in the Identity's Skillset."
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||
},
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{
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||
"id": "tutorial_mainui_03_identityinfo_page_09_desc_03",
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"content": "The Skill's Offense Level and its modifier are displayed here. The difference in the Attack Skill's Offense Level and the target's Defense Level can greatly affect the amount of damage dealt."
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||
},
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||
{
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||
"id": "tutorial_mainui_03_identityinfo_page_10_desc_01",
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"content": "The Skill's Atk Weight is displayed here. Higher Atk Weight will target more enemies. (e.g. 1 Atk Weight will target 1 enemy, 3 Atk Weight will target 3 enemies)"
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||
},
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{
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"id": "tutorial_mainui_03_identityinfo_page_11_title_01",
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"content": "Skill Effects"
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||
},
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{
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||
"id": "tutorial_mainui_03_identityinfo_page_11_desc_01",
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"content": "Skills may have effects that activate when the stated conditions are met."
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},
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{
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||
"id": "tutorial_mainui_03_identityinfo_page_11_title_02",
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"content": "Coin Effects"
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||
},
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||
{
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"id": "tutorial_mainui_03_identityinfo_page_11_desc_02",
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||
"content": "Skills may have effects that activate when the stated Coin conditions(e.g. Heads Hit, Tails Hit) are met. Coin effects will not activate when the conditions aren't met."
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||
},
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{
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"id": "tutorial_mainui_04_egoinfo",
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"content": "E.G.O Info"
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||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_01_title_01",
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||
"content": "Threadspin Tier"
|
||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_01_desc_01",
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"content": "Higher Threadspinning Tiers will enhance the E.G.O's Skills and abilities."
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||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_02_title_01",
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"content": "Resistances"
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||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_02_desc_01",
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||
"content": "The E.G.O's Resistances are displayed here. If an Identity has used an E.G.O Skill, its Resistances will be overwritten by the used E.G.O's Resistances."
|
||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_02_title_02",
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"content": "Sanity Cost"
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||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_02_desc_02",
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||
"content": "The amount of SP spent when using this E.G.O Skill is displayed here."
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||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_02_title_03",
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"content": "E.G.O Resource Cost"
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||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_02_desc_03",
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||
"content": "E.G.O resources required to use this E.G.O Skill are displayed here."
|
||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_03_title_01",
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||
"content": "E.G.O Skills"
|
||
},
|
||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_03_desc_01",
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||
"content": "E.G.O Skills have high Base/Coin Power values and potent Skill effects. Details about the E.G.O Skill are displayed here."
|
||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_04_desc_01",
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||
"content": "If an Identity with a low SP value uses an E.G.O Skill, there is a chance that a much more powerful E.G.O Corrosion Skill will be activated instead. Using E.G.O Corrosion Skills carries a risk, however, as it attacks indiscriminately and may target allies as well."
|
||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_05_desc_01",
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||
"content": "You can force activate an E.G.O Corrosion Skill by Overclocking, which consumes 1.5 times as many E.G.O Resources and SP as the E.G.O Skill's usual cost. This is called E.G.O Overclock.\nE.G.O Overclock can be activated by pressing and holding the E.G.O Card in the E.G.O Skill selection menu in combat."
|
||
},
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||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_05_desc_02",
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||
"content": "Stable E.G.O Overclock Skill will be activated if there are enough E.G.O Costs(1.5 times the usual cost) at hand. Stable E.G.O Overclock Skill is able to distinguish allies from foes."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_05_desc_03",
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||
"content": "If there aren't enough E.G.O Costs at hand, Unstable E.G.O Overclock Skill will be activated instead. Unstable E.G.O Overclock Skill does not distinguish allies from foes."
|
||
},
|
||
{
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||
"id": "tutorial_mainui_04_egoinfo_page_06_desc_01",
|
||
"content": "Using an E.G.O Skill will activate the E.G.O's Passive."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_07_title_01",
|
||
"content": "Skill Icons"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_07_desc_01",
|
||
"content": "The color of each Skill Icon corresponds to a Sin Affinity of the same color. These are the following Sin Affinities: Wrath, Lust, Sloth, Gluttony, Gloom, Pride, and Envy."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_08_desc_01",
|
||
"content": "On the bottom of a Skill Icon is its Attack Type. These are the following Attack Types: Slash, Pierce, and Blunt."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_08_desc_02",
|
||
"content": "On the left of a Skill Icon is its Base Power."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_08_desc_03",
|
||
"content": "On the top of a Skill Icon is its Coin Power. These are the following Coin Power calculations: Plus, Minus, and Multiply."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_09_desc_01",
|
||
"content": "The number of Coins for this Skill is displayed here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_09_desc_02",
|
||
"content": "The Skill's Offense Level and its modifier are displayed here. The difference in the Attack Skill's Offense Level and the target's Defense Level can greatly affect the amount of damage dealt."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_09_desc_03",
|
||
"content": "The Skill's Atk Weight is displayed here. Higher Atk Weight will target more enemies. (e.g. 1 Atk Weight will target 1 enemy, 3 Atk Weight will target 3 enemies)"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_10_title_01",
|
||
"content": "Skill Effects"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_10_desc_01",
|
||
"content": "Skills may have effects that activate when the stated conditions are met."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_10_title_02",
|
||
"content": "Coin Effects"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_04_egoinfo_page_10_desc_02",
|
||
"content": "Skills may have effects that activate when the stated Coin conditions(e.g. Heads Hit, Tails Hit) are met. Coin effects will not activate when the conditions aren't met."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_05_storymain",
|
||
"content": "The Main Story"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_05_storymain_page_01_title_01",
|
||
"content": "Canto Select"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_05_storymain_page_01_desc_01",
|
||
"content": "You can view past parts of the story here. Select a Canto."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_05_storymain_page_02_title_01",
|
||
"content": "Story Timeline"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_05_storymain_page_02_desc_01",
|
||
"content": "Choose the scene you’d like to view."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_05_storymain_page_03_title_01",
|
||
"content": "Place in the Story"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_05_storymain_page_03_desc_01",
|
||
"content": "You can also check what stage the scene originally played in."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_06_storyidentity",
|
||
"content": "Identity Stories"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_06_storyidentity_page_01_title_01",
|
||
"content": "Selecting a Sinner"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_06_storyidentity_page_01_desc_01",
|
||
"content": "You can read up on the profiles and stories of your Sinners. Select a Sinner."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_06_storyidentity_page_02_title_01",
|
||
"content": "Selecting Identities"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_06_storyidentity_page_02_desc_01",
|
||
"content": "You can select from the Sinner’s listed Identities."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_06_storyidentity_page_03_title_01",
|
||
"content": "Identity Story"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_06_storyidentity_page_03_desc_01",
|
||
"content": "You can read the Identity’s story here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_06_storyidentity_page_04_title_01",
|
||
"content": "Voice Lines"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_06_storyidentity_page_04_desc_01",
|
||
"content": "You can view the Identity’s lines or their story."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_07_storymirror",
|
||
"content": "Mirror Worlds"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_07_storymirror_page_01_title_01",
|
||
"content": "Mirror Worlds"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_07_storymirror_page_01_desc_01",
|
||
"content": "Upon selection, you’ll be taken to the list of Mirror Worlds."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_07_storymirror_page_01_title_02",
|
||
"content": "Organization"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_07_storymirror_page_01_desc_02",
|
||
"content": "In the Mirror Worlds, the various Identity stories are categorized in accordance with the reflection they come from. You can check each Mirror World and the factions that appear in it."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_07_storymirror_page_02_title_01",
|
||
"content": "Tales from the Mirror"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_07_storymirror_page_02_desc_01",
|
||
"content": "Read each Identity’s story based on the Mirror World."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain",
|
||
"content": "Main Stages"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_01_title_01",
|
||
"content": "Stage"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_01_desc_01",
|
||
"content": "You choose a stage to enter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_02_desc_01",
|
||
"content": "After you’ve won the battle, the stage will be marked as cleared."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_02_desc_02",
|
||
"content": "If you clear the EX Objectives, you’ll earn bonus rewards, and the stage will be marked accordingly."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_03_title_01",
|
||
"content": "Stage Story"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_03_desc_01",
|
||
"content": "You can rewatch the story scenes featured in the stage as well."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_03_title_02",
|
||
"content": "Stage Description"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_03_desc_02",
|
||
"content": "You can view the blurb and description for the stage here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_03_title_03",
|
||
"content": "Enemy Info"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_03_desc_03",
|
||
"content": "You can read up on the enemies that appear. Information on certain powerful enemies will only be available after encountering them."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_04_title_01",
|
||
"content": "EX Objectives"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_04_desc_01",
|
||
"content": "EX Objectives are displayed here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_04_title_02",
|
||
"content": "Stage Entry"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_04_desc_02",
|
||
"content": "Entering battle stages costs Enkephalin."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_05_title_01",
|
||
"content": "Participant Limit"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_08_stagemain_page_05_desc_01",
|
||
"content": "Each stage has a limit to the number of participants."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon",
|
||
"content": "Story Dungeons"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_01_title_01",
|
||
"content": "Dungeon Info Tab"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_01_desc_01",
|
||
"content": "A dungeon may await at the tail end of each Episode. Entering dungeons costs Enkephalin Modules."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_02_title_01",
|
||
"content": "Dungeon Exploration"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_02_desc_01",
|
||
"content": "You proceed by moving to spaces adjacent to your location. You may find encounters with various foes and also events with consequences."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_03_title_01",
|
||
"content": "Sinner Health"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_03_desc_01",
|
||
"content": "The HP, SP, and lost lives of your Sinners will carry over between encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_03_title_02",
|
||
"content": "Checkpoints"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_03_desc_02",
|
||
"content": "When you reach a checkpoint, your Sinners will be fully healed."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_04_title_01",
|
||
"content": "E.G.O Gifts"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_04_desc_01",
|
||
"content": "As you explore the dungeon, you may acquire E.G.O Gifts; these items offer powerful effects that last until the end of the exploration."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_04_title_02",
|
||
"content": "Descending Floors"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_09_stagedungeon_page_04_desc_02",
|
||
"content": "A dungeon consists of multiple floors. You may proceed down after securing the space containing stairs."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon",
|
||
"content": "Mirror Dungeons"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_01_title_01",
|
||
"content": "Mirror Dungeons List"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_01_desc_01",
|
||
"content": "You can choose one of the various Mirror Dungeons to enter. Claiming Mirror Dungeon Rewards costs Enkephalin Modules."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_02_title_01",
|
||
"content": "E.G.O Gift Compendium"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_02_desc_01",
|
||
"content": "You can check the list of E.G.O Gifts that appear in the Mirror Dungeon. Certain E.G.O Gifts need to be unlocked by fulfilling specific conditions."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_03_title_01",
|
||
"content": "Starting E.G.O Gift"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_03_desc_01",
|
||
"content": "When you enter a Mirror Dungeon, you’ll be offered a random selection of E.G.O Gifts to help the exploration. Choose one to take with you."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_04_title_01",
|
||
"content": "Selecting Sinners"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_04_desc_01",
|
||
"content": "Make a team of three Sinners to carry out the exploration."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_05_title_01",
|
||
"content": "Selecting Identities"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_05_desc_01",
|
||
"content": "Select Identities for the Sinners. In Mirror Dungeons, all Identities start at Level 10, and can be powered up as you progress."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_06_title_01",
|
||
"content": "Selecting E.G.O"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_06_desc_01",
|
||
"content": "Choose E.G.O for your Sinners to equip. You can only select ZAYIN-grade E.G.O during deployment."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_07_title_01",
|
||
"content": "Exploring Mirror Dungeons"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_07_desc_01",
|
||
"content": "The layouts and paths in Mirror Dungeons are randomly generated each time you enter. Proceed by moving to one of the adjacent spaces in the next sector, and deal with the encounters and events waiting for you."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_08_title_01",
|
||
"content": "E.G.O Gifts"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_08_desc_01",
|
||
"content": "As you explore the dungeon, you may acquire E.G.O Gifts; these items offer powerful effects that last until the end of the exploration."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_08_title_02",
|
||
"content": "Sinner Health"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_08_desc_02",
|
||
"content": "The HP, SP, and lost lives of your Sinners will carry over between encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_09_title_01",
|
||
"content": "Selecting Sinners"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_09_desc_01",
|
||
"content": "Certain events allow you to add more Sinners to your team."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_09_title_02",
|
||
"content": "Powering Up"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_09_desc_02",
|
||
"content": "In Mirror Dungeons, Identities power up in steps as you progress. Level up and equip more E.G.O through combat encounters and events."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_10_title_01",
|
||
"content": "Mirror Dungeon Rewards"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_10_mirrordungeon_page_10_desc_01",
|
||
"content": "You’ll be rewarded upon clearing the dungeon, and a bonus will be given for a set number of times each week. The amount of rewards is proportional to the number of spaces cleared."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction",
|
||
"content": "Extractions"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_01_title_01",
|
||
"content": "Category"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_01_desc_01",
|
||
"content": "You may choose between Standard and Target Extractions."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_01_title_02",
|
||
"content": "Extraction"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_01_desc_02",
|
||
"content": "You can spend Lunacy to extract Identities or E.G.O."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_02_title_01",
|
||
"content": "Target Period"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_02_desc_01",
|
||
"content": "You can see how long the limited Extraction banner will last."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_02_title_02",
|
||
"content": "Featured Target"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_02_desc_02",
|
||
"content": "View details on the featured Identity or E.G.O here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_03_title_01",
|
||
"content": "Extraction History"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_03_desc_01",
|
||
"content": "You can view records of your previous Extractions here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_03_title_02",
|
||
"content": "Rate Info"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_03_desc_02",
|
||
"content": "You can view the likelihood of the featured Identity or E.G.O being extracted."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_04_title_01",
|
||
"content": "Egoshards"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_11_extraction_page_04_desc_01",
|
||
"content": "When you get an Identity you already own, you’ll receive Egoshards based on its rarity."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine",
|
||
"content": "Dispenser"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine_page_01_title_01",
|
||
"content": "Dispenser Catalogue"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine_page_01_desc_01",
|
||
"content": "You can exchange Egoshards for Identities or E.G.O you don’t yet own."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine_page_02_title_01",
|
||
"content": "Dispenser Types"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine_page_02_desc_01",
|
||
"content": "You can purchase permanently available Identities and E.G.O, as well as those from past seasons."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine_page_03_title_01",
|
||
"content": "Choosing Items to Buy"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine_page_03_desc_01",
|
||
"content": "To buy Identities or E.G.O from here, you will need Egoshards of the Sinner."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine_page_04_title_01",
|
||
"content": "Thread Exchange"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine_page_04_desc_01",
|
||
"content": "Egoshards can also be exchanged for Thread."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine_page_04_title_02",
|
||
"content": "Thread"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_12_vendingmachine_page_04_desc_02",
|
||
"content": "Thread is used for the Uptying of Identities and Threadspinning of E.G.O."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_manager",
|
||
"content": "Manager Info"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_01_title_01",
|
||
"content": "User Info"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_01_desc_01",
|
||
"content": "You can check your user info, list of support characters, and the friend list here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_02_title_01",
|
||
"content": "User Info"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_02_desc_01",
|
||
"content": "The User ID (UID) and account level are shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_02_title_02",
|
||
"content": "Banner"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_02_desc_02",
|
||
"content": "You can configure your decorative banners."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_03_title_01",
|
||
"content": "Face of the Company"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_03_desc_01",
|
||
"content": "You can choose artwork to display from the Sinners in your possession."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_04_title_01",
|
||
"content": "Art List"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_04_desc_01",
|
||
"content": "You can check the artwork of the Identities and E.G.O you own."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_05_title_01",
|
||
"content": "Introduction"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_05_desc_01",
|
||
"content": "Use a combination of given words and phrases to make your introduction."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_06_title_01",
|
||
"content": "Making an Intro"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_06_desc_01",
|
||
"content": "Choose from a given list of phrases and words to make your introduction."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_company",
|
||
"content": "Company"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_07_title_01",
|
||
"content": "Support Identities"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_07_desc_01",
|
||
"content": "You can assign support Identities and E.G.O to assist others."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_friend",
|
||
"content": "Friends"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_08_title_01",
|
||
"content": "Friends List"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_13_userinfo_page_08_desc_01",
|
||
"content": "You can check your friends’ IDs, banners, introductions, and log-in times; plus, add users as friends!"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_title",
|
||
"content": "Battle Pass"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_page_01_title_01",
|
||
"content": "Battle Pass Rewards"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_page_01_desc_01",
|
||
"content": "You can check and redeem level rewards for the free battle pass and the Limbus Pass."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_page_02_title_01",
|
||
"content": "Pass Period and Name"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_page_02_desc_01",
|
||
"content": "You can check the title of the battle pass and its period."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_page_02_title_02",
|
||
"content": "Pass Level and Progress"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_page_02_desc_02",
|
||
"content": "You can check your battle pass level and progress here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_page_03_title_01",
|
||
"content": "Battle Pass Missions"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_page_03_desc_01",
|
||
"content": "This shows the list of missions that reward you with battle pass progression upon completion. There are daily, weekly, and seasonal missions."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_page_04_title_01",
|
||
"content": "Max Level Rewards"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_14_battlepass_page_04_desc_01",
|
||
"content": "Once you’ve reached the maximum level for determined rewards on the battle pass, you will be given bonus rewards with each level up. Limbus Pass owners gain additional rewards."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_15_exp_dungeon_title",
|
||
"content": "EXP Luxcavation"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_15_exp_dungeon_page_01_title_01",
|
||
"content": "List of Luxcavation Sites"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_15_exp_dungeon_page_01_desc_01",
|
||
"content": "Choose a stage to enter based on the strength of your Sinners. Entering Luxcavation stages costs Enkephalin Modules."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_15_exp_dungeon_page_02_title_01",
|
||
"content": "Useful Affinities"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_15_exp_dungeon_page_02_desc_01",
|
||
"content": "Enemies in EXP Luxcavation have specific resistances. You can check the type and Affinity that will be the most effective for each stage before entering."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_15_exp_dungeon_page_03_title_01",
|
||
"content": "EXP Luxcavation Rewards"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_15_exp_dungeon_page_03_desc_01",
|
||
"content": "In EXP Luxcavation, you can acquire experience from combat and Identity Training Tickets, and you can earn bonus rewards for a set number of clears each day."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_16_thread_dungeon_title",
|
||
"content": "Thread Luxcavation"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_16_thread_dungeon_01_title_01",
|
||
"content": "List of Luxcavation Sites"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_16_thread_dungeon_page_01_desc_01",
|
||
"content": "Features different Abnormality battle stages depending on the day of the week. Entering Luxcavation stages costs Enkephalin Modules."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_16_thread_dungeon_page_02_title_01",
|
||
"content": "Useful Affinities"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_16_thread_dungeon_page_02_desc_01",
|
||
"content": "Enemies in Thread Luxcavation have specific resistances. You can check the type and Affinity that will be the most effective for each stage before entering."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_16_thread_dungeon_page_03_title_01",
|
||
"content": "Level Select"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_16_thread_dungeon_page_03_desc_01",
|
||
"content": "Choose a stage to enter based on the strength of your Sinners."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_16_thread_dungeon_page_04_title_01",
|
||
"content": "Thread Luxcavation Rewards"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_16_thread_dungeon_page_04_desc_01",
|
||
"content": "In Thread Luxcavation, you can acquire Thread, and you can earn bonus rewards for a set number of clears each day."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_title",
|
||
"content": "Refraction Railways"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_01_title_01",
|
||
"content": "Refraction Railway Opening"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_01_desc_01",
|
||
"content": "The Lines of the Refraction Railway run for a certain period of time.\nYou can enter the available Lines at no cost."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_02_title_01",
|
||
"content": "Running Period"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_02_desc_01",
|
||
"content": "The Railway’s running time is displayed on the side of the Line."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_03_desc_01",
|
||
"content": "You will choose a number of Identities and E.G.O to begin the expedition with."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_04_desc_01",
|
||
"content": "Unlike other combat-based content, the level-ups and tier-ups done to your Identities and E.G.O while an expedition is in progress will not be immediately reflected on your team’s status."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_05_desc_01",
|
||
"content": "You may not change your team in the middle of an expedition. \nIf you wish to modify your setup or reflect upgrades on your Identities and E.G.O, you must start a new expedition."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_06_title_01",
|
||
"content": "Refraction Railway Main Screen"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_06_desc_01",
|
||
"content": "The Refraction Railway consists of 13 stages."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_07_title_01",
|
||
"content": "Encounter"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_07_desc_01",
|
||
"content": "Every battle in the Refraction Railway will allow you to directly match ally skills against enemy skills, similar to Focused Encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_08_title_01",
|
||
"content": "Current E.G.O Resources"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_08_desc_01",
|
||
"content": "The E.G.O resources held after clearing a stage can be carried over to the next stage."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_08_title_02",
|
||
"content": "Sinner Status"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_08_desc_02",
|
||
"content": "The HP, SP, and availability of your Identities are shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_09_title_01",
|
||
"content": "Clear Turns & Total Turns"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_09_desc_01",
|
||
"content": "When you clear a stage, the Station will record the number of turns taken to beat it: Clear Turns.\nAs well as the cumulative number of turns taken throughout the current expedition: Total Turns."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_10_title_01",
|
||
"content": "Sinner Status"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_10_desc_01",
|
||
"content": "The HP, SP, and availability of your Identities are shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_11_title_01",
|
||
"content": "Banner Requisites"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_11_desc_01",
|
||
"content": "You can check the requirements for acquiring banners here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_11_desc_02",
|
||
"content": "You can acquire more lavishly ornamented banners as you meet more difficult conditions."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_12_title_01",
|
||
"content": "The Lost & Found"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_12_desc_01",
|
||
"content": "After clearing a stage in the Line for the first time during the event period, the rewards will be sent to the Lost & Found."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_12_desc_02",
|
||
"content": "After clearing a stage in the Line for the first time during the event period, the rewards will be sent to the Lost & Found.\nTo gain access to the Lost & Found, a number of Enkephalin Modules will be required.\nAfterward, you may freely access it and claim the rewards you’ve earned at no additional cost."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_13_title_01",
|
||
"content": "Total Record"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_13_desc_01",
|
||
"content": "Upon clearing the final stage, the records for the expedition will be saved.\nRecords of up to 20 expeditions are kept in the logs.\nIf more than 20 records are in the log, the ones with the highest Total Turns will be removed first; if the Total Turns are the same, then the death count acts as the next criterion.\nIf the death counts are identical as well, the older record will be removed."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_14_title_01",
|
||
"content": "Resting"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_14_desc_01",
|
||
"content": "The Health and Sanity of your Sinners will carry over between stages.\nHowever, after clearing a stage, those who did not participate in the battle will fully recover their HP and SP when entering the next stage.\nAny Sanities above 0 will be maintained in either case."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_15_title_01",
|
||
"content": "Breaking Records"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_15_desc_01",
|
||
"content": "During an expedition, you can choose to start over from previously cleared Stations.\nWhen you do so, the battle will start with the Sinners’ statuses and E.G.O resources reverted to that point, and any progress you've made since that Station will be reset."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_16_title_01",
|
||
"content": "The Railway’s Special Decorative Banners"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_17_railway_page_16_desc_01",
|
||
"content": "When a Line of the Refraction Railway closes, the best total turn record will be etched on the lower side of that Line’s banner."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_title",
|
||
"content": "Hell’s Chicken"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_01_title_01",
|
||
"content": "Unlocking Hell’s Chicken"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_01_desc_01",
|
||
"content": "The [Hell’s Chicken Event Page] opens after clearing Stage 3-22 of the Main Story.\nYou may enter the event page via the banner on the Window or the Driverside."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_02_title_01",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_02_desc_01",
|
||
"content": "The duration of the Hell’s Chicken event is shown here. During the event, you can earn [Bongy Plushies] by clearing Stages and Dungeons in the event and Main Story."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_02_desc_02",
|
||
"content": "※ Mirror Dungeons, Luxcavation, and the Refraction Railway do not give [Bongy Plushies]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_03_title_01",
|
||
"content": "Event Stages"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_03_desc_01",
|
||
"content": "Hell’s Chicken consists of 8 stages and 2 dungeons.\nSaid stages and dungeons also offer batches of [Bongy Plushies] as a first-time EX Clear bonus."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_03_desc_02",
|
||
"content": "You can earn considerably more [Bongy Plushies] from Hell’s Chicken Dungeons compared to regular stages."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_04_title_01",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_04_desc_01",
|
||
"content": "Having Identities and E.G.O from the Hell’s Chicken event on your team increases the amount of [Bongy Plushies] earned from stages and dungeons."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_05_title_01",
|
||
"content": "Coupon Trade-in"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_05_desc_01",
|
||
"content": "You can redeem various rewards from the [Coupon Trade-in] based on the number of [Bongy Plushies] you have."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_06_title_01",
|
||
"content": "Coupon Trade-in"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_06_desc_01",
|
||
"content": "You can acquire event reward Identities and E.G.O, as well as various currencies from the [Coupon Trade-in]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_06_desc_02",
|
||
"content": "The [Coupon Trade-in]’s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_07_title_01",
|
||
"content": "Event Dungeons"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_07_desc_01",
|
||
"content": "Hell’s Chicken Dungeons play similarly to Mirror Dungeons.\nThe dungeons come in two difficulties; their major traits are as follows."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_08_title_01",
|
||
"content": "Selecting E.G.O Gifts"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_08_desc_01",
|
||
"content": "Several E.G.O Gifts from the Mirror Dungeon will appear in the Hell’s Chicken Dungeon.\nThese E.G.O Gifts will assist event Identities and E.G.O to shine in their respective specialties."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_09_title_01",
|
||
"content": "Event Team Setup"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_09_desc_01",
|
||
"content": "In the Hell’s Chicken dungeons, you begin expeditions with 5 Identities."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_09_title_02",
|
||
"content": "Presets"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_09_desc_02",
|
||
"content": "For player convenience, a preset function is being added for the Hell’s Chicken dungeons.\nUsing the preset button, you can quickly load the team setup you last used and make a swift entry."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_10_title_01",
|
||
"content": "Dungeon Structure"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_10_desc_01",
|
||
"content": "The layouts and paths in the Hell’s Chicken dungeons are randomly generated each time you enter.\nThese dungeons consist of a single floor, and the final node always features the Hell’s Chicken boss."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_11_title_01",
|
||
"content": "Exclusive Encounters"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_11_desc_01",
|
||
"content": "There are special encounters and E.G.O Gifts unique to the Hell’s Chicken dungeons.\nThese specialties are marked with a unique icon below the node in the dungeon for easier identification."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_12_title_01",
|
||
"content": "Event Closure"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_18_hells_chicken_12_desc_01",
|
||
"content": "Even after the event fully ends, you will be able to experience the Hell’s Chicken combat encounters and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_title",
|
||
"content": "Seasons Guide"
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_01_title_01",
|
||
"content": "Season Duration"
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_01_desc_01",
|
||
"content": "When a new season begins, a new Battle Pass is introduced with it.\nYou can check the duration of the current season on the Battle Pass page."
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_02_title_01",
|
||
"content": "Battle Pass Rewards"
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_02_desc_01",
|
||
"content": "You can obtain currencies for the current season as well as E.G.O from the Battle Pass."
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_03_title_01",
|
||
"content": "Season Info for Identities & E.G.O"
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_03_desc_01",
|
||
"content": "You can check the season an Identity or E.G.O belongs to below its name in the info tab.\nThose without a season shown are categorized into the [Regular] tag."
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_04_title_01",
|
||
"content": "Season Info for Event Identities & E.G.O"
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_04_desc_01",
|
||
"content": "Event Identities and E.G.O have [EVENT] marked next to their season tag."
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_05_title_01",
|
||
"content": "Egoshards"
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_05_desc_01",
|
||
"content": "Egoshards can be used for the notated period, matching the Season’s duration.\n\nWhen a new Season begins, half of the previous Season’s Egoshards will be carried over, converted and rounded up for the new Season.\n\nThe carryover rates for unconverted Egoshards from multiple seasons past will be halved for each following Season.\n\nThe remaining Egoshards are converted into Thread."
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_06_title_01",
|
||
"content": "Egoshard Crates"
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_06_desc_01",
|
||
"content": "Similarly to Egoshards, Egoshard Crates can be used for the notated period, matching the Season’s duration.\n\nWhen a new Season begins, half of the Egoshard Crates (both random & nominable) will be carried over, converted and rounded up for the new Season.\n\nThe carryover rates for unconverted Egoshard Crates from multiple Seasons past will be halved for each following Season.\n\nThe remaining Crates are converted into Thread Crates."
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_07_title_01",
|
||
"content": "Extractions"
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_07_desc_01",
|
||
"content": "A new Season’s Identities and E.G.O will be added to the list of Extractable items.\nIdentities from previous Seasons remain in the pool, so you can still acquire them from Extraction.\n※ Event Identities & E.G.O from previous Seasons may appear from Sinner Target Extractions."
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_08_title_01",
|
||
"content": "Dispenser"
|
||
},
|
||
{
|
||
"id": "tutorial_manual_1_season_information_08_desc_01",
|
||
"content": "Identities and E.G.O from the new Season will become available at the Dispenser.\nIn addition, you will be able to exchange for Identities and E.G.O from the Battle Passes of past Seasons.\nPlease note that Extraction IDs belonging to the Season immediately before will be inaccessible until 2 Seasons have passed."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon",
|
||
"content": "Mirror Dungeons"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_01",
|
||
"content": "Mirror Dungeons List"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_01",
|
||
"content": "You can choose a Mirror Dungeon from the list to enter.\nOnly one expedition can be carried out at a time; if you want to enter a different Mirror Dungeon while an expedition is in progress, you need to clear or forfeit the ongoing expedition first.\nEach Mirror Dungeon (excluding Mirror of the Beginning) has two difficulty modes: Normal and Hard."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_02",
|
||
"content": "Weekly Bonuses"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_02",
|
||
"content": "Every week, you're given 3 Weekly Bonus eligibilities that grant you additional rewards for Mirror Dungeon expeditions when used."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_03",
|
||
"content": "Unlock Requirements"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_03",
|
||
"content": "Each Mirror Dungeon has requirements you need to meet to unlock."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_04",
|
||
"content": "E.G.O Gift Compendium"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_04",
|
||
"content": "You can check the list of E.G.O Gifts that appear in Mirror Dungeons.\nThe ones you haven't obtained yet in Mirror Dungeon expeditions will be marked with \"No Data\"."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_05",
|
||
"content": "Starting E.G.O Gift"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_05",
|
||
"content": "When you enter a Mirror Dungeon, you’ll be offered a random selection of E.G.O Gifts to help the exploration. Choose one to take with you."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_06",
|
||
"content": "Selecting Sinners"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_06",
|
||
"content": "You will select a team of Sinners to enter the Mirror Dungeon with.\nEach Mirror Dungeon has its own size limit for the starting team."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_07",
|
||
"content": "E.G.O Gifts Owned"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_07",
|
||
"content": "You can view the E.G.O Gifts you currently have."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_08",
|
||
"content": "Presets"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_08",
|
||
"content": "By using presets, you can load up Identity and E.G.O Teams you have set up in the 'Sinners' window."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_09",
|
||
"content": "Cost"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_09",
|
||
"content": "You can view the Cost in your possession here.\nCost is used when purchasing E.G.O Gifts from the shop, or when acquiring new Identities or E.G.O to have on your team at the shop or the rest stop.\nOn Normal difficulty, you are not given any starting Cost, but the initial team setup doesn't require any Cost.\nOn Hard difficulty, you're given a set amount of Cost to build your initial team with."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_10",
|
||
"content": "Selecting Identities"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_10",
|
||
"content": "Select Identities for the Sinners.\nIn Mirror Dungeons, all Identities are set at the level appropriate for the Dungeon."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_11",
|
||
"content": "Selecting E.G.O"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_11",
|
||
"content": "Choose E.G.O to use for the selected Sinner."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_12",
|
||
"content": "Entering the Mirror Dungeon"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_12",
|
||
"content": "After finishing up the initial team setup, press 'Confirm' to enter the Mirror Dungeon."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_13",
|
||
"content": "Exploring Mirror Dungeons"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_13",
|
||
"content": "The layouts and paths in Mirror Dungeons are randomly generated each time you enter.\nProceed by moving to one of the adjacent spaces in the next sector, and deal with the encounters and events waiting for you."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_14",
|
||
"content": "E.G.O Gifts"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_14",
|
||
"content": "As you explore the dungeon, you may acquire E.G.O Gifts.\nThese items offer powerful effects that last until the end of the exploration."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_15",
|
||
"content": "Sinner Health"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_15",
|
||
"content": "The HP, SP, and lost lives of your Sinners will carry over between encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_16",
|
||
"content": "Effective Attacks"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_16",
|
||
"content": "Below the combat encounter nodes in Mirror Dungeons, types and affinities effective against the enemies will be shown."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_17",
|
||
"content": "Rest Stops"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_17",
|
||
"content": "In Mirror Dungeons, there are Rest Stops where you may heal up for free, or spend Cost to gain an Identity or E.G.O to deploy on the team."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_18",
|
||
"content": "Shops"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_18",
|
||
"content": "At Shops, you can purchase E.G.O Gifts, heal allies, recruit Identities or E.G.O, or power up selected allies using the Cost you earned from combat encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_19",
|
||
"content": "Mirror Dungeon Rewards"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_19",
|
||
"content": "After clearing an expedition, you can spend Enkephalin Modules to claim rewards.\nIf you use the Weekly Bonus Eligibility count, you can earn large amounts of Battle Pass XP and some Lunacy.\nThe amount of rewards depends on the number of nodes cleared."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_20",
|
||
"content": "Hard Difficulty Rewards"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_20",
|
||
"content": "Once the Hard difficulty of a Mirror Dungeon is unlocked, the Hard difficulty rewards count will be displayed above.\nOn Hard difficulty, you can earn more Battle Pass XP, but you may only claim the rewards 3 times per week.\nThe Hard difficulty rewards bonus and the weekly bonus apply independently; you can maximize your rewards by applying the weekly bonus to the Hard difficulty rewards."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_21",
|
||
"content": "Starter Buffs"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_21",
|
||
"content": "Mirror of Mirrors and the Mirror Dungeons after it have starter buffs you can activate."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_title_22",
|
||
"content": "Starter Buff Effects"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_19_mirrordungeon_desc_22",
|
||
"content": "Starter buffs can be activated using 'Starlight', providing various effects to aid your Mirror Dungeon expedition.\nStarlight can be earned by playing Mirror Dungeons. Reaching further floors rewards more.\nStarter buffs apply to both the Normal and Hard difficulties, but it does not affect other Mirror Dungeons.\nYou cannot use the Starlight from a Mirror Dungeon to activate starter buffs for other Mirror Dungeons."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_title",
|
||
"content": "S.E.A."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_01_title_01",
|
||
"content": "Unlocking S.E.A"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_01_desc_01",
|
||
"content": "[S.E.A Event Page] opens after clearing Stage 4-54 of the Main Story.\nYou may enter the event page via the banner on the Window or the Driverside."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_02_title_01",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_02_desc_01",
|
||
"content": "The duration of the S.E.A event is shown here. During the event, you can earn [Bus-modifying Scrap] by clearing Stages and Dungeons in the event and Main Story."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_02_desc_02",
|
||
"content": "※ Mirror Dungeons and Luxcavation do not give [Bus-modifying Scrap]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_03_title_01",
|
||
"content": "Event Stages"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_03_desc_01",
|
||
"content": "S.E.A consists of 12 stages, including story stages.\nSaid stages also offer batches of [Bus-modifying Scrap] as a first-time EX Clear bonus."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_03_desc_02",
|
||
"content": "You can earn considerably more [Bus-modifying Scrap] from S.E.A stages compared to Main Story stages."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_04_title_01",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_04_desc_01",
|
||
"content": "Having Identities and E.G.O from S.E.A event on your team increases the amount of [Bus-modifying Scrap] earned from stages and dungeons."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_05_title_01",
|
||
"content": "Scrap Box"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_05_desc_01",
|
||
"content": "You can redeem various rewards from the [Scrap Box] based on the number of [Bus-modifying Scrap] you have."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_06_title_01",
|
||
"content": "Scrap Box"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_06_desc_01",
|
||
"content": "You can acquire event reward Identities and E.G.O, as well as various currencies from the [Scrap Box]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_06_desc_02",
|
||
"content": "The [Scrap Box]’s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_07_title_01",
|
||
"content": "Event Stages"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_07_desc_01",
|
||
"content": "S.E.A does not feature a dungeon; instead, there's a special stage where you can earn larger amounts of [Bus-modifying Scrap]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_07_desc_02",
|
||
"content": "The special stage costs Enkephalin Modules to enter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_08_title_01",
|
||
"content": "Rare Horseshoe with Bus-modifying Scrap"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_08_desc_01",
|
||
"content": "After winning a battle, you have a small chance to find [Rare Horseshoe with Bus-modifying Scrap].\nThe [Rare Horseshoe with Bus-modifying Scrap] is automatically converted to 20 [Bus-modifying Scrap]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_09_title_01",
|
||
"content": "Event Closure"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_20_umida_09_desc_01",
|
||
"content": "Even after the event fully ends, you will be able to experience combat encounters in S.E.A and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_01_title_01",
|
||
"content": "How to Enter"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_01_desc_01",
|
||
"content": "Refraction Railway 2 does not consume resources to play. Select a Line to enter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_02_title_01",
|
||
"content": "Team"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_02_desc_01",
|
||
"content": "You will choose a number of Identities and E.G.O to begin the expedition with."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_03_desc_01",
|
||
"content": "You cannot change your loadout while the expedition is in progress. Unlike other combat-based content, the level-ups and tier-ups done to your Identities and E.G.O while an expedition is in progress will not be immediately reflected on your team’s status."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_04_title_01",
|
||
"content": "Line 2 Stations"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_04_desc_01",
|
||
"content": "Refraction Railway Line 2 consists of 9 Stations."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_05_desc_01",
|
||
"content": "Select the Station to enter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_05_desc_02",
|
||
"content": "Rewards for clearing this Station are displayed below. Some Stations' rewards will unlock only after meeting certain Cycle Count conditions."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_06_title_01",
|
||
"content": "Team Setup"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_06_desc_01",
|
||
"content": "You can select up to 7 participants for an encounter. While you can select less than 7 combat participants, no additional Skill slots will be given for them throughout the encounter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_07_title_01",
|
||
"content": "Encounter"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_07_desc_01",
|
||
"content": "Every battle in the Refraction Railway will allow you to directly match ally skills against enemy skills, just like in Focused Encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_07_desc_02",
|
||
"content": "Upon completion, your Identities' HP, SP, Skills in the Dashboard, used Skills, and remaining Skills are saved."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_08_desc_01",
|
||
"content": "The E.G.O resources held after clearing a Station can be carried over to the next Station."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_08_desc_02",
|
||
"content": "Your Cycle Count and Total Turns up to this Station are displayed here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_08_desc_03",
|
||
"content": "The HP, SP, and availability of your Identities are shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_09_desc_01",
|
||
"content": "Upon entering the next Station, information saved in the last Station will be loaded.\nThe Speed of allies & enemies are saved upon entering a Station."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_09_desc_02",
|
||
"content": "The Speed of allies & enemies are saved upon entering a Station."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_10_desc_01",
|
||
"content": "Upon forfeiting a Stage, you will be returned to the state immediately before entering this stage.\nIdentities' HP, SP, Speed, Skills in the Dashboard, used Skills, remaining Skills, and enemy Speed at the state immediately before entering the Station will not be changed."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_10_desc_02",
|
||
"content": "Identities' HP, SP, Speed, Skills in the Dashboard, used Skills, remaining Skills, and enemy Speed at the state immediately before entering the Station will not be changed."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_11_desc_01",
|
||
"content": "Upon defeat, you can either return to the state immediately before entering that Station or continue using your surviving Identities."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_11_desc_02",
|
||
"content": "Should you choose to continue, enemies' current HP will be saved. Their remaining HP percentages will be shown above the Station."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_12_title_01",
|
||
"content": "Cycle"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_12_desc_01",
|
||
"content": "After clearing all open Stations on the Line, you can return to Station #1(First Stop) and continue the Cycle."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_12_desc_02",
|
||
"content": "Should you choose to continue the Cycle, you will gain 1 Cycle Count. Some Stations will open only after reaching certain Cycle Counts."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_13_title_01",
|
||
"content": "Select Buffs"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_13_desc_01",
|
||
"content": "At the end of every Cycle, you can choose 1 Ally Buff and 1 Enemy Buff."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_13_desc_02",
|
||
"content": "All selected Buffs will carry over to the coming encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_14_desc_01",
|
||
"content": "Select 1 Ally Buff. You cannot select the same Buff you selected in the last Cycle."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_15_desc_01",
|
||
"content": "Select 1 Enemy Buff. You cannot select the same Buff you selected in the last Cycle.\nHowever, if all Buffs had been selected at least once, selection limits will reset and you can select any Buff you want again."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_15_desc_03",
|
||
"content": "Aside from the Buffs you select, every Cycle also gives 1 fixed Buff."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_16_desc_01",
|
||
"content": "Every 5 Cycles, you will have a chance to revive one of your dead allied Identities."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_17_title_01",
|
||
"content": "The Terminus"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_17_desc_01",
|
||
"content": "If you have completed a Cycle (If you have 1 or more Cycle Counts), the Terminus in the middle of this Line will be activated."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_17_desc_02",
|
||
"content": "Once the Terminus is activated, you can access it from any Station."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_18_desc_01",
|
||
"content": "You cannot go back to the previous Station once you enter the Terminus. Choose carefully."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_18_desc_02",
|
||
"content": "The ultimate goal of Refraction Railway Line 2 is to complete the Terminus. Upon completion, your Cycle Count, Total Turns, participating Identities & E.G.O, and selected Buffs will be recorded."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_19_title_01",
|
||
"content": "Banner Requisites"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_19_desc_01",
|
||
"content": "You can check the requirements for acquiring banners here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_19_desc_02",
|
||
"content": "More special banners have harder acquisition conditions.\nUpon acquisition of the banner, your best Cycle Count and Total Turn records will be displayed on them."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_19_desc_03",
|
||
"content": "Upon acquisition of the banner, your best Cycle Count and Total Turn records will be displayed on them."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_20_title_01",
|
||
"content": "Lost & Found"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_20_desc_01",
|
||
"content": "After clearing a stage in the Line for the first time or meeting a certain condition, the rewards will be sent to the Lost & Found."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_20_desc_02",
|
||
"content": "To gain access to a reward for the first time at Lost & Found, a number of Enkephalin Modules will be required.\nAfterward, you may freely access it and claim rewards you’ve earned at no additional cost."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_21_title_01",
|
||
"content": "Total Record"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_21_desc_01",
|
||
"content": "Upon clearing the final stage, your Refraction Railway play record will be saved. Up to 20 records can be viewed."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_21_desc_02",
|
||
"content": "When you have made more than 20 records, records with the least Cycle Count will be deleted first. If there are two lowest records with the same Cycle Count, the one with a higher Total Turn Count will be deleted."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_1_title_01",
|
||
"content": "Alter Line Button"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_1_desc_01",
|
||
"content": "Upon clearing all open Stations on the Line, a button to continue to the next Line will appear."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_2_title_01",
|
||
"content": "Cycle"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_2_desc_01",
|
||
"content": "You can take the Line to return to Station #1(First Stop)."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_2_desc_02",
|
||
"content": "In this process, you will gain 1 Cycle Count, and be asked to select 1 Ally Buff and 1 Enemy Buff that will be applied to the upcoming encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_3_title_01",
|
||
"content": "Select Buffs"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_3_desc_01",
|
||
"content": "At the end of every Cycle, you can choose 1 Ally Buff and 1 Enemy Buff."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_3_desc_02",
|
||
"content": "All selected Buffs will carry over to the coming encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_4_desc_01",
|
||
"content": "Select 1 Ally Buff. You cannot select the same Buff you selected in the last Cycle."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_5_desc_01",
|
||
"content": "Select 1 Enemy Buff. You cannot select the same Buff you selected in the last Cycle.\nHowever, if all Buffs had been selected at least once, selection limits will reset and you can select any Buff you want again."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_5_desc_03",
|
||
"content": "Aside from the Buffs you select, every Cycle also gives 1 fixed Buff."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_6_title_01",
|
||
"content": "Button to the Terminus"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_6_desc_01",
|
||
"content": "Once you've selected your Buffs, take the Line to Station #1(First Stop). Some Stations will open only after reaching certain Cycle Counts."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_22_railway2_page_6_desc_02",
|
||
"content": "After completing a Cycle, the Terminus in the middle of the Line will be activated. A button to enter the Terminus will also be activated."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_23_railway2_page_1_desc_01",
|
||
"content": "You cannot go back to the previous Station once you enter the Terminus. Choose carefully."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_23_railway2_page_1_desc_02",
|
||
"content": "The ultimate goal of Refraction Railway Line 2 is to complete the Terminus. Upon completion, your Cycle Count, Total Turns, participating Identities & E.G.O, and selected Buffs will be recorded."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway2_mainTitle",
|
||
"content": "Refraction Railway Line 2"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_08_title_01",
|
||
"content": "Button to the Terminus"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_21_railway2_page_04_desc_02",
|
||
"content": "Only 3 Stations will be open upon entry. Growing your Cycle Count will sequentially open the subsequent Stations (Station #4 ~ #8)."
|
||
},
|
||
{
|
||
"id": "tutorial_walpurgisnacht_extraction",
|
||
"content": "Walpurgis Night"
|
||
},
|
||
{
|
||
"id": "tutorial_walpurgisnacht_extraction_page_01_desc_01",
|
||
"content": "Walpurgis Night Target Extractions will be available during the event period."
|
||
},
|
||
{
|
||
"id": "tutorial_walpurgisnacht_extraction_page_01_desc_02",
|
||
"content": "Walpurgis Night Target Extractions will have higher Extraction rates for Identities and E.G.O from the currently active Walpurgis Night event."
|
||
},
|
||
{
|
||
"id": "tutorial_walpurgisnacht_extraction_page_02_desc_01",
|
||
"content": "During the event period, Identities & E.G.O from the current Walpurgis Night event will be Extractable from other Extraction banners(save for Season relevant Extraction banners) as well.\n\nHowever, their extraction rates will be identical to those of other Identities & E.G.O."
|
||
},
|
||
{
|
||
"id": "tutorial_walpurgisnacht_extraction_page_03_desc_01",
|
||
"content": "During the event period, previous Walpurgis Night Identities & E.G.O will be Extractable from all Extraction banners(save for Season relevant Extraction banners).\n\nHowever, they will not receive increased rates for those Extractions."
|
||
},
|
||
{
|
||
"id": "tutorial_walpurgisnacht_extraction_page_04_desc_01",
|
||
"content": "Once the event period is over, Walpurgis Night Identities and E.G.O will no longer be Extractable."
|
||
},
|
||
{
|
||
"id": "tutorial_walpurgisnacht_vendingmachine",
|
||
"content": "Walpurgis Night"
|
||
},
|
||
{
|
||
"id": "tutorial_walpurgisnacht_vendingmachine_page_01_desc_01",
|
||
"content": "During the event period, Identities and E.G.O from all previous Walpurgis Night events are available from the Dispenser."
|
||
},
|
||
{
|
||
"id": "tutorial_walpurgisnacht_vendingmachine_page_02_desc_01",
|
||
"content": "Identities and E.G.O from the currently active Walpurgis Night event are not available from the Dispenser."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_01_title_01",
|
||
"content": "Mirror of the Lake"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_01_desc_01",
|
||
"content": "Season 3's Mirror Dungeon is called 'Mirror of the Lake'."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_01_desc_02",
|
||
"content": "Choose between 'Normal' and 'Hard' difficulties to enter."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_02_title_01",
|
||
"content": "Weekly Bonuses"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_02_desc_01",
|
||
"content": "Every week, Mirror Dungeons offer Weekly Bonuses. Use Weekly Bonuses when you're claiming the rewards for the run—and receive greatly increased rewards."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_02_desc_02",
|
||
"content": "'Normal' difficulty offers 3 Weekly Bonuses, and 'Hard' difficulty offers 1 Weekly Bonus."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_02_desc_03",
|
||
"content": "Clearing the 'Hard' Difficulty Mirror Dungeon will allow you to spend the rest of the Normal Difficulty Weekly Bonuses as well, maximizing the amount of rewards you gain from the Mirror Dungeon."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_03_title_01",
|
||
"content": "Sinners"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_03_desc_01",
|
||
"content": "You can view your currently deployed Sinners here."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_03_title_02",
|
||
"content": "Starter Buffs"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_03_desc_02",
|
||
"content": "Collect Starlight from completing Mirror Dungeons and use them to obtain several Starter Buffs that will help you in the Mirror Dungeon."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_03_title_03",
|
||
"content": "E.G.O Gift Compendium"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_03_desc_03",
|
||
"content": "You can view the list of E.G.O Gifts that appear in the Mirror Dungeon. Obtaining an E.G.O Gift in the Mirror Dungeon will add an entry to your E.G.O Gift Compendium."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_04_title_01",
|
||
"content": "Starter Buffs"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_04_desc_01",
|
||
"content": "In Mirror of the Lake, you can increase your chances of obtaining higher Tier E.G.O Gifts during your Mirror Dungeon run by activating more Starter Buffs."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_04_desc_02",
|
||
"content": "Starter Buffs do not change with the Mirror Dungeon difficulties."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_04_title_02",
|
||
"content": "Starlight"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_04_desc_03",
|
||
"content": "You can obtain Starlight from completing Mirror Dungeon runs."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_04_desc_04",
|
||
"content": "The higher you rise through the Mirror Dungeon floors, the more Starlight you will obtain."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_05_title_01",
|
||
"content": "Starting E.G.O Gift Choice"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_05_desc_01",
|
||
"content": "Upon Mirror Dungeon entry, you will be given 8 E.G.O Gift categories to choose from."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_05_desc_02",
|
||
"content": "You can choose as many E.G.O Gifts as it is available to you from the same category."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_05_desc_03",
|
||
"content": "E.G.O Gifts provide special effects in the Mirror Dungeon to assist you in your journey."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_05_desc_04",
|
||
"content": "You can obtain extra Starlight by choosing an E.G.O Gift category that you did not use in your immediately preceding run."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_06_title_01",
|
||
"content": "Forming the Team"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_06_desc_01",
|
||
"content": "Select Sinners who will participate in the Mirror Dungeon run."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_06_desc_02",
|
||
"content": "In the Mirror Dungeon deployment stage, all Identity Levels will be fixed to 40. In 'Hard' difficulty, your current Identity levels will be reflected instead."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_06_desc_03",
|
||
"content": "Deploy 1★ or 2★ Identities to gain additional Cost upon entry."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_06_desc_04",
|
||
"content": "Deploy Identities that have not been used in your immediately preceding Run to gain additional Cost upon entry."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_07_title_01",
|
||
"content": "Rest Bonus"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_07_desc_01",
|
||
"content": "The deployed Identity's Rest Bonus will be completely exhausted upon clearing the Mirror Dungeon. The more Rest Bonus you exhaust, the more Starlight you will earn."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_07_desc_02",
|
||
"content": "However, Identities that have been swapped in or out during the Mirror Dungeon run will not spend their Rest Bonuses, and will not provide additional Starlight."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_07_desc_03",
|
||
"content": "Identities that did not spend their Rest Bonuses, and Identities that were not swapped in or out will gain 1 Bar of Rest Bonus."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_08_title_01",
|
||
"content": "Entering the Mirror Dungeon"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_08_desc_01",
|
||
"content": "After finishing up the initial Team setup, press 'Confirm' to enter the Mirror Dungeon."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_08_desc_02",
|
||
"content": "This area displays the additional Cost you have gained over the deployment process."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_09_title_01",
|
||
"content": "Exploring Mirror Dungeons"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_09_desc_01",
|
||
"content": "The Mirror Dungeon rooms and paths are randomly generated."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_09_desc_02",
|
||
"content": "You proceed by moving to nodes adjacent to your current node. You may find various events or combat encounters in each of the nodes."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_09_title_02",
|
||
"content": "Cost"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_09_desc_03",
|
||
"content": "You will earn 'Cost' as you proceed through the Mirror Dungeon. 'Cost' you earned can be spent at Shops and Rest Stops."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_10_title_01",
|
||
"content": "E.G.O Gifts"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_10_desc_01",
|
||
"content": "Acquired E.G.O Gifts are displayed here. E.G.O Gifts are items that offer powerful effects that last until the end of the Dungeon."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_10_title_02",
|
||
"content": "Effective Attacks"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page10_desc_02",
|
||
"content": "Below the combat Encounter nodes in Mirror Dungeons are types and affinities effective against the enemies in each node."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_10_title_03",
|
||
"content": "Sinner Status"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_10_desc_03",
|
||
"content": "The HP, SP, and lost lives of your Sinners will carry over between encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_11_title_01",
|
||
"content": "Shops"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_11_desc_01",
|
||
"content": "At Shops, you can spend your 'Cost' to purchase E.G.O Gifts, heal allies, deploy/swap out additional Identities or power up selected Identities."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_11_desc_02",
|
||
"content": "At Shops, you can sell E.G.O Gifts you don't use to obtain 'Cost'."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_12_title_01",
|
||
"content": "Rest Stops"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_12_desc_01",
|
||
"content": "At Rest Stops, you can spend your 'Cost' to heal allies, deploy/swap out additional Identities or enhance E.G.O Gifts."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_12_desc_02",
|
||
"content": "You can Fuse E.G.O Gifts to obtain different E.G.O Gifts."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_13_title_01",
|
||
"content": "Floor Buffs"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_13_desc_01",
|
||
"content": "Upon clearing a floor, you will obtain random enemy buffs tied to each E.G.O Gifts."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_13_desc_02",
|
||
"content": "Enemy Buffs will continue to stack with every floor cleared."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_14_title_01",
|
||
"content": "Mirror Dungeon Rewards"
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_14_desc_01",
|
||
"content": "Upon clearing a Mirror Dungeon run, spend Enkephalin Modules to claim your rewards."
|
||
},
|
||
{
|
||
"id": "tutorial_mirrordungeon03_page_14_desc_02",
|
||
"content": "The amount of rewards depends on the number of cleared Floors. You can use Weekly Bonus chances to claim even more rewards."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_01_title",
|
||
"content": "Miracle in District 20"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_01_title_01",
|
||
"content": "Unlock Miracle in District 20"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_01_desc_01",
|
||
"content": "The [Miracle in District 20 Event Stages] opens after clearing Stage 5-36 of the Main Story. You may enter the event page via the banner on the Window or the Driverside."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_02_title_01",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_02_desc_01",
|
||
"content": "The duration of The Miracle in District 20 event is shown here. During the event, you can earn [Trinkets Sack] by clearing Stages and Dungeons in the event and Main Story.\n※ However, [Trinkets Sack] cannot be obtained in Luxcavations."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_03_title_01",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_03_desc_01",
|
||
"content": "Miracle in District 20 consists of 13 stages, including story stages.\nSaid stages also offer batches of [Trinkets Sack] as a first-time Clear bonus."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_03_desc_02",
|
||
"content": "You can earn considerably more [Trinkets Sack] from the Miracle in District 20 stages compared to Main Story stages."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_04_title_01",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_04_desc_01",
|
||
"content": "Having E.G.O from the Miracle in District 20 event on your team increases the amount of [Trinkets Sack] earned from stages and dungeons."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_05_title_01",
|
||
"content": "Gift Exchange"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_05_desc_01",
|
||
"content": "You can redeem various rewards from the [Gift Exchange] based on the number of [Trinkets Sack] you have.\nYou can collect up to 4,000 [Trinkets Sack]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_06_desc_01",
|
||
"content": "You can acquire event reward Identities and E.G.O, as well as various currencies from the [Gift Exchange]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_06_desc_02",
|
||
"content": "The [Gift Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_07_title_01",
|
||
"content": "Event Stages"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_07_desc_01",
|
||
"content": "Miracle in District 20 does not feature a dungeon; instead, there's a special stage where you can earn larger amounts of Trinkets Sack. The special stage consumes Enkephalin Modules."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_08_title_01",
|
||
"content": "Trinkets Sack"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_08_desc_01",
|
||
"content": "There is a small chance to obtain a Huge Trinkets Sack upon clearing an Encounter. Huge Trinkets Sacks are automatically converted to 20 Trinkets Sacks."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_24_miracle_09_desc_01",
|
||
"content": "Even after the event fully ends, you will be able to experience the Miracle in District 20 combat Encounters and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_01_title",
|
||
"content": "The 2nd Walpurgis Night - The Dawn of Green"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_01_title_01",
|
||
"content": "Unlocking The 2nd Walpurgis Night - The Dawn of Green"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_01_desc_01",
|
||
"content": "[The 2nd Walpurgis Night - The Dawn of Green] unlocks regardless of your progress in the Main Story. Enter via the event banner on the Window or the Driverside tabs."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_02_title_01",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_02_desc_01",
|
||
"content": "The duration of The 2nd Walpurgis Night - The Dawn of Green event is shown here. During the event, complete Missions for Normal and Hard difficulty Dawn of Green Ordeal Encounters and claim their rewards."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_03_title_01",
|
||
"content": "Normal Difficulty Encounter"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_03_desc_01",
|
||
"content": "Select the door to begin the Normal difficulty Dawn of Green Ordeal. Dawn of Green Ordeal consumes an Enkephalin Module upon completion. In Normal difficulty, any deployed Identities under Level 40 will be raised to Level 40. However, your Identities' current Uptie Tiers and E.G.O Threadspinning Tiers will be reflected."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_03_title_02",
|
||
"content": "Hard Difficulty Encounter"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_03_desc_02",
|
||
"content": "Clearing the Normal difficulty Dawn of Green Ordeal unlocks the Hard difficulty. In Hard difficulty, your Identities' current Levels, Uptie Tiers, and E.G.O Threadspinning Tiers will be reflected."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_04_title_01",
|
||
"content": "Special Announcer"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_04_desc_01",
|
||
"content": "There will be a special, fixed Announcer for the Dawn of Green Ordeal Encounter. Therefore, you cannot select your own Announcers for this event Encounter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_04_title_02",
|
||
"content": "Control Team Captain Effects"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_04_desc_02",
|
||
"content": "The #1 Sinner to be deployed in the Teams menu will be imbued with the 'Control Team Captain' effect. The Sinner with the 'Control Team Captain' effect will gain more Slots, their Skill composition will change, and will gain more beneficial effects."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_05_title_01",
|
||
"content": "Missions"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_05_desc_01",
|
||
"content": "You can enter the [Missions] page, where you can view the list of Missions to be completed during the Encounter and their rewards."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_06_desc_01",
|
||
"content": "You can view the Reward Exchange period in the [Missions] page."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_06_desc_02",
|
||
"content": "Normal difficulty and Hard difficulty each has different sets of Missions to complete."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_06_desc_03",
|
||
"content": "Complete these Missions and claim various rewards from the [Missions] page."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_25_walpu2_07_desc_01",
|
||
"content": "Even after the event fully ends, you will be able to experience the 'The 2nd Walpurgis Night - The Dawn of Green' combat Encounters and view its story anytime at the Driverside and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_title_01",
|
||
"content": "Refraction Railway Line 3"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_01_title_01",
|
||
"content": "How to Enter"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_01_desc_01",
|
||
"content": "Select the activated Line to enter. Entering the Refraction Railway does not cost any currency or resources."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_02_title_01",
|
||
"content": "Creating your Team"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_02_desc_01",
|
||
"content": "You will choose a number of Identities and E.G.O to begin the expedition with."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_03_title_01",
|
||
"content": "Line 3 Stations"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_03_desc_01",
|
||
"content": "There are a total of 13 Stations in Refraction Railway Line 3. 10 of those Stations are combat Encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_03_desc_02",
|
||
"content": "Station #4, #8, and #12 are not combat Encounters. There, you can heal, revive, or change your Team Loadout. "
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_04_desc_01",
|
||
"content": "Select the Station to enter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_04_desc_02",
|
||
"content": "Below each Station, you can view the rewards for clearing that Station. Claim them at the Lost & Found."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_05_title_01",
|
||
"content": "Team Setup"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_05_desc_01",
|
||
"content": "You can select up to 6 participants for an encounter. While you can select less than 6 combat participants, no additional Skill slots will be given for them throughout the encounter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_06_title_01",
|
||
"content": "Encounter"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_06_desc_01",
|
||
"content": "Every battle in the Refraction Railway will allow you to directly match ally skills against enemy skills, just like in Focused Encounters."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_07_title_01",
|
||
"content": "Observation Logs"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_07_desc_01",
|
||
"content": "If you have already unlocked the Abnormalities' Observation Levels through the Story Dungeon Encounters, their Observation Levels will be reflected in the Refraction Railway and you can view their information as you would in those Dungeons."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_07_desc_02",
|
||
"content": "However, the damage bonus based on Observation Levels do not apply in the Refraction Railway."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_07_desc_03",
|
||
"content": "In Refraction Railway Line 3, the updated Observation Level will be saved even if you give up mid-Encounter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_08_desc_01",
|
||
"content": "The E.G.O resources held after clearing a Station can be carried over to the next Station."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_08_desc_02",
|
||
"content": "Total Turns taken to clear the Station and Total Turns taken since the First Stop will be shown above each Station."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_08_desc_03",
|
||
"content": "The HP, SP, and availability of your Identities are shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_09_desc_01",
|
||
"content": "Upon defeat, you can either return to the state immediately before entering that Station or continue using your surviving Identities."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_09_desc_02",
|
||
"content": "Should you choose to continue, enemies' current HP will be saved. Their remaining HP percentages will be shown above the Station."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_10_desc_01",
|
||
"content": "Select the Reset button to return to the state immediately before entering that Station."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_11_title_01",
|
||
"content": "Breaking Records"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_11_desc_01",
|
||
"content": "During an expedition, you can choose to start over from previously cleared Stations.\nWhen you do so, the battle will start with the Sinners’ statuses and E.G.O resources reverted to that point, and any progress you've made since that Station will be reset."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_12_title_01",
|
||
"content": "Rest Station"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_12_desc_01",
|
||
"content": "Station #4, #8, and #12 are Rest Stations. Reaching those Stations will fully heal all allies and revive dead Identities."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_12_desc_02",
|
||
"content": "Identities with 0 or positive SP will maintain their SP, but Identities with negative SP will recover to 0 SP."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_12_desc_03",
|
||
"content": "You can also change your Team Loadout in Rest Stations."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_13_desc_01",
|
||
"content": "You cannot go back to the previous Station once you enter the Terminus. Choose carefully."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_13_desc_02",
|
||
"content": "Clearing the Terminus is the ultimate objective of Refraction Railway Line 3."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_14_title_01",
|
||
"content": "Banner Requisites"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_14_desc_01",
|
||
"content": "You can check the requirements for acquiring Refraction Railway Line 3 banners here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_14_desc_02",
|
||
"content": "You can acquire more lavishly ornamented banners as you meet more difficult conditions."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_14_desc_03",
|
||
"content": "Upon acquisition of these banners, the Total Turns of your best record will be displayed on them."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_15_title_01",
|
||
"content": "The Lost & Found"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_15_desc_01",
|
||
"content": "After clearing a Station in the Line for the first time, the rewards will be sent to the Lost & Found."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_15_desc_02",
|
||
"content": "To gain access to a reward for the first time at Lost & Found, a number of Enkephalin Modules will be required.\nAfterward, you may freely access it and claim rewards you’ve earned at no additional cost."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_16_title_01",
|
||
"content": "Travel Collection"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_16_desc_01",
|
||
"content": "Upon clearing the final Station, your Refraction Railway play record will be saved. Up to 20 records can be viewed. "
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway3_page_16_desc_02",
|
||
"content": "If you have more than 20 records, records with the highest Total Turns will be deleted first."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_01_title",
|
||
"content": "Yield My Flesh to Claim Their Bones"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_01_title_01",
|
||
"content": "Unlocking Yield My Flesh to Claim Their Bones"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_01_desc_01",
|
||
"content": "The [Yield My Flesh to Claim Their Bones Event Page] opens after clearing Stage 5.5-12 of the Main Story.\n\nYou may enter the event page via the banner on the Window or the Driverside."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_02_title_01",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_02_desc_01",
|
||
"content": "The duration of Yield My Flesh to Claim Their Bones event is shown here.\n\nDuring the event, you can earn [Bloodied Scabbard] by clearing Event Stages and Event Dungeons. You can also earn [Bloodied Scabbard] by clearing the Mirror Dungeons or clearing Main Story Stages or Dungeons for the first time.\n\n※ However, [Bloodied Scabbard] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_03_title_01",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_03_desc_01",
|
||
"content": "Including Story Stages, the Yield My Flesh to Claim Their Bones event is composed of 12 Stages."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_03_desc_02",
|
||
"content": "You can earn considerably more [Bloodied Scabbard] from Yield My Flesh to Claim Their Bones Stages compared to Main Story Stages. "
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_04_title_01",
|
||
"content": "Event Bonus Identities"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_04_desc_01",
|
||
"content": "Having Event Identities from the Yield My Flesh to Claim Their Bones event on your team increases the amount of [Bloodied Scabbard] earned from Stages and Dungeons."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_05_title_01",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_05_desc_01",
|
||
"content": "At the Reward Exchange window, you can submit [Bloodied Scabbard] you've collected to purchase various rewards."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_06_desc_01",
|
||
"content": "The duration to claim the rewards is shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_06_desc_02",
|
||
"content": "Here, you can obtain various currencies and the Event Identity."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_07_title_01",
|
||
"content": "Event Stages"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_07_desc_01",
|
||
"content": "The final battle of Yield My Flesh to Claim Their Bones is like a Mirror Dungeon.\n\nEntering the Dungeon costs Enkephalin Modules."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_08_title_01",
|
||
"content": "Resentful Scabbard"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_08_desc_01",
|
||
"content": "Rarely, you may obtain [Resentful Scabbard] from clearing Encounters.\n\n[Resentful Scabbard] is automatically converted to 20 [Bloodied Scabbard] upon acquisition."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_26_ycgd_09_desc_01",
|
||
"content": "Even after the event fully ends, you will be able to experience the Yield My Flesh to Claim Their Bones combat Encounters and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_01_title",
|
||
"content": "Timekilling Time"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_01_title_01",
|
||
"content": "Accessing the Event"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_01_desc_01",
|
||
"content": "The [Timekilling Time Event Page] opens after clearing Stage 6-48 of the Main Story.You may enter the event page via the banner on the Window or the Driverside."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_02_title_01",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_02_desc_01",
|
||
"content": "The duration of the Timekilling Time event is shown here.\n\nDuring the event, you can earn [Pocket Watch] by clearing Event Stages. You can also earn [Pocket Watch] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Pocket Watch] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_03_title_01",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_03_desc_01",
|
||
"content": "Timekilling Time consists of 14 stages, including story stages, and a single dungeon.\n\nEvent Encounters also offer batches of [Pocket Watch] as a first-time Clear bonus."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_04_title_01",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_04_desc_01",
|
||
"content": "Having Identities and E.G.O from Timekilling Time event on your team increases the amount of [Pocket Watch] earned from Stages and Mirror Dungeons."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_05_title_01",
|
||
"content": "Item Exchange"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_05_desc_01",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] based on the number of [Pocket Watch] you have."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_06_desc_01",
|
||
"content": "You can acquire the event reward Identity and various currencies from [Reward Exchange]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_06_desc_02",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_07_title_01",
|
||
"content": "Event Stages"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_07_desc_01",
|
||
"content": "A Mirror Dungeon awaits at the end of the Timekilling Time event. Entering this Mirror Dungeon costs Enkephalin Modules."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_08_title_01",
|
||
"content": "Pocket Watch Bundle"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_08_desc_01",
|
||
"content": "Rarely, you may obtain [Pocket Watch Bundle] from clearing Encounters.\n\n[Pocket Watch Bundle] is automatically converted to 20 [Pocket Watch] upon acquisition."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt_09_desc_01",
|
||
"content": "Even after the event fully ends, you will be able to experience the Timekilling Time combat Encounters and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_28_tkt",
|
||
"content": "Timekilling Time"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_title_01",
|
||
"content": "Refraction Railway Line 4"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_01_title_01",
|
||
"content": "How to Enter"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_01_desc_01",
|
||
"content": "Select the activated Line to enter. Entering the Refraction Railway does not cost any currency or resources."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_02_desc_01",
|
||
"content": "Refraction Railway presents a series of very challenging battles."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_02_desc_02",
|
||
"content": "We recommend that you Uptie your Identities to Tier 4, level them to Level 45, and Threadspin your E.G.Os to Tier 4."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_02_desc_03",
|
||
"content": "We suggest that you enter the Railway after meeting the recommended conditions."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_03_title_01",
|
||
"content": "Creating your Team"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_03_desc_01",
|
||
"content": "Choose a number of Identities and E.G.O to enter the Railway with."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_03_desc_02",
|
||
"content": "If you level up, Uptie, or Threadspin your Identities or E.G.O outside the Refraction Railway, the changes will be applied to your characters in the Refraction Railway as well."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_04_title_01",
|
||
"content": "Line 4: Stations and Sections"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_04_desc_01",
|
||
"content": "Refraction Railway Line 4 is composed of several Sections that tie several Stations into a single Stage. There are a total of 13 Stations."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_04_desc_02",
|
||
"content": "There are four Combat Encounter Stages, each called a 'Section'; between each Section is a rest station."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_05_desc_01",
|
||
"content": "Select the Section to enter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_05_desc_02",
|
||
"content": "Clearing the Section will record your Clear Turn Count.\n\nBelow the Clear Turn Count is the Total Turn Count, which is the sum of all Clear Turn Counts from each Section."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_05_desc_03",
|
||
"content": "Below each Section, you can view the rewards for clearing that Section. Claim them at the Lost & Found."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_06_title_01",
|
||
"content": "Combat Deployment - Deployment Order Effects"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_06_desc_01",
|
||
"content": "Refraction Railway Line 4 presents special buffs to your Sinners depending on their order of Deployment."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_06_desc_02",
|
||
"content": "Certain Backup units receive additional Entry SP buffs. Minus Coin Identities will receive negative Entry SP buffs."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_07_title_01",
|
||
"content": "Combat Deployment - Chain Battles"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_07_desc_01",
|
||
"content": "Refraction Railway Line 4 introduces the 'Chain Battle' system.\n\nIn Chain Battles, when a Deployed unit is defeated, the Backup units will fill their spots in their own Deployment orders."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_07_desc_02",
|
||
"content": "You can enter the Station only when you have selected both your Deployment and Backup units: 7 and 5 units, respectively."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_08_title_01",
|
||
"content": "Encounter"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_08_desc_01",
|
||
"content": "Every battle in the Refraction Railway will allow you to directly match ally skills against enemy skills, just like in Focused Encounters.\nIn Refraction Railway Line 4, the Sapling of Light ability can be activated once per every run.\nActivation inside the Refraction Railway does not count toward the activation limit outside the Refraction Railway."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_09_title_01",
|
||
"content": "Combat - Deployment Order Effects"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_09_desc_01",
|
||
"content": "You can view the Deployment Order effects in the middle of an Encounter as well."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_09_desc_02",
|
||
"content": "In Line 4, a defeated ally Identity will give E.G.O resources that correspond with the Sin Affinities of the Attack Skills on the defeated Ally. The amount of E.G.O resources given corresponds with the Rank of each Attack Skill. (S1 gives 1, S2 gives 2, S3 gives 3, for example)"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_10_title_01",
|
||
"content": "Combat - Chain Battles"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_10_desc_01",
|
||
"content": "When a Deployed unit is defeated, the Backup units will fill their spot in the Deployment order."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_10_desc_02",
|
||
"content": "When a Backup unit is Deployed into battle, its Combat Passive activates instead of its Support Passive.\n\nWhen a Deployed unit is defeated, its Support Passive will activate instead of its Combat Passive."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_11_title_01",
|
||
"content": "Combat - Resilient Determination"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_11_desc_01",
|
||
"content": "In Line 4, ally death will not lower the other allies' SP."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_11_desc_02",
|
||
"content": "Certain enemies in Line 4 will gain certain effects based on their Deployment orders."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_12_title_01",
|
||
"content": "Observation Logs"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_12_desc_01",
|
||
"content": "If you have already unlocked the Abnormalities' Observation Levels through the Story Dungeon or Mirror Dungeon Encounters, their Observation Levels will be reflected in the Refraction Railway, and you can view their information as you would in those Dungeons."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_12_desc_02",
|
||
"content": "However, the damage bonus based on Observation Levels does not apply in the Refraction Railway."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_12_desc_03",
|
||
"content": "In Line 4, the updated Observation Level will be saved even if you give up or retry mid-Encounter."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_13_desc_01",
|
||
"content": "The E.G.O resources held after clearing a Station can be carried over to the next Section."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_13_desc_02",
|
||
"content": "The HP, SP, and availability of your Identities are shown at the bottom of the screen."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_14_title_01",
|
||
"content": "Rest Stations"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_14_desc_01",
|
||
"content": "Stopping by the Rest Stations, which are located between Sections, will fully heal your Identities and reset their Sp to 0."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_14_desc_02",
|
||
"content": "You can also change your Team Loadout in Rest Stations.\n\nIf you are having difficulty clearing a Stage, please note that a different Team may work better against certain enemies."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_15_desc_01",
|
||
"content": "If all of your allies are defeated, you can choose between returning to the Team Loadout menu to change your Deployment orders, and immediately retrying the battle."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_16_title_01",
|
||
"content": "Breaking Records"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_16_desc_01",
|
||
"content": "During an expedition, you can choose to start over from previously cleared Stages."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_16_desc_02",
|
||
"content": "When you do so, the battle will start with the Sinners’ statuses and E.G.O resources reverted to that point, and any progress you've made since that Stage will be reset."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_17_title_01",
|
||
"content": "Banner Requisites"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_17_desc_01",
|
||
"content": "You can check the requirements for acquiring Refraction Railway Line 4 banners here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_17_desc_02",
|
||
"content": "Upon acquisition of these banners, the Total Turns of your best record will be displayed on them."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_18_title_01",
|
||
"content": "Lost & Found"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_18_desc_01",
|
||
"content": "After clearing a Stage in the Line for the first time, the rewards will be sent to the Lost & Found."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_18_desc_02",
|
||
"content": "To gain access to a reward for the first time at Lost & Found, a number of Enkephalin Modules will be required.\nAfterward, you may freely access it and claim rewards you’ve earned at no additional cost."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_19_title_01",
|
||
"content": "Travel Collection"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_19_desc_01",
|
||
"content": "Upon clearing the final Stage, your Refraction Railway play record will be saved. Up to 20 records can be viewed. "
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_railway4_page_19_desc_02",
|
||
"content": "If you have more than 20 records, records with the highest Total Turns will be deleted first."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_01_title",
|
||
"content": "Murder on the WARP Express"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_01_title_01",
|
||
"content": "Unlocking Murder on the WARP Express"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_01_desc_01",
|
||
"content": "The [Murder on the WARP Express Event Page] opens after clearing Stage 0-4 of the Main Story. You may enter the event page via the banner on the Window or the Driverside."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_02_title_01",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_02_desc_01",
|
||
"content": "The duration of the Murder on the WARP Express event is shown here.\n\nDuring the event, you can earn [Civilian Recov. Pack] by clearing Event Stages. You can also earn [Civilian Recov. Pack] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Civilian Recov. Pack] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_03_title_01",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_03_desc_01",
|
||
"content": "Murder on the WARP Express consists of 15 stages, including story stages.\nSaid stages also offer batches of [Civilian Recov. Pack] as a first-time EX Clear bonus."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_03_desc_02",
|
||
"content": "You can earn considerably more [Civilian Recov. Pack] from Murder on the WARP Express Stages compared to Main Story Stages."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_04_title_01",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_04_desc_01",
|
||
"content": "Having Event Identities and E.G.O from the Murder on the WARP Express event on your team increases the amount of [Civilian Recov. Pack] earned from Stages and Dungeons."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_05_title_01",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_05_desc_01",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] using the [Civilian Recov. Pack] you have collected."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_06_desc_01",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_06_desc_02",
|
||
"content": "You can acquire event reward Identities and various currencies from the [Reward Exchange]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_07_title_01",
|
||
"content": "Chain Battle Encounters"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_07_desc_01",
|
||
"content": "Certain Encounters in the Murder on the WARP Express event are Chain Battles. In Chain Battles, the Sinners will not lose their Sanity(SP) even if their allies are defeated."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_08_title_01",
|
||
"content": "Fixer Recov. Pack"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_08_desc_01",
|
||
"content": "Rarely, you may obtain [Fixer Recov. Pack] from clearing Encounters. [Fixer Recov. Pack] is immediately converted to 20 [Civilian Recov. Pack] upon acquisition."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_29_mowe_09_desc_01",
|
||
"content": "Even after the event fully ends, you will be able to experience the Murder on the WARP Express combat Encounters and view its story at any time at the Driverside and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_11_title_01",
|
||
"content": "Chain Battles"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_11_desc_01",
|
||
"content": "In Chain Battles, you can deploy 'Backup Units' in addition to participating units.\n\nWhen a unit is defeated mid-battle, a backup unit will substitute in to fill their place.\n\nIn Chain Battles, you cannot lose until all units selected for the Encounter(both participating units and backup units) are defeated."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_12_title_01",
|
||
"content": "Deploying Backup Units"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_12_desc_01",
|
||
"content": "When a participating unit is killed, Backup units will be substituted into the field in the order of their Deployment.\n\nWhen the Backup units substitute into the battle, they enter with bonus SP based on the starting SP values defined by their deployment order.\n\nCertain Chain Battles may give additional buffs for Backup units.\n\nPlease experiment with Deployment orders to strategize prior to entering Chain Battles."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_13_title_01",
|
||
"content": "Substitute"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_13_desc_01",
|
||
"content": "In Chain Battles, SP loss due to ally death listed in the 'Base factors increasing/decreasing Sanity' will not activate.\n\nIf an ally is defeated mid-Encounter, the Backup unit next in the Deployment order will replace them.\nThis is called <Substitution>.\n\nWhen a Deployed unit is defeated, its Support Passive will activate instead of its Combat Passive.\n\nWhen a Backup unit is substituted in, its Combat Passive will activate instead of its Support Passive."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_14_title_01",
|
||
"content": "Remaining Enemies Indicator"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_14_desc_01",
|
||
"content": "In Chain Battles, the indicator that shows the number of Waves shows total number of enemies and the number of defeated enemies instead.\n\nHowever, this indicator does not take into account the extra enemies that are summoned due to certain conditions."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P1_T1",
|
||
"content": "Accessing the Event"
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P1_D1",
|
||
"content": "Select the Event banner from either the Window or the Drive menu to enter the [Miracle in District 20 BokGak Event] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P2_D1",
|
||
"content": "The duration of Miracle in District 20 BokGak Event is shown here.\n\nDuring the event, you can earn [Trinkets Sack] by clearing Event Stages. You can also earn [Trinkets Sack] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Trinkets Sack] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P3_D1",
|
||
"content": "Miracle in District 20 BokGak Event consists of 13 stages, including story stages.\n\nSaid stages also offer batches of [Trinkets Sack] as a First-time Clear bonus in addition to clear rewards. (only for first-time clears of each Stage)"
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P4_D1",
|
||
"content": "Having Event E.G.Os from the Event on your team increases the amount of [Trinkets Sack] earned from Stages and the Mirror Dungeon."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P5_D1",
|
||
"content": "You can redeem various rewards from [Reward Exchange] by spending the [Trickets Sack] you collected."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P6_D1",
|
||
"content": "You can acquire the event reward E.G.O, Announcer, Ticket Deco, banners, and various currencies from [Reward Exchange] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P6_D2",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P7_T1",
|
||
"content": "Huge Trinkets Sack"
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P7_D1",
|
||
"content": "There is a small chance to obtain a [Huge Trinkets Sack] upon clearing an Encounter.\n\n[Huge Trinkets Sacks] are automatically converted to 20 [Trinkets Sack]."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P8_T1",
|
||
"content": "Hard Difficulty"
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P8_D1",
|
||
"content": "Miracle in District 20 Hard Difficulty will be unlocked during the Event period. The Hard Difficulty is unlocked upon clearing the Main Story Stage 6-48."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P8_D2",
|
||
"content": "Hard Difficulty rewards more Event currencies than the Normal Difficulty does."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P8_D3",
|
||
"content": "You can earn first-time clear rewards, EX Clear rewards, and Chapter Progress rewards from clearing the Hard Difficulty Stages as well."
|
||
},
|
||
{
|
||
"id": "TutoEvent5501_P9_D1",
|
||
"content": "Even after the event fully ends, you will be able to experience the Miracle in District 20 combat Encounters and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P1_T1",
|
||
"content": "LCB Regular Check-up"
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P1_D1",
|
||
"content": "Unlocking LCB Regular Check-up"
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P1_D2",
|
||
"content": "Select the Event banner from either the Window or the Drive menu to enter."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P2_D1",
|
||
"content": "The duration of LCB Regular Check-up event is shown here. During the event, you can earn [Amassed Data] by clearing Stages and Dungeons in the event and Main Story.\n\n※ However, [Amassed Data] cannot be obtained in Luxcavations."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P3_D1",
|
||
"content": "LCB Regular Check-up event consists of 13 stages, including story stages, and a single dungeon.\n\nEvent Encounters also offer batches of [Amassed Data] as a first-time Clear bonus."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P3_D2",
|
||
"content": "You can earn considerably more [Amassed Data] from LCB Regular Check-up Stages compared to Main Story Stages. "
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P4_D1",
|
||
"content": "Having Event Identities and E.G.O from the LCB Regular Check-up event on your team increases the amount of [Amassed Data] earned from Stages and Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P5_D1",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] based on the number of [Amassed Data] you have."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P6_T1",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P6_D1",
|
||
"content": "You can acquire event reward Identities and various currencies from the [Reward Exchange]."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P7_T1",
|
||
"content": "Chain Battle Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P7_D1",
|
||
"content": "Certain Encounters in the LCB Regular Check-up event are Chain Battles. In Chain Battles, the Sinners will not lose their Sanity(SP) even if their allies are defeated."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P8_T1",
|
||
"content": "Event Stages"
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P8_D1",
|
||
"content": "A Mirror Dungeon awaits at the end of LCB Regular Check-up event. Entering this Mirror Dungeon costs Enkephalin Modules."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P9_T1",
|
||
"content": "Classified Data"
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P9_D1",
|
||
"content": "There is a small chance to obtain Classified Data upon clearing an Encounter. Classified Data are automatically converted to 20 Amassed Data."
|
||
},
|
||
{
|
||
"id": "TutoEvent7501_P10_D1",
|
||
"content": "Even after the event fully ends, you will be able to experience the LCB Regular Check-up combat Encounters and view its story at any time at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P1_T1",
|
||
"content": "Accessing the Event"
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P1_D1",
|
||
"content": "Select the Event banner from either the Window or the Drive menu to enter the [Yield My Flesh to Claim Their Bones BokGak Event] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P2_D1",
|
||
"content": "The duration of Yield My Flesh to Claim Their Bones BokGak Event is shown here.\n\nDuring the event, you can earn [Bloodied Scabbard] by clearing Event Stages. You can also earn [Bloodied Scabbard] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Bloodied Scabbard] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P3_D1",
|
||
"content": "Yield My Flesh to Claim Their Bones BokGak Event consists of 11 stages, including story stages, and a Dungeon.\n\nSaid stages also offer batches of [Bloodied Scabbard] as a First-time Clear bonus in addition to clear rewards. (only for first-time clears of each Stage)"
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P4_D1",
|
||
"content": "Having Event Identities from Event on your team increases the amount of [Bloodied Scabbard] earned from Stages and Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P5_D1",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] using the [Bloodied Scabbard] you have collected."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P6_D1",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P6_D2",
|
||
"content": "You can acquire the event reward Identity, Ticket Deco, banners, and various currencies from [Reward Exchange] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P7_T1",
|
||
"content": "Resentful Scabbard"
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P7_D1",
|
||
"content": "Rarely, you may obtain [Resentful Scabbard] from clearing Encounters.\n\n[Resentful Scabbard] is automatically converted to 20 [Bloodied Scabbard] upon acquisition."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P8_T1",
|
||
"content": "Hard Difficulty"
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P8_D1",
|
||
"content": "Yield My Flesh to Claim Their Bones Hard Difficulty will be unlocked during the Event period. The Hard Difficulty is unlocked upon clearing the Main Story Stage 6-48."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P8_D2",
|
||
"content": "Hard Difficulty rewards more Event currencies than the Normal Difficulty does."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P8_D3",
|
||
"content": "You can earn first-time clear rewards, EX Clear rewards, and Chapter Progress rewards from clearing the Hard Difficulty Stages as well."
|
||
},
|
||
{
|
||
"id": "TutoEvent5502_P9_D1",
|
||
"content": "Even after the event fully ends, you will be able to experience the Yield My Flesh to Claim Their Bones combat Encounters and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P1_T1",
|
||
"content": "Refraction Railway Line 5"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P1_D1",
|
||
"content": "How to Enter"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P1_D2",
|
||
"content": "Select the activated Line to enter. Entering the Refraction Railway does not cost any currency or resources."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P2_T1",
|
||
"content": "Refraction Railway presents a series of very challenging battles."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P2_D1",
|
||
"content": "We recommend that you Uptie your Identities to Tier 4, level them to Level 50, and Threadspin your E.G.Os to Tier 4."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P2_D2",
|
||
"content": "We suggest that you enter the Railway after meeting the recommended conditions."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P3_T1",
|
||
"content": "Line 5: Stations and Sections"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P3_D1",
|
||
"content": "Refraction Railway Line 5 is composed of several Sections that tie several Stations into a single Stage. There are a total of 11 Stations."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P3_D2",
|
||
"content": "There are 3 Combat Encounter Stages, each called a 'Section'."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P4_T1",
|
||
"content": "Entering Section"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P4_D1",
|
||
"content": "Clearing the Section will record your Clear Turn Count.\n\nBelow the Clear Turn Count is the Total Turn Count, which is the sum of all Clear Turn Counts from each Section."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P4_D2",
|
||
"content": "Below each Section, you can view the rewards for clearing that Section. Claim them at the Lost & Found."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P5_T1",
|
||
"content": "Combat Deployment - Chain Battles"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P5_D1",
|
||
"content": "Refraction Railway Line 5 uses the 'Chain Battle' system.\n\nIn Chain Battles, when a Deployed unit is defeated, the Backup units will fill their spots in their own Deployment orders."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P5_D2",
|
||
"content": "You can enter the Section only when you have selected both your Deployment units and the Backup units, six in each category."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P6_T1",
|
||
"content": "Identity Deployment Limits"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P6_D1",
|
||
"content": "In Line 5, you cannot use the same team to challenge both Section 1 and Section 2.\nEach Section needs a different team of Identities."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P6_D2",
|
||
"content": "This Identity restriction does not apply to Section 3, however, and you can freely select any Identity to be deployed."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P7_T1",
|
||
"content": "Creating your Team"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P7_D1",
|
||
"content": "Choose a number of Identities and E.G.O to enter the Railway with. "
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P7_D2",
|
||
"content": "If you level up, Uptie, or Threadspin your Identities or E.G.O outside the Refraction Railway, the changes will be applied to your characters in the Refraction Railway as well."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P7_D3",
|
||
"content": "Backup units receive Starting SP buffs, and Backup units further back in the Deployment order receive greater Starting SP buffs.\n\nMinus Coin Identities receive negative Starting SP buffs."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P8_T1",
|
||
"content": "Combat"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P8_D1",
|
||
"content": "Every battle in the Refraction Railway will allow you to directly match ally skills against enemy skills.\nThe highest Turn Count that can be recorded in each Section is 100 Turns. If your Turn Count goes beyond 100 Turns in a single Stage, the Encounter will end in defeat."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P9_T1",
|
||
"content": "Observation Logs"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P9_D1",
|
||
"content": "Save for the Boss enemy of the final waves of each Section, all enemy info will be unlocked for viewing from the start. Prepare the appropriate strategy, Identity, and E.G.O loadout based on this information."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P9_D2",
|
||
"content": "However, the damage bonus based on Observation Levels does not apply in the Refraction Railway."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P9_D3",
|
||
"content": "In Line 5, the updated Observation Level will be saved even if you give up or retry mid-Encounter."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P10_T1",
|
||
"content": "Combat - Chain Battles"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P10_D1",
|
||
"content": "When a Deployed unit is defeated, the Backup units will fill their spot in the Deployment order."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P10_D2",
|
||
"content": "When a Backup unit is Deployed into battle, its Combat Passive activates instead of its Support Passive.\n\nWhen a Deployed unit is defeated, its Support Passive will activate instead of its Combat Passive."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P11_T1",
|
||
"content": "Combat - Lasting Determination"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P11_D1",
|
||
"content": "In Line 5, when an Identity is killed, they release E.G.O resources based on the ranks and Affinities of their Base Attack Skills. And just like in Chain Encounters, their deaths will not reduce other allies' SP."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P12_T1",
|
||
"content": "Certain enemies in Line 5 will gain certain effects based on their Deployment orders."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P13_T1",
|
||
"content": "Combat - Buffs & Trials"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P13_D1",
|
||
"content": "Clearing a wave(Station) within a Section will bring you to the Buffs & Trials selection menu."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P13_D2",
|
||
"content": "Here, you will be selecting a mix of Buffs and Trials with positive effects for allies and enemies both. Any Buffs and Trials selected here will persist throughout Line 5."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P14_T1",
|
||
"content": "Clear Info"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P14_D1",
|
||
"content": "After clearing each Section, you can view statistics such as the obtained Buffs, Trials, and participating Identities in the Clear Info menu."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P15_T1",
|
||
"content": "The E.G.O resources held after clearing a Section can be carried over to the next Section."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P16_T1",
|
||
"content": "If all of your allies are defeated, you can choose between returning to the Team Loadout menu to change your Deployment orders, and immediately retrying the battle."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P17_T1",
|
||
"content": "Breaking Records"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P17_D1",
|
||
"content": "During an expedition, you can choose to start over from previously cleared Stages."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P17_D2",
|
||
"content": "When you do so, the battle will start with the Sinners’ statuses and E.G.O resources reverted to that point, and any progress you've made since that Stage will be reset."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P18_T1",
|
||
"content": "Banner Requisites"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P18_D1",
|
||
"content": "You can check the requirements for acquiring Refraction Railway Line 5 banners here."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P18_D2",
|
||
"content": "Once you obtain a Banner, the Turn Count of your best record for each Section and total turns will be displayed on it.\nMaking a new best record in total turn count will update the Turn Count on your banner. If there are records with the same number of total turns, it will display the more recent record."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P19_T1",
|
||
"content": "The Lost & Found"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P19_D1",
|
||
"content": "After clearing a Stage in the Line for the first time, the rewards will be sent to the Lost & Found."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P19_D2",
|
||
"content": "To gain access to a reward for the first time at Lost & Found, a number of Enkephalin Modules will be required.\nAfterward, you may freely access it and claim rewards you’ve earned at no additional cost."
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P20_T1",
|
||
"content": "Travel Collection"
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P20_D1",
|
||
"content": "Upon clearing the final Stage, your Refraction Railway play record will be saved. Up to 20 records can be viewed. "
|
||
},
|
||
{
|
||
"id": "TutoRailway5_P20_D2",
|
||
"content": "If you have more than 20 records, records with the highest Total Turns will be deleted first."
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P1_T1",
|
||
"content": "Nocturnal Sweeping"
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P1_D1",
|
||
"content": "Unlocking Nocturnal Sweeping"
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P1_D2",
|
||
"content": "The [Nocturnal Sweeping] page opens after clearing Stage 7.5-14 of the Main Story. You may enter the event page via the banner on the Window or the Drive menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P2_D1",
|
||
"content": "The duration of Nocturnal Sweeping event is shown here. During the event, you can earn [Sweeper Fuel Cylinder] by clearing Stages and Dungeons in the event and Main Story, or the Mirror Dungeon\n\n※ However, [Sweeper Fuel Cylinder] cannot be obtained in Luxcavations and in Mirror Dungeon Parallel Superposition Mode (F6 or higher)."
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P3_D1",
|
||
"content": "Nocturnal Sweeping consists of 12 Stages, including story Stages.\nSaid Stages also offer batches of [Sweeper Fuel Cylinder] as a first-time EX Clear bonus."
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P3_D2",
|
||
"content": "You can earn considerably more [Sweeper Fuel Cylinder] from Nocturnal Sweeping Stages compared to Main Story Stages. "
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P4_D1",
|
||
"content": "Having Event Identities from the Nocturnal Sweeping event on your team increases the amount of [Sweeper Fuel Cylinder] earned from Stages and Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P5_D2",
|
||
"content": "You can redeem various rewards from [Reward Exchange] by spending the [Sweeper Fuel Cylinder] you collected."
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P6_D1",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P6_D2",
|
||
"content": "You can acquire event reward Identities and various currencies from the [Reward Exchange]."
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P7_T1",
|
||
"content": "Chain Battle Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P7_D1",
|
||
"content": "Encounters in the Nocturnal Sweeping event are Chain Battles. In Chain Battles, the Sinners will not lose their Sanity(SP) even if their allies are defeated."
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P8_T1",
|
||
"content": "[Sweeper Fuel Tank]"
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P8_D1",
|
||
"content": "There is a small chance to obtain a [Sweeper Fuel Tank] upon clearing an Encounter. [Sweeper Fuel Tank] are automatically converted to 20 [Sweeper Fuel Cylinder]."
|
||
},
|
||
{
|
||
"id": "TutoEvent7502_P9_D1",
|
||
"content": " Even after the event fully ends, you will be able to experience the Nocturnal Sweeping combat Encounters and view its story anytime at Drive - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P1_T1",
|
||
"content": "Sinners (Team)"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P1_D1",
|
||
"content": "You can configure various Teams from your 12 Limbus Company Sinners and their Identities."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P1_T2",
|
||
"content": "Edit Team"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P1_D2",
|
||
"content": "In 'Sinners' window, selecting a Sinner's Identity portrait will show a list of their Identities and E.G.O. You can change your Team from there."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P1_D3",
|
||
"content": "Select the \"All Identities\" or \"All E.G.O\" button on the right to view the full list of Identities and E.G.O for all Sinners, making it easier to design your Team loadout."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_T1",
|
||
"content": "Deployment Menu"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D1",
|
||
"content": "In normal Team loadout menus, clicking anywhere on each Identity's portrait loads into the \"Edit Team\" menu.\nHowever, in battle encounter Team menus, the Identity's portrait will be divided into the following two areas."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D2",
|
||
"content": "Selecting the upper part of the portrait loads into the \"Edit Team\" menu, where you can view and swap out the Identities and E.G.O of the selected Sinner."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D3",
|
||
"content": "Selecting the lower part of the portrait Deploys the Sinner, which means that the Sinner will be taking part in the battle."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D4",
|
||
"content": "This area on the bottom right shows the total number of Deployable Identities for this battle."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D5",
|
||
"content": "You will not be able to edit your Team in certain battle encounters, however.\nIn those cases, selecting anywhere on a Sinner's Identity portrait will deploy that Identity to battle."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_T2",
|
||
"content": "Deploying Backup Units"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D6",
|
||
"content": "In normal battles, you cannot Deploy more Sinners than the \"Participant Limit\" indicated in the bottom right corner."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D7",
|
||
"content": "However, in Chain Battles, you can deploy 'Backup Units' in addition to participating units.\n\nWhen a unit is defeated mid-battle, a Backup Unit will substitute in to fill their place.\n\nIn Chain Battles, the battle will not end in defeat until all units selected for the battle encounter(both participating units and backup units) are defeated."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D8",
|
||
"content": "When a participating unit is killed, Backup units will be substituted into the field in the order of their Deployment.\n\nWhen the Backup units substitute into the battle, they enter with bonus SP based on the starting SP values defined by their deployment order."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D9",
|
||
"content": "Certain Chain Battles may give additional buffs for Backup units.\n\nPlease experiment with Deployment orders and strategize prior to entering Chain Battles to gain an edge."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_T3",
|
||
"content": "Substitution"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D10",
|
||
"content": "In Chain Battles, SP loss due to ally death listed in the 'Base factors increasing/decreasing Sanity' will not activate.\n\nIf an ally is defeated mid-Encounter, a Backup Unit with the earliest Deployment order will replace them.\nThis is called <Substitution> or <Substitute>."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D11",
|
||
"content": "When a Deployed unit is defeated, its Support Passive will activate instead of its Combat Passive.\n\nWhen a Backup unit Substitutes in, its Combat Passive will activate instead of its Support Passive."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_T4",
|
||
"content": "Enemy Count"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D12",
|
||
"content": "In Chain Battles, the indicator that shows the number of WAVEs shows total number of enemies and the number of defeated enemies instead."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P2_D13",
|
||
"content": "However, this indicator does not take into account the extra enemies that are summoned due to certain conditions."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P3_T1",
|
||
"content": "Identity Info"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P3_D1",
|
||
"content": "Select and hold an Identity portrait to view the selected Identity's detailed information."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P3_D2",
|
||
"content": "In the detailed Identity info menu, you can view more information about the selected Identity and any of its equipped E.G.O."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P4_T1",
|
||
"content": "Select Announcer"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P4_D1",
|
||
"content": "Select the Announcer button on the left to view the list of Announcers."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P4_D2",
|
||
"content": "Announcers relay information regarding the flow of battle. You can change the equipped Announcer here."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P4_D3",
|
||
"content": "Select the magnifier icon at the bottom of each Announcer to view their voicelinces for each situation."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P5_T1",
|
||
"content": "Team Names"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P5_D1",
|
||
"content": "Select from the list of keywords to choose a name for your Team loadout."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P5_D2",
|
||
"content": "You can create up to 20 Teams."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P6_T1",
|
||
"content": "Team Details"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P6_D1",
|
||
"content": "Select the detailed info button here to view the following information: All Identities' Skill Attack Types, Sin Affinities, and equipped E.G.O."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P6_T2",
|
||
"content": "E.G.O Resources"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P6_D2",
|
||
"content": "On the right panel, you can access the general overview for the types and amounts of E.G.O Resources your current Team can gain in battle."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P6_D3",
|
||
"content": "Select the right panel to view the Identities that gain the selected E.G.O Resources and E.G.O that use them."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P7_T1",
|
||
"content": "Team Codes"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P7_D1",
|
||
"content": "You can copy and share the Team Code, or paste it here to load a Team loadout."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P7_T2",
|
||
"content": "Delete Team Loadout"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P7_D2",
|
||
"content": "Reset the currently selected Team."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P7_T3",
|
||
"content": "Support"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P7_D3",
|
||
"content": "You can select the Support Identities that your Friends have registered here."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P8_T1",
|
||
"content": "Copy Code"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P8_D1",
|
||
"content": "Copy the Team Code for the currently selected Team loadout."
|
||
},
|
||
{
|
||
"id": "TutoFormation_P8_T2",
|
||
"content": "Paste Code"
|
||
},
|
||
{
|
||
"id": "TutoFormation_P8_D2",
|
||
"content": "Paste the copied Team Code here to equip the Team loadout."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P1_T1",
|
||
"content": "Identity List"
|
||
},
|
||
{
|
||
"id": "TutoIDList_P1_D1",
|
||
"content": "The selected Sinner’s Identities are shown here.\n\nYou can check their Rarity, Uptie Tier, Level, and Faction here."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P2_T1",
|
||
"content": "Selecting Sinners"
|
||
},
|
||
{
|
||
"id": "TutoIDList_P2_D1",
|
||
"content": "Select the \"ALL\" button to view the list of Identities for all Sinners at once."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P2_D2",
|
||
"content": "The Identities that are in your current Team will be visible.\n\nSelect a Sinner's portrait to view their list of Identities."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P2_D3",
|
||
"content": "Toggle between Identities and E.G.O tabs here."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P3_T1",
|
||
"content": "Toggle Details"
|
||
},
|
||
{
|
||
"id": "TutoIDList_P3_D1",
|
||
"content": "The Identities' Skill Attack Types, Sin Affinities, stat values, and Resistances can be viewed here."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P3_D2",
|
||
"content": "※ This button is deactivated when viewing the list of E.G.O."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P4_T1",
|
||
"content": "E.G.O List"
|
||
},
|
||
{
|
||
"id": "TutoIDList_P4_D1",
|
||
"content": "The selected Sinner's E.G.O are shown here.\n\nYou can check their Rarity, Threadspinning Tier, their primary Affinity, and name here."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P5_D1",
|
||
"content": "Select the \"ALL\" button to view the list of E.G.O for all Sinners at once."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P5_D2",
|
||
"content": "Select a Sinner's portrait to view the full list of their E.G.O."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P6_T1",
|
||
"content": "Team Loadout Configuration"
|
||
},
|
||
{
|
||
"id": "TutoIDList_P6_D1",
|
||
"content": "You can see the equipped Identity and E.G.O for the selected Sinner. Only one E.G.O can be equipped from each grade."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P6_D2",
|
||
"content": "Selecting this button brings you to the list of Identities or E.G.O that can be equipped on the slot."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P7_T1",
|
||
"content": "Sorting"
|
||
},
|
||
{
|
||
"id": "TutoIDList_P7_D1",
|
||
"content": "Sort the Identities and E.G.O by the following categories."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P7_T2",
|
||
"content": "Filters"
|
||
},
|
||
{
|
||
"id": "TutoIDList_P7_D2",
|
||
"content": "Use these keyword filters to search for specific Identities and E.G.O that fit your criteria."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P8_T1",
|
||
"content": "Visibility Toggle"
|
||
},
|
||
{
|
||
"id": "TutoIDList_P8_D1",
|
||
"content": "Selecting the \"Obtained\" option will show only the list of obtained Identities and E.G.O."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P8_D2",
|
||
"content": "Selecting \"ALL\" option will show the full list of Identities and E.G.O, obtained or not."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P9_T1",
|
||
"content": "Support List"
|
||
},
|
||
{
|
||
"id": "TutoIDList_P9_D1",
|
||
"content": "View the list of Support Identities registered by your friends here."
|
||
},
|
||
{
|
||
"id": "TutoIDList_P9_D2",
|
||
"content": "Select them to borrow your friends' Identities and E.G.O for battles. However, please note that you cannot have more than 1 Support Identity in a single Team loadout."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P1_T1",
|
||
"content": "Accessing the Event"
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P1_D1",
|
||
"content": "Select the Event banner from either the Window or the Drive menu to enter the [Timekilling Time Event] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P2_D1",
|
||
"content": "The duration of the Timekilling Time BokGak event is shown here.\n\nDuring the event, you can earn [Pocket Watch] by clearing Event Stages. You can also earn [Pocket Watch] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Pocket Watch] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P3_D1",
|
||
"content": "Timekilling Time BokGak consists of 14 stages, including story stages, and a single dungeon. Event Encounters also offer batches of [Pocket Watch] as a first-time Clear bonus."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P4_D1",
|
||
"content": "Having Identities and E.G.O from Timekilling Time event on your team increases the amount of [Pocket Watch] earned from Stages and Mirror Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P5_D1",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] based on the number of [Pocket Watch] you have."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P6_D1",
|
||
"content": "You can acquire the event reward Identity, Ticket Deco, banners, and various currencies from [Reward Exchange] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P6_D2",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P7_T1",
|
||
"content": "Pocket Watch Bundle"
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P7_D1",
|
||
"content": "Rarely, you may obtain [Pocket Watch Bundle] from clearing Encounters. [Pocket Watch Bundle] is automatically converted to 20 [Pocket Watch] upon acquisition."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P8_T1",
|
||
"content": "Hard Difficulty"
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P8_D1",
|
||
"content": "Timekilling Time Hard Difficulty will be unlocked during the Event period. The Hard Difficulty is unlocked upon clearing the Main Story Stage 7-36."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P8_D2",
|
||
"content": "Hard Difficulty rewards more Event currencies than the Normal Difficulty does."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P8_D3",
|
||
"content": "You can earn first-time clear rewards, EX Clear rewards, and Chapter Progress rewards from clearing the Hard Difficulty Stages as well."
|
||
},
|
||
{
|
||
"id": "TutoEvent6511_P9_D1",
|
||
"content": "Even after the event fully ends, you will be able to experience the Timekilling Time combat Encounters and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_Title",
|
||
"content": "Spring Cultivation"
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P1_T1",
|
||
"content": "Accessing the Event"
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P1_D1",
|
||
"content": "The [Spring Cultivation] page opens after clearing Stage 8-33 of the Main Story. You may enter the event page via the banner on the Window or the Drive menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P2_D1",
|
||
"content": "The duration of Spring Cultivation Event is shown here.\n\nDuring the event, you can earn [Intro to Zhi, Yong, Ren] by clearing Event Stages. You can also earn [Intro to Zhi, Yong, Ren] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Intro to Zhi, Yong, Ren] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P3_D1",
|
||
"content": "Spring Cultivation Event consists of 12 stages, including story stages.\nSaid stages also offer batches of [Intro to Zhi, Yong, Ren] as a first-time Clear bonus. (only for first-time clears of each Stage)"
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P4_D1",
|
||
"content": "Having Bonus Identities on your team increases the amount of [Intro to Zhi, Yong, Ren] earned from Stages and Mirror Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P5_T1",
|
||
"content": "Achievements"
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P5_D1",
|
||
"content": "You can enter the [Achievements] page, where you can view the list of Missions to be completed during the Cultivation and their rewards."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P6_D1",
|
||
"content": "The [Achievement] Page's open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P6_D2",
|
||
"content": "Complete these Missions and claim [Intro to Zhi, Yong, Ren] from the [Achievements] page."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P7_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P7_D1",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] using the [Intro to Zhi, Yong, Ren] you have collected."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P8_D1",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P8_D2",
|
||
"content": "You can acquire the event reward Identity, Ticket Deco, banners, and various currencies from [Reward Exchange] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P9_T1",
|
||
"content": "Chain Battle Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P9_D1",
|
||
"content": "The final battle of Spring Cultivation is a Chain Battle Encounter. Entering costs Enkephalin Modules."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P10_T1",
|
||
"content": "Definitely Not A Secret Scroll"
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P10_D1",
|
||
"content": "Rarely, you may obtain [Definitely Not A Secret Scroll] from clearing Encounters.\n\n[Definitely Not A Secret Scroll] is automatically converted to 20 [Intro to Zhi, Yong, Ren] upon acquisition."
|
||
},
|
||
{
|
||
"id": "TutoEvent8501_P11_D1",
|
||
"content": "Even after the event fully ends, you will be able to experience the Spring Cultivation combat Encounters and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P1_T1",
|
||
"content": "Days & Stats"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P1_D1",
|
||
"content": "The goal in this game mode is to raise the main stats \"Zhi, Yong, and Ren\" as high as possible over the course of 30 [Class] days."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P2_T1",
|
||
"content": "Select Class"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P2_D1",
|
||
"content": "Aside from days with Fixed Classes, you can choose up to 3 Classes per day. The variety of selectable Classes grows as the days go by."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P2_T2",
|
||
"content": "Class Effects"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P2_D2",
|
||
"content": "Each Class specializes in raising different Stats, and some Classes might even raise or lower the students' Morale values."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P3_T1",
|
||
"content": "Class Results & Morale"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P3_D1",
|
||
"content": "Classes can either end in success or failure. A successful class will greatly increase the amount of Stat gained, but a failed class will greatly reduce the amount of Stat gained.\nHigher Morale results in higher chance to have a successful class."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P4_T1",
|
||
"content": "Combo"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P4_D1",
|
||
"content": "Class \"Combos\" are Class combinations that give certain bonus effects when those classes are taken in the same day."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P4_T2",
|
||
"content": "Combo Activation"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P4_D2",
|
||
"content": "Once you discover a Combo, you can preview its activation in the Schedule menu."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P5_T1",
|
||
"content": "Combo List"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P5_D1",
|
||
"content": "View all discovered Combos and undiscovered combos in the [Combo List] page."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P6_T1",
|
||
"content": "Begin Class"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P6_D1",
|
||
"content": "Once you've selected all of your classes, select [Begin Class] button to... begin class."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P7_D1",
|
||
"content": "Class Progression"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P7_D2",
|
||
"content": "Classes progress automatically. During class, you can view the students' changing stat values in real-time."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P8_T1",
|
||
"content": "Class Upgrade"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P8_D1",
|
||
"content": "Taking a Class gives \"EXP\". Once a Class EXP has been maxed out, the Class will be upgraded to the next level.\nTaking higher-level Classes will yield more Stat increases. Please note that Classes cannot be upgraded beyond \"Master\"."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P9_T1",
|
||
"content": "Combat Prowess Enhancements"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P9_D1",
|
||
"content": "Raising Zhi, Yong, or Ren stats beyond a specific level, or upgrading a Class to a certain level will enhance the students' combat prowess. These enhancements are applied separately for Jia Xichun and Sinclair."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P10_T1",
|
||
"content": "Viewing Combat Prowess"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P10_D1",
|
||
"content": "Select the magnifier icon here to view Jia Xichun's detailed stats."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P11_T1",
|
||
"content": "Jia Xichun Solo Battles"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P11_D1",
|
||
"content": "On certain dates, Combat Encounters may occur in place of classes. Jia Xichun will be participating in these Encounters on her own."
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P12_T1",
|
||
"content": "Combat Progression"
|
||
},
|
||
{
|
||
"id": "TutoMinigame8501_P12_D1",
|
||
"content": "Skill Slots are chained automatically. Press the \"Gong-shaped button\" to begin the combat phase.\nOnly by winning the combat Encounter can she progress to the next day, or the next Class."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_Title",
|
||
"content": "Pilgrimage of Compassion"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P1_T1",
|
||
"content": "Accessing the Event"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P1_D1",
|
||
"content": "The [Pilgrimage of Compassion] page opens after clearing Stage 0-4 of the Main Story. You may enter the event page via the banner on the Window or the Drive menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P1_D2",
|
||
"content": "Please note that this story takes place after Intervallo VI - Spring Cultivation, and may contain spoilers up to that point in the story."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P2_D1",
|
||
"content": "The duration of the Pilgrimage of Compassion event is shown here.\n\nDuring the event, you can earn [Sea Terror Sample] by clearing Event Stages. You can also earn [Sea Terror Sample] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Sea Terror Sample] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P2_D2",
|
||
"content": "Pilgrimage of Compassion is a limited content that is accessible only during the Event period. Please note that, once the Event period is over, its story, stage progression, and combat content will no longer be accessible."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P3_D1",
|
||
"content": "Pilgrimage of Compassion Event consists of 14 stages, including story stages.\nSaid stages also offer batches of [Sea Terror Sample] as a first-time Clear bonus. (only for first-time clears of each Stage)"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P4_D1",
|
||
"content": "Having E.G.O from the event on your team increases the amount of [Sea Terror Sample] earned from Stages and Mirror Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P5_D1",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] based on the number of [Sea Terror Sample] you have."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P6_D1",
|
||
"content": "You can acquire the event reward E.G.O, Ticket Deco, banners, and various currencies from [Reward Exchange] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P6_D2",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P7_T1",
|
||
"content": "Normal Difficulty"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P7_D1",
|
||
"content": "In Normal difficulty, if your Identities' Levels and Uptie Tiers, and E.G.O's Threadspinning Tiers are too low, they will be leveled up as follows:"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P7_D2",
|
||
"content": "※ Identity levels rise to Level 55, Identity Uptie Tiers rise to Tier 4, and E.G.O Threadspinning Tiers rise to Tier 4"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P8_D1",
|
||
"content": "Please take note that Chapter Progression & Extra Conditions Fulfilled Rewards can be obtained only during the Event Period(2025/9/25 12:00 ~ 10/23 06:00 (KST))."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P9_T1",
|
||
"content": "Event Stages"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P9_D1",
|
||
"content": "A Dungeon awaits at the end of the Pilgrimage of Compassion event. Entering this Dungeon costs Enkephalin Modules."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P10_T1",
|
||
"content": "Hard Difficulty"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P10_D1",
|
||
"content": "Pilgrimage of Compassion Hard Difficulty will be unlocked during the Event period. The Hard Difficulty is unlocked upon clearing the Main Story Stage 0-4."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P10_D2",
|
||
"content": "Hard Difficulty rewards more Event currencies than the Normal Difficulty does."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P10_D3",
|
||
"content": "You can earn first-time clear rewards, EX Clear rewards, and Chapter Progress rewards from clearing the Hard Difficulty Stages as well."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P10_D4",
|
||
"content": "Clearing a Hard difficulty stage automatically clears the Normal difficulty Stage as well. Clearing the Normal difficulty Stage by clearing the Hard difficulty Stage will yield Normal Difficulty Extra Conditions Fulfilled Reward(Lunacy) and first-time event currency rewards as well. \n※ However, this does not apply to Account EXP, Identity EXP, or repeat event currency rewards."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P11_T1",
|
||
"content": "Luminous Sea Terror Sample"
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P11_D1",
|
||
"content": "Rarely, you may obtain [Luminous Sea Terror Sample] from clearing Encounters. [Luminous Sea Terror Sample] is automatically converted to 20 [Sea Terror Sample] upon acquisition."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P12_D1",
|
||
"content": "During the event period, you will be able to experience the Pilgrimage of Compassion combat Encounters and view its story anytime at the Drive - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoEvent8502_P12_D2",
|
||
"content": "※ Once the event period(2025/9/25 12:00 ~ 10/23 06:00 (KST)) is over, Pilgrimage of Compassion combat Encounters and story will be removed from the Drive & Theater menus."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_Title",
|
||
"content": "Murder on the WARP Express BokGak"
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P1_T1",
|
||
"content": "Accessing the Event"
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P1_D1",
|
||
"content": "Select the Event banner from either the Window or the Drive menu to enter the [Murder on the WARP Express BokGak Event] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P2_D1",
|
||
"content": "The duration of the Murder on the WARP Express BokGak event is shown here.\n\nDuring the event, you can earn [Civilian Recov. Pack] by clearing Event Stages. You can also earn [Civilian Recov. Pack] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Civilian Recov. Pack] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P3_D1",
|
||
"content": "Murder on the WARP Express BokGak Event consists of 15 stages, including story stages.\n\nSaid stages also offer batches of [Civilian Recov. Pack] as a First-time Clear bonus in addition to clear rewards. (only for first-time clears of each Stage)"
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P4_D1",
|
||
"content": "Having Identities and E.G.O from Murder on the WARP Express BokGak event on your team increases the amount of [Civilian Recov. Pack] earned from Stages and Mirror Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P5_D1",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] using the [Civilian Recov. Pack] you have collected."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P6_D1",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P6_D2",
|
||
"content": "You can acquire the event reward Identity, Ticket Deco, banners, and various currencies from [Reward Exchange] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P7_T1",
|
||
"content": "Fixer Recov. Pack"
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P7_D1",
|
||
"content": "Rarely, you may obtain [Fixer Recov. Pack] from clearing Encounters. [Fixer Recov. Pack] is immediately converted to 20 [Civilian Recov. Pack] upon acquisition."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P8_T1",
|
||
"content": "Hard Difficulty"
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P8_D1",
|
||
"content": "Murder on the WARP Express Hard Difficulty will be unlocked during the Event period. The Hard Difficulty is unlocked upon clearing the Main Story Stage 7-36."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P8_D2",
|
||
"content": "Hard Difficulty rewards more Event currencies than the Normal Difficulty does."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P8_D3",
|
||
"content": "You can earn first-time clear rewards, EX Clear rewards, and Chapter Progress rewards from clearing the Hard Difficulty Stages as well."
|
||
},
|
||
{
|
||
"id": "TutoEvent6512_P9_D1",
|
||
"content": "Even after the event fully ends, you will be able to experience the Murder on the WARP Express combat Encounters and view its story at any time at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P1_T1",
|
||
"content": "Refraction Railway Opening"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P1_D1",
|
||
"content": "You can enter the available Lines at no cost."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P2_T1",
|
||
"content": "Recommended Levels"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P2_D1",
|
||
"content": "Recommended levels & upgrade tiers are displayed on the side of the Line."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P2_D2",
|
||
"content": "We suggest that you enter the Railway after meeting the recommended levels & upgrade tiers."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P3_T1",
|
||
"content": "Line 1 Stations"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P3_D1",
|
||
"content": "Line 1 has a total of 13 Stations."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P3_D2",
|
||
"content": "Clearing the Section will record your Clear Turn Count."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P3_D3",
|
||
"content": "Below the Clear Turn Count is the Total Turn Count, which is the sum of all Clear Turn Counts from each Station."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P3_D4",
|
||
"content": "\nBelow each Station, you can view the rewards for clearing that Station. Claim them at the Lost & Found."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P4_T1",
|
||
"content": "Observation Logs"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P4_D1",
|
||
"content": "In Line 1, all enemy info will be unlocked for viewing from the start. Prepare the appropriate strategy, Identity, and E.G.O loadout based on this information."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P4_D2",
|
||
"content": "However, the damage bonus based on Observation Levels does not apply in the Refraction Railway."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P4_D3",
|
||
"content": "In Line 1, the updated Observation Level will be saved even if you give up or retry mid-Encounter."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P5_T1",
|
||
"content": "Team Loadout"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P5_D1",
|
||
"content": "Choose a number of Identities and E.G.O to enter the Railway with."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P5_D2",
|
||
"content": "At every station, your Team loadout can be changed, and your Sinners' HP will be fully healed. Their SP, however, will carry over from the previous Station."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P5_D3",
|
||
"content": "If you level up, Uptie, or Threadspin your Identities or E.G.O outside the Refraction Railway, the changes will be applied to your characters in the Refraction Railway as well."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P5_D4",
|
||
"content": "\nBackup Units receive Starting SP buffs, and Backup Units further back in the Deployment order receive greater Starting SP buffs."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P5_D5",
|
||
"content": "\nMinus Coin Identities receive negative Starting SP buffs."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P6_T1",
|
||
"content": "Combat Deployment - Chain Battles"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P6_D1",
|
||
"content": "Combat Encounters in Line 1 are \"Chain Battles.\""
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P6_D2",
|
||
"content": "In Chain Battles, when a Deployed unit is defeated, the Backup Units will fill their spot according to the Deployment order."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P6_D3",
|
||
"content": "You can enter the Station only when you have selected both your Deployment and Backup units: 5 and 7 units, respectively."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P7_T1",
|
||
"content": "Combat"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P7_D1",
|
||
"content": "Every battle in the Refraction Railway will allow you to directly match ally skills against enemy skills, just like in Focused Encounters."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P7_D2",
|
||
"content": "The highest Turn Count that can be recorded in each Station is 100 Turns. If your Turn Count goes beyond 100 Turns in a single Stage, the Encounter will end in defeat."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P8_T1",
|
||
"content": "Combat - Chain Battles"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P8_D1",
|
||
"content": "When a Deployed unit is defeated, the Backup units will fill their spot in the Deployment order."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P8_D2",
|
||
"content": "When a Backup unit is Deployed into battle, its Combat Passive activates instead of its Support Passive."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P8_D3",
|
||
"content": "When a unit on the field is defeated, its Support Passive will activate instead of its Combat Passive."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P9_T1",
|
||
"content": "Combat - Lingering Determination"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P9_D1",
|
||
"content": "In Line 1, when an Identity is killed, they release E.G.O resources based on the ranks and Affinities of their Base Attack Skills. And just like in Chain Battles, their deaths will not reduce other allies' SP."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P10_T1",
|
||
"content": "Clear Info"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P10_D1",
|
||
"content": "After clearing each Station, you can view statistics such as Clear Turns, Total Turns, and participating Identities in the Clear Info menu."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P11_D1",
|
||
"content": "The E.G.O resources held after clearing a Station can be carried over to the next Station."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P12_D1",
|
||
"content": "If all of your allies are defeated, you can choose between returning to the Team Loadout menu to change your Deployment orders, and immediately retrying the battle."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P13_T1",
|
||
"content": "Breaking Records"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P13_D1",
|
||
"content": "During an expedition, you can choose to start over from previously cleared Stages."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P13_D2",
|
||
"content": "When you do so, the battle will start with the Sinners’ statuses and E.G.O resources reverted to that point, and any progress you've made since that Stage will be reset."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P14_T1",
|
||
"content": "Banner Requisites"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P14_D1",
|
||
"content": "You can check the requirements for acquiring Refraction Railway Line 1 banners here."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P15_T1",
|
||
"content": "Lost & Found"
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P15_D1",
|
||
"content": "After clearing a Stage in the Line for the first time, the rewards will be sent to the Lost & Found."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P15_D2",
|
||
"content": "To gain access to a reward for the first time at Lost & Found, a number of Enkephalin Modules will be required."
|
||
},
|
||
{
|
||
"id": "TutoRailway1BokGak_P15_D3",
|
||
"content": "Afterward, you may freely access it and claim rewards you’ve earned at no additional cost."
|
||
},
|
||
{
|
||
"id": "TutoUIReplacement_P1_T1",
|
||
"content": "Change UI Design"
|
||
},
|
||
{
|
||
"id": "TutoUIReplacement_P1_D1",
|
||
"content": "Select this button to switch between User Interface designs."
|
||
},
|
||
{
|
||
"id": "TutoUIReplacement_P2_T1",
|
||
"content": "UI Modes"
|
||
},
|
||
{
|
||
"id": "TutoUIReplacement_P2_D1",
|
||
"content": "You can select between \"Default\" and \"Dark\" modes here."
|
||
},
|
||
{
|
||
"id": "TutoUIReplacement_P2_T2",
|
||
"content": "UI Skins"
|
||
},
|
||
{
|
||
"id": "TutoUIReplacement_P2_D2",
|
||
"content": "\"UI Skins\" is a feature that will be added in a future update. Various themed cosmetic UI skins will be available."
|
||
},
|
||
{
|
||
"id": "TutoUIReplacement_P3_T1",
|
||
"content": "Selected UI Preview"
|
||
},
|
||
{
|
||
"id": "TutoUIReplacement_P3_D1",
|
||
"content": "Select this button to preview the UI mode and/or UI Skin you have selected."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_15_title_01",
|
||
"content": "Façade Projection"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_15_desc_01",
|
||
"content": "The selected Sinner's list of Façades will be shown here."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_16_title_01",
|
||
"content": "Weave Projection"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_16_desc_01",
|
||
"content": "Select this button to weave(craft) any unacquired Façades."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_17_title_01",
|
||
"content": "Weave Projection"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_17_desc_01",
|
||
"content": "Façades can be woven using the Sinners' Egoshards or Thread. Use the corresponding Sinner's Egoshards to weave Façades at a cheaper cost."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_18_title_01",
|
||
"content": "Project Façades"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_18_desc_01",
|
||
"content": "Any Sinners who are equipped with Façades will be marked with a \"Façade Projection\" icon."
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_19_title_01",
|
||
"content": "Project Façades"
|
||
},
|
||
{
|
||
"id": "tutorial_mainui_01_selection_page_19_desc_01",
|
||
"content": "You can also set Façade-wearing Identities as your Support Identities in the \"Company\" menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_Title",
|
||
"content": "LCB Regular Check-up BokGak"
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P1_T1",
|
||
"content": "Accessing the Event"
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P1_D1",
|
||
"content": "Select the Event banner from either the Window or the Drive menu to enter the [LCB Regular Check-up BokGak Event] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P2_D1",
|
||
"content": "The duration of the LCB Regular Check-up BokGak event is shown here.\n\nDuring the event, you can earn [Amassed Data] by clearing Event Stages. You can also earn [Amassed Data] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Amassed Data] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P3_D1",
|
||
"content": "LCB Regular Check-up BokGak consists of 12 stages, including story stages, and a single dungeon. Event Encounters also offer batches of [Amassed Data] as a first-time Clear bonus."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P4_D1",
|
||
"content": "Having Identities and E.G.O from the LCB Regular Check-up BokGak event on your team increases the amount of [Amassed Data] earned from Stages and Mirror Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P5_D1",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] based on the number of [Amassed Data] you have."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P6_D1",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P6_D2",
|
||
"content": "You can acquire the event reward Identity, Announcer, Ticket Deco, Banners, and various currencies from the [Reward Exchange] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P7_T1",
|
||
"content": "Classified Data"
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P7_D1",
|
||
"content": "Rarely, you may obtain [Classified Data] from clearing Encounters. [Classified Data] is automatically converted to 20 [Amassed Data] upon acquisition."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P8_T1",
|
||
"content": "Hard Difficulty"
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P8_D1",
|
||
"content": "LCB Regular Check-up Hard Difficulty will be unlocked during the Event period. The Hard Difficulty is unlocked upon clearing the Main Story Stage 8-33."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P8_D2",
|
||
"content": "Hard Difficulty rewards more Event currencies than the Normal Difficulty does."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P8_D3",
|
||
"content": "You can earn first-time clear rewards, EX Clear rewards, and Chapter Progress rewards from clearing the Hard Difficulty Stages as well."
|
||
},
|
||
{
|
||
"id": "TutoEvent7512_P9_D1",
|
||
"content": "Even after the event fully ends, you will be able to experience the LCB Regular Check-up combat Encounters and view its story at any time at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_Title",
|
||
"content": "Twining Threads"
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P1_T1",
|
||
"content": "Accessing the Event"
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P1_D1",
|
||
"content": "Select the Event banner from either the Window or the Drive menu to enter the [Twining Threads Event] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P2_D1",
|
||
"content": "The duration of the Twining Threads event is shown here.\n\nDuring the event, you can earn [Severed Thread] by clearing Event Stages. You can also earn [Severed Thread] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Severed Thread] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P3_D1",
|
||
"content": "Twining Threads Event consists of 14 stages, including story stages. Said stages also offer batches of [Severed Thread] as a first-time Clear bonus (only for first-time clears of each Stage).\n\nYou can earn considerably more [Severed Thread] from Twining Threads Stages compared to Main Story Stages. "
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P4_D1",
|
||
"content": "Having Identities and E.G.O from the Twining Threads event on your team increases the amount of [Severed Thread] earned from Stages and Mirror Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P5_D1",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] based on the number of [Severed Thread] you have."
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P6_D1",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P6_D2",
|
||
"content": "You can acquire the event reward Identity, Announcer, Ticket Deco, Banners, and various currencies from the [Reward Exchange] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P7_T1",
|
||
"content": "Severed and Scorched Skein"
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P7_D1",
|
||
"content": "Rarely, you may obtain [Severed and Scorched Skein] from clearing Encounters. [Severed and Scorched Skein] is automatically converted to 20 [Severed Thread] upon acquisition."
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P8_D1",
|
||
"content": "Even after the event fully ends, you will be able to experience the Twining Threads combat Encounters and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P9_T1",
|
||
"content": "Reflectrial][lairtcelfeR"
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P9_D1",
|
||
"content": "Reflectrial][lairtcelfeR will be added to the game in the second week of the Twining Threads Event.\n\nEntry to Reflectrial][lairtcelfeR will be unlocked upon clearing all Event Stages."
|
||
},
|
||
{
|
||
"id": "TutoEvent9125_P9_D2",
|
||
"content": "Reflectrial][lairtcelfeR features a stronger version of the Event Boss unit.\nPlan out your teams and clear the battle against the Event Boss unit within a certain number of turns."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_Title",
|
||
"content": "Reflectrial][lairtcelfeR"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P1_T1",
|
||
"content": "Entry Period"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P1_D1",
|
||
"content": "Reflectrial][lairtcelfeR has a limited availability period during which you may battle the Event Boss unit of the selected Chapter."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P1_D2",
|
||
"content": "Clearing the boss battle yields a first-time clear reward.\nClear the boss fight under certain turn counts to obtain extra rewards."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P1_D3",
|
||
"content": "Battle against boss units added in BokGak Events are available indefinitely."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P2_T1",
|
||
"content": "Recommended Specs"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P2_D1",
|
||
"content": "Reflectrial][lairtcelfeR is a high-difficulty challenge. Level up and Uptie/Threadspin your Identities and E.G.O to meet the recommended specs before entering the battle."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P2_T2",
|
||
"content": "Difficulty"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P2_D2",
|
||
"content": "Reflectrial][lairtcelfeR has 2 difficulty levels: Normal and Hard.\nHard Difficulty is unlocked upon clearing the content on Normal Difficulty."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P3_T1",
|
||
"content": "Effect: Shade of Reflection"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P3_D1",
|
||
"content": "Reflectrial][lairtcelfeR features unique effects in each Encounter and combat phase.\n\nIt is recommended to plan out your teams by taking these effects into account before entering the battle."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P4_T1",
|
||
"content": "Progression"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P4_D1",
|
||
"content": "You can view the general progression method of Reflectrial][lairtcelfeR under the \"Progression\" menu."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P5_T1",
|
||
"content": "Enemy Information"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P5_D1",
|
||
"content": "You can view the enemy information, such as Skills and passives, before entering the battle."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P6_T1",
|
||
"content": "Team Loadout"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P6_D1",
|
||
"content": "Reflectrial][lairtcelfeR battles allow a maximum of 3 Team Loadouts to be used in order."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P6_D2",
|
||
"content": "However, Identities assigned to a previous battle cannot be reused in subsequent Loadouts."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P7_D1",
|
||
"content": "A 12-turn limit is applied to each Team Loadout."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P8_D1",
|
||
"content": "Exceeding 12 turns or opting to end the battle on your current loadout will save the state of battle progression (Boss Unit's Combat Phase, HP, and SP; as well as E.G.O Resources owned).\n\nYou may continue progressing through the battle with the next loadout."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P9_D1",
|
||
"content": "Hard Difficulty is unlocked upon clearing Normal Difficulty."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P10_D1",
|
||
"content": "Hard Difficulty features \"Tribulation\" effects in addition to \"Shade of Reflection\" effects."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P11_T1",
|
||
"content": "Rewards"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P11_D1",
|
||
"content": "Clearing the boss battle on each difficulty yields their respective first-time clear rewards.\nClear the boss fight under certain turn counts to obtain extra rewards."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P1_T1",
|
||
"content": "Nocturnal Sweeping BokGak"
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P1_D1",
|
||
"content": "Unlocking Nocturnal Sweeping"
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P1_D2",
|
||
"content": "Select the Event banner from either the Window or the Drive menu to enter the [Nocturnal Sweeping BokGak Event] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P2_D1",
|
||
"content": "The duration of Nocturnal Sweeping BokGak Event is shown here.\n\nDuring the event, you can earn [Sweeper Fuel Cylinder] by clearing Event Stages. You can also earn [Sweeper Fuel Cylinder] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n\n※ However, [Sweeper Fuel Cylinder] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P3_D1",
|
||
"content": "Including Story Stages, Nocturnal Sweeping BokGak Event is composed of 12 Stages."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P3_D2",
|
||
"content": "Event Stages offer batches of [Sweeper Fuel Cylinder] as a first-time Clear bonus (only for first-time clears of each Stage)."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P4_D1",
|
||
"content": "Having Identities and E.G.O from the Nocturnal Sweeping BokGak event on your team increases the amount of [Sweeper Fuel Cylinder] earned from Stages and Mirror Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P5_D1",
|
||
"content": "You can redeem various rewards from [Reward Exchange] by spending the [Sweeper Fuel Cylinder] you collected."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P6_D1",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P6_D2",
|
||
"content": "You can acquire the Event Reward Identity, Announcer, Ticket Deco, Banners, and various currencies from the [Reward Exchange] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P7_T1",
|
||
"content": "Chain Battle Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P7_D1",
|
||
"content": "Encounters in the Nocturnal Sweeping event are Chain Battles. In Chain Battles, the Sinners will not lose their Sanity (SP) even if their allies are defeated."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P8_T1",
|
||
"content": "[Sweeper Fuel Tank]"
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P8_D1",
|
||
"content": "There is a small chance to obtain a [Sweeper Fuel Tank] upon clearing an Encounter. [Sweeper Fuel Tank] are automatically converted to 20 [Sweeper Fuel Cylinder]."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P9_T1",
|
||
"content": "Hard Difficulty"
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P9_D1",
|
||
"content": "Nocturnal Sweeping Hard Difficulty will be unlocked during the Event period. The Hard Difficulty is unlocked upon clearing the Main Story Stage 8-33."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P9_D2",
|
||
"content": "Hard Difficulty rewards more Event currencies than the Normal Difficulty does."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P9_D3",
|
||
"content": "You can earn first-time clear rewards, EX Clear rewards, and Chapter Progress rewards from clearing the Hard Difficulty Stages as well."
|
||
},
|
||
{
|
||
"id": "TutoEvent7522_P10_D1",
|
||
"content": "Even after the event fully ends, you will be able to experience the Nocturnal Sweeping combat Encounters and view its story anytime at Drive - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P12_T1",
|
||
"content": "Reward Exchange - Standard Rewards"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P12_D1",
|
||
"content": "In the Standard Rewards tab, you can earn various currencies by using the Burnt-in Lens you have collected."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P1_T1",
|
||
"content": "Refraction Railway Opening"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P1_D1",
|
||
"content": "You can enter the available Lines at no cost."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P2_T1",
|
||
"content": "Recommended Level & Tier"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P2_D1",
|
||
"content": "Recommended levels & upgrade tiers are displayed on the side of the Line."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P2_D2",
|
||
"content": "Refraction Railways present combat Encounters with high levels of difficulty. We suggest that you enter the Railway after meeting the recommended levels & upgrade tiers."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P3_T1",
|
||
"content": "Line 6: Stations and Sections"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P3_D1",
|
||
"content": "Refraction Railway Line 6 is composed of several Sections that tie several Stations into a single Stage. There are a total of 8 Stations."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P3_D2",
|
||
"content": "There are 5 Combat Encounter Stages, each called a 'Section'."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P3_D3",
|
||
"content": "Clearing the Section will record your Clear Turn Count."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P3_D4",
|
||
"content": "You can view the rewards for clearing that Station. Claim them at the Lost & Found."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P4_T1",
|
||
"content": "Entering Section"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P4_D1",
|
||
"content": "Clearing the Section will record your Clear Turn Count."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P4_D2",
|
||
"content": "Below the Clear Turn Count is the Total Turn Count, which is the sum of all Clear Turn Counts from each Section."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P4_D3",
|
||
"content": "Below each Section, you can view the rewards for clearing that Section. Claim them at the Lost & Found."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P5_T1",
|
||
"content": "Observation Logs"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P5_D1",
|
||
"content": "In Line 6, save for a certain boss enemy, all enemy info will be unlocked for viewing from the start. Prepare the appropriate strategy, Identity, and E.G.O loadout based on this information."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P5_D2",
|
||
"content": "However, the damage bonus based on Observation Levels does not apply in the Refraction Railway."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P5_D3",
|
||
"content": "In Line 6, the updated Observation Level will be saved even if you give up or retry mid-Encounter."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P6_T1",
|
||
"content": "Team Setup"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P6_D1",
|
||
"content": "Choose a number of Identities and E.G.O to enter the Railway with."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P6_D2",
|
||
"content": "If you level up, Uptie, or Threadspin your Identities or E.G.O outside the Refraction Railway, the changes will be applied to your characters in the Refraction Railway as well."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P6_D3",
|
||
"content": "Backup Units receive Starting SP buffs, and Backup Units further back in the Deployment order receive greater Starting SP buffs."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P6_D4",
|
||
"content": "\nMinus Coin Identities receive negative Starting SP buffs."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P7_T1",
|
||
"content": "Combat Deployment - Chain Battles"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P7_D1",
|
||
"content": "Combat Encounters in Line 6 are \"Chain Battles.\""
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P7_D2",
|
||
"content": "In Chain Battles, when a Deployed unit is defeated, the Backup Units will fill their spot according to the Deployment order."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P7_D3",
|
||
"content": "You can enter the Station only when you have selected both your Deployment and Backup units: 7 and 5 units, respectively."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P8_T1",
|
||
"content": "Identity Deployment Limits"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P8_D1",
|
||
"content": "In Line 6, your Team's HP percentage and SP at the point of clearing Section 1 will carry over to Section 5.\nIn Sections 3 and 4, you will be unable to use the Identities assigned in the Team Loadout used in the immediately preceding Sections."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P9_T1",
|
||
"content": "Combat"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P9_D1",
|
||
"content": "Every battle in the Refraction Railway will allow you to directly match ally skills against enemy skills, just like in Focused Encounters."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P9_D2",
|
||
"content": "The highest Turn Count that can be recorded in each Station is 100 Turns. If your Turn Count goes beyond 100 Turns in a single Stage, the Encounter will end in defeat."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P10_T1",
|
||
"content": "Combat - Chain Battles"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P10_D1",
|
||
"content": "When a Deployed unit is defeated, the Backup units will fill their spot in the Deployment order."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P10_D2",
|
||
"content": "When a Backup unit is Deployed into battle, its Combat Passive activates instead of its Support Passive."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P10_D3",
|
||
"content": "When a unit on the field is defeated, its Support Passive will activate instead of its Combat Passive."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P11_T1",
|
||
"content": "Combat - Lingering Determination"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P11_D1",
|
||
"content": "In Line 6, when an Identity is killed, they release E.G.O resources based on the ranks and Affinities of their Base Attack Skills. And just like in Chain Battles, their deaths will not reduce other allies' SP."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P12_T1",
|
||
"content": "Certain enemies in Line 6 will gain certain effects based on their Deployment orders."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P13_T1",
|
||
"content": "Clear Info"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P13_D1",
|
||
"content": "After clearing each Station, you can view statistics such as Clear Turns, Total Turns, effects obtained in each Encounter, and participating Identities in the Clear Info menu."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P14_D1",
|
||
"content": "The E.G.O resources held after clearing a Station can be carried over to the next Station."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P15_D1",
|
||
"content": "If all of your allies are defeated, you can choose between returning to the Team Loadout menu to change your Deployment orders, and immediately retrying the battle."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P16_T1",
|
||
"content": "Breaking Records"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P16_D1",
|
||
"content": "During an expedition, you can choose to start over from previously cleared Stages."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P16_D2",
|
||
"content": "When you do so, the battle will start with the Sinners’ statuses and E.G.O resources reverted to that point, and any progress you've made since that Stage will be reset."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P17_T1",
|
||
"content": "Banner Requisites"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P17_D1",
|
||
"content": "You can check the requirements for acquiring Refraction Railway Line 6 banners here."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P18_T1",
|
||
"content": "The Lost & Found"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P18_D1",
|
||
"content": "After clearing a Stage in the Line for the first time, the rewards will be sent to the Lost & Found."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P18_D2",
|
||
"content": "To gain access to a reward for the first time at Lost & Found, a number of Enkephalin Modules will be required."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P18_D3",
|
||
"content": "Afterward, you may freely access it and claim rewards you’ve earned at no additional cost."
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P19_T1",
|
||
"content": "Total Record"
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P19_D1",
|
||
"content": "Upon clearing the final Stage, your Refraction Railway play record will be saved. Up to 20 records can be viewed. "
|
||
},
|
||
{
|
||
"id": "TutoRailway6_P19_D2",
|
||
"content": "If you have more than 20 records, records with the highest Total Turns will be deleted first."
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_Title",
|
||
"content": "Mnestic Experience"
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P1_T1",
|
||
"content": "Accessing the Event"
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P1_D1",
|
||
"content": "The [Mnestic Experience Event Page] opens after clearing Stage 0-4 of the Main Story. You may enter the event page via the banner on the Window or the Driverside."
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P2_T1",
|
||
"content": "Event Period"
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P2_D1",
|
||
"content": "The duration of the Mnestic Experience event is shown here.\nDuring the event, you can earn [Photos] by clearing Event Stages. You can also earn [Photos] by clearing the Mirror Dungeons or clearing Main Story Stages for the first time.\n※ However, [Photos] cannot be obtained in Luxcavations and Refraction Railways."
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P3_T1",
|
||
"content": "Event Encounters"
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P3_D1",
|
||
"content": "Mnestic Experience Event consists of 11 stages, including story stages, and a single dungeon. Said stages also offer batches of [Photos] as a first-time Clear bonus (only for first-time clears of each Stage).\n\nYou can earn considerably more [Photos] from Mnestic Experience Stages compared to Main Story Stages. "
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P4_T1",
|
||
"content": "Event Bonus Units"
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P4_D1",
|
||
"content": "Having Bonus Identities on your team increases the amount of [Photos] earned from Stages and Mirror Dungeons."
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P5_T1",
|
||
"content": "Reward Exchange"
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P5_D1",
|
||
"content": "You can redeem various rewards from the [Reward Exchange] based on the number of [Photos] you have."
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P6_D1",
|
||
"content": "The [Reward Exchange]'s open duration is shown here."
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P6_D2",
|
||
"content": "You can acquire the event reward Identity, Ticket Deco, banners, and various currencies from [Reward Exchange] menu."
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P7_T1",
|
||
"content": "Photo Bundles"
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P7_D1",
|
||
"content": "Rarely, you may obtain [Photo Bundles] from clearing Encounters. [Photo Bundles] is automatically converted to 20 [Photos] upon acquisition."
|
||
},
|
||
{
|
||
"id": "TutoEvent9127_P8_D1",
|
||
"content": "Even after the event fully ends, you will be able to experience the Mnestic Experience combat Encounters and view its story anytime at the Driverside - [Deviazione] and Theater - [Detour Tales]."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P13_T1",
|
||
"content": "Reward Exchange - Limited Rewards"
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P13_D1",
|
||
"content": "In the Limited Rewards tab, you can earn event Limited Rewards by using the Unrolled Film you have collected."
|
||
},
|
||
{
|
||
"id": "TutoBossraid_P13_D2",
|
||
"content": "Limited Reward exchange is only available during the Event Reward Exchange Period. Once the Event Reward Exchange Period is over, the Limited Rewards tab will become inaccessible, and any Unrolled Film you have obtained will be converted into Burnt-in Lens."
|
||
}
|
||
]
|
||
} |