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{
"dataList": [
{
"id": "get_10201_1",
"desc": "Identity Acquisition",
"dlg": "Its Faust. A genius with whom youre lucky to cross paths even once in your life."
},
{
"id": "lobby_morning_10201_1",
"desc": "Morning Greeting",
"dlg": "I would always get up after three hours of sleep. I thought it was a natural phenomenon, but I later learned it wasnt the case for every individual."
},
{
"id": "lobby_noon_10201_1",
"desc": "Afternoon Greeting",
"dlg": "Faust considers short periods of exposure to sunlight to be a useful activity."
},
{
"id": "lobby_night_10201_1",
"desc": "Evening Greeting",
"dlg": "Though I dont bother myself much with hobbies, I once enjoyed stargazing."
},
{
"id": "smalltalk_10201_1",
"desc": "Chatter #1",
"dlg": "…If youre the type of person who likes to summon others before considering what to say, I would suggest using documents to communicate."
},
{
"id": "smalltalk_10201_2",
"desc": "Chatter #2",
"dlg": "Im considering adjusting my level of speech for different Sinners. Repeating myself twice or more can be rather inefficient."
},
{
"id": "smalltalk_10201_3",
"desc": "Chatter #3",
"dlg": "Dante, I want you to understand that omniscience does not necessarily mean a willingness to answer your every question."
},
{
"id": "neglect_10201_1",
"desc": "Idle",
"dlg": "Brief deviations are within permitted ranges."
},
{
"id": "formation_10201_1",
"desc": "Deployment",
"dlg": "Ill tag along."
},
{
"id": "battleentry_10201_1",
"desc": "Stage Entry",
"dlg": "Im ready to accompany you."
},
{
"id": "battle_select_10201_1",
"desc": "Viewed in Battle",
"dlg": "What is it, Manager?"
},
{
"id": "battle_endcommand_10201_1",
"desc": "Commencing Attack",
"dlg": "Commencing action."
},
{
"id": "battle_enemy_break_10201_1",
"desc": "Enemy Stagger",
"dlg": "An opportunity has arrived."
},
{
"id": "battle_break_10201_1",
"desc": "Staggered",
"dlg": "Ugh!"
},
{
"id": "battle_kill_10201_1",
"desc": "Enemy Killed",
"dlg": "An obvious outcome."
},
{
"id": "battle_allydead_10201_1",
"desc": "Ally Death",
"dlg": "That wasnt the most efficient."
},
{
"id": "choice_success_p_10201_1",
"desc": "Check Passed",
"dlg": "Try not to cling to this success."
},
{
"id": "choice_fail_n_10201_1",
"desc": "Check Failed",
"dlg": "Try not to dwell on this failure."
},
{
"id": "battle_clear_10201_1",
"desc": "Victory Cry",
"dlg": "Is there a reason to be excited over this?"
},
{
"id": "battle_clear_ex_10201_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "Youve become more competent than once expected."
},
{
"id": "battle_defeat_10201_1",
"desc": "Defeat Wail",
"dlg": "Much wasnt expected out of you."
}
]
}