109 lines
3.5 KiB
JSON
109 lines
3.5 KiB
JSON
{
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"dataList": [
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{
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"id": "get_10601_1",
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"desc": "Identity Acquisition",
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"dlg": "My name’s Hong Lu. I hope we can get along well."
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},
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{
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"id": "lobby_morning_10601_1",
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"desc": "Morning Greeting",
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"dlg": "Good morning, Dante! My resident chef once taught me that truffles are wonderful for relieving morning fatigue~"
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},
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{
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"id": "lobby_noon_10601_1",
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"desc": "Afternoon Greeting",
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"dlg": "An interesting thing I noted here was that I was able to learn how it feels to be hungry. What a curious sensation it is!"
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},
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{
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"id": "lobby_night_10601_1",
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"desc": "Evening Greeting",
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"dlg": "The evening has its own beauty. Although the view isn’t as clear as my room’s window… it’s still nice that you’re here with me."
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},
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{
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"id": "smalltalk_10601_1",
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"desc": "Chatter #1",
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"dlg": "When I go back home later, Dante, I’d love to invite you to a fabulous gala. I’ll introduce my new friends to Father, too… It’ll be such a fun time."
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},
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{
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"id": "smalltalk_10601_2",
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"desc": "Chatter #2",
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"dlg": "When you’re distraught, simply remember that life goes on even if what you’re doing now doesn’t work out. Then, you’ll be free of worries."
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},
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{
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"id": "smalltalk_10601_3",
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"desc": "Chatter #3",
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"dlg": "Family… I heard that family is like a sanctuary offering each other shelter, right? I thought it was more like a cohort of kin looking to stab each other in the back at every turn all my life~"
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},
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{
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"id": "neglect_10601_1",
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"desc": "Idle",
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"dlg": "Oh? Has an urgent matter arisen, Dante? Take your time~"
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},
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{
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"id": "formation_10601_1",
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"desc": "Deployment",
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"dlg": "Golly, I can’t wait~"
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},
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{
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"id": "battleentry_10601_1",
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"desc": "Stage Entry",
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"dlg": "I hope something fun happens~"
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},
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{
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"id": "battle_select_10601_1",
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"desc": "Viewed in Battle",
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"dlg": "What is it, Dante?"
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},
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{
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"id": "battle_endcommand_10601_1",
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"desc": "Commencing Attack",
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"dlg": "I’ll do what I can~ If it flunks, it flunks~"
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},
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{
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"id": "battle_enemy_break_10601_1",
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"desc": "Enemy Stagger",
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"dlg": "Haha. What an amusing moment~"
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},
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{
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"id": "battle_break_10601_1",
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"desc": "Staggered",
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"dlg": "Oh my!"
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},
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{
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"id": "battle_kill_10601_1",
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"desc": "Enemy Killed",
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"dlg": "I never run out of new sights to see~"
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},
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{
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"id": "battle_allydead_10601_1",
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"desc": "Ally Death",
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"dlg": "Oh dear, does it hurt a lot? Please tell me later."
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},
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{
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"id": "choice_success_p_10601_1",
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"desc": "Check Passed",
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"dlg": "Ahaha, there’s no need to shower me with praise."
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},
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{
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"id": "choice_fail_n_10601_1",
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"desc": "Check Failed",
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"dlg": "Oh dear~ Don’t blame yourself too much. It just wasn’t your day."
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},
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{
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"id": "battle_clear_10601_1",
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"desc": "Victory Cry",
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"dlg": "Oh… Is this thanks to me, perhaps? Anyway, it’s nice to hear that we’ve won~"
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},
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{
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"id": "battle_clear_ex_10601_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "No need to shower me with compliments~ I’m sure you had a part in it, too."
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},
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{
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"id": "battle_defeat_10601_1",
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"desc": "Defeat Wail",
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"dlg": "It is what it is, wouldn’t you agree? Don’t be so dour~"
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}
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]
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} |