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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "get_10402_1",
"desc": "Identity Acquisition",
"dlg": "You… Have you seen the pinnacle of art? Im here to find it."
},
{
"id": "lobby_morning_10402_1",
"desc": "Morning Greeting",
"dlg": "Morning exercises? Why in the world should I do that? I swing my sword as I please."
},
{
"id": "lobby_noon_10402_1",
"desc": "Afternoon Greeting",
"dlg": "WILT. That means I wont ingest lunch today, skipped it."
},
{
"id": "lobby_night_10402_1",
"desc": "Evening Greeting",
"dlg": "When dusk falls, hidden intel crawls out of the woodwork. Thats when you strike them upside the head."
},
{
"id": "smalltalk_10402_1",
"desc": "Chatter #1",
"dlg": "Swinging a sword the same way every time is plain boring."
},
{
"id": "smalltalk_10402_2",
"desc": "Chatter #2",
"dlg": "My sources say… that everyone except me is a moron."
},
{
"id": "smalltalk_10402_3",
"desc": "Chatter #3",
"dlg": "I wanna invent a sword technique of my own someday. Hey, why dont you spar with me?"
},
{
"id": "smalltalk_10402_4",
"desc": "Post-Uptie Chat 1",
"dlg": "To deliver information faster than anyone… you cant afford to spell it all out. GRASPED. (Got it, right? Art stands in pure exemplarity, Dante.)"
},
{
"id": "smalltalk_10402_5",
"desc": "Post-Uptie Chat 2",
"dlg": "Your head is so… unlike any technology Ive seen. If you ever need to behead yourself, leave the job to me, not the other fools."
},
{
"id": "neglect_10402_1",
"desc": "Idle",
"dlg": "Hmph, there arent many places you can be anyway."
},
{
"id": "gacksung_10402_1",
"desc": "Uptying",
"dlg": "Hmph, I knew you would."
},
{
"id": "formation_10402_1",
"desc": "Deployment",
"dlg": "Already GRASPED."
},
{
"id": "battleentry_10402_1",
"desc": "Stage Entry",
"dlg": "Ill show you art."
},
{
"id": "battle_select_10402_1",
"desc": "Viewed in Battle",
"dlg": "Found the info you need?"
},
{
"id": "battle_endcommand_10402_1",
"desc": "Commencing Attack",
"dlg": "Time to get going. Morons."
},
{
"id": "battle_enemy_break_10402_1",
"desc": "Enemy Stagger",
"dlg": "Got their weak spots down."
},
{
"id": "battle_break_10402_1",
"desc": "Staggered",
"dlg": "Ugh!"
},
{
"id": "battle_kill_10402_1",
"desc": "Enemy Killed",
"dlg": "PACTS."
},
{
"id": "battle_allydead_10402_1",
"desc": "Ally Death",
"dlg": "GENNED."
},
{
"id": "choice_success_p_10402_2",
"desc": "Check Passed",
"dlg": "Just like the intel. Artistic."
},
{
"id": "choice_fail_n_10402_1",
"desc": "Check Failed",
"dlg": "Got everything now? New expectations, Dante."
},
{
"id": "battle_clear_10402_1",
"desc": "Victory Cry",
"dlg": "Still got a long way to go before I reach the pinnacle."
},
{
"id": "battle_clear_ex_10402_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "Indeed, this was… PACTS."
},
{
"id": "battle_defeat_10402_1",
"desc": "Defeat Wail",
"dlg": "It seems this work… was a failure."
}
]
}