124 lines
4.1 KiB
JSON
124 lines
4.1 KiB
JSON
{
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"dataList": [
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{
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"id": "get_10902_1",
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"desc": "Identity Acquisition",
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"dlg": "I’m here to split things apart. Be it people, flowing water, drifting clouds, or a beating heart."
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},
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{
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"id": "lobby_morning_10902_1",
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"desc": "Morning Greeting",
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"dlg": "My day starts at night~ In other words… Don’t wake me up at this hour."
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},
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{
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"id": "lobby_noon_10902_1",
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"desc": "Afternoon Greeting",
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"dlg": "‘Sup, Dante! What’d you have for lunch? Better not’ve had a better meal than mine."
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},
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{
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"id": "lobby_night_10902_1",
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"desc": "Evening Greeting",
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"dlg": "Earned a hefty sum of protection fees today~ Now where will I spend this? Heehee."
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},
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{
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"id": "smalltalk_10902_1",
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"desc": "Chatter #1",
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"dlg": "My sword is terribly sharp. Pretty darn rash, too. I’m saying it miiiight just fail to hear your orders once in a blue moon. Not me, my sword. Fuhu."
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},
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{
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"id": "smalltalk_10902_2",
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"desc": "Chatter #2",
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"dlg": "Heyo~ That kid just won’t stop pestering me, y’know? Says I’m being too vicious with the way I fight or whatevs… It’s not my fault my foes are too soft for my sharp sword. Whew, what a nuisance."
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},
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{
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"id": "smalltalk_10902_3",
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"desc": "Chatter #3",
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"dlg": "Just letting you know~ I’ll be leaving this place whenever I get bored. Don’t you even think about stopping me~"
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},
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{
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"id": "smalltalk_10902_4",
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"desc": "Post-Uptie Chat 1",
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"dlg": "I like the Backstreets~ It’s the right level of grimy—a perfectly humble backdrop for letting my swank swordry shine."
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},
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{
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"id": "smalltalk_10902_5",
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"desc": "Post-Uptie Chat 2",
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"dlg": "Way too many stingy folks in the world. Keeping all that money in a vault is going against the whole point of currency. …So let’s help that stockpiled cash find its true purpose."
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},
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{
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"id": "neglect_10902_1",
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"desc": "Idle",
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"dlg": "Mmm~ Keepin’ me waiting is gonna be a tad bit pricey. Think you can pay out?"
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},
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{
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"id": "gacksung_10902_1",
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"desc": "Uptying",
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"dlg": "Ain’t gonna make a wick of difference doing a street dweller like me extra favors. It’s not like I’m here to stay… But still, I guess it’s nice to get something."
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},
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{
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"id": "formation_10902_1",
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"desc": "Deployment",
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"dlg": "Time to pay up~"
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},
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{
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"id": "battleentry_10902_1",
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"desc": "Stage Entry",
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"dlg": "So, Dante, who do I cut down this time?"
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},
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{
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"id": "battle_select_10902_1",
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"desc": "Viewed in Battle",
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"dlg": "My, I don’t like to be bothered when I’m working~"
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},
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{
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"id": "battle_endcommand_10902_1",
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"desc": "Commencing Attack",
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"dlg": "I like some substance in my victims~"
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},
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{
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"id": "battle_enemy_break_10902_1",
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"desc": "Enemy Stagger",
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"dlg": "You’re not too soft, huh?"
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},
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{
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"id": "battle_break_10902_1",
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"desc": "Staggered",
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"dlg": "Hngh…"
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},
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{
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"id": "battle_kill_10902_1",
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"desc": "Enemy Killed",
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"dlg": "Turned out mushy."
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},
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{
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"id": "battle_allydead_10902_1",
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"desc": "Ally Death",
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"dlg": "Yeesh. Don’t try to convince anyone that you’re a tough one~"
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},
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{
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"id": "choice_success_p_10902_1",
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"desc": "Check Passed",
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"dlg": "Never failed this kind of job!"
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},
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{
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"id": "choice_fail_n_10902_1",
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"desc": "Check Failed",
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"dlg": "Nyeh~ This one’s a flub."
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},
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{
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"id": "battle_clear_10902_1",
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"desc": "Victory Cry",
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"dlg": "That was a pretty crude job. Don’t you have something more fun?"
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},
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{
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"id": "battle_clear_ex_10902_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "See, there’s nothing I can’t cut."
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},
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{
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"id": "battle_defeat_10902_1",
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"desc": "Defeat Wail",
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"dlg": "Things just don’t work out sometimes~ It’s not my sword’s fault."
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}
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]
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} |