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LimbusStaticData/Localize/en/PersonalityVoiceDlg/EN_Voice_Rodion_Kurokumo_10902.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "get_10902_1",
"desc": "Identity Acquisition",
"dlg": "Im here to split things apart. Be it people, flowing water, drifting clouds, or a beating heart."
},
{
"id": "lobby_morning_10902_1",
"desc": "Morning Greeting",
"dlg": "My day starts at night~ In other words… Dont wake me up at this hour."
},
{
"id": "lobby_noon_10902_1",
"desc": "Afternoon Greeting",
"dlg": "Sup, Dante! Whatd you have for lunch? Better notve had a better meal than mine."
},
{
"id": "lobby_night_10902_1",
"desc": "Evening Greeting",
"dlg": "Earned a hefty sum of protection fees today~ Now where will I spend this? Heehee."
},
{
"id": "smalltalk_10902_1",
"desc": "Chatter #1",
"dlg": "My sword is terribly sharp. Pretty darn rash, too. Im saying it miiiight just fail to hear your orders once in a blue moon. Not me, my sword. Fuhu."
},
{
"id": "smalltalk_10902_2",
"desc": "Chatter #2",
"dlg": "Heyo~ That kid just wont stop pestering me, yknow? Says Im being too vicious with the way I fight or whatevs… Its not my fault my foes are too soft for my sharp sword. Whew, what a nuisance."
},
{
"id": "smalltalk_10902_3",
"desc": "Chatter #3",
"dlg": "Just letting you know~ Ill be leaving this place whenever I get bored. Dont you even think about stopping me~"
},
{
"id": "smalltalk_10902_4",
"desc": "Post-Uptie Chat 1",
"dlg": "I like the Backstreets~ Its the right level of grimy—a perfectly humble backdrop for letting my swank swordry shine."
},
{
"id": "smalltalk_10902_5",
"desc": "Post-Uptie Chat 2",
"dlg": "Way too many stingy folks in the world. Keeping all that money in a vault is going against the whole point of currency. …So lets help that stockpiled cash find its true purpose."
},
{
"id": "neglect_10902_1",
"desc": "Idle",
"dlg": "Mmm~ Keepin me waiting is gonna be a tad bit pricey. Think you can pay out?"
},
{
"id": "gacksung_10902_1",
"desc": "Uptying",
"dlg": "Aint gonna make a wick of difference doing a street dweller like me extra favors. Its not like Im here to stay… But still, I guess its nice to get something."
},
{
"id": "formation_10902_1",
"desc": "Deployment",
"dlg": "Time to pay up~"
},
{
"id": "battleentry_10902_1",
"desc": "Stage Entry",
"dlg": "So, Dante, who do I cut down this time?"
},
{
"id": "battle_select_10902_1",
"desc": "Viewed in Battle",
"dlg": "My, I dont like to be bothered when Im working~"
},
{
"id": "battle_endcommand_10902_1",
"desc": "Commencing Attack",
"dlg": "I like some substance in my victims~"
},
{
"id": "battle_enemy_break_10902_1",
"desc": "Enemy Stagger",
"dlg": "Youre not too soft, huh?"
},
{
"id": "battle_break_10902_1",
"desc": "Staggered",
"dlg": "Hngh…"
},
{
"id": "battle_kill_10902_1",
"desc": "Enemy Killed",
"dlg": "Turned out mushy."
},
{
"id": "battle_allydead_10902_1",
"desc": "Ally Death",
"dlg": "Yeesh. Dont try to convince anyone that youre a tough one~"
},
{
"id": "choice_success_p_10902_1",
"desc": "Check Passed",
"dlg": "Never failed this kind of job!"
},
{
"id": "choice_fail_n_10902_1",
"desc": "Check Failed",
"dlg": "Nyeh~ This ones a flub."
},
{
"id": "battle_clear_10902_1",
"desc": "Victory Cry",
"dlg": "That was a pretty crude job. Dont you have something more fun?"
},
{
"id": "battle_clear_ex_10902_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "See, theres nothing I cant cut."
},
{
"id": "battle_defeat_10902_1",
"desc": "Defeat Wail",
"dlg": "Things just dont work out sometimes~ Its not my swords fault."
}
]
}