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LimbusStaticData/Localize/en/EN_TutorialRenewalDesc.json
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{
"dataList": [
{
"id": "tuto_00_01_01_01",
"content": "Let us begin by learning the basics of combat."
},
{
"id": "tuto_00_01_01_02",
"content": "Please direct your attention to the <color=#f8c200>Dashboard<color=#ebcaa2> here.\n\nYou will be using the <color=#f8c200>Dashboard<color=#ebcaa2> to relay your commands to the Sinners."
},
{
"id": "tuto_00_01_01_03",
"content": "You will find each Sinner's <color=#f8c200>Skills<color=#ebcaa2> on the <color=#f8c200>Dashboard<color=#ebcaa2>."
},
{
"id": "tuto_00_01_01_04",
"content": "The control scheme is simple. <color=#f8c200>Simply drag from the left end of the Dashboard to the right end to chain the Skills<color=#ebcaa2>, and you are ready to enter the combat phase."
},
{
"id": "tuto_00_01_01_05",
"content": "Allow me to guide your hand.\n\nPress and hold the <color=#f8c200>gear on the left<color=#ebcaa2> on the Dashboard to grab the chain."
},
{
"id": "tuto_00_01_01_06",
"content": "Then, while you're holding the chain from the left gear, <color=#f8c200>connect the Skills from left to right, along the guiding line.<color=#ebcaa2>"
},
{
"id": "tuto_00_01_01_07",
"content": "Well done. Now that Skills for all Sinners have been chained, you may press the <color=#f8c200>gear on the right<color=#ebcaa2> to start the combat phase."
},
{
"id": "tuto_00_01_02_01",
"content": "And that is how you, the manager, issue your orders.\n\nLet us try that again."
},
{
"id": "tuto_00_01_02_02",
"content": "Look at the Dashboard, grab the chain from the left gear, and connect the Skills along the guiding line to command us to use them."
},
{
"id": "tuto_00_01_02_03_title",
"content": "The Dashboard"
},
{
"id": "tuto_00_01_02_04",
"content": "Use the Dashboard to issue commands to your Sinners in combat.\nStart the combat phase by following these steps:\n\n1) Grab and drag the chain from the left gear.\n2) Thread it through the Skills you want to use.\n3) Connect the chain to, or select, the right gear."
},
{
"id": "tuto_00_02_01_01",
"content": "These seven-sided icons floating above both the allies and enemies' heads are called <color=#f8c200>Skill Slots<color=#ebcaa2>."
},
{
"id": "tuto_00_02_01_02",
"content": "Because you havent issued a command by chaining Skills yet, the allied Skill Slots are currently empty."
},
{
"id": "tuto_00_02_01_03",
"content": "Grab the chain from the left gear and chain it to one of these two leftmost Skills on the Dashboard."
},
{
"id": "tuto_00_02_01_04",
"content": "As you can see, the Skill you just chained has been equipped to the Skill Slot."
},
{
"id": "tuto_00_02_01_05_title",
"content": "Skill Slots"
},
{
"id": "tuto_00_02_01_06",
"content": "Equipped Skills are displayed on the Skill Slots floating above each Sinners head.\n\nWhen the combat phase begins, each Sinner will engage in battle using the Skills equipped in their Skill Slots."
},
{
"id": "tuto_00_02_01_07",
"content": "Drag from left to right on the Dashboard to equip every Sinner with one of the Skills on their respective columns."
},
{
"id": "tuto_00_02_01_08",
"content": "Well done. Now, select the gear on the right to issue your command, and the Sinners will enter the combat phase, using the Skills youve equipped for them."
},
{
"id": "tuto_00_02_02_01",
"content": "A <color=#f8c200><Clash><color=#ebcaa2> occurs when the Sinner and their target both use Attack Skills against each other."
},
{
"id": "tuto_00_02_02_02",
"content": "In a <color=#f8c200><Clash><color=#ebcaa2>, their <color=#f8c200>Power<color=#ebcaa2> is determined primarily by the Skill they are using to Clash."
},
{
"id": "tuto_00_02_02_03",
"content": "And in this <color=#f8c200><Clash><color=#ebcaa2> between two Skills, the Skill with the higher <color=#f8c200>Power<color=#ebcaa2> wins."
},
{
"id": "tuto_00_02_02_04",
"content": "Pay attention to the enemy's Coins. When a Skill <color=#f8c200>loses<color=#ebcaa2> a Clash, <color=#f8c200>it will lose a Coin<color=#ebcaa2>."
},
{
"id": "tuto_00_02_02_05",
"content": "Even if a Skill loses a Clash, as long as it has remaining <color=#f8c200>Skill Coins<color=#ebcaa2>, the two Skills will continue to flip their Coins and <color=#f8c200><Clash><color=#ebcaa2> until <color=#f8c200>one of them loses all Coins<color=#ebcaa2>."
},
{
"id": "tuto_00_02_02_06",
"content": "The Skill that lost all of its Coins in this <color=#f8c200><Clash><color=#ebcaa2> will conclusively lose the <color=#f8c200><Clash><color=#ebcaa2>.\nThis means that the <color=#f8c200>unit that won<color=#ebcaa2> the <color=#f8c200><Clash><color=#ebcaa2> gets to attack, while the unit that lost does not."
},
{
"id": "tuto_00_02_03_01",
"content": "Let's see how <color=#f8c200>Power<color=#ebcaa2>, which determines the outcome of a <color=#f8c200><Clash><color=#ebcaa2>, is calculated.\n\nPlease issue a command."
},
{
"id": "tuto_00_02_03_02",
"content": "This number is the Skill's <color=#f8c200>Base Power<color=#ebcaa2> before it flips any Coins."
},
{
"id": "tuto_00_02_03_03",
"content": "This number is the Skill's <color=#f8c200>Coin Power<color=#ebcaa2>."
},
{
"id": "tuto_00_02_03_04",
"content": "Here, you can see <color=#f8c200>how many Coins<color=#ebcaa2> these Skills have.\n\nThe number of Coins determines two things:\n<color=#f8c200>1) How many times the Skill can lose a <Clash> before losing all of its Coins\n2) How many times the Skill hits when it attacks<color=#ebcaa2>."
},
{
"id": "tuto_00_02_03_05",
"content": "<color=#f8c200>Each Coin that flipped Heads<color=#ebcaa2> will add the <color=#f8c200>Coin Power<color=#ebcaa2> of that Skill to the <color=#f8c200>Base Power<color=#ebcaa2> of that same Skill."
},
{
"id": "tuto_00_02_03_05_popup_title",
"content": "Final Power Calculation"
},
{
"id": "tuto_00_02_03_05_popup_content",
"content": "The formula for a Skill's Final Power is as follows: \n\n<color=#f8c200>Base Power + (Number of Coins that flipped Heads x Coin Power)<color=#ebcaa2>.\n\nCoins that flipped Heads will glow, while the Coins that flipped Tails will appear dimmed."
},
{
"id": "tuto_00_02_03_06",
"content": "The <color=#f8c200>resultant<color=#ebcaa2> <color=#f8c200>Skill Power<color=#ebcaa2> is displayed here.\n\n<color=#f8c200>Ishmael's 'Loggerhead' Skill has the higher Skill Power, so the enemy Skill loses a Coin.<color=#ebcaa2>"
},
{
"id": "tuto_00_02_03_07",
"content": "As seen in this example, they will continue to <color=#f8c200><Clash><color=#ebcaa2> until one of them has no more Coins left to flip. <color=#f8c200>The unit with remaining Coins ultimately wins that <Clash><color=#ebcaa2>.\n\nRemember: winning <color=#f8c200><Clashes><color=#ebcaa2> is one of the most fundamental aspects of winning the battle."
},
{
"id": "tuto_00_03_01_01",
"content": "This time, let us learn about <color=#f8c200><SP><color=#ebcaa2>, or Sanity Points.\n\n<color=#f8c200><SP><color=#ebcaa2> has a maximum value of 45, and a minimum value of -45."
},
{
"id": "tuto_00_03_01_02",
"content": "Please note that the Sinners' <color=#f8c200><SP><color=#ebcaa2> values can also be viewed here, next to these orbs adjacent to the portrait icons on the Dashboard."
},
{
"id": "tuto_00_03_01_03",
"content": "Now, please issue a command."
},
{
"id": "tuto_00_03_01_04",
"content": "Each unit's <color=#f8c200><SP><color=#ebcaa2> values change based on certain triggers.\nThey tend to heal SP with <color=#f8c200>favorable triggers(winning Clashes or killing enemies),<color=#ebcaa2>\nand lose SP with <color=#f8c200>unfavorable triggers.<color=#ebcaa2>"
},
{
"id": "tuto_00_03_01_05",
"content": "<color=#f8c200>The higher the unit's <SP> value,<color=#ebcaa2> the <color=#f8c200>higher the chance to flip Heads<color=#ebcaa2> when flipping Skill Coins."
},
{
"id": "tuto_00_03_02_01",
"content": "The allied units all won their respective Clashes in the previous turn, which healed their SP.\nThis put us in a favorable position. Please issue your next command."
},
{
"id": "tuto_00_03_02_02",
"content": "Please direct your attention to this unit's HP(Health Point) bar. This thin line here is called the <color=#f8c200><Stagger Threshold><color=#ebcaa2>."
},
{
"id": "tuto_00_03_02_03",
"content": "When a unit's HP drops below the <color=#f8c200><Stagger Threshold><color=#ebcaa2> line, they become <color=#f8c200><Staggered><color=#ebcaa2>."
},
{
"id": "tuto_00_03_03_01",
"content": "<color=#f8c200><Staggered><color=#ebcaa2> units cannot take any action and take double the damage, which puts them at a significant disadvantage in battle."
},
{
"id": "tuto_00_03_04_01",
"content": "You have put the remaining enemies in <color=#f8c200><Panic><color=#ebcaa2> states by defeating their allies in the previous turn, which dropped their SP."
},
{
"id": "tuto_00_03_04_02",
"content": "When an enemy's SP drops below a certain threshold, they may enter <color=#f8c200><Low Morale><color=#ebcaa2> or <color=#f8c200><Panic><color=#ebcaa2> states, which inflict them with negative effects."
},
{
"id": "tuto_00_03_04_03",
"content": "Units in <color=#f8c200><Low Morale><color=#ebcaa2> or <color=#f8c200><Panic><color=#ebcaa2> states are marked by these labels."
},
{
"id": "tuto_00_03_04_04",
"content": "Each unit gains different effects from entering <color=#f8c200><Low Morale><color=#ebcaa2> and <color=#f8c200><Panic><color=#ebcaa2> states.\nSelect this icon to learn what effects this unit is suffering from."
},
{
"id": "tuto_00_04_01_01",
"content": "Select a unit to view their <color=#f8c200>detailed information<color=#ebcaa2> window."
},
{
"id": "tuto_00_04_01_02",
"content": "This is where you view each character's <color=#f8c200>basic stats<color=#ebcaa2>."
},
{
"id": "tuto_00_04_01_03",
"content": "This is where you view this unit's <color=#f8c200>list of Skills<color=#ebcaa2> and <color=#f8c200>upgrade progress<color=#ebcaa2>."
},
{
"id": "tuto_00_04_01_04",
"content": "You may also select an enemy to view their detailed information."
},
{
"id": "tuto_00_04_01_05",
"content": "Each unit has <color=#f8c200>Resistance<color=#ebcaa2> values.\nUse these values to determine what <color=#f8c200>Attack Type or Affinity<color=#ebcaa2> they are weak against."
},
{
"id": "tuto_00_04_01_06_title",
"content": "Attack Types and Affinities"
},
{
"id": "tuto_00_04_01_07",
"content": "Each Skill's damage is classified by two categories: <color=#f8c200>3 Attack Types<color=#ebcaa2> and <color=#f8c200>7 Sin Affinities<color=#ebcaa2>.\nThe targets Resistance to these categories can either increase or reduce the damage dealt.\n<color=#f8c200>A higher Resistance value on a unit means they will take more damage from that damage type.<color=#ebcaa2>"
},
{
"id": "tuto_00_04_01_08",
"content": "Check your enemy's weaknesses and select the Skills that can exploit them to deal more damage."
},
{
"id": "tuto_00_04_02_01",
"content": "In most cases, the unit with the leftmost Skill on the Dashboard will be the first to act among allies."
},
{
"id": "tuto_00_04_02_02",
"content": "Starting from the <color=#f8c200>allied unit highest on the Deployment order<color=#ebcaa2>, an ally gains 1 additional Slot with every passing turn. This means that they gain an extra opportunity to attack."
},
{
"id": "tuto_00_04_03_01",
"content": "Use one of these buttons to let the Sinners choose what Skills they want to use."
},
{
"id": "tuto_00_04_03_02",
"content": "However, it must be emphasized that leaving the Sinners to make their own strategic choices could lead to suboptimal combat performances."
},
{
"id": "tuto_00_04_03_03_title",
"content": "Clash Outcome Forecast"
},
{
"id": "tuto_00_04_03_04",
"content": "The Clash outcome forecast appears at the top of the screen and beside each selected Skill. \n\nPlease note that the forecast is not always perfect, but it is serviceable when quick decisions are necessary."
},
{
"id": "tuto_01_02_01_01",
"content": "Chaining multiple Skills with the same <color=#f8c200>Affinity(Color)<color=#ebcaa2> in the same turn will activate what is known as <color=#f8c200><Resonance><color=#ebcaa2>."
},
{
"id": "tuto_01_02_01_02",
"content": "Connect these Skills with the same Affinities and activate <color=#f8c200><Resonance><color=#ebcaa2>."
},
{
"id": "tuto_01_02_01_03",
"content": "<color=#f8c200>Chaining 3 or more adjacent Skills<color=#ebcaa2> with the same Affinity activates <color=#f8c200><Absolute Resonance><color=#ebcaa2>.\n\nTry activating <color=#f8c200><Absolute Resonance><color=#ebcaa2> using these Skills."
},
{
"id": "tuto_01_02_01_04",
"content": "Activating <color=#f8c200><Resonance><color=#ebcaa2> or <color=#f8c200><Absolute Resonance><color=#ebcaa2> grants minor boosts to the Skills chained for the Resonance, such as a slight increase in Skill Power."
},
{
"id": "tuto_01_02_01_05_title",
"content": "Resonance"
},
{
"id": "tuto_01_02_01_06",
"content": "Chaining 2 or more Skills with the same Affinity in the same turn will activate what is known as <color=#f8c200><Resonance><color=#ebcaa2>."
},
{
"id": "tuto_01_02_02_01_title",
"content": "Absolute Resonance"
},
{
"id": "tuto_01_02_02_02",
"content": "Chaining 3 or more adjacent Skills with the same Affinity in the same turn will activate what is known as <color=#f8c200><Absolute Resonance><color=#ebcaa2>."
},
{
"id": "tuto_01_02_02_03_title",
"content": "Resonance Effects"
},
{
"id": "tuto_01_02_02_04",
"content": "Activating <color=#f8c200><Resonance><color=#ebcaa2> slightly enhances affected Skills based on <color=#f8c200>the number of Skills linked in the Resonance chain<color=#ebcaa2>. Skills closer to the right end of the Dashboard receive greater boosts.\n\nActivating <color=#f8c200><Absolute Resonance><color=#ebcaa2> guarantees that every Skill in the Resonance chain receives the boost."
},
{
"id": "tuto_01_02_03_01",
"content": "Each unit has a unique <color=#f8c200>Passive<color=#ebcaa2>."
},
{
"id": "tuto_01_02_03_02",
"content": "Select Faust to view her <color=#f8c200>Passive<color=#ebcaa2>."
},
{
"id": "tuto_01_02_03_03",
"content": "Select the Sinner's Skills tab."
},
{
"id": "tuto_01_02_03_04",
"content": "Select the <color=#f8c200>Passive<color=#ebcaa2> button here to view its activation conditionals and effects."
},
{
"id": "tuto_01_02_03_05",
"content": "Faust's Passive is a <color=#f8c200><Resonance><color=#ebcaa2> Passive.\nThe conditionals for these Passives can be met by activating <color=#f8c200><Resonance><color=#ebcaa2> that was explained earlier."
},
{
"id": "tuto_01_02_03_06",
"content": "Please activate the <color=#f8c200><Resonance Passive><color=#ebcaa2> by activating <color=#f8c200><Resonance><color=#ebcaa2> for the necessary Affinity.\n\nFaust's Passive requires 2 or more <color=#004bd5>Pride(Indigo)<color=#ebcaa2> Resonance."
},
{
"id": "tuto_01_02_04_01",
"content": "Let us take a look at a different type of Passive.\n\nThese icons <color=#f8c200>in the top left corner<color=#ebcaa2> of the screen also show the list of available Passives. Select Meursault's icon, highlighted here."
},
{
"id": "tuto_01_02_04_02",
"content": "Sinner Meursault's Passive is an <color=#f8c200><Owned><color=#ebcaa2> Passive.\n\n<color=#f8c200><Owned Passives><color=#ebcaa2> activate automatically each turn, provided you have enough <color=#f8c200>E.G.O resources<color=#ebcaa2> to meet the requirement."
},
{
"id": "tuto_01_02_04_03",
"content": "This Passive requires that you own 2 <color=#fbc82b>Sloth(Yellow)<color=#ebcaa2> Resources."
},
{
"id": "tuto_01_02_04_04",
"content": "<color=#f8c200>Use a Skill<color=#ebcaa2> to <color=#f8c200>gain an E.G.O resource corresponding to that Skill's Affinity<color=#ebcaa2>, viewable here.\n\nSince we gathered enough <color=#fbc82b>Sloth (Yellow)<color=#ebcaa2> E.G.O resources in the previous turn, this <color=#f8c200><Owned Passive><color=#ebcaa2> is already activated."
},
{
"id": "tuto_01_02_04_05",
"content": "Currently active Passives will be highlighted."
},
{
"id": "tuto_01_02_04_06",
"content": "Sinners not participating in this Encounter will provide <Support Passives> to aid the Sinners in battle.\n\nView the <color=#f8c200><Support Passives><color=#ebcaa2> here."
},
{
"id": "tuto_01_02_04_07_title",
"content": "Support Passives"
},
{
"id": "tuto_01_02_04_08",
"content": "Sinners that have been sufficiently upgraded can assist the Deployed Sinners through their <Support Passives>.\n<Support Passives>, like regular Passives, have <color=#f8c200><Resonance><color=#ebcaa2> and <color=#f8c200><Owned><color=#ebcaa2> conditionals."
},
{
"id": "tuto_01_03_01_01",
"content": "In addition to Attack Skills, each unit also has <color=#f8c200><Defense Skills><color=#ebcaa2>."
},
{
"id": "tuto_01_03_01_02",
"content": "Lightly tap a Sinner's portrait at the bottom of the Dashboard to swap their bottom Skill with a <color=#f8c200><Defense Skill><color=#ebcaa2>."
},
{
"id": "tuto_01_03_01_03",
"content": "First, let's try selecting Sinner Meursault's portrait to generate a <color=#f8c200><Guard><color=#ebcaa2> Skill."
},
{
"id": "tuto_01_03_01_04",
"content": "Now, select Faust's portrait to generate an <color=#f8c200><Evade><color=#ebcaa2> Skill."
},
{
"id": "tuto_01_03_01_05",
"content": "Finally, select Sinner Heathcliff's portrait to generate a <color=#f8c200><Counter><color=#ebcaa2> Skill."
},
{
"id": "tuto_01_03_01_06_title",
"content": "Defense Skills: Guard"
},
{
"id": "tuto_01_03_01_07",
"content": "Use the <color=#f8c200><Guard><color=#ebcaa2> Skill to gain <color=#f8c200>Shield<color=#ebcaa2> equal to its Power.\nDamage will be absorbed by the Shield first before affecting the unit's HP."
},
{
"id": "tuto_01_03_01_08_title",
"content": "Defense Skills: Evade"
},
{
"id": "tuto_01_03_01_09",
"content": "When using a <color=#f8c200><Evade><color=#ebcaa2> Skill, if its Final Power is greater than or equal to that of the enemy's Skill, the unit will <color=#f8c200>completely ignore<color=#ebcaa2> the enemy's attack, taking no damage from it.\nEvade Skills flip their Coin once for every enemy Coinflip.\nWarning: If an Evade-type Defense Skill's Final Power is lower than the enemy's attack, it will fail, and the enemy's attack will strike with full force."
},
{
"id": "tuto_01_03_01_10_title",
"content": "Defense Skills: Counter"
},
{
"id": "tuto_01_03_01_11",
"content": "<color=#f8c200><Counter><color=#ebcaa2> Skills allow the enemy to strike first, <color=#f8c200>then perform an Unopposed Attack against the attacker<color=#ebcaa2>.\nWarning: If the unit is Staggered by the enemy's attack, the Counter will not activate."
},
{
"id": "tuto_01_03_01_12",
"content": "Lightly tap the Sinner's portrait again to <color=#f8c200>cancel the generated <Defense Skill><color=#ebcaa2>."
},
{
"id": "tuto_01_03_01_13",
"content": "Let us demonstrate the effects of each Defense Skill in this battle.\n\nChain the <color=#f8c200><Defense Skills><color=#ebcaa2>, then start the combat phase."
},
{
"id": "tuto_01_03_02_01",
"content": "When used under the right circumstances, <color=#f8c200><Defense Skills><color=#ebcaa2> can be even more effective than Clashing or attacking enemies. However, poorly timed use of these Skills can put the Sinners at great risk."
},
{
"id": "tuto_01_03_02_02",
"content": "Also, please note that Sinners will not select their <color=#f8c200><Defense Skills><color=#ebcaa2> unless you <color=#f8c200>personally issue a direct command<color=#ebcaa2>. Keep this in mind when using the <color=#f8c200>auto-Skill chaining<color=#ebcaa2> functions."
},
{
"id": "tuto_01_04_01_01_title",
"content": "Adjusting Density of Information on Screen During Combat"
},
{
"id": "tuto_01_04_01_02",
"content": "At the top right of the in-battle screen, there is a button that adjusts the amount of information displayed.\n\nThe three options set the display density to <color=#f8c200>minimum, medium, or maximum<color=#ebcaa2>, respectively."
},
{
"id": "tuto_01_04_01_03_title",
"content": "MAX"
},
{
"id": "tuto_01_04_01_04",
"content": "The maximum information display configuration.\n\nThis is the default setting applied when first starting the game.\n\nMore information is shown compared to the other two settings.\n\nDetails on Keywords used in Skills are shown as well."
},
{
"id": "tuto_01_04_01_05_title",
"content": "MID"
},
{
"id": "tuto_01_04_01_06",
"content": "The medium information display configuration.\n\nIn this setting, details on Keywords used in Skills will not be shown.\n\nOtherwise, it functions the same as the maximum setting."
},
{
"id": "tuto_01_04_01_07_title",
"content": "MIN"
},
{
"id": "tuto_01_04_01_08",
"content": "The minimum information display configuration.\n\nIn this setting, information on effects and Keywords of Skills will not be displayed."
},
{
"id": "tuto_01_08_01_01",
"content": "Let's learn how to use <color=#f8c200><E.G.O><color=#ebcaa2>."
},
{
"id": "tuto_01_08_01_02",
"content": "<color=#f8c200><E.G.O><color=#ebcaa2> are each Sinner's <color=#f8c200>unique Skills<color=#ebcaa2> that can be used <color=#f8c200>regardless of the Identity<color=#ebcaa2> they are wearing."
},
{
"id": "tuto_01_08_01_03",
"content": "Let's inspect Sinner Heathcliff's <color=#f8c200>E.G.O<color=#ebcaa2>.\n\nPress and hold Sinner Heathcliff's portrait at the bottom of the Dashboard."
},
{
"id": "tuto_01_08_01_04",
"content": "Every <color=#f8c200><E.G.O><color=#ebcaa2> currently equipped by Sinner Heathcliff are visible here."
},
{
"id": "tuto_01_08_01_05",
"content": "Using <color=#f8c200><E.G.O><color=#ebcaa2> Skills consumes <color=#f8c200>E.G.O resources<color=#ebcaa2> and <color=#f8c200>SP<color=#ebcaa2>.\n\nThe amount of SP consumed by each <color=#f8c200><E.G.O><color=#ebcaa2> is listed at the top left corner of its information card.\n\nNow, select this <color=#f8c200><E.G.O><color=#ebcaa2>—'Bodysack'."
},
{
"id": "tuto_01_08_01_06",
"content": "It seems we don't have enough E.G.O resources to use the <color=#f8c200><E.G.O><color=#ebcaa2> Skill.\n\nEach <color=#f8c200><E.G.O><color=#ebcaa2> Skill requires a certain amount of <color=#f8c200>E.G.O resources<color=#ebcaa2> to activate."
},
{
"id": "tuto_01_08_01_07",
"content": "Here, you can view the number of <E.G.O resources> and their Affinities required to use this <color=#f8c200><E.G.O><color=#ebcaa2> Skill.\n\nIt seems that we do not have enough Orange <color=#ff6600><Lust><color=#ebcaa2> and Purple <color=#9500de><Envy><color=#ebcaa2> E.G.O resources."
},
{
"id": "tuto_01_08_01_08",
"content": "View your current <color=#f8c200><E.G.O resource><color=#ebcaa2> reserves here.\n\nThe names of each Sin Affinity for <color=#f8c200><E.G.O resources><color=#ebcaa2> may still be unfamiliar to you, but you can check which is which by selecting each E.G.O's Sin Affinity resistances in the detailed info window."
},
{
"id": "tuto_01_08_01_09",
"content": "Required <color=#f8c200><E.G.O resources><color=#ebcaa2> can be obtained by using Skills during battle. For example, an Envy-colored Skill will grant an Envy resource.\n\nAs luck would have it, the units currently on the field possess Skills with the Affinities we need. Put them to use."
},
{
"id": "tuto_01_08_02_01",
"content": "Press the <color=#f8c200>Win Rate<color=#ebcaa2> button to order the Sinners to choose their own Skills based on Clash Win rate."
},
{
"id": "tuto_01_08_02_02",
"content": "As you can see here, an enemy is about to launch a <color=#f8c200>powerful attack<color=#ebcaa2> against Sinner Heathcliff—and it's unlikely he will win this Clash."
},
{
"id": "tuto_01_08_02_03",
"content": "When a unit is about to <color=#f8c200><Clash><color=#ebcaa2> with a difficult enemy Skill, you can use an <color=#f8c200><E.G.O><color=#ebcaa2> Skill to turn the situation around.\nTheir high Power makes them especially effective against strong enemy Skills."
},
{
"id": "tuto_01_08_02_04",
"content": "If there are any usable <color=#f8c200><E.G.O><color=#ebcaa2> Skills for which you have enough resources, it will be indicated in the shape surrounding the Sinner, as shown here."
},
{
"id": "tuto_01_08_02_05",
"content": "Press and hold Sinner Heathcliff's portrait again to enter the <color=#f8c200><E.G.O><color=#ebcaa2> selection menu."
},
{
"id": "tuto_01_08_02_06",
"content": "You now have enough resources to use this <color=#f8c200><E.G.O><color=#ebcaa2> Skill.\n\nDouble-tap to select his <color=#f8c200>Bodysack<color=#ebcaa2> E.G.O Skill again and equip it in Heathcliff's Skill Slot."
},
{
"id": "tuto_01_08_02_07",
"content": "Once selected, the <color=#f8c200><E.G.O><color=#ebcaa2> Skill will automatically be equipped in the bottom Skill Slot of the respective Sinner."
},
{
"id": "tuto_01_08_02_08",
"content": "<color=#f8c200>Equipping a different <E.G.O> Skill<color=#ebcaa2> in the same Slot, or swapping it for a <color=#f8c200>Defense Skill<color=#ebcaa2>, will unequip the current <E.G.O> Skill and refund the E.G.O resources spent to equip it."
},
{
"id": "tuto_01_08_02_09",
"content": "Now, let's return to the battle at hand."
},
{
"id": "tuto_01_08_02_10",
"content": "The <color=#f8c200>SP cost is consumed<color=#ebcaa2> the moment the <color=#f8c200><E.G.O><color=#ebcaa2> Skill begins its attack.\n\nBe warned: letting a Sinner's SP drop too low may cause them to <color=#f8c200>Panic<color=#ebcaa2> or become <color=#f8c200>Corroded<color=#ebcaa2> by their <color=#f8c200><E.G.O><color=#ebcaa2>."
},
{
"id": "tuto_01_08_03_01",
"content": "Raising an <E.G.O> Skill's Threadspinning Tier unlocks its <color=#f8c200><E.G.O> Passive<color=#ebcaa2>.\nOnce the turn in which this unit used the <E.G.O> Skill ends and the battle moves to the <color=#f8c200>next turn<color=#ebcaa2>, the Skill's unique <color=#f8c200><E.G.O> Passive<color=#ebcaa2> will activate.\n\nYou can view detailed information about <E.G.O> Passives in each Sinner's detailed info menu."
},
{
"id": "tuto_01_09_01_01",
"content": "In this Encounter, we will learn about more advanced usage of <E.G.O>.\nSinner Ryōshū will begin with a higher SP value for demonstration purposes."
},
{
"id": "tuto_01_09_01_02",
"content": "Every E.G.O Skill, except for Base E.G.O Skills, can be <color=#f8c200><Overclocked><color=#ebcaa2>.\nPress and hold Sinner Ryōshū's portrait to bring up the list of her E.G.O."
},
{
"id": "tuto_01_09_01_03",
"content": "Let's first try using Ryōshū's newly acquired E.G.O Awakening Skill."
},
{
"id": "tuto_01_09_01_04",
"content": "You can <color=#f8c200>change the Sinner's Sin Resistances<color=#ebcaa2> by <color=#f8c200>using their E.G.O<color=#ebcaa2>.\nCheck the Sin Affinities of enemy Skills, and use an appropriate E.G.O to adjust your Resistances and gain an advantage."
},
{
"id": "tuto_01_09_01_05",
"content": "Let's use that E.G.O Skill again."
},
{
"id": "tuto_01_09_01_06",
"content": "E.G.O Skills have a chance to <color=#f8c200>Corrode<color=#ebcaa2> at lower <color=#f8c200>SP<color=#ebcaa2> values.\nBe warned: Corrosion causes the Sinner to use a Corrosion Skill, which attacks allies and enemies indiscriminately.\nYou can view the Corrosion chance here."
},
{
"id": "tuto_01_09_01_07",
"content": "Reaching <color=#f8c200>-45 SP<color=#ebcaa2> will guarantee that the Sinner enters <color=#f8c200><E.G.O Corrosion><color=#ebcaa2> state.\nIn an <color=#f8c200><E.G.O Corrosion><color=#ebcaa2> state, the Sinner will indiscriminately attack both allies and enemies."
},
{
"id": "tuto_01_09_01_08",
"content": "The Sinner will recover from the <color=#f8c200><E.G.O Corrosion><color=#ebcaa2> state next turn, and their SP will reset to 0."
},
{
"id": "tuto_01_09_01_09",
"content": "Let's try the <color=#f8c200><E.G.O Overclock><color=#ebcaa2> this time. Press and hold Ryōshū's portrait."
},
{
"id": "tuto_01_09_01_10",
"content": "Press and hold the E.G.O Skill card to <color=#f8c200><E.G.O Overclock><color=#ebcaa2> it.\nUsing <E.G.O Overclock> <color=#f8c200>forces the Sinner to use the Corrosion Skill<color=#ebcaa2> of the <E.G.O>."
},
{
"id": "tuto_01_09_01_11",
"content": "If you have enough resources to use the Overclocked E.G.O Skill, it will activate as <color=#f8c200>Stable Overclock<color=#ebcaa2>. If not, it will activate as <color=#f8c200>Unstable Overclock<color=#ebcaa2>."
},
{
"id": "tuto_01_09_01_12_title",
"content": "Stable Overclock"
},
{
"id": "tuto_01_09_01_12",
"content": "Activating <color=#f8c200><Stable Overclock><color=#ebcaa2> consumes <color=#f8c200>1.5 times the resources (including SP)<color=#ebcaa2> compared to a non-Overclocked E.G.O, but it does <color=#f8c200>not target allies<color=#ebcaa2>.\nWarning: Even a Stable Overclock can <color=#f8c200>Corrode<color=#ebcaa2> your Sinners if their <color=#f8c200>SP value is low<color=#ebcaa2>."
},
{
"id": "tuto_01_09_01_13_title",
"content": "Unstable Overclock"
},
{
"id": "tuto_01_09_01_13",
"content": "Activating <color=#f8c200><E.G.O Overclock><color=#ebcaa2> without enough resources will trigger <color=#f8c200><Unstable Overclock><color=#ebcaa2> instead.\nUnstable Overclock targets both allies and enemies <color=#f8c200>indiscriminately<color=#ebcaa2>, like E.G.O Corrosion, and any <color=#f8c200>insufficient E.G.O resources will go into the negatives<color=#ebcaa2>."
},
{
"id": "tuto_01_11_abbattle_01_01",
"content": "Entities known as <color=#f8c200>Abnormalities<color=#ebcaa2> may be found in Dungeons."
},
{
"id": "tuto_01_11_abbattle_01_02",
"content": "A different kind of approach is needed in Encounters against Abnormalities."
},
{
"id": "tuto_01_11_abbattle_01_03",
"content": "Battles that employ this different approach are called <color=#f8c200>Focused Encounters<color=#ebcaa2>. Let's explore its mechanics."
},
{
"id": "tuto_01_11_abbattle_01_04",
"content": "All abnormalities have one or more <color=#f8c200>Parts<color=#ebcaa2>."
},
{
"id": "tuto_01_11_abbattle_01_05",
"content": "Each Part has their own set of Skill Slots and Speed values."
},
{
"id": "tuto_01_11_abbattle_01_06_title",
"content": "Abnormality Parts"
},
{
"id": "tuto_01_11_abbattle_01_06",
"content": "Abnormalities often have multiple Parts that can be targeted.\n\nEach Part uses Skills from its assigned Skill Slots, and its Speed values can change from turn to turn."
},
{
"id": "tuto_01_11_abbattle_01_07",
"content": "In Focused Encounters, you must select the Sinners' Skill icons and chain them <color=#f8c200>directly<color=#ebcaa2> to the Abnormalities' Skill Slots."
},
{
"id": "tuto_01_11_abbattle_01_08",
"content": "Select a Skill from the leftmost column of the Dashboard."
},
{
"id": "tuto_01_11_abbattle_01_09",
"content": "Now, drag from the selected Skill to <color=#f8c200>this enemy Skill Slot to chain them<color=#ebcaa2>."
},
{
"id": "tuto_01_11_abbattle_01_10",
"content": "Remember: in Focused Encounters, you connect the Sinners' Skills directly to the enemies' Skill Slots."
},
{
"id": "tuto_01_11_abbattle_01_11",
"content": "Please press the gear on the left if you would like to zoom out and view the entire battlefield."
},
{
"id": "tuto_01_11_abbattle_01_12",
"content": "Pressing the gear on the left while zoomed in\nwill reset your field of view."
},
{
"id": "tuto_01_11_abbattle_01_13",
"content": "Once you have <color=#f8c200>connected every available Skill to the enemies' Skill Slots<color=#ebcaa2>, the gear icon on the right—the button to enter the combat phase—will activate. Only then can you proceed to the Combat Phase."
},
{
"id": "tuto_01_11_abbattle_01_14",
"content": "Now, <color=#f8c200>chain every Sinner's Skills to the enemy Slots<color=#ebcaa2>, then start the combat phase using the gear icon on the right."
},
{
"id": "tuto_01_11_abbattle_02_01",
"content": "<color=#f8c200>Speed<color=#ebcaa2> determines the order of actions taken in Focused Encounters."
},
{
"id": "tuto_01_11_abbattle_02_02",
"content": "The Speed assigned to each unit for this turn can be viewed here, <color=#f8c200>next to their Skill Slots<color=#ebcaa2>."
},
{
"id": "tuto_01_11_abbattle_02_03",
"content": "Speed of allied units can be viewed here <color=#f8c200>on the Dashboard<color=#ebcaa2> as well."
},
{
"id": "tuto_01_11_abbattle_02_04",
"content": "As you have just seen, Focused Encounters are conducted by chaining your units' Skills <color=#f8c200>directly<color=#ebcaa2> to enemy Skill Slots."
},
{
"id": "tuto_01_11_abbattle_02_05",
"content": "Now, let's learn how to handle situations where several enemies are focusing on a single allied unit.\nHover over then select this unit's Slot here."
},
{
"id": "tuto_01_11_abbattle_02_06",
"content": "<color=#f8c200>Allies with faster Speeds<color=#ebcaa2> can force enemies with slower Speeds to <color=#f8c200>redirect their attacks and <Clash> with them<color=#ebcaa2> instead by chaining their own Skill against the enemy's."
},
{
"id": "tuto_01_11_abbattle_02_07",
"content": "Select a faster Sinner and chain their Skill against the enemy's."
},
{
"id": "tuto_01_11_abbattle_02_08",
"content": "Select a faster Sinner and chain their Skill against the enemy's."
},
{
"id": "tuto_01_11_abbattle_02_09",
"content": "As demonstrated here, allies with faster Speeds than the enemy can <color=#f8c200>strategically draw attacks targeting other allies to themselves<color=#ebcaa2> depending on the flow of battle."
},
{
"id": "tuto_01_11_abbattle_02_10_title",
"content": "When Ally's Speed > Enemy's Speed"
},
{
"id": "tuto_01_11_abbattle_02_10",
"content": "<color=#f8c200>If an allied unit's Speed is faster than the enemy unit's<color=#ebcaa2>, the allied unit can <color=#f8c200>redirect<color=#ebcaa2> the <color=#f8c200>targeting<color=#ebcaa2> of the enemy's Skill to themselves.\n\nOnce redirected, the allied unit and the enemy unit will <color=#f8c200>Clash<color=#ebcaa2>."
},
{
"id": "tuto_01_11_abbattle_02_11",
"content": "Another thing to note regarding targeting and redirecting: an <color=#f8c200>allied unit targeted by an enemy Skill<color=#ebcaa2> can still <color=#f8c200>Clash<color=#ebcaa2> against that Skill, <color=#f8c200>regardless of their own Speed<color=#ebcaa2>."
},
{
"id": "tuto_01_11_abbattle_02_12",
"content": "Chain your Skills against the enemy's."
},
{
"id": "tuto_01_11_abbattle_02_13",
"content": "Chain your Skills against the enemy's."
},
{
"id": "tuto_01_11_abbattle_02_14_title",
"content": "When targeted by enemy Skills"
},
{
"id": "tuto_01_11_abbattle_02_14",
"content": "Allies targeted by enemy Skills can Clash against Skills targeting themselves <color=#f8c200>regardless of Speed<color=#ebcaa2>."
},
{
"id": "tuto_01_11_abbattle_02_15",
"content": "If an allied unit's Speed is equal to or slower than the enemy's, they cannot redirect the enemy Skill and may instead perform an <color=#05DBF2>Unopposed Attack<color=#ebcaa2>."
},
{
"id": "tuto_01_11_abbattle_02_16_title",
"content": "When Ally's Speed ≤ Enemy's Speed"
},
{
"id": "tuto_01_11_abbattle_02_16",
"content": "Allies with lower or equal Speed values cannot force enemies with faster Speed to target them.\nIn such cases, both units will perform an <color=#05DBF2>Unopposed Attack (marked by blue arrows)<color=#ebcaa2> instead of engaging in a Clash first. Faster unit will attack first.\n\n<color=#05DBF2>Unopposed Attacks<color=#ebcaa2> skip Clashes and strike directly."
},
{
"id": "tuto_01_11_abbattle_02_17",
"content": "While multiple Skills may target a single Slot, only the last Skill chained to it will Clash; the others will activate as <color=#05DBF2>Unopposed Attacks<color=#ebcaa2>.\nSometimes, it can be an effective strategy to forgo <color=#f8c200>Clashes<color=#ebcaa2> and have multiple units use <color=#05DBF2>Unopposed Attacks<color=#ebcaa2> against a single dangerous enemy, even if it leaves them exposed to attacks from others."
},
{
"id": "tuto_01_11_snow_white_01_01",
"content": "You have encountered a new Abnormality. Please view its Abnormality Guide."
},
{
"id": "tuto_01_11_snow_white_01_02_title",
"content": "The Abnormality Guide"
},
{
"id": "tuto_01_11_snow_white_01_02",
"content": "The Abnormality Guide lists information about the Abnormality.\n<color=#f8c200>The guide will gradually fill up as you battle the Abnormality.<color=#ebcaa2>\n\nRaise the <color=#f8c200>Observation Level<color=#ebcaa2> by repeatedly encountering and battling the Abnormality.\nHigher Observation Levels slightly increases the damage you deal against the Abnormality."
},
{
"id": "tuto_01_11_snow_white_01_03",
"content": "You may encounter Abnormalities with <color=#f8c200>multiple Parts<color=#ebcaa2> in the dungeons you explore.\nIn such cases, each Part may have different Resistances, Passives, and Skills."
},
{
"id": "tuto_01_11_snow_white_01_04",
"content": "This Abnormality's weak point is its <color=#f8c200>Fruit<color=#ebcaa2> Part.\nTarget the Fruit."
},
{
"id": "tuto_01_11_snow_white_02_01",
"content": "You destroyed a Part of the Abnormality. Let us consult the Abnormality Guide to see if anything has been updated."
},
{
"id": "tuto_01_11_snow_white_02_02",
"content": "You destroyed the Fruit Part."
},
{
"id": "tuto_01_11_snow_white_02_03",
"content": "Physical Resistance values for <color=#f8c200>Destroyed<color=#ebcaa2> Parts become <color=#f8c200>Fatal<color=#ebcaa2>.\nPlease note that Parts marked as <color=#f8c200>Severable<color=#ebcaa2> cannot be attacked again once Destroyed, unless they regenerate."
},
{
"id": "tuto_01_11_snow_white_02_04",
"content": "Progressing through the Encounter will unlock the enemy's Passive information.\n<color=#f8c200>Reading the details and clues in the enemy's information window<color=#ebcaa2> is crucial to winning certain battles."
},
{
"id": "tuto_01_11_snow_white_02_05",
"content": "Continue suppressing this Abnormality."
},
{
"id": "tuto_01_11_snow_white_03_01",
"content": "During Focused Encounters, you, the manager, may occasionally be tasked with making key decisions in <color=#f8c200><Choice Events><color=#ebcaa2>.\n<color=#f8c200>The tide of battle may drastically shift<color=#ebcaa2> depending on your choices, so choose wisely."
},
{
"id": "tuto_01_11_snow_white_03_02_title",
"content": "Choice Events"
},
{
"id": "tuto_01_11_snow_white_03_02",
"content": "These Choice Events function like Skill checks—they have a required Sin Affinity and a threshold to pass.\nEach Choice Event presents an Affinity advantage—select a Sinner with a matching Skill Affinity to increase your chances of success.\nPassing or failing the check will determine the outcome."
},
{
"id": "tuto_02_12_01_01_start",
"content": "Now, we will explore how an Identity's <color=#f8c200>Level<color=#ebcaa2> affects combat and Skills. Try chaining a Skill."
},
{
"id": "tuto_02_12_01_01",
"content": "Every Skill has these two values: <color=#f8c200>Offense Level<color=#ebcaa2> and <color=#f8c200>Defense Level<color=#ebcaa2>."
},
{
"id": "tuto_02_12_01_02",
"content": "<color=#f8c200>Offense Level<color=#ebcaa2> affects the following Skills: <color=#f8c200>Attack Skills<color=#ebcaa2> and <color=#f8c200>Counter Skills<color=#ebcaa2>."
},
{
"id": "tuto_02_12_01_03",
"content": "<color=#f8c200>Damage dealt<color=#ebcaa2> increases in proportion to how much the attacker's Offense Level exceeds the target's Defense Level. This increased damage is shown here."
},
{
"id": "tuto_02_12_01_04",
"content": "Also, in a Clash, every 3 points of Offense Level advantage over the target's Offense Level translates to 1 point of Clash Power advantage."
},
{
"id": "tuto_02_12_01_05",
"content": "All Identities have their Defense Levels, affecting the <color=#f8c200>amount of damage they take<color=#ebcaa2>."
},
{
"id": "tuto_02_12_01_06",
"content": "<color=#f8c200>Offense Level<color=#ebcaa2> and <color=#f8c200>Defense Level<color=#ebcaa2> are stats that <color=#f8c200>grow in proportion to an Identitys Level<color=#ebcaa2>.\nThe Level difference between allies and enemies can greatly affect combat difficulty—make sure your <color=#f8c200>Identities are leveled up<color=#ebcaa2> enough if an encounter feels too challenging."
}
]
}